perf improvements
This commit is contained in:
parent
57414915b7
commit
e6382913fa
@ -258,7 +258,7 @@ frame :: () {
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add_frame_profiling_point("After UI draw");
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add_frame_profiling_point("After UI draw");
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#if !FLAG_RELEASE_BUILD {
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#if !FLAG_RELEASE_BUILD {
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prepare_text(debug_font, tprint("frametime: % ms", latest_frametime * 1000));
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prepare_text(debug_font, tprint("frametime: % ms", delta_time * 1000));
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draw_prepared_text(debug_font, 10, 10, .{0.0, 1.0, 0.0, 1.0});
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draw_prepared_text(debug_font, 10, 10, .{0.0, 1.0, 0.0, 1.0});
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draw_editor();
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draw_editor();
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}
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}
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@ -276,7 +276,6 @@ frame :: () {
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#if OS != .WASM { profiler_update(); }
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#if OS != .WASM { profiler_update(); }
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reset_temporary_storage();
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reset_temporary_storage();
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frame_end_time := get_time();
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frame_end_time := get_time();
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latest_frametime = frame_end_time - frame_start_time;
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input_per_frame_event_and_flag_update();
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input_per_frame_event_and_flag_update();
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}
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}
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@ -1,13 +1,13 @@
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#import,dir "../../modules/sokol-jai/sokol/app"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/app"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/gfx"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/gfx"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/gl"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/gl"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/glue"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/glue"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/shape"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/shape"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/fontstash";
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#import,dir "../../modules/sokol-jai/sokol/fontstash";
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#import,dir "../../modules/sokol-jai/sokol/log"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/log"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/time"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/time"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/fetch"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/fetch"(DEBUG = FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/audio"(DEBUG = !FLAG_RELEASE_BUILD);
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#import,dir "../../modules/sokol-jai/sokol/audio"(DEBUG = FLAG_RELEASE_BUILD);
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#load "../main.jai";
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#load "../main.jai";
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@ -239,7 +239,7 @@ backend_draw_trile_positions_main :: (trile : string, amount : s32, worldConf: *
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fs_params.screen_w = w;
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fs_params.screen_w = w;
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fs_params.screen_h = h;
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fs_params.screen_h = h;
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lc := *current_lighting_config;
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lc := *current_lighting_config;
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fs_params.rdm_enabled = lc.rdm_enabled;
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fs_params.rdm_enabled = ifx in_reflection_pass then 0 else lc.rdm_enabled;
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fs_params.ambient_intensity = lc.ambient_intensity;
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fs_params.ambient_intensity = lc.ambient_intensity;
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fs_params.emissive_scale = lc.emissive_scale;
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fs_params.emissive_scale = lc.emissive_scale;
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fs_params.rdm_diff_scale = lc.rdm_diff_scale;
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fs_params.rdm_diff_scale = lc.rdm_diff_scale;
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@ -464,7 +464,7 @@ backend_process_command_buckets :: () {
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end_frame_profiling_group("G-Buffer pass");
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end_frame_profiling_group("G-Buffer pass");
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start_frame_profiling_group("SSAO pass");
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start_frame_profiling_group("SSAO pass");
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_a }));
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_ssao_attachments }));
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sg_apply_pipeline(gPipelines.ssao.pipeline);
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sg_apply_pipeline(gPipelines.ssao.pipeline);
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gPipelines.ssao.bind.images[0] = g_gbuf_position;
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gPipelines.ssao.bind.images[0] = g_gbuf_position;
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gPipelines.ssao.bind.images[1] = g_gbuf_normal;
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gPipelines.ssao.bind.images[1] = g_gbuf_normal;
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@ -480,19 +480,6 @@ backend_process_command_buckets :: () {
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sg_end_pass();
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sg_end_pass();
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end_frame_profiling_group("SSAO pass");
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end_frame_profiling_group("SSAO pass");
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start_frame_profiling_group("SSAO blur pass");
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_ssao_attachments }));
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sg_apply_pipeline(gPipelines.op.pipeline);
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op_uniform : Op_Fs_Params;
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op_uniform.blur_size = current_post_process.ssao_size;
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op_uniform.op = 0;
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gPipelines.op.bind.images[0] = g_postprocess_a;
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sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *op_uniform, size = size_of(type_of(op_uniform)) }));
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sg_apply_bindings(*gPipelines.op.bind);
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sg_draw(0, 6, 1);
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sg_end_pass();
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end_frame_profiling_group("SSAO blur pass");
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// 5. Main pass
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// 5. Main pass
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start_frame_profiling_group("Main pass");
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start_frame_profiling_group("Main pass");
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_rendertex_attachments}));
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_rendertex_attachments}));
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@ -506,8 +493,8 @@ backend_process_command_buckets :: () {
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start_frame_profiling_group("Postprocess pass");
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start_frame_profiling_group("Postprocess pass");
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if !bypass_postprocess {
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if !bypass_postprocess {
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bloom_process();
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bloom_process();
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dof_process();
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}
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}
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end_frame_profiling_group("Postprocess pass");
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end_frame_profiling_group("Postprocess pass");
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start_frame_profiling_group("Final pass");
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start_frame_profiling_group("Final pass");
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@ -516,8 +503,9 @@ backend_process_command_buckets :: () {
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// Draw the render texture and do post processing:
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// Draw the render texture and do post processing:
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sg_apply_pipeline(gPipelines.postprocess.pipeline);
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sg_apply_pipeline(gPipelines.postprocess.pipeline);
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gPipelines.postprocess.bind.images[0] = ifx bypass_postprocess then g_rendertex else g_postprocess_a;
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gPipelines.postprocess.bind.images[0] = g_rendertex;
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gPipelines.postprocess.bind.images[1] = LUT_list[g_current_lut_texture_index].image;
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gPipelines.postprocess.bind.images[1] = LUT_list[g_current_lut_texture_index].image;
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gPipelines.postprocess.bind.images[2] = g_bloom_tex;
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sg_apply_bindings(*gPipelines.postprocess.bind);
