perf improvements

This commit is contained in:
Tuomas Katajisto 2026-04-05 11:25:23 +03:00
parent 57414915b7
commit e6382913fa
16 changed files with 5373 additions and 5355 deletions

View File

@ -258,7 +258,7 @@ frame :: () {
add_frame_profiling_point("After UI draw");
#if !FLAG_RELEASE_BUILD {
prepare_text(debug_font, tprint("frametime: % ms", latest_frametime * 1000));
prepare_text(debug_font, tprint("frametime: % ms", delta_time * 1000));
draw_prepared_text(debug_font, 10, 10, .{0.0, 1.0, 0.0, 1.0});
draw_editor();
}
@ -276,7 +276,6 @@ frame :: () {
#if OS != .WASM { profiler_update(); }
reset_temporary_storage();
frame_end_time := get_time();
latest_frametime = frame_end_time - frame_start_time;
input_per_frame_event_and_flag_update();
}

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@ -1,13 +1,13 @@
#import,dir "../../modules/sokol-jai/sokol/app"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/gfx"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/gl"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/glue"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/shape"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/app"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/gfx"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/gl"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/glue"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/shape"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/fontstash";
#import,dir "../../modules/sokol-jai/sokol/log"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/time"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/fetch"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/audio"(DEBUG = !FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/log"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/time"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/fetch"(DEBUG = FLAG_RELEASE_BUILD);
#import,dir "../../modules/sokol-jai/sokol/audio"(DEBUG = FLAG_RELEASE_BUILD);
#load "../main.jai";

View File

@ -239,7 +239,7 @@ backend_draw_trile_positions_main :: (trile : string, amount : s32, worldConf: *
fs_params.screen_w = w;
fs_params.screen_h = h;
lc := *current_lighting_config;
fs_params.rdm_enabled = lc.rdm_enabled;
fs_params.rdm_enabled = ifx in_reflection_pass then 0 else lc.rdm_enabled;
fs_params.ambient_intensity = lc.ambient_intensity;
fs_params.emissive_scale = lc.emissive_scale;
fs_params.rdm_diff_scale = lc.rdm_diff_scale;
@ -464,7 +464,7 @@ backend_process_command_buckets :: () {
end_frame_profiling_group("G-Buffer pass");
start_frame_profiling_group("SSAO pass");
sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_a }));
sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_ssao_attachments }));
sg_apply_pipeline(gPipelines.ssao.pipeline);
gPipelines.ssao.bind.images[0] = g_gbuf_position;
gPipelines.ssao.bind.images[1] = g_gbuf_normal;
@ -480,19 +480,6 @@ backend_process_command_buckets :: () {
sg_end_pass();
end_frame_profiling_group("SSAO pass");
start_frame_profiling_group("SSAO blur pass");
sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_ssao_attachments }));
sg_apply_pipeline(gPipelines.op.pipeline);
op_uniform : Op_Fs_Params;
op_uniform.blur_size = current_post_process.ssao_size;
op_uniform.op = 0;
gPipelines.op.bind.images[0] = g_postprocess_a;
sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *op_uniform, size = size_of(type_of(op_uniform)) }));
sg_apply_bindings(*gPipelines.op.bind);
sg_draw(0, 6, 1);
sg_end_pass();
end_frame_profiling_group("SSAO blur pass");
// 5. Main pass
start_frame_profiling_group("Main pass");
sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_rendertex_attachments}));
@ -506,8 +493,8 @@ backend_process_command_buckets :: () {
start_frame_profiling_group("Postprocess pass");
if !bypass_postprocess {
bloom_process();
dof_process();
}
end_frame_profiling_group("Postprocess pass");
start_frame_profiling_group("Final pass");
@ -516,8 +503,9 @@ backend_process_command_buckets :: () {
// Draw the render texture and do post processing:
sg_apply_pipeline(gPipelines.postprocess.pipeline);
gPipelines.postprocess.bind.images[0] = ifx bypass_postprocess then g_rendertex else g_postprocess_a;
gPipelines.postprocess.bind.images[0] = g_rendertex;
gPipelines.postprocess.bind.images[1] = LUT_list[g_current_lut_texture_index].image;
gPipelines.postprocess.bind.images[2] = g_bloom_tex;
sg_apply_bindings(*gPipelines.postprocess.bind);
post_process_config_uniform : Post_Process_Config;
if bypass_postprocess {

