work on asset packer
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
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Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 247 B |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 176 B |
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Before Width: | Height: | Size: 452 B After Width: | Height: | Size: 452 B |
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Before Width: | Height: | Size: 656 B After Width: | Height: | Size: 656 B |
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Before Width: | Height: | Size: 425 KiB After Width: | Height: | Size: 425 KiB |
@ -13,8 +13,13 @@ Pack_Request :: struct {
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}
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||||
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||||
Loaded_Pack :: struct {
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||||
name : string;
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||||
nameHash : u32 = 0;
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||||
content : Load_Package;
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||||
textures : [..]sg_image;
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||||
sounds : [..]Audio_Data;
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//fonts : [..]Font??;
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||||
}
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Asset_Manager :: struct {
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@ -31,10 +36,30 @@ packcb :: (res: *sfetch_response_t) #c_call {
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mem.data = res.data.ptr;
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pack: Loaded_Pack;
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pack.nameHash = hash.get_hash(g_asset_manager.packQueue[0].name);
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pack.name = g_asset_manager.packQueue[0].name;
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success := init_from_memory(*pack.content, mem, sprint("%", g_asset_manager.packQueue[0].name));
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if !success then print("Failed to load pack!!\n");
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array_add(*g_asset_manager.loadedPacks, pack);
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array_unordered_remove_by_index(*g_asset_manager.packQueue, 0);
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add_resources_from_pack(*pack);
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}
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add_resources_from_pack :: (pack: *Loaded_Pack) {
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add_new_spritesheets_from_pack(*pack.content, pack.name);
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load_color_lut_images(*pack.content, pack.name);
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}
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find_pack_by_name :: (name: string) -> (bool, Loaded_Pack) {
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nameHash := get_hash(name);
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asset_pack : Loaded_Pack;
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for g_asset_manager.loadedPacks {
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if it.nameHash == nameHash {
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return true, it;
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}
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}
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print("Was unable to find pack: %\n", name);
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return false, .{};
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}
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#scope_export
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@ -80,4 +105,77 @@ load_pack :: (name: string, shouldBlock: bool = true, shouldBlockEngine: bool =
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// Asset management:
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#scope_file
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#scope_export
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create_texture_from_pack :: (pack: string, path: string) -> (sg_image, s32, s32) {
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pack_ok, pack := find_pack_by_name(pack);
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ok, entry := table_find(*pack.content.lookup, path);
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if !ok {
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print("Failed to find texture % from pack...\n", path);
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img : sg_image;
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return img, 0, 0;
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}
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x : s32;
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y : s32;
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channels : s32;
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data := stbi.stbi_load_from_memory(entry.data.data, xx entry.data.count, *x, *y, *channels, 4);
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img := sg_alloc_image();