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sg_apply_bindings(*gPipelines.postprocess.bind);
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post_process_config_uniform : Post_Process_Config;
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post_process_config_uniform : Post_Process_Config;
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if bypass_postprocess {
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if bypass_postprocess {
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@ -1,28 +1,12 @@
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bloom_process :: () {
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bloom_process :: () {
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_a }));
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_bloom_attach }));
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sg_apply_pipeline(gPipelines.op.pipeline);
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sg_apply_pipeline(gPipelines.bloom.pipeline);
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op_uniform_bloom : Op_Fs_Params;
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params : Bloom_Params;
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op_uniform_bloom.blur_size = current_post_process.bloom_size;
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params.bloom_treshold = current_post_process.bloom_treshold;
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op_uniform_bloom.separation = current_post_process.bloom_separation;
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gPipelines.bloom.bind.images[IMG_bloom_src] = g_rendertex;
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op_uniform_bloom.bloom_treshold = current_post_process.bloom_treshold;
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sg_apply_uniforms(UB_bloom_params, *(sg_range.{ ptr = *params, size = size_of(type_of(params)) }));
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op_uniform_bloom.bloom_amount = current_post_process.bloom_amount;
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sg_apply_bindings(*gPipelines.bloom.bind);
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op_uniform_bloom.op=3;
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sg_draw(0, 6, 1);
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gPipelines.op.bind.images[0] = g_rendertex;
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sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *op_uniform_bloom, size = size_of(type_of(op_uniform_bloom)) }));
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sg_apply_bindings(*gPipelines.op.bind);
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sg_draw(0, 6, 1);
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sg_end_pass();
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_b }));
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sg_apply_pipeline(gPipelines.mix.pipeline);
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mix_uniform : Mix_Fs_Params;
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mix_uniform.op = 1;
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gPipelines.mix.bind.images[0] = g_postprocess_a;
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gPipelines.mix.bind.images[1] = g_rendertex;
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gPipelines.mix.bind.images[2] = g_gbuf_position;
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sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *mix_uniform, size = size_of(type_of(mix_uniform)) }));
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sg_apply_bindings(*gPipelines.mix.bind);
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sg_draw(0, 6, 1);
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sg_end_pass();
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sg_end_pass();
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}
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}
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@ -172,7 +172,7 @@ get_low_res :: (width: s32, height: s32, max_dimension: s32 = 720) -> (s32, s32)
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get_render_size :: () -> (s32, s32) {
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get_render_size :: () -> (s32, s32) {
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w,h := get_window_size();
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w,h := get_window_size();
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// w, h = get_low_res(w,h, 480);
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// w, h = get_low_res(w,h, 480);
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return w, h;
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return w * 2, h * 2;
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}
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}
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flip_y_if_plat :: inline (v: Vector2) -> Vector2 {
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flip_y_if_plat :: inline (v: Vector2) -> Vector2 {
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@ -36,6 +36,9 @@ g_postprocess_a_depth : sg_image;
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g_postprocess_b_depth : sg_image;
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g_postprocess_b_depth : sg_image;
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g_postprocess_attach_a : sg_attachments;
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g_postprocess_attach_a : sg_attachments;
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g_postprocess_attach_b : sg_attachments;
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g_postprocess_attach_b : sg_attachments;
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g_bloom_tex : sg_image;
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g_bloom_attach : sg_attachments;
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gPipelines : struct {
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gPipelines : struct {
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@ -66,8 +69,10 @@ gPipelines : struct {
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postprocess : Pipeline_Binding;
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postprocess : Pipeline_Binding;
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op : Pipeline_Binding;
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op : Pipeline_Binding;
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mix : Pipeline_Binding;
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mix : Pipeline_Binding;
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bloom : Pipeline_Binding;
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billboard : Pipeline_Binding;
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billboard : Pipeline_Binding;
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@ -154,6 +159,7 @@ create_pipelines :: () {
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create_ssao_pipeline();
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create_ssao_pipeline();
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create_op_pipeline();
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create_op_pipeline();
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create_mix_pipeline();
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create_mix_pipeline();
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create_bloom_pipeline();
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create_billboard_pipeline();
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create_billboard_pipeline();
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create_gbuffer_billboard_pipeline();
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create_gbuffer_billboard_pipeline();
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create_particle_pipeline();
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create_particle_pipeline();
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@ -531,14 +537,14 @@ create_plane_pipeline_reflection_images :: () {
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w, h := get_render_size();
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w, h := get_render_size();
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img_desc := sg_image_desc.{
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img_desc := sg_image_desc.{
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width = w/2,
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width = w/3,
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height = h/2,
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height = h/3,
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pixel_format = .RGBA32F,
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pixel_format = .RGBA8,
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render_target = true,
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render_target = true,
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};
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};
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depth_desc := sg_image_desc.{
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depth_desc := sg_image_desc.{
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width = w/2,
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width = w/3,
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height = h/2,
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height = h/3,
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pixel_format = .DEPTH,
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pixel_format = .DEPTH,
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render_target = true,
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render_target = true,
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};
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};
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@ -740,6 +746,13 @@ create_postprocess_pipeline :: () {
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mag_filter = .LINEAR,
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mag_filter = .LINEAR,
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}));
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}));
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gPipelines.postprocess.bind.samplers[2] = sg_make_sampler(*(sg_sampler_desc.{
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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min_filter = .LINEAR,
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mag_filter = .LINEAR,
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}));
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}
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}
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// Takes in a texture, manipulates it and outputs it.
