36 Commits

Author SHA1 Message Date
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
89c0e36bee wip work 2026-03-11 13:00:25 +02:00
1bfe79fc6b work on editor 2026-03-04 19:30:50 +02:00
8668157060 small improvements 2026-03-04 16:33:17 +02:00
3a7f19c89d improve lighting and trile editing 2026-02-27 20:20:02 +02:00
9098550523 get RDMs working 2026-02-24 22:40:52 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
81b1a407ae work on audio mixer implementation 2026-02-08 12:17:59 +02:00
3ce3f93e3d add billboard rendering to gbuffer pass 2026-01-21 23:01:41 +02:00
2fd38144bb fix bizarre issue with web perf and other stuff 2025-11-01 23:15:30 +02:00
1667107e85 implement shadows for billboards and animation system 2025-10-31 23:29:10 +02:00
cff9194721 create billboard rendering pipeline 2025-10-30 23:12:16 +02:00
3c4bb9e100 way improved post processing 2025-10-26 19:03:14 +02:00
eabf4bf2cf add more post processing effects! 2025-10-25 20:23:36 +03:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
c7a4e94522 small perf improvements 2025-10-25 12:36:52 +03:00
a0845ed16f work on bloom 2025-10-24 08:10:52 +03:00
78014fcb6f implement depth of field 2025-10-23 22:11:04 +03:00
196533be95 implement box blur for ssao 2025-10-22 23:46:14 +03:00
a59b2d5a5f integrate ssao into main render pass and make it adjustable 2025-10-20 21:40:50 +03:00
e3fa3031fa ssao works 2025-10-20 20:18:21 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
c30381aa72 small improvements 2025-10-19 22:51:46 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
68828cb119 improve water 2025-10-18 20:18:01 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
5075374773 fixes to shadows 2025-10-12 23:53:50 +03:00
5d36d1c73b shadows working, although a bit jumpy 2025-10-12 22:03:50 +03:00
deb8208c84 shadows somewhat working 2025-10-12 14:39:35 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
966513a64d work on post processing pipeline, still some bugs 2025-10-08 22:30:18 +03:00
f86026b588 use new nice rendering architecture to easily add shadowmap pass 2025-10-07 23:05:24 +03:00
4ed3e17432 move trile editor to new rendering task model as well 2025-10-07 22:25:38 +03:00
e236410fd0 get render task queue system working for triles 2025-10-07 21:27:13 +03:00
0a123efc55 move arbtri under new pipeline system 2025-10-05 22:14:36 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00