debug web build
This commit is contained in:
parent
613c87dd1b
commit
f089e2905f
8
build.sh
Executable file
8
build.sh
Executable file
@ -0,0 +1,8 @@
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#!/bin/bash
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cd src/shaders/
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./compile_shaders.sh
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cd ..
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cd ..
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/home/katajisto/bin/jai/bin/jai-linux -x64 first.jai
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/home/katajisto/bin/jai/bin/jai-linux first.jai - wasm
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21
first.jai
21
first.jai
@ -1,14 +1,15 @@
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#run {
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#run {
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{
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// @ToDo: Fix this so that we are using the freshly compiled Jai files instead of the old ones.
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process_result, output, error := run_command("bash", "./compile_shaders.sh", working_directory=tprint("%/src/shaders", #filepath));
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// {
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if process_result.exit_code != 0 {
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// process_result, output, error := run_command("bash", "./compile_shaders.sh", working_directory=tprint("%/src/shaders", #filepath));
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log_error("Shader compilation failed.");
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// if process_result.exit_code != 0 {
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if output {
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// log_error("Shader compilation failed.");
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log_error(output,, logger = runtime_support_default_logger);
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// if output {
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}
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// log_error(output,, logger = runtime_support_default_logger);
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exit(1);
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// }
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}
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// exit(1);
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}
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// }
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// }
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opt := get_build_options();
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opt := get_build_options();
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args := opt.compile_time_command_line;
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args := opt.compile_time_command_line;
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doWasmBuild := false;
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doWasmBuild := false;
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30
src/main.jai
30
src/main.jai
@ -82,16 +82,19 @@ init_after_mandatory_loads :: () {
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cam : Camera;
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cam : Camera;
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frame :: () {
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frame :: () {
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print("FLAG1\n");
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delta_time = get_time() - last_frame_time;
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delta_time = get_time() - last_frame_time;
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last_frame_time = get_time();
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last_frame_time = get_time();
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sfetch_dowork();
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sfetch_dowork();
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print("FLAG2\n");
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if mandatory_loads_done() && !init_after_mandatory_done {
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if mandatory_loads_done() && !init_after_mandatory_done {
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print("FLAG3\n");
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init_after_mandatory_loads();
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init_after_mandatory_loads();
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init_after_mandatory_done = true;
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init_after_mandatory_done = true;
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}
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}
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print("FLAG4\n");
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if !mandatory_loads_done() then return;
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if !mandatory_loads_done() then return;
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fonsClearState(state.fons);
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fonsClearState(state.fons);
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@ -113,17 +116,20 @@ frame :: () {
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vs_params : Vs_Params;
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vs_params : Vs_Params;
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vs_params.mvp = mvp.floats;
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vs_params.mvp = mvp.floats;
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test : [2]Trixel_Instance;
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test : [4096]Vector4;
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test[0].pos[0] = 0.0;
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test[0].pos[1] = 0.0;
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test[0].pos[2] = 0.0;
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test[0].pos[3] = 1.0;