View File

@ -1,27 +1,11 @@
bloom_process :: () {
sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_a }));
sg_apply_pipeline(gPipelines.op.pipeline);
op_uniform_bloom : Op_Fs_Params;
op_uniform_bloom.blur_size = current_post_process.bloom_size;
op_uniform_bloom.separation = current_post_process.bloom_separation;
op_uniform_bloom.bloom_treshold = current_post_process.bloom_treshold;
op_uniform_bloom.bloom_amount = current_post_process.bloom_amount;
op_uniform_bloom.op=3;
gPipelines.op.bind.images[0] = g_rendertex;
sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *op_uniform_bloom, size = size_of(type_of(op_uniform_bloom)) }));
sg_apply_bindings(*gPipelines.op.bind);
sg_draw(0, 6, 1);
sg_end_pass();
sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_b }));
sg_apply_pipeline(gPipelines.mix.pipeline);
mix_uniform : Mix_Fs_Params;
mix_uniform.op = 1;
gPipelines.mix.bind.images[0] = g_postprocess_a;
gPipelines.mix.bind.images[1] = g_rendertex;
gPipelines.mix.bind.images[2] = g_gbuf_position;
sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *mix_uniform, size = size_of(type_of(mix_uniform)) }));
sg_apply_bindings(*gPipelines.mix.bind);
sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_bloom_attach }));
sg_apply_pipeline(gPipelines.bloom.pipeline);
params : Bloom_Params;
params.bloom_treshold = current_post_process.bloom_treshold;
gPipelines.bloom.bind.images[IMG_bloom_src] = g_rendertex;
sg_apply_uniforms(UB_bloom_params, *(sg_range.{ ptr = *params, size = size_of(type_of(params)) }));
sg_apply_bindings(*gPipelines.bloom.bind);
sg_draw(0, 6, 1);
sg_end_pass();
}

View File

@ -172,7 +172,7 @@ get_low_res :: (width: s32, height: s32, max_dimension: s32 = 720) -> (s32, s32)
get_render_size :: () -> (s32, s32) {
w,h := get_window_size();
// w, h = get_low_res(w,h, 480);
return w, h;
return w * 2, h * 2;
}
flip_y_if_plat :: inline (v: Vector2) -> Vector2 {