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subimg : [6][16]sg_range;
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subimg[0][0] = .{
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ptr = data,
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size = xx (x * y * 4)
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};
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sg_init_image(img, *(sg_image_desc.{
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width = x,
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height = y,
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pixel_format = sg_pixel_format.RGBA8,
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data = .{
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subimage = subimg
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}
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}));
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stbi.stbi_image_free(data);
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return img, x, y;
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}
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// get_texture_pointer :: (pack: string, path: string) -> (ready: bool, texture: *sg_image) {
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// }
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add_font_from_pack :: (pack: string, path: string) {
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pack_ok, pack := find_pack_by_name(pack);
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if !pack_ok then return;
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for _, key : pack.content.lookup {
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print("Key: %\n", key);
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}
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ok, entry := table_find(*pack.content.lookup, path);
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if !ok {
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print("Failed to find font % from pack...\n", path);
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return;
|
||||
}
|
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state.font_default.fons_font = fonsAddFontMem(state.fons, "sans", entry.data.data, xx entry.data.count, 0);
|
||||
}
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||||
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load_string_from_pack :: (pack: string, path: string) -> string {
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print("Warning: you are circumventing the asset management system....\n");
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pack_ok, pack := find_pack_by_name(pack);
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if !pack_ok return "";
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||||
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||||
ok, entry := table_find(*pack.content.lookup, path);
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||||
if !ok {
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||||
print("Failed to load string from pack: %\n", path);
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||||
return "";
|
||||
}
|
||||
|
||||
s: string;
|
||||
s.data = entry.data.data;
|
||||
s.count = entry.data.count;
|
||||
return s;
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||||
}
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@ -8,7 +8,7 @@ Wav :: #import "Wav_File";
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audio_info : Wav.Waveformatex;
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load_wav_file :: () {
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audio := load_string_from_pack("./game/resources/sound/music/monoco.wav");
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audio := load_string_from_pack("game_core", "sound/music/monoco.wav");
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format, samples, success := Wav.get_wav_header(audio);
|
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if !success print("Failed to load wav file!!!!!\n");
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audio_info = format;
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56
src/load.jai
@ -3,62 +3,8 @@ g_asset_pack : Load_Package;
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#scope_export
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||||
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||||
init_after_mandatory_done : bool = false;
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init_after_core_done : bool = false;
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||||
add_font_from_pack :: (path: string) {
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ok, entry := table_find(*g_asset_pack.lookup, path);
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if !ok {
|
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print("Failed to find font % from pack...\n", path);
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||||
return;
|
||||
}
|
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state.font_default.fons_font = fonsAddFontMem(state.fons, "sans", entry.data.data, xx entry.data.count, 0);
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}
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create_texture_from_pack :: (path: string) -> (sg_image, s32, s32) {