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// Takes in a texture, manipulates it and outputs it.
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@ -979,6 +992,52 @@ create_mix_pipeline :: () {
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}
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}
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create_bloom_pipeline :: () {
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platconf := get_plat_conf();
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pipeline: sg_pipeline_desc;
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shader_desc := bloom_shader_desc(sg_query_backend());
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pipeline.shader = sg_make_shader(*shader_desc);
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pipeline.layout.attrs[ATTR_bloom_position] = .{ format = .FLOAT2 };
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pipeline.layout.attrs[ATTR_bloom_uv] = .{ format = .FLOAT2 };
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pipeline.index_type = .UINT16;
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pipeline.color_count = 1;
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pipeline.colors[0] = .{ pixel_format = .RGBA32F };
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gPipelines.bloom.pipeline = sg_make_pipeline(*pipeline);
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quad_vertices : [16]float = .[
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-1.0, 1.0, 0.0, flip_if_plat(1.0),
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-1.0, -1.0, 0.0, flip_if_plat(0.0),
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1.0, -1.0, 1.0, flip_if_plat(0.0),
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1.0, 1.0, 1.0, flip_if_plat(1.0),
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];
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quad_indices : [6]u16 = .[
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0, 1, 2, 0, 2, 3
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];
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vbuffer := sg_buffer_desc.{ size = size_of(float) * 16, data = .{
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ptr = quad_vertices.data,
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size = 16 * 4
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}};
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ibuffer := sg_buffer_desc.{ size = size_of(u16) * 6, data = .{
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ptr = quad_indices.data,
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size = 6 * 2
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},
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type = .INDEXBUFFER,
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};
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gPipelines.bloom.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
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gPipelines.bloom.bind.index_buffer = sg_make_buffer(*ibuffer);
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gPipelines.bloom.bind.samplers[0] = sg_make_sampler(*(sg_sampler_desc.{
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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min_filter = .NEAREST,
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mag_filter = .NEAREST,
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}));
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}
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create_ssao_images :: () {
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create_ssao_images :: () {
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if g_ssaobuf.id != INVALID_ID then sg_destroy_image(g_ssaobuf);
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if g_ssaobuf.id != INVALID_ID then sg_destroy_image(g_ssaobuf);
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if g_ssaobuf_depth.id != INVALID_ID then sg_destroy_image(g_ssaobuf_depth);
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if g_ssaobuf_depth.id != INVALID_ID then sg_destroy_image(g_ssaobuf_depth);
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@ -991,7 +1050,7 @@ create_ssao_images :: () {
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width = w/2,
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width = w/2,
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height = h/2,
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height = h/2,
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render_target = true,
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render_target = true,
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pixel_format = .RGBA32F
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pixel_format = .RGBA8
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};
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};
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img_desc.sample_count = 1;
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img_desc.sample_count = 1;
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g_ssaobuf = sg_make_image(*img_desc);
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g_ssaobuf = sg_make_image(*img_desc);
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@ -1029,6 +1088,21 @@ create_ssao_images :: () {
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g_postprocess_attach_a = sg_make_attachments(*attachmentsDescA);
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g_postprocess_attach_a = sg_make_attachments(*attachmentsDescA);
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sg_destroy_attachments(g_postprocess_attach_b);
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sg_destroy_attachments(g_postprocess_attach_b);
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g_postprocess_attach_b = sg_make_attachments(*attachmentsDescB);
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g_postprocess_attach_b = sg_make_attachments(*attachmentsDescB);
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if g_bloom_tex.id != INVALID_ID then sg_destroy_image(g_bloom_tex);
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||||||
|
bloom_img_desc := sg_image_desc.{
|
||||||
|
width = w/8,
|
||||||
|
height = h/8,
|
||||||
|
pixel_format = .RGBA32F,
|
||||||
|
render_target = true,
|
||||||
|
sample_count = 1,
|
||||||
|
};
|
||||||
|
g_bloom_tex = sg_make_image(*bloom_img_desc);
|
||||||
|
bloom_attach_desc := sg_attachments_desc.{
|
||||||
|
colors[0].image = g_bloom_tex,
|
||||||
|
};
|
||||||
|
sg_destroy_attachments(g_bloom_attach);
|
||||||
|
g_bloom_attach = sg_make_attachments(*bloom_attach_desc);
|
||||||
}
|
}
|
||||||
|
|
||||||
create_ssao_pipeline :: () {
|
create_ssao_pipeline :: () {
|
||||||
|
|||||||
@ -14,8 +14,6 @@ Post_Process :: struct {
|
|||||||
dof_min : float = 1.0; @Slider,0,10,1;
|
dof_min : float = 1.0; @Slider,0,10,1;
|
||||||
dof_max : float = 3.0; @Slider,0,50,1;
|
dof_max : float = 3.0; @Slider,0,50,1;
|
||||||
dof_point : float = 5.0; @Slider,0,30,1;
|
dof_point : float = 5.0; @Slider,0,30,1;
|
||||||
bloom_size : s32 = 5; @Slider,0,10,1;
|
|
||||||
bloom_separation : float = 3.0; @Slider,0,10,1;
|
|
||||||
bloom_treshold : float = 0.4; @Slider,0,1,0.1;
|
bloom_treshold : float = 0.4; @Slider,0,1,0.1;
|
||||||
bloom_amount : float = 0.0; @Slider,0,5,0.1;
|
bloom_amount : float = 0.0; @Slider,0,5,0.1;
|
||||||
|
|
||||||
|
|||||||
@ -183,6 +183,7 @@ tasks_to_commands :: () {
|
|||||||
memcpy(drawCmd.uv_rects.data, particleTask.uv_rects.data, particleTask.count * size_of(Vector4));
|
memcpy(drawCmd.uv_rects.data, particleTask.uv_rects.data, particleTask.count * size_of(Vector4));
|
||||||
memcpy(drawCmd.colors.data, particleTask.colors.data, particleTask.count * size_of(Vector4));
|
memcpy(drawCmd.colors.data, particleTask.colors.data, particleTask.count * size_of(Vector4));
|
||||||
array_add(*render_command_buckets.main, drawCmd);
|
array_add(*render_command_buckets.main, drawCmd);
|
||||||
|
array_add(*render_command_buckets.reflection, drawCmd);
|
||||||
case .SET_CAMERA;
|
case .SET_CAMERA;
|
||||||
task := (cast(*Rendering_Task_Set_Camera)it);
|
task := (cast(*Rendering_Task_Set_Camera)it);
|
||||||
command := New(Render_Command_Set_Camera,, temp);
|
command := New(Render_Command_Set_Camera,, temp);
|
||||||
|
|||||||
423
src/shaders/jai/shader_bloom.jai
Normal file
423
src/shaders/jai/shader_bloom.jai
Normal file
@ -0,0 +1,423 @@
|
|||||||
|
/*
|
||||||
|
#version:1# (machine generated, don't edit!)