View File

@ -37,6 +37,9 @@ g_postprocess_b_depth : sg_image;
g_postprocess_attach_a : sg_attachments;
g_postprocess_attach_b : sg_attachments;
g_bloom_tex : sg_image;
g_bloom_attach : sg_attachments;
gPipelines : struct {
// G-Buffer generation for SSAO and other effects
@ -69,6 +72,8 @@ gPipelines : struct {
mix : Pipeline_Binding;
bloom : Pipeline_Binding;
billboard : Pipeline_Binding;
gbuffer_billboard : Pipeline_Binding;
@ -154,6 +159,7 @@ create_pipelines :: () {
create_ssao_pipeline();
create_op_pipeline();
create_mix_pipeline();
create_bloom_pipeline();
create_billboard_pipeline();
create_gbuffer_billboard_pipeline();
create_particle_pipeline();
@ -531,14 +537,14 @@ create_plane_pipeline_reflection_images :: () {
w, h := get_render_size();
img_desc := sg_image_desc.{
width = w/2,
height = h/2,
pixel_format = .RGBA32F,
width = w/3,
height = h/3,
pixel_format = .RGBA8,
render_target = true,
};
depth_desc := sg_image_desc.{
width = w/2,
height = h/2,
width = w/3,
height = h/3,
pixel_format = .DEPTH,
render_target = true,
};
@ -740,6 +746,13 @@ create_postprocess_pipeline :: () {
mag_filter = .LINEAR,
}));
gPipelines.postprocess.bind.samplers[2] = sg_make_sampler(*(sg_sampler_desc.{
wrap_u = .CLAMP_TO_EDGE,
wrap_v = .CLAMP_TO_EDGE,
min_filter = .LINEAR,
mag_filter = .LINEAR,
}));
}
// Takes in a texture, manipulates it and outputs it.
@ -979,6 +992,52 @@ create_mix_pipeline :: () {
}
create_bloom_pipeline :: () {
platconf := get_plat_conf();
pipeline: sg_pipeline_desc;
shader_desc := bloom_shader_desc(sg_query_backend());
pipeline.shader = sg_make_shader(*shader_desc);
pipeline.layout.attrs[ATTR_bloom_position] = .{ format = .FLOAT2 };
pipeline.layout.attrs[ATTR_bloom_uv] = .{ format = .FLOAT2 };
pipeline.index_type = .UINT16;
pipeline.color_count = 1;
pipeline.colors[0] = .{ pixel_format = .RGBA32F };
gPipelines.bloom.pipeline = sg_make_pipeline(*pipeline);
quad_vertices : [16]float = .[
-1.0, 1.0, 0.0, flip_if_plat(1.0),
-1.0, -1.0, 0.0, flip_if_plat(0.0),
1.0, -1.0, 1.0, flip_if_plat(0.0),
1.0, 1.0, 1.0, flip_if_plat(1.0),
];
quad_indices : [6]u16 = .[
0, 1, 2, 0, 2, 3
];
vbuffer := sg_buffer_desc.{ size = size_of(float) * 16, data = .{
ptr = quad_vertices.data,
size = 16 * 4
}};
ibuffer := sg_buffer_desc.{ size = size_of(u16) * 6, data = .{
ptr = quad_indices.data,
size = 6 * 2
},
type = .INDEXBUFFER,
};
gPipelines.bloom.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
gPipelines.bloom.bind.index_buffer = sg_make_buffer(*ibuffer);
gPipelines.bloom.bind.samplers[0] = sg_make_sampler(*(sg_sampler_desc.{
wrap_u = .CLAMP_TO_EDGE,
wrap_v = .CLAMP_TO_EDGE,
min_filter = .NEAREST,
mag_filter = .NEAREST,
}));
}
create_ssao_images :: () {
if g_ssaobuf.id != INVALID_ID then sg_destroy_image(g_ssaobuf);
if g_ssaobuf_depth.id != INVALID_ID then sg_destroy_image(g_ssaobuf_depth);
@ -991,7 +1050,7 @@ create_ssao_images :: () {
width = w/2,
height = h/2,
render_target = true,
pixel_format = .RGBA32F
pixel_format = .RGBA8
};
img_desc.sample_count = 1;
g_ssaobuf = sg_make_image(*img_desc);
@ -1029,6 +1088,21 @@ create_ssao_images :: () {
g_postprocess_attach_a = sg_make_attachments(*attachmentsDescA);
sg_destroy_attachments(g_postprocess_attach_b);
g_postprocess_attach_b = sg_make_attachments(*attachmentsDescB);
if g_bloom_tex.id != INVALID_ID then sg_destroy_image(g_bloom_tex);
bloom_img_desc := sg_image_desc.{
width = w/8,
height = h/8,
pixel_format = .RGBA32F,
render_target = true,
sample_count = 1,
};
g_bloom_tex = sg_make_image(*bloom_img_desc);
bloom_attach_desc := sg_attachments_desc.{
colors[0].image = g_bloom_tex,
};
sg_destroy_attachments(g_bloom_attach);
g_bloom_attach = sg_make_attachments(*bloom_attach_desc);
}
create_ssao_pipeline :: () {

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@ -14,8 +14,6 @@ Post_Process :: struct {
dof_min : float = 1.0; @Slider,0,10,1;
dof_max : float = 3.0; @Slider,0,50,1;
dof_point : float = 5.0; @Slider,0,30,1;
bloom_size : s32 = 5; @Slider,0,10,1;
bloom_separation : float = 3.0; @Slider,0,10,1;
bloom_treshold : float = 0.4; @Slider,0,1,0.1;
bloom_amount : float = 0.0; @Slider,0,5,0.1;

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@ -183,6 +183,7 @@ tasks_to_commands :: () {
memcpy(drawCmd.uv_rects.data, particleTask.uv_rects.data, particleTask.count * size_of(Vector4));
memcpy(drawCmd.colors.data, particleTask.colors.data, particleTask.count * size_of(Vector4));
array_add(*render_command_buckets.main, drawCmd);
array_add(*render_command_buckets.reflection, drawCmd);
case .SET_CAMERA;
task := (cast(*Rendering_Task_Set_Camera)it);
command := New(Render_Command_Set_Camera,, temp);