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ok, entry := table_find(*g_asset_pack.lookup, path);
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if !ok {
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print("Failed to find texture % from pack...\n", path);
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img : sg_image;
|
||||
return img, 0, 0;
|
||||
}
|
||||
|
||||
x : s32;
|
||||
y : s32;
|
||||
channels : s32;
|
||||
data := stbi.stbi_load_from_memory(entry.data.data, xx entry.data.count, *x, *y, *channels, 4);
|
||||
img := sg_alloc_image();
|
||||
|
||||
subimg : [6][16]sg_range;
|
||||
subimg[0][0] = .{
|
||||
ptr = data,
|
||||
size = xx (x * y * 4)
|
||||
};
|
||||
|
||||
sg_init_image(img, *(sg_image_desc.{
|
||||
width = x,
|
||||
height = y,
|
||||
pixel_format = sg_pixel_format.RGBA8,
|
||||
data = .{
|
||||
subimage = subimg
|
||||
}
|
||||
}));
|
||||
|
||||
stbi.stbi_image_free(data);
|
||||
|
||||
return img, x, y;
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||||
}
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||||
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||||
load_string_from_pack :: (path: string) -> string {
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ok, entry := table_find(*g_asset_pack.lookup, path);
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if !ok {
|
||||
print("Failed to load string from pack: %\n", path);
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||||
return "";
|
||||
}
|
||||
|
||||
s: string;
|
||||
s.data = entry.data.data;
|
||||
s.count = entry.data.count;
|
||||
return s;
|
||||
}
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||||
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||||
asset_list :: () -> string #expand {
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||||
count := 0;
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||||
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||||
30
src/main.jai
@ -110,13 +110,19 @@ init :: () {
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||||
|
||||
useless_mem : [1]u8;
|
||||
debug_font = get_font_at_size(useless_mem, 15);
|
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load_pack("assets", true, true);
|
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load_pack("boot", true, true);
|
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load_pack("core", true, false);
|
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load_pack("game_core", true, false);
|
||||
|
||||
}
|
||||
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||||
init_after_asset_pack :: () {
|
||||
init_after_mandatory :: () {
|
||||
|
||||
}
|
||||
|
||||
init_after_core :: () {
|
||||
init_plane_textures();
|
||||
add_font_from_pack("./resources/DroidSerif-Regular.ttf");
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add_font_from_pack("boot", "DroidSerif-Regular.ttf");
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ui_init_font_fields(*state.font_default);
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||||
|
||||
init_ui();
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||||
@ -133,9 +139,7 @@ init_after_asset_pack :: () {
|
||||
}
|
||||
init_editor();
|
||||
lworlds();
|
||||
init_spritesheets();
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||||
init_rendering();
|
||||
load_color_lut_images();
|
||||
load_post_process_from_pack();
|
||||
|
||||
audio_init();
|
||||
@ -157,12 +161,22 @@ frame :: () {
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||||
|
||||
asset_manager_tick();
|
||||
|
||||
if mandatory_loads_done() && !init_after_mandatory_done {
|
||||
init_after_asset_pack();
|
||||
if !mandatory_loads_done() then return;
|
||||
|
||||
if !init_after_mandatory_done {
|
||||
init_after_mandatory();
|
||||
init_after_mandatory_done = true;
|
||||
}
|
||||
|
||||
if !mandatory_loads_done() then return;
|
||||
if show_loading_screen() {
|
||||
print("Should show loading screen....\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if !init_after_core_done {
|
||||
init_after_core();
|
||||
init_after_core_done = true;
|
||||
}
|
||||
|
||||
fonsClearState(state.fons);
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
should_ignore_file :: (name: string) -> bool {
|
||||
#import "String";
|
||||
#import "String";
|
||||
|
||||
should_ignore_file :: (name: string) -> bool {
|
||||
|
||||
ok, left, right := split_from_right(name, #char ".");
|
||||
if right == "aseprite" {
|
||||
@ -11,48 +11,45 @@ should_ignore_file :: (name: string) -> bool {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
util :: #import "File_Utilities";
|
||||
#import "Hash_Table";
|
||||
|
||||
packs : Table(string, Create_Package);
|
||||
|
||||
file_visit_handler :: (info: *util.File_Visit_Info, user_data: bool) {
|
||||
if should_ignore_file(info.short_name) then return;
|
||||
|
||||
_, _, packPath := split_from_left(info.full_name, "/resources/");
|
||||
_, packName, fileName := split_from_left(packPath, "/");
|
||||
|
||||
if !table_contains(*packs, packName) {
|
||||
package : Create_Package;
|
||||
init(*package);
|
||||
table_set(*packs, packName, package);
|
||||
}
|
||||
|
||||
packPtr := table_find_pointer(*packs, packName);
|
||||
|
||||
file, ok := read_entire_file(info.full_name);
|
||||
if !ok {
|
||||
print("Failed in loading file to pack: %\n", fileName);
|
||||
return;
|
||||
}
|
||||