|
||||||
|
|
||||||
|
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||||
|
|
||||||
|
Cmdline:
|
||||||
|
sokol-shdc -i shader_bloom.glsl -o ./jai/shader_bloom.jai -l glsl430:glsl300es:metal_macos -f sokol_jai
|
||||||
|
|
||||||
|
Overview:
|
||||||
|
=========
|
||||||
|
Shader program: 'bloom':
|
||||||
|
Get shader desc: bloom_shader_desc(sg_query_backend())
|
||||||
|
Vertex Shader: vs_bloom
|
||||||
|
Fragment Shader: fs_bloom
|
||||||
|
Attributes:
|
||||||
|
ATTR_bloom_position => 0
|
||||||
|
ATTR_bloom_uv => 1
|
||||||
|
Bindings:
|
||||||
|
Uniform block 'bloom_params':
|
||||||
|
Jai struct: Bloom_Params
|
||||||
|
Bind slot: UB_bloom_params => 0
|
||||||
|
Image 'bloom_src':
|
||||||
|
Image type: ._2D
|
||||||
|
Sample type: .FLOAT
|
||||||
|
Multisampled: false
|
||||||
|
Bind slot: IMG_bloom_src => 0
|
||||||
|
Sampler 'bloom_src_smp':
|
||||||
|
Type: .FILTERING
|
||||||
|
Bind slot: SMP_bloom_src_smp => 0
|
||||||
|
*/
|
||||||
|
ATTR_bloom_position :: 0;
|
||||||
|
ATTR_bloom_uv :: 1;
|
||||||
|
UB_bloom_params :: 0;
|
||||||
|
IMG_bloom_src :: 0;
|
||||||
|
SMP_bloom_src_smp :: 0;
|
||||||
|
Bloom_Params :: struct {
|
||||||
|
bloom_treshold: float;
|
||||||
|
_: [12]u8;
|
||||||
|
};
|
||||||
|
/*
|
||||||
|
#version 430
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 position;
|
||||||
|
layout(location = 0) out vec2 texcoord;
|
||||||
|
layout(location = 1) in vec2 uv;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = vec4(position, 0.5, 1.0);
|
||||||
|
texcoord = uv;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
vs_bloom_source_glsl430 := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x6c,0x61,
|
||||||
|
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||||
|
0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,
|
||||||
|
0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,
|
||||||
|
0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,
|
||||||
|
0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,
|
||||||
|
0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,
|
||||||
|
0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76,
|
||||||
|
0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
|
||||||
|
0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,
|
||||||
|
0x65,0x63,0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,
|
||||||
|
0x35,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78,
|
||||||
|
0x63,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#version 430
|
||||||
|
|
||||||
|
uniform vec4 bloom_params[1];
|
||||||
|
layout(binding = 16) uniform sampler2D bloom_src_bloom_src_smp;
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 texcoord;
|
||||||
|
layout(location = 0) out vec4 frag_color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 _24 = texture(bloom_src_bloom_src_smp, texcoord);
|
||||||
|
vec4 color = _24;
|
||||||
|
if (max(_24.x, max(_24.y, _24.z)) < bloom_params[0].x)
|
||||||
|
{
|
||||||
|
color = vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
frag_color = vec4(color.xyz, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
fs_bloom_source_glsl430 := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x75,0x6e,
|
||||||
|
0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x62,0x6c,0x6f,0x6f,0x6d,
|
||||||
|
0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,
|
||||||
|
0x75,0x74,0x28,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x20,0x3d,0x20,0x31,0x36,0x29,
|
||||||
|
0x20,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,
|
||||||
|
0x32,0x44,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x62,0x6c,0x6f,
|
||||||
|
0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,0x3b,0x0a,0x0a,0x6c,0x61,0x79,
|
||||||
|
0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,
|
||||||
|
0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,
|
||||||
|
0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,
|
||||||
|
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,
|
||||||
|
0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,
|
||||||
|
0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
|
||||||
|
0x20,0x76,0x65,0x63,0x34,0x20,0x5f,0x32,0x34,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,
|
||||||
|
0x75,0x72,0x65,0x28,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x62,0x6c,
|
||||||
|
0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x74,0x65,0x78,
|
||||||
|
0x63,0x6f,0x6f,0x72,0x64,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x34,
|
||||||
|
0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x5f,0x32,0x34,0x3b,0x0a,0x20,0x20,
|
||||||
|
0x20,0x20,0x69,0x66,0x20,0x28,0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x78,0x2c,
|
||||||
|
0x20,0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x79,0x2c,0x20,0x5f,0x32,0x34,0x2e,
|
||||||
|
0x7a,0x29,0x29,0x20,0x3c,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,
|
||||||
|
0x6d,0x73,0x5b,0x30,0x5d,0x2e,0x78,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,
|
||||||
|
0x65,0x63,0x34,0x28,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,
|
||||||
|
0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,
|
||||||
|
0x76,0x65,0x63,0x34,0x28,0x63,0x6f,0x6c,0x6f,0x72,0x2e,0x78,0x79,0x7a,0x2c,0x20,
|
||||||
|
0x31,0x2e,0x30,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#version 300 es