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@ -0,0 +1,423 @@
/*
#version:1# (machine generated, don't edit!)
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
Cmdline:
sokol-shdc -i shader_bloom.glsl -o ./jai/shader_bloom.jai -l glsl430:glsl300es:metal_macos -f sokol_jai
Overview:
=========
Shader program: 'bloom':
Get shader desc: bloom_shader_desc(sg_query_backend())
Vertex Shader: vs_bloom
Fragment Shader: fs_bloom
Attributes:
ATTR_bloom_position => 0
ATTR_bloom_uv => 1
Bindings:
Uniform block 'bloom_params':
Jai struct: Bloom_Params
Bind slot: UB_bloom_params => 0
Image 'bloom_src':
Image type: ._2D
Sample type: .FLOAT
Multisampled: false
Bind slot: IMG_bloom_src => 0
Sampler 'bloom_src_smp':
Type: .FILTERING
Bind slot: SMP_bloom_src_smp => 0
*/
ATTR_bloom_position :: 0;
ATTR_bloom_uv :: 1;
UB_bloom_params :: 0;
IMG_bloom_src :: 0;
SMP_bloom_src_smp :: 0;
Bloom_Params :: struct {
bloom_treshold: float;
_: [12]u8;
};
/*
#version 430
layout(location = 0) in vec2 position;
layout(location = 0) out vec2 texcoord;
layout(location = 1) in vec2 uv;
void main()
{
gl_Position = vec4(position, 0.5, 1.0);
texcoord = uv;
}
*/
vs_bloom_source_glsl430 := u8.[
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];
/*
#version 430
uniform vec4 bloom_params[1];
layout(binding = 16) uniform sampler2D bloom_src_bloom_src_smp;
layout(location = 0) in vec2 texcoord;
layout(location = 0) out vec4 frag_color;
void main()
{
vec4 _24 = texture(bloom_src_bloom_src_smp, texcoord);
vec4 color = _24;
if (max(_24.x, max(_24.y, _24.z)) < bloom_params[0].x)
{
color = vec4(0.0, 0.0, 0.0, 1.0);
}
frag_color = vec4(color.xyz, 1.0);
}
*/
fs_bloom_source_glsl430 := u8.[
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];
/*
#version 300 es
layout(location = 0) in vec2 position;
out vec2 texcoord;
layout(location = 1) in vec2 uv;
void main()
{
gl_Position = vec4(position, 0.5, 1.0);
texcoord = uv;
}
*/
vs_bloom_source_glsl300es := u8.[
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];
/*
#version 300 es
precision mediump float;
precision highp int;
uniform highp vec4 bloom_params[1];
uniform highp sampler2D bloom_src_bloom_src_smp;
in highp vec2 texcoord;
layout(location = 0) out highp vec4 frag_color;
void main()
{
highp vec4 _24 = texture(bloom_src_bloom_src_smp, texcoord);
highp vec4 color = _24;
if (max(_24.x, max(_24.y, _24.z)) < bloom_params[0].x)
{
color = vec4(0.0, 0.0, 0.0, 1.0);
}
frag_color = vec4(color.xyz, 1.0);
}
*/
fs_bloom_source_glsl300es := u8.[
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];
/*
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float2 texcoord [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float2 position [[attribute(0)]];
float2 uv [[attribute(1)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = float4(in.position, 0.5, 1.0);
out.texcoord = in.uv;
return out;
}
*/
vs_bloom_source_metal_macos := u8.[
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];
/*
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct bloom_params
{
float bloom_treshold;
};
struct main0_out
{
float4 frag_color [[color(0)]];
};
struct main0_in
{
float2 texcoord [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant bloom_params& _42 [[buffer(0)]], texture2d<float> bloom_src [[texture(0)]], sampler bloom_src_smp [[sampler(0)]])
{
main0_out out = {};