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test[1].pos[0] = 1.0;
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test[1].pos[1] = 0.0;
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test[1].pos[2] = 0.0;
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test[1].pos[3] = 1.0;
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sg_update_buffer(gPipelines.trixel.bind.storage_buffers[0], *(sg_range.{
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for x: 0..15 {
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for y: 0..15 {
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for z: 0..15 {
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test[x * 16 * 16 + y * 16 + z].x = x * (1.0 / 16.0);
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test[x * 16 * 16 + y * 16 + z].y = y * (1.0 / 16.0);
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test[x * 16 * 16 + y * 16 + z].z = z * (1.0 / 16.0);
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test[x * 16 * 16 + y * 16 + z].w = 1.0;
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}
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}
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}
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sg_update_buffer(gPipelines.trixel.bind.vertex_buffers[1], *(sg_range.{
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ptr = test.data,
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ptr = test.data,
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size = size_of(type_of(test)),
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size = size_of(type_of(test)),
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}));
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}));
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@ -132,7 +138,7 @@ frame :: () {
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sg_apply_pipeline(gPipelines.trixel.pipeline);
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sg_apply_pipeline(gPipelines.trixel.pipeline);
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sg_apply_bindings(*gPipelines.trixel.bind);
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sg_apply_bindings(*gPipelines.trixel.bind);
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sg_apply_uniforms(UB_vs_params, *(sg_range.{ ptr = *vs_params, size = size_of(type_of(vs_params)) }));
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sg_apply_uniforms(UB_vs_params, *(sg_range.{ ptr = *vs_params, size = size_of(type_of(vs_params)) }));
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sg_draw(0, 36, 2);
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sg_draw(0, 36, 4096);
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sg_end_pass();
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sg_end_pass();
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ui_pass();
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ui_pass();
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@ -23,7 +23,7 @@ create_pipelines :: () {
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create_trixel_pipeline();
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create_trixel_pipeline();
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}
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}
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TRIXEL_SIZE_HALF : float : 1.0/2.0;
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TRIXEL_SIZE_HALF : float : 1.0/32.0;
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gArbtriMem : [100000*3*9]float;
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gArbtriMem : [100000*3*9]float;
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@ -32,8 +32,10 @@ create_trixel_pipeline :: () {
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shader_desc := trixel_shader_desc(sg_query_backend());
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shader_desc := trixel_shader_desc(sg_query_backend());
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pipeline.shader = sg_make_shader(*shader_desc);
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pipeline.shader = sg_make_shader(*shader_desc);
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pipeline.layout.buffers[0].stride = 4*3;
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pipeline.layout.buffers[0].stride = 4*3;
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// pipeline.layout.buffers[1].step_func = .PER_INSTANCE;
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pipeline.layout.attrs[ATTR_trixel_position] = .{ format = .FLOAT3 };
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pipeline.layout.attrs[ATTR_trixel_position] = .{ format = .FLOAT3, buffer_index = 0 };
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// pipeline.layout.attrs[ATTR_trixel_inst] = .{ format = .FLOAT4, buffer_index = 1 };
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pipeline.index_type = .UINT16;
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pipeline.index_type = .UINT16;
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color_state := sg_color_target_state.{
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color_state := sg_color_target_state.{
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@ -92,11 +94,11 @@ create_trixel_pipeline :: () {
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ibuffer := sg_buffer_desc.{ type = .INDEXBUFFER, data = .{ ptr = indices.data, size = 36 * 2 } };
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ibuffer := sg_buffer_desc.{ type = .INDEXBUFFER, data = .{ ptr = indices.data, size = 36 * 2 } };
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vbuffer := sg_buffer_desc.{ data = .{ ptr = verts.data, size = 24 * 3 * 4 } };
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vbuffer := sg_buffer_desc.{ data = .{ ptr = verts.data, size = 24 * 3 * 4 } };
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instance_buffer := sg_buffer_desc.{ type = .STORAGEBUFFER, size = 4096 * size_of(Vector4)};
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// instance_buffer := sg_buffer_desc.{ usage = .STREAM, size = 4096 * size_of(Vector4)};
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gPipelines.trixel.bind.index_buffer = sg_make_buffer(*ibuffer);