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 position;
|
||||||
|
out vec2 texcoord;
|
||||||
|
layout(location = 1) in vec2 uv;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = vec4(position, 0.5, 1.0);
|
||||||
|
texcoord = uv;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
vs_bloom_source_glsl300es := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
|
||||||
|
0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
|
||||||
|
0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,
|
||||||
|
0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,
|
||||||
|
0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,
|
||||||
|
0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,
|
||||||
|
0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76,0x6f,0x69,
|
||||||
|
0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,
|
||||||
|
0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,
|
||||||
|
0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,
|
||||||
|
0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78,0x63,0x6f,
|
||||||
|
0x6f,0x72,0x64,0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#version 300 es
|
||||||
|
precision mediump float;
|
||||||
|
precision highp int;
|
||||||
|
|
||||||
|
uniform highp vec4 bloom_params[1];
|
||||||
|
uniform highp sampler2D bloom_src_bloom_src_smp;
|
||||||
|
|
||||||
|
in highp vec2 texcoord;
|
||||||
|
layout(location = 0) out highp vec4 frag_color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
highp vec4 _24 = texture(bloom_src_bloom_src_smp, texcoord);
|
||||||
|
highp vec4 color = _24;
|
||||||
|
if (max(_24.x, max(_24.y, _24.z)) < bloom_params[0].x)
|
||||||
|
{
|
||||||
|
color = vec4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
frag_color = vec4(color.xyz, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
fs_bloom_source_glsl300es := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
|
||||||
|
0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
|
||||||
|
0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
|
||||||
|
0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75,
|
||||||
|
0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,
|
||||||
|
0x34,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,
|
||||||
|
0x5d,0x3b,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,
|
||||||
|
0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,0x62,0x6c,0x6f,0x6f,0x6d,
|
||||||
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0x5f,0x73,0x72,0x63,0x5f,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,
|
||||||
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0x6d,0x70,0x3b,0x0a,0x0a,0x69,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,
|
||||||
|
0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,
|
||||||
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0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,
|
||||||
|
0x29,0x20,0x6f,0x75,0x74,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,
|
||||||
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0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,
|
||||||
|
0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,
|
||||||
|
0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x5f,0x32,0x34,0x20,0x3d,
|
||||||
|
0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,
|
||||||
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0x72,0x63,0x5f,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,
|
||||||
|
0x2c,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x29,0x3b,0x0a,0x20,0x20,0x20,
|
||||||
|
0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f,
|
||||||
|
0x72,0x20,0x3d,0x20,0x5f,0x32,0x34,0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,
|
||||||
|
0x28,0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x78,0x2c,0x20,0x6d,0x61,0x78,0x28,
|
||||||
|
0x5f,0x32,0x34,0x2e,0x79,0x2c,0x20,0x5f,0x32,0x34,0x2e,0x7a,0x29,0x29,0x20,0x3c,
|
||||||
|
0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d,
|
||||||
|
0x2e,0x78,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,
|
||||||
|
0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x30,
|
||||||
|
0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,
|
||||||
|
0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,
|
||||||
|
0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,
|
||||||
|
0x63,0x6f,0x6c,0x6f,0x72,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,
|
||||||
|
0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float2 texcoord [[user(locn0)]];
|
||||||
|
float4 gl_Position [[position]];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_in
|
||||||
|
{
|
||||||
|
float2 position [[attribute(0)]];
|
||||||
|
float2 uv [[attribute(1)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
vertex main0_out main0(main0_in in [[stage_in]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
out.gl_Position = float4(in.position, 0.5, 1.0);
|
||||||
|
out.texcoord = in.uv;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
vs_bloom_source_metal_macos := u8.[
|
||||||
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||||
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||||
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
||||||
|