float4 _24 = bloom_src.sample(bloom_src_smp, in.texcoord);
float4 color = _24;
if (fast::max(_24.x, fast::max(_24.y, _24.z)) < _42.bloom_treshold)
{
color = float4(0.0, 0.0, 0.0, 1.0);
}
out.frag_color = float4(color.xyz, 1.0);
return out;
}
*/
fs_bloom_source_metal_macos := u8.[
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];
bloom_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc: sg_shader_desc;
desc.label = "bloom_shader";
if backend == {
case .GLCORE;
desc.vertex_func.source = xx *vs_bloom_source_glsl430;
desc.vertex_func.entry = "main";
desc.fragment_func.source = xx *fs_bloom_source_glsl430;
desc.fragment_func.entry = "main";
desc.attrs[0].base_type = .FLOAT;
desc.attrs[0].glsl_name = "position";
desc.attrs[1].base_type = .FLOAT;
desc.attrs[1].glsl_name = "uv";
desc.uniform_blocks[0].stage = .FRAGMENT;
desc.uniform_blocks[0].layout = .STD140;
desc.uniform_blocks[0].size = 16;
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1;
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bloom_params";
desc.images[0].stage = .FRAGMENT;
desc.images[0].multisampled = false;
desc.images[0].image_type = ._2D;
desc.images[0].sample_type = .FLOAT;
desc.samplers[0].stage = .FRAGMENT;
desc.samplers[0].sampler_type = .FILTERING;
desc.image_sampler_pairs[0].stage = .FRAGMENT;
desc.image_sampler_pairs[0].image_slot = 0;
desc.image_sampler_pairs[0].sampler_slot = 0;
desc.image_sampler_pairs[0].glsl_name = "bloom_src_bloom_src_smp";
case .GLES3;
desc.vertex_func.source = xx *vs_bloom_source_glsl300es;
desc.vertex_func.entry = "main";
desc.fragment_func.source = xx *fs_bloom_source_glsl300es;
desc.fragment_func.entry = "main";
desc.attrs[0].base_type = .FLOAT;
desc.attrs[0].glsl_name = "position";
desc.attrs[1].base_type = .FLOAT;
desc.attrs[1].glsl_name = "uv";
desc.uniform_blocks[0].stage = .FRAGMENT;
desc.uniform_blocks[0].layout = .STD140;
desc.uniform_blocks[0].size = 16;
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1;
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bloom_params";
desc.images[0].stage = .FRAGMENT;
desc.images[0].multisampled = false;
desc.images[0].image_type = ._2D;
desc.images[0].sample_type = .FLOAT;
desc.samplers[0].stage = .FRAGMENT;
desc.samplers[0].sampler_type = .FILTERING;
desc.image_sampler_pairs[0].stage = .FRAGMENT;
desc.image_sampler_pairs[0].image_slot = 0;
desc.image_sampler_pairs[0].sampler_slot = 0;
desc.image_sampler_pairs[0].glsl_name = "bloom_src_bloom_src_smp";
case .METAL_MACOS;
desc.vertex_func.source = xx *vs_bloom_source_metal_macos;
desc.vertex_func.entry = "main0";
desc.fragment_func.source = xx *fs_bloom_source_metal_macos;
desc.fragment_func.entry = "main0";
desc.attrs[0].base_type = .FLOAT;
desc.attrs[1].base_type = .FLOAT;
desc.uniform_blocks[0].stage = .FRAGMENT;
desc.uniform_blocks[0].layout = .STD140;
desc.uniform_blocks[0].size = 16;
desc.uniform_blocks[0].msl_buffer_n = 0;
desc.images[0].stage = .FRAGMENT;
desc.images[0].multisampled = false;
desc.images[0].image_type = ._2D;
desc.images[0].sample_type = .FLOAT;
desc.images[0].msl_texture_n = 0;
desc.samplers[0].stage = .FRAGMENT;
desc.samplers[0].sampler_type = .FILTERING;
desc.samplers[0].msl_sampler_n = 0;
desc.image_sampler_pairs[0].stage = .FRAGMENT;
desc.image_sampler_pairs[0].image_slot = 0;
desc.image_sampler_pairs[0].sampler_slot = 0;
}
return desc;
}