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gPipelines.trixel.bind.index_buffer = sg_make_buffer(*ibuffer);
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gPipelines.trixel.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
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gPipelines.trixel.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
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gPipelines.trixel.bind.storage_buffers[0] = sg_make_buffer(*instance_buffer);
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// gPipelines.trixel.bind.vertex_buffers[1] = sg_make_buffer(*instance_buffer);
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}
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}
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create_arbtri_pipeline :: () {
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create_arbtri_pipeline :: () {
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@ -18,75 +18,44 @@
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Uniform block 'vs_params':
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Uniform block 'vs_params':
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Jai struct: Vs_Params
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Jai struct: Vs_Params
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Bind slot: UB_vs_params => 0
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Bind slot: UB_vs_params => 0
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Storage buffer 'instances':
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Jai struct: Trixel_Instance
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Bind slot: SBUF_instances => 0
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Readonly: true
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*/
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*/
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ATTR_trixel_position :: 0;
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ATTR_trixel_position :: 0;
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UB_vs_params :: 0;
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UB_vs_params :: 0;
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SBUF_instances :: 0;
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Vs_Params :: struct {
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Vs_Params :: struct {
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mvp: [16]float;
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mvp: [16]float;
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};
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};
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Trixel_Instance :: struct {
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pos: [4]float;
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}
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/*
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/*
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#version 430
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#version 430
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struct trixel_instance
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{
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vec4 pos;
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};
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layout(binding = 0, std430) readonly buffer instances
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{
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trixel_instance inst[];
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} _15;
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uniform vec4 vs_params[4];
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uniform vec4 vs_params[4];
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layout(location = 0) in vec4 position;
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layout(location = 0) in vec4 position;
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layout(location = 0) out vec4 color;
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layout(location = 0) out vec4 color;
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void main()
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void main()
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{
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{
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gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * vec4(position.xyz + _15.inst[gl_InstanceID].pos.xyz, 1.0);
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gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position;
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color = vec4(_15.inst[gl_InstanceID].pos.xyz, 1.0);
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color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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}
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*/
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*/
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vs_trixel_source_glsl430 := u8.[
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vs_trixel_source_glsl430 := u8.[
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|
||||||
0x5b,0x67,0x6c,0x5f,0x49,0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x49,0x44,0x5d,0x2e,
|
|
||||||
0x70,0x6f,0x73,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x7d,
|
|
||||||
0x0a,0x0a,0x00,
|
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
#version 430
|
#version 430
|
||||||
@ -114,56 +83,34 @@ fs_trixel_source_glsl430 := u8.[
|
|||||||
/*
|
/*
|
||||||
#version 300 es
|
#version 300 es
|
||||||
|
|
||||||
struct trixel_instance
|
|
||||||
{
|
|
||||||
vec4 pos;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout(std430) readonly buffer instances
|
|
||||||
{
|
|
||||||
trixel_instance inst[];
|
|
||||||
} _15;
|
|
||||||
|
|
||||||
uniform vec4 vs_params[4];
|
uniform vec4 vs_params[4];
|
||||||
layout(location = 0) in vec4 position;
|
layout(location = 0) in vec4 position;
|
||||||
out vec4 color;
|
out vec4 color;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * vec4(position.xyz + _15.inst[gl_InstanceID].pos.xyz, 1.0);