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||||
|
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
||||||
|
0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||||
|
0x6c,0x6f,0x61,0x74,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x20,0x5b,
|
||||||
|
0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,
|
||||||
|
0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,
|
||||||
|
0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
|
||||||
|
0x6e,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
|
||||||
|
0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b,
|
||||||
|
0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,
|
||||||
|
0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,
|
||||||
|
0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,
|
||||||
|
0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,
|
||||||
|
0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,
|
||||||
|
0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
|
||||||
|
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,
|
||||||
|
0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x31,
|
||||||
|
0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x74,0x65,0x78,
|
||||||
|
0x63,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x75,0x76,0x3b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,
|
||||||
|
0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct bloom_params
|
||||||
|
{
|
||||||
|
float bloom_treshold;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float4 frag_color [[color(0)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_in
|
||||||
|
{
|
||||||
|
float2 texcoord [[user(locn0)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
fragment main0_out main0(main0_in in [[stage_in]], constant bloom_params& _42 [[buffer(0)]], texture2d<float> bloom_src [[texture(0)]], sampler bloom_src_smp [[sampler(0)]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
float4 _24 = bloom_src.sample(bloom_src_smp, in.texcoord);
|
||||||
|
float4 color = _24;
|
||||||
|
if (fast::max(_24.x, fast::max(_24.y, _24.z)) < _42.bloom_treshold)
|
||||||
|
{
|
||||||
|
color = float4(0.0, 0.0, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
out.frag_color = float4(color.xyz, 1.0);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
fs_bloom_source_metal_macos := u8.[
|
||||||
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||||
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||||
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
||||||
|
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||||
|
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x62,
|
||||||
|
0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,
|
||||||
|
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|
||||||
|
0x65,0x73,0x68,0x6f,0x6c,0x64,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
|
0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,
|
||||||
|
0x6f,0x61,0x74,0x34,0x20,0x5f,0x32,0x34,0x20,0x3d,0x20,0x62,0x6c,0x6f,0x6f,0x6d,
|
||||||
|
0x5f,0x73,0x72,0x63,0x2e,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x62,0x6c,0x6f,0x6f,
|
||||||
|
0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x69,0x6e,0x2e,0x74,0x65,
|
||||||
|
0x78,0x63,0x6f,0x6f,0x72,0x64,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
|
||||||
|
0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x5f,0x32,0x34,0x3b,
|
||||||
|
0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x66,0x61,0x73,0x74,0x3a,0x3a,0x6d,
|
||||||
|
0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x78,0x2c,0x20,0x66,0x61,0x73,0x74,0x3a,0x3a,
|
||||||
|
0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x79,0x2c,0x20,0x5f,0x32,0x34,0x2e,0x7a,
|
||||||
|
0x29,0x29,0x20,0x3c,0x20,0x5f,0x34,0x32,0x2e,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x74,
|
||||||
|
0x72,0x65,0x73,0x68,0x6f,0x6c,0x64,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,
|
||||||
|
0x6c,0x6f,0x61,0x74,0x34,0x28,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,
|
||||||
|
0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,
|
||||||
|
0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,
|
||||||
|
0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x63,0x6f,0x6c,
|
||||||
|
0x6f,0x72,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,
|
||||||
|
0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
|
||||||
|
0x0a,0x00,
|
||||||
|
];
|
||||||
|
bloom_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||||
|
desc: sg_shader_desc;
|
||||||
|
desc.label = "bloom_shader";
|
||||||
|
if backend == {
|
||||||
|
case .GLCORE;
|
||||||
|
desc.vertex_func.source = xx *vs_bloom_source_glsl430;
|
||||||
|
desc.vertex_func.entry = "main";
|
||||||
|
desc.fragment_func.source = xx *fs_bloom_source_glsl430;
|
||||||
|
desc.fragment_func.entry = "main";
|
||||||
|
desc.attrs[0].base_type = .FLOAT;
|
||||||
|
desc.attrs[0].glsl_name = "position";
|
||||||
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
|
desc.attrs[1].glsl_name = "uv";
|
||||||
|
desc.uniform_blocks[0].stage = .FRAGMENT;
|
||||||
|
desc.uniform_blocks[0].layout = .STD140;
|
||||||
|
desc.uniform_blocks[0].size = 16;
|
||||||
|
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
|
||||||
|
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1;
|
||||||