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View File

@ -0,0 +1,32 @@
@vs vs_bloom
in vec2 position;
in vec2 uv;
out vec2 texcoord;
void main() {
gl_Position = vec4(position, 0.5, 1.0);
texcoord = uv;
}
@end
@fs fs_bloom
in vec2 texcoord;
out vec4 frag_color;
layout(binding=0) uniform bloom_params {
float bloom_treshold;
};
layout(binding = 0) uniform texture2D bloom_src;
layout(binding = 0) uniform sampler bloom_src_smp;
void main() {
vec4 color = texture(sampler2D(bloom_src, bloom_src_smp), texcoord);
float value = max(color.r, max(color.g, color.b));
if(value < bloom_treshold) { color = vec4(0.0, 0.0, 0.0, 1.0); }
frag_color = vec4(color.rgb, 1.0);
}
@end
@program bloom vs_bloom fs_bloom

View File

@ -18,6 +18,8 @@ layout(binding = 0) uniform texture2D pptex;
layout(binding = 0) uniform sampler ppsmp;
layout(binding = 1) uniform texture2D lut;
layout(binding = 1) uniform sampler lut_linear;
layout(binding = 2) uniform texture2D bloom_tex;
layout(binding = 2) uniform sampler bloom_smp;
layout(binding=0) uniform post_process_config {
float exposure;
@ -34,6 +36,7 @@ layout(binding=0) uniform post_process_config {
float barrel_distortion_intensity;
int lut_mode;
float dither_intensity;
float bloom_amount;
};
vec3 aces(vec3 x) {
@ -85,8 +88,8 @@ void main() {
float b = texture(sampler2D(pptex, ppsmp), distorted_texcoord - vec2(chromatic_aberration_intensity, 0.0)).b;
vec3 sampled_color_hdr = vec4(r, g, b, 1.0).rgb;
vec3 color_hdr = sampled_color_hdr * exposure;
vec3 bloom_color = texture(sampler2D(bloom_tex, bloom_smp), distorted_texcoord).rgb;
vec3 color_hdr = (sampled_color_hdr + bloom_color * bloom_amount) * exposure;
vec3 color_ldr_linear;
if(tonemap > 0.5) {

View File

@ -62,18 +62,6 @@ float noise(vec3 x)
mix(hash(n + 270.0), hash(n + 271.0), f.x), f.y), f.z);
}
const mat3 m = mat3(0.0, 1.60, 1.20, -1.6, 0.72, -0.96, -1.2, -0.96, 1.28);
float fbm(vec3 p)
{
float f = 0.0;
f += noise(p) / 2.0; p = m * p * 1.1;
f += noise(p) / 4.0; p = m * p * 1.2;
f += noise(p) / 6.0; p = m * p * 1.3;
f += noise(p) / 12.0; p = m * p * 1.4;
f += noise(p) / 24.0;
return f;
}
vec3 sky(vec3 skypos, vec3 sunpos) {
vec3 sunCol = sunDisk.xyz;
@ -111,13 +99,6 @@ vec3 sky(vec3 skypos, vec3 sunpos) {
final += mix(horizonHalo.xyz, vec3(0.0,0.0,0.0), clamp(abs(npos.y) * 20.0, 0.0, 1.0)) * 0.8;
final = vec3(final);
// Cirrus Clouds
if(hasClouds == 1) {
float density = smoothstep(1.0 - cirrus, 1.0, fbm(npos.xyz / npos.y * 2.0 + time * 0.05)) * 0.3;
final.rgb = mix(final.rgb, vec3(1.0, 1.0, 1.0), max(0.0, npos.y) * density * 2.0);
}
return final;
}

View File

@ -341,7 +341,7 @@ vec3 sample_rdm(vec3 N, vec3 V, vec3 rdm_center, vec3 diff, int roughness, ivec3
}
float maxDist = 20.0;
int steps = 40;
int steps = 10;
for (int i = 0; i < steps; i++) {
float t = maxDist * float(i + 1) / float(steps);
vec3 samplePos = diff + t * reflected;
@ -453,7 +453,9 @@ void main() {
vec3 pos_after_adjust = ipos - orig_normal * 0.02;
int count = 0;
vec4 trixel_material;
while (count < 5) {
int maxCount = 5;
if(is_reflection == 1) maxCount = 1;
while (count < maxCount) {
int xpos = int(clamp(pos_after_adjust.z, 0.0001, 0.99999) * 16.0);
int ypos = int(clamp(pos_after_adjust.y, 0.0001, 0.99999) * 16.0);
int zpos = int(clamp(pos_after_adjust.x, 0.0001, 0.99999) * 16.0);
@ -489,6 +491,16 @@ void main() {
N = vec3(0.0, 0.0, sign(fnormal.z));
}
if (is_reflection == 1) {
vec3 V = normalize(cam - vpos.xyz);
vec3 L = normalize(sunPosition);
float NdotL = max(dot(N, L), 0.0);
vec3 light = albedo * NdotL * sunLightColor * sunIntensity;
light += 0.1 * albedo;
frag_color = vec4(light, 1.0);
return;
}
vec3 V = normalize(cam - vpos.xyz);
vec3 L = normalize(sunPosition);
vec3 H = normalize(V + L);
@ -519,7 +531,7 @@ void main() {
vec3 hemispherePos = trileCenter + N * 0.49;
ivec3 local = ivec3(mod(floor(trileCenter), 32.0));
vec4 atlas_rect_check = rdm_get_atlas_rect(local, roughnessInt);
float ssao_sample = texture(sampler2D(ssaotex, trilesmp), vec2(gl_FragCoord.x / float(screen_w), gl_FragCoord.y / float(screen_h)), 0).r;
float ssao_sample = texture(sampler2D(ssaotex, rdmsmp), vec2(gl_FragCoord.x / float(screen_w), gl_FragCoord.y / float(screen_h)), 0).r;
// Emissive — self-lit, not shadowed.
vec3 emissive = albedo * emittance * emissive_scale;