|
gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position;
|
||||||
color = vec4(_15.inst[gl_InstanceID].pos.xyz, 1.0);
|
color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
*/
|
*/
|
||||||
vs_trixel_source_glsl300es := u8.[
|
vs_trixel_source_glsl300es := u8.[
|
||||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
|
||||||
0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x74,0x72,0x69,0x78,0x65,0x6c,0x5f,0x69,
|
0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,
|
||||||
0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,
|
0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,
|
||||||
0x63,0x34,0x20,0x70,0x6f,0x73,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,
|
0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,
|
||||||
0x75,0x74,0x28,0x73,0x74,0x64,0x34,0x33,0x30,0x29,0x20,0x72,0x65,0x61,0x64,0x6f,
|
0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
|
||||||
0x6e,0x6c,0x79,0x20,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x69,0x6e,0x73,0x74,0x61,
|
0x6e,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,
|
||||||
0x6e,0x63,0x65,0x73,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x74,0x72,0x69,0x78,0x65,
|
0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,
|
||||||
0x6c,0x5f,0x69,0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x20,0x69,0x6e,0x73,0x74,0x5b,
|
0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,
|
||||||
0x5d,0x3b,0x0a,0x7d,0x20,0x5f,0x31,0x35,0x3b,0x0a,0x0a,0x75,0x6e,0x69,0x66,0x6f,
|
0x6e,0x20,0x3d,0x20,0x6d,0x61,0x74,0x34,0x28,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,
|
||||||
0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
|
0x6d,0x73,0x5b,0x30,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,
|
||||||
0x73,0x5b,0x34,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,
|
0x5b,0x31,0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x32,
|
||||||
0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,
|
0x5d,0x2c,0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,0x5d,0x29,
|
||||||
0x63,0x34,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6f,0x75,0x74,
|
0x20,0x2a,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,
|
||||||
0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,
|
0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x31,0x2e,
|
||||||
0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,
|
0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,
|
||||||
0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x6d,0x61,
|
0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
0x74,0x34,0x28,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d,0x2c,
|
|
||||||
0x20,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x2c,0x20,0x76,
|
|
||||||
0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x32,0x5d,0x2c,0x20,0x76,0x73,0x5f,
|
|
||||||
0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,0x5d,0x29,0x20,0x2a,0x20,0x76,0x65,0x63,
|
|
||||||
0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2e,0x78,0x79,0x7a,0x20,0x2b,
|
|
||||||
0x20,0x5f,0x31,0x35,0x2e,0x69,0x6e,0x73,0x74,0x5b,0x67,0x6c,0x5f,0x49,0x6e,0x73,
|
|
||||||
0x74,0x61,0x6e,0x63,0x65,0x49,0x44,0x5d,0x2e,0x70,0x6f,0x73,0x2e,0x78,0x79,0x7a,
|
|
||||||
0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,
|
|
||||||
0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x5f,0x31,0x35,0x2e,0x69,0x6e,0x73,
|
|
||||||
0x74,0x5b,0x67,0x6c,0x5f,0x49,0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x49,0x44,0x5d,
|
|
||||||
0x2e,0x70,0x6f,0x73,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,
|
|
||||||
0x7d,0x0a,0x0a,0x00,
|
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
#version 300 es
|
#version 300 es
|
||||||
@ -209,9 +156,6 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
|||||||
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
|
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
|
||||||
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
|
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
|
||||||
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
|
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
|
||||||
desc.storage_buffers[0].stage = .VERTEX;
|
|
||||||
desc.storage_buffers[0].readonly = true;
|
|
||||||
desc.storage_buffers[0].glsl_binding_n = 0;
|
|
||||||
case .GLES3;
|
case .GLES3;
|
||||||
desc.vertex_func.source = xx *vs_trixel_source_glsl300es;
|
desc.vertex_func.source = xx *vs_trixel_source_glsl300es;
|
||||||
desc.vertex_func.entry = "main";
|
desc.vertex_func.entry = "main";
|
||||||
@ -225,9 +169,6 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
|||||||
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
|
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
|
||||||
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
|
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
|
||||||
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
|
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
|
||||||
desc.storage_buffers[0].stage = .VERTEX;
|
|
||||||
desc.storage_buffers[0].readonly = true;
|
|
||||||
desc.storage_buffers[0].glsl_binding_n = 0;
|
|
||||||
}
|
}
|
||||||
return desc;
|
return desc;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,26 +1,19 @@
|
|||||||
@vs vs_trixel
|
@vs vs_trixel
|
||||||
|
|
||||||
in vec4 position;
|
in vec4 position;
|
||||||
|
// in vec4 inst;
|
||||||
|
|
||||||
layout(binding=0) uniform vs_params {
|
layout(binding=0) uniform vs_params {
|
||||||
mat4 mvp;
|
mat4 mvp;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct trixel_instance {
|
|
||||||
vec4 pos;
|
|
||||||
};
|
|
||||||
|
|
||||||
layout(binding=0) readonly buffer instances {
|
|
||||||
trixel_instance inst[];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
out vec4 color;
|
out vec4 color;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
vec3 instancepos = inst[gl_InstanceIndex].pos.xyz;
|
// vec3 instancepos = inst.xyz;
|
||||||
gl_Position = mvp * (vec4(position.xyz + instancepos, 1.0));
|
// gl_Position = mvp * (vec4(position.xyz + instancepos, 1.0));
|
||||||
color = vec4(instancepos, 1.0);
|
gl_Position = mvp * position;
|
||||||
|
color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
@end
|
@end
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user