|
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bloom_params";
|
||||||
|
desc.images[0].stage = .FRAGMENT;
|
||||||
|
desc.images[0].multisampled = false;
|
||||||
|
desc.images[0].image_type = ._2D;
|
||||||
|
desc.images[0].sample_type = .FLOAT;
|
||||||
|
desc.samplers[0].stage = .FRAGMENT;
|
||||||
|
desc.samplers[0].sampler_type = .FILTERING;
|
||||||
|
desc.image_sampler_pairs[0].stage = .FRAGMENT;
|
||||||
|
desc.image_sampler_pairs[0].image_slot = 0;
|
||||||
|
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||||
|
desc.image_sampler_pairs[0].glsl_name = "bloom_src_bloom_src_smp";
|
||||||
|
case .GLES3;
|
||||||
|
desc.vertex_func.source = xx *vs_bloom_source_glsl300es;
|
||||||
|
desc.vertex_func.entry = "main";
|
||||||
|
desc.fragment_func.source = xx *fs_bloom_source_glsl300es;
|
||||||
|
desc.fragment_func.entry = "main";
|
||||||
|
desc.attrs[0].base_type = .FLOAT;
|
||||||
|
desc.attrs[0].glsl_name = "position";
|
||||||
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
|
desc.attrs[1].glsl_name = "uv";
|
||||||
|
desc.uniform_blocks[0].stage = .FRAGMENT;
|
||||||
|
desc.uniform_blocks[0].layout = .STD140;
|
||||||
|
desc.uniform_blocks[0].size = 16;
|
||||||
|
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
|
||||||
|
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1;
|
||||||
|
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bloom_params";
|
||||||
|
desc.images[0].stage = .FRAGMENT;
|
||||||
|
desc.images[0].multisampled = false;
|
||||||
|
desc.images[0].image_type = ._2D;
|
||||||
|
desc.images[0].sample_type = .FLOAT;
|
||||||
|
desc.samplers[0].stage = .FRAGMENT;
|
||||||
|
desc.samplers[0].sampler_type = .FILTERING;
|
||||||
|
desc.image_sampler_pairs[0].stage = .FRAGMENT;
|
||||||
|
desc.image_sampler_pairs[0].image_slot = 0;
|
||||||
|
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||||
|
desc.image_sampler_pairs[0].glsl_name = "bloom_src_bloom_src_smp";
|
||||||
|
case .METAL_MACOS;
|
||||||
|
desc.vertex_func.source = xx *vs_bloom_source_metal_macos;
|
||||||
|
desc.vertex_func.entry = "main0";
|
||||||
|
desc.fragment_func.source = xx *fs_bloom_source_metal_macos;
|
||||||
|
desc.fragment_func.entry = "main0";
|
||||||
|
desc.attrs[0].base_type = .FLOAT;
|
||||||
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
|
desc.uniform_blocks[0].stage = .FRAGMENT;
|
||||||
|
desc.uniform_blocks[0].layout = .STD140;
|
||||||
|
desc.uniform_blocks[0].size = 16;
|
||||||
|
desc.uniform_blocks[0].msl_buffer_n = 0;
|
||||||
|
desc.images[0].stage = .FRAGMENT;
|
||||||
|
desc.images[0].multisampled = false;
|
||||||
|
desc.images[0].image_type = ._2D;
|
||||||
|
desc.images[0].sample_type = .FLOAT;
|
||||||
|
desc.images[0].msl_texture_n = 0;
|
||||||
|
desc.samplers[0].stage = .FRAGMENT;
|
||||||
|
desc.samplers[0].sampler_type = .FILTERING;
|
||||||
|
desc.samplers[0].msl_sampler_n = 0;
|
||||||
|
desc.image_sampler_pairs[0].stage = .FRAGMENT;
|
||||||
|
desc.image_sampler_pairs[0].image_slot = 0;
|
||||||
|
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||||
|
}
|
||||||
|
return desc;
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
32
src/shaders/shader_bloom.glsl
Normal file
32
src/shaders/shader_bloom.glsl
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
@vs vs_bloom
|
||||||
|
in vec2 position;
|
||||||
|
in vec2 uv;
|
||||||
|
|
||||||
|
out vec2 texcoord;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = vec4(position, 0.5, 1.0);
|
||||||
|
texcoord = uv;
|
||||||
|
}
|
||||||
|
@end
|
||||||
|
|
||||||
|
@fs fs_bloom
|
||||||
|
in vec2 texcoord;
|
||||||
|
out vec4 frag_color;
|
||||||
|
|
||||||
|
layout(binding=0) uniform bloom_params {
|
||||||
|
float bloom_treshold;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(binding = 0) uniform texture2D bloom_src;
|
||||||
|
layout(binding = 0) uniform sampler bloom_src_smp;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec4 color = texture(sampler2D(bloom_src, bloom_src_smp), texcoord);
|
||||||
|
float value = max(color.r, max(color.g, color.b));
|
||||||
|
if(value < bloom_treshold) { color = vec4(0.0, 0.0, 0.0, 1.0); }
|
||||||
|
frag_color = vec4(color.rgb, 1.0);
|
||||||
|
}
|
||||||
|
@end
|
||||||
|
|
||||||
|
@program bloom vs_bloom fs_bloom
|
||||||
@ -18,6 +18,8 @@ layout(binding = 0) uniform texture2D pptex;
|
|||||||
layout(binding = 0) uniform sampler ppsmp;
|
layout(binding = 0) uniform sampler ppsmp;
|
||||||
layout(binding = 1) uniform texture2D lut;
|
layout(binding = 1) uniform texture2D lut;
|
||||||
layout(binding = 1) uniform sampler lut_linear;
|
layout(binding = 1) uniform sampler lut_linear;
|
||||||
|
layout(binding = 2) uniform texture2D bloom_tex;
|
||||||
|
layout(binding = 2) uniform sampler bloom_smp;
|
||||||
|
|
||||||
layout(binding=0) uniform post_process_config {
|
layout(binding=0) uniform post_process_config {
|
||||||
float exposure;
|
float exposure;
|
||||||
@ -34,6 +36,7 @@ layout(binding=0) uniform post_process_config {
|
|||||||
float barrel_distortion_intensity;
|
float barrel_distortion_intensity;
|
||||||
int lut_mode;
|
int lut_mode;
|
||||||
float dither_intensity;
|
float dither_intensity;
|
||||||
|
float bloom_amount;
|
||||||
};
|
};
|
||||||
|
|
||||||
vec3 aces(vec3 x) {
|
vec3 aces(vec3 x) {
|
||||||
