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19ec772a02
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add ability to draw textured rectangles in UI, fix bugs
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2026-01-25 23:05:35 +02:00 |
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58b548d250
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small adjustments
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2026-01-22 22:29:59 +02:00 |
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3ce3f93e3d
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add billboard rendering to gbuffer pass
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2026-01-21 23:01:41 +02:00 |
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2fd38144bb
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fix bizarre issue with web perf and other stuff
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2025-11-01 23:15:30 +02:00 |
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1667107e85
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implement shadows for billboards and animation system
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2025-10-31 23:29:10 +02:00 |
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cff9194721
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create billboard rendering pipeline
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2025-10-30 23:12:16 +02:00 |
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3c4bb9e100
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way improved post processing
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2025-10-26 19:03:14 +02:00 |
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eabf4bf2cf
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add more post processing effects!
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2025-10-25 20:23:36 +03:00 |
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c7a4e94522
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small perf improvements
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2025-10-25 12:36:52 +03:00 |
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2ddff03189
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small improvements
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2025-10-25 10:17:44 +03:00 |
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a0845ed16f
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work on bloom
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2025-10-24 08:10:52 +03:00 |
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2bd90b3636
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get scene looking nice and add fog
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2025-10-23 23:01:34 +03:00 |
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78014fcb6f
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implement depth of field
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2025-10-23 22:11:04 +03:00 |
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8489b84660
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fix ssao for mac
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2025-10-23 17:01:04 +03:00 |
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196533be95
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implement box blur for ssao
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2025-10-22 23:46:14 +03:00 |
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a59b2d5a5f
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integrate ssao into main render pass and make it adjustable
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2025-10-20 21:40:50 +03:00 |
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e3fa3031fa
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ssao works
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2025-10-20 20:18:21 +03:00 |
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4136bac55d
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work on ssao
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2025-10-20 18:17:24 +03:00 |
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546067fda7
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work on geometry pass for SSAO
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2025-10-19 21:35:31 +03:00 |
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4f7b7b20bc
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improve water further
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2025-10-18 22:49:20 +03:00 |
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68828cb119
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improve water
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2025-10-18 20:18:01 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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5075374773
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fixes to shadows
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2025-10-12 23:53:50 +03:00 |
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5d36d1c73b
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shadows working, although a bit jumpy
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2025-10-12 22:03:50 +03:00 |
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deb8208c84
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shadows somewhat working
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2025-10-12 14:39:35 +03:00 |
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fff5507bbd
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world serialization complete, post processing saving
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2025-10-11 23:39:25 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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d12cbe6a74
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start working on world storage
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2025-10-09 22:29:59 +03:00 |
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966513a64d
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work on post processing pipeline, still some bugs
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2025-10-08 22:30:18 +03:00 |
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4a6c56d36d
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work on ground rendering and tacoma integration
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2025-10-04 22:47:36 +03:00 |
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03556d15e8
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work on texture debugger and encounter weird bug
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2025-09-28 21:34:04 +03:00 |
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4e34dbdd4c
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work on ground type texture
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2025-09-27 22:58:42 +03:00 |
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e375dc02aa
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git commit
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2025-09-27 19:04:04 +03:00 |
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6e5241c4cb
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work on some water
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2025-09-27 09:32:37 +03:00 |
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Tuomas Katajisto
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26e49a1a5f
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git commit
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2025-09-26 23:21:37 +03:00 |
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Tuomas Katajisto
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9bedf75e92
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git commit
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2025-09-26 22:55:44 +03:00 |
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Tuomas Katajisto
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e6f64d0238
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imrpove grass
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2025-09-26 22:08:42 +03:00 |
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Tuomas Katajisto
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c9807cb38e
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do some initial grass rendering prep
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2025-09-25 21:47:15 +03:00 |
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1e44d6ddc2
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weird grass shader test
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2025-09-20 23:50:51 +03:00 |
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726a43370e
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work on super basic grass plane rendering
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2025-09-16 22:59:22 +03:00 |
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d0ee73035b
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post processing for path traced images
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2025-07-30 22:26:56 +03:00 |
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e36908096a
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work on level editing
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2025-07-29 09:29:38 +03:00 |
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d63261a5b4
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work on asset packing and console logging
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2025-07-28 16:51:01 +03:00 |
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e90a4495e7
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Work
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2025-07-21 22:47:31 +03:00 |
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9e76ba4c32
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Get Iprof working
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2025-07-20 21:31:28 +03:00 |
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a2c632f722
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work on sky editor and world data
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2025-07-17 11:19:12 +03:00 |
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96a48188d2
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add tacoma integration for ray tracing
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2025-07-16 23:09:53 +03:00 |
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e33abb6b9c
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Work on resolving which trixel are we in the mesh
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2025-07-15 15:17:58 +03:00 |
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94c991bc4a
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Work on passing trixel colors to trile renderer
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2025-07-15 12:39:51 +03:00 |
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34873926e0
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Work on level editing
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2025-07-13 12:14:48 +03:00 |
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