27 Commits

Author SHA1 Message Date
9098550523 get RDMs working 2026-02-24 22:40:52 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
b8b1aaaac5 big improvements to asset system 2026-02-03 23:35:57 +02:00
e412400c11 work on asset packer 2026-02-02 20:04:49 +02:00
3ce3f93e3d add billboard rendering to gbuffer pass 2026-01-21 23:01:41 +02:00
2fd38144bb fix bizarre issue with web perf and other stuff 2025-11-01 23:15:30 +02:00
cff9194721 create billboard rendering pipeline 2025-10-30 23:12:16 +02:00
3c4bb9e100 way improved post processing 2025-10-26 19:03:14 +02:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
c7a4e94522 small perf improvements 2025-10-25 12:36:52 +03:00
a0845ed16f work on bloom 2025-10-24 08:10:52 +03:00
78014fcb6f implement depth of field 2025-10-23 22:11:04 +03:00
196533be95 implement box blur for ssao 2025-10-22 23:46:14 +03:00
a59b2d5a5f integrate ssao into main render pass and make it adjustable 2025-10-20 21:40:50 +03:00
e3fa3031fa ssao works 2025-10-20 20:18:21 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
c30381aa72 small improvements 2025-10-19 22:51:46 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
68828cb119 improve water 2025-10-18 20:18:01 +03:00
39f187689e improved shadows a lot 2025-10-13 00:02:23 +03:00
5d36d1c73b shadows working, although a bit jumpy 2025-10-12 22:03:50 +03:00
e58a4fd20c fix textures being drawn upside down on macos 2025-10-10 23:03:07 +03:00
543b088341 mac fix 2025-10-10 22:35:13 +03:00
d12cbe6a74 start working on world storage 2025-10-09 22:29:59 +03:00
966513a64d work on post processing pipeline, still some bugs 2025-10-08 22:30:18 +03:00
f86026b588 use new nice rendering architecture to easily add shadowmap pass 2025-10-07 23:05:24 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00