@ -85,8 +88,8 @@ void main() {
|
|||||||
float b = texture(sampler2D(pptex, ppsmp), distorted_texcoord - vec2(chromatic_aberration_intensity, 0.0)).b;
|
float b = texture(sampler2D(pptex, ppsmp), distorted_texcoord - vec2(chromatic_aberration_intensity, 0.0)).b;
|
||||||
vec3 sampled_color_hdr = vec4(r, g, b, 1.0).rgb;
|
vec3 sampled_color_hdr = vec4(r, g, b, 1.0).rgb;
|
||||||
|
|
||||||
|
vec3 bloom_color = texture(sampler2D(bloom_tex, bloom_smp), distorted_texcoord).rgb;
|
||||||
vec3 color_hdr = sampled_color_hdr * exposure;
|
vec3 color_hdr = (sampled_color_hdr + bloom_color * bloom_amount) * exposure;
|
||||||
|
|
||||||
vec3 color_ldr_linear;
|
vec3 color_ldr_linear;
|
||||||
if(tonemap > 0.5) {
|
if(tonemap > 0.5) {
|
||||||
|
|||||||
@ -62,18 +62,6 @@ float noise(vec3 x)
|
|||||||
mix(hash(n + 270.0), hash(n + 271.0), f.x), f.y), f.z);
|
mix(hash(n + 270.0), hash(n + 271.0), f.x), f.y), f.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
const mat3 m = mat3(0.0, 1.60, 1.20, -1.6, 0.72, -0.96, -1.2, -0.96, 1.28);
|
|
||||||
float fbm(vec3 p)
|
|
||||||
{
|
|
||||||
float f = 0.0;
|
|
||||||
f += noise(p) / 2.0; p = m * p * 1.1;
|
|
||||||
f += noise(p) / 4.0; p = m * p * 1.2;
|
|
||||||
f += noise(p) / 6.0; p = m * p * 1.3;
|
|
||||||
f += noise(p) / 12.0; p = m * p * 1.4;
|
|
||||||
f += noise(p) / 24.0;
|
|
||||||
return f;
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 sky(vec3 skypos, vec3 sunpos) {
|
vec3 sky(vec3 skypos, vec3 sunpos) {
|
||||||
|
|
||||||
vec3 sunCol = sunDisk.xyz;
|
vec3 sunCol = sunDisk.xyz;
|
||||||
@ -111,13 +99,6 @@ vec3 sky(vec3 skypos, vec3 sunpos) {
|
|||||||
final += mix(horizonHalo.xyz, vec3(0.0,0.0,0.0), clamp(abs(npos.y) * 20.0, 0.0, 1.0)) * 0.8;
|
final += mix(horizonHalo.xyz, vec3(0.0,0.0,0.0), clamp(abs(npos.y) * 20.0, 0.0, 1.0)) * 0.8;
|
||||||
|
|
||||||
final = vec3(final);
|
final = vec3(final);
|
||||||
|
|
||||||
// Cirrus Clouds
|
|
||||||
if(hasClouds == 1) {
|
|
||||||
float density = smoothstep(1.0 - cirrus, 1.0, fbm(npos.xyz / npos.y * 2.0 + time * 0.05)) * 0.3;
|
|
||||||
final.rgb = mix(final.rgb, vec3(1.0, 1.0, 1.0), max(0.0, npos.y) * density * 2.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
return final;
|
return final;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -341,7 +341,7 @@ vec3 sample_rdm(vec3 N, vec3 V, vec3 rdm_center, vec3 diff, int roughness, ivec3
|
|||||||
}
|
}
|
||||||
|
|
||||||
float maxDist = 20.0;
|
float maxDist = 20.0;
|
||||||
int steps = 40;
|
int steps = 10;
|
||||||
for (int i = 0; i < steps; i++) {
|
for (int i = 0; i < steps; i++) {
|
||||||
float t = maxDist * float(i + 1) / float(steps);
|
float t = maxDist * float(i + 1) / float(steps);
|
||||||
vec3 samplePos = diff + t * reflected;
|
vec3 samplePos = diff + t * reflected;
|
||||||
@ -453,7 +453,9 @@ void main() {
|
|||||||
vec3 pos_after_adjust = ipos - orig_normal * 0.02;
|
vec3 pos_after_adjust = ipos - orig_normal * 0.02;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
vec4 trixel_material;
|
vec4 trixel_material;
|
||||||
while (count < 5) {
|
int maxCount = 5;
|
||||||
|
if(is_reflection == 1) maxCount = 1;
|
||||||
|
while (count < maxCount) {
|
||||||
int xpos = int(clamp(pos_after_adjust.z, 0.0001, 0.99999) * 16.0);
|
int xpos = int(clamp(pos_after_adjust.z, 0.0001, 0.99999) * 16.0);
|
||||||
int ypos = int(clamp(pos_after_adjust.y, 0.0001, 0.99999) * 16.0);
|
int ypos = int(clamp(pos_after_adjust.y, 0.0001, 0.99999) * 16.0);
|
||||||
int zpos = int(clamp(pos_after_adjust.x, 0.0001, 0.99999) * 16.0);
|
int zpos = int(clamp(pos_after_adjust.x, 0.0001, 0.99999) * 16.0);
|
||||||
@ -489,6 +491,16 @@ void main() {
|
|||||||
N = vec3(0.0, 0.0, sign(fnormal.z));
|
N = vec3(0.0, 0.0, sign(fnormal.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (is_reflection == 1) {
|
||||||
|
vec3 V = normalize(cam - vpos.xyz);
|
||||||
|
vec3 L = normalize(sunPosition);
|
||||||
|
float NdotL = max(dot(N, L), 0.0);
|
||||||
|
vec3 light = albedo * NdotL * sunLightColor * sunIntensity;
|
||||||
|
light += 0.1 * albedo;
|
||||||
|
frag_color = vec4(light, 1.0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
vec3 V = normalize(cam - vpos.xyz);
|
vec3 V = normalize(cam - vpos.xyz);
|
||||||
vec3 L = normalize(sunPosition);
|
vec3 L = normalize(sunPosition);
|
||||||
vec3 H = normalize(V + L);
|
vec3 H = normalize(V + L);
|
||||||
@ -519,7 +531,7 @@ void main() {
|
|||||||
vec3 hemispherePos = trileCenter + N * 0.49;
|
vec3 hemispherePos = trileCenter + N * 0.49;
|
||||||
ivec3 local = ivec3(mod(floor(trileCenter), 32.0));
|
ivec3 local = ivec3(mod(floor(trileCenter), 32.0));
|
||||||
vec4 atlas_rect_check = rdm_get_atlas_rect(local, roughnessInt);
|
vec4 atlas_rect_check = rdm_get_atlas_rect(local, roughnessInt);
|
||||||
float ssao_sample = texture(sampler2D(ssaotex, trilesmp), vec2(gl_FragCoord.x / float(screen_w), gl_FragCoord.y / float(screen_h)), 0).r;
|
float ssao_sample = texture(sampler2D(ssaotex, rdmsmp), vec2(gl_FragCoord.x / float(screen_w), gl_FragCoord.y / float(screen_h)), 0).r;
|
||||||
|
|
||||||
// Emissive — self-lit, not shadowed.
|
// Emissive — self-lit, not shadowed.
|
||||||
vec3 emissive = albedo * emittance * emissive_scale;
|
vec3 emissive = albedo * emittance * emissive_scale;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user