filedata : []u8;
|
||||
filedata.count = file.count;
|
||||
filedata.data = file.data;
|
||||
add(packPtr, fileName, filedata);
|
||||
}
|
||||
|
||||
create_pack :: () {
|
||||
#import "Simple_Package";
|
||||
#import "File";
|
||||
util :: #import "File_Utilities";
|
||||
|
||||
files_to_pack := util.file_list("./resources", true);
|
||||
util.visit_files("./resources", true, true, file_visit_handler);
|
||||
util.visit_files("./game/resources", true, true, file_visit_handler);
|
||||
|
||||
files_to_pack_game := util.file_list("./game/resources", true);
|
||||
|
||||
package: Create_Package;
|
||||
defer deinit(*package);
|
||||
init(*package);
|
||||
|
||||
|
||||
for files_to_pack {
|
||||
if should_ignore_file(it) then continue;
|
||||
file, ok := read_entire_file(it);
|
||||
if !ok {
|
||||
print("Failed in loading file to pack: %\n", it);
|
||||
continue;
|
||||
}
|
||||
filedata : []u8;
|
||||
filedata.count = file.count;
|
||||
filedata.data = file.data;
|
||||
add(*package, it, filedata);
|
||||
for pack, key : packs {
|
||||
write(*pack, tprint("./packs/%.pack", key));
|
||||
}
|
||||
|
||||
for files_to_pack_game {
|
||||
if should_ignore_file(it) then continue;
|
||||
file, ok := read_entire_file(it);
|
||||
if !ok {
|
||||
print("Failed in loading file to pack: %\n", it);
|
||||
continue;
|
||||
}
|
||||
filedata : []u8;
|
||||
filedata.count = file.count;
|
||||
filedata.data = file.data;
|
||||
add(*package, it, filedata);
|
||||
}
|
||||
|
||||
print("Packing % engine files -> ./packs/assets.pack\n", files_to_pack.count);
|
||||
print("Packing % game files -> ./packs/assets.pack\n", files_to_pack_game.count);
|
||||
|
||||
write(*package, "./packs/assets.pack");
|
||||
}
|
||||
|
||||
@ -92,24 +92,20 @@ Aseprite_Sheet :: struct {
|
||||
meta : Aseprite_Sheet_Info;
|
||||
}
|
||||
|
||||
init_spritesheets :: () {
|
||||
add_new_spritesheets_from_pack();
|
||||
}
|
||||
|
||||
add_new_spritesheets_from_pack :: () {
|
||||
add_new_spritesheets_from_pack :: (pack: *Load_Package, packName: string) {
|
||||
String :: #import "String";
|
||||
|
||||
for v : g_asset_pack.lookup {
|
||||
isSpritesheet, remainder := String.contains(v.name, "/sprites/");
|
||||
for v : pack.lookup {
|
||||
isSpritesheet, remainder := String.contains(v.name, "sprites/");
|
||||
isData := String.contains(remainder, ".json");
|
||||
if isSpritesheet && isData {
|
||||
print("Adding sheet: %\n", remainder);
|
||||
is_ok, name_without_fileformat := split_from_right(v.name, #char ".");
|
||||
sheet_image_name := sprint("%.png", name_without_fileformat);
|
||||
sheet_image, sheet_w, sheet_h := create_texture_from_pack(sheet_image_name);
|
||||
sheet_image, sheet_w, sheet_h := create_texture_from_pack(packName, sheet_image_name);
|
||||
|
||||
|
||||
s := load_string_from_pack(v.name);
|
||||
s := load_string_from_pack(packName, v.name);
|
||||
success, sheet := Jaison.json_parse_string(s, Aseprite_Sheet,, temp);
|
||||
|
||||
for sheet.meta.frameTags {
|
||||
|
||||
@ -1063,7 +1063,7 @@ create_ssao_pipeline :: () {
|
||||
}
|
||||
|
||||
init_plane_textures :: () {
|
||||
gPipelines.plane.bind.images[2] = create_texture_from_pack("./resources/utiltex/water_small.png");
|
||||
gPipelines.plane.bind.images[2] = create_texture_from_pack("core", "utiltex/water_small.png");
|
||||
}
|
||||
|
||||
g_plane_gbuffer_vertex_buffer : sg_buffer;
|
||||
|
||||
@ -33,7 +33,7 @@ Post_Process :: struct {
|
||||
current_post_process : Post_Process;
|
||||
|
||||
load_post_process_from_pack :: () {
|
||||
s := load_string_from_pack("./game/resources/postprocess.json");
|
||||
s := load_string_from_pack("game_core", "postprocess.json");
|
||||
success, pp:= Jaison.json_parse_string(s, Post_Process,, temp);
|
||||
if success {
|
||||
current_post_process = pp;
|
||||
@ -53,15 +53,14 @@ LUT_list : [..]Color_LUT;
|
||||
LUT_name_list : [..]string;
|
||||
g_current_lut_texture_index : s32 = 0;
|
||||
|
||||
load_color_lut_images :: () {
|
||||
for v : g_asset_pack.lookup {
|
||||
load_color_lut_images :: (pack: *Load_Package, packName: string) {
|
||||
for v : pack.lookup {
|
||||
isSpritesheet := String.contains(v.name, ".colorgrade.png");
|
||||
noop, remainder := String.contains(v.name, "/resources/");
|
||||
if isSpritesheet {
|
||||
print("Adding LUT: %\n", remainder);
|
||||
img, w, h := create_texture_from_pack(v.name);
|
||||
print("Adding LUT: %\n", v.name);
|
||||
img, w, h := create_texture_from_pack(packName, v.name);
|
||||
newSheet := Color_LUT.{
|
||||
name = remainder,
|
||||
name = v.name,
|
||||
image = img,
|
||||
};
|
||||
array_add(*LUT_list, newSheet);
|
||||
|
||||
@ -95,7 +95,7 @@ striles :: () {
|
||||
|
||||
ltriles :: () {
|
||||
Jaison :: #import "Jaison";
|
||||
s := load_string_from_pack("./game/resources/triles.json");
|
||||
s := load_string_from_pack("game_core", "triles.json");
|
||||
success, triles := Jaison.json_parse_string(s, [..]TrileSerialize,, temp);
|
||||
for triles {
|
||||
set_trile(sprint("%",it.name), trile_from_serialize_form(it));
|
||||
|
||||
@ -53,7 +53,7 @@ sworlds :: () {
|
||||
} @Command
|
||||
|
||||
lworlds :: () {
|
||||
s := load_string_from_pack("./game/resources/worlds.json");
|
||||
s := load_string_from_pack("game_core", "worlds.json");
|
||||
success, worlds := Jaison.json_parse_string(s, [..]World_Serialized,, temp);
|
||||
for worlds {
|
||||
w : World;
|
||||
|
||||