ssao works
This commit is contained in:
parent
4136bac55d
commit
e3fa3031fa
@ -159,7 +159,7 @@
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"sunIntensity": 2,
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"sunIntensity": 2,
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"skyIntensity": 1,
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"skyIntensity": 1,
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"hasClouds": 1,
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"hasClouds": 1,
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"planeHeight": 2.349047,
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"planeHeight": 0,
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"planeType": 1,
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"planeType": 1,
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"waterColor": {
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"waterColor": {
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"x": 0.113144,
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"x": 0.113144,
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@ -219,11 +219,21 @@
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},{
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},{
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"trileName": "test",
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"trileName": "test",
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"positions": [
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"positions": [
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-3,1,-1,1,0,0,2,1,-3,0,2,1,-3,0,-1,1,-3,1,2,1,0,1,2,1,0,0,-1,1
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-3,1,-1,1,0,1,2,1,-3,1,2,1
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]
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]
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},{
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},{
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"trileName": "plat",
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"trileName": "plat",
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"positions": [
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"positions": [
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-4,0,-1,1,-4,0,0,1,-4,0,2,1,-1,0,-1,1,-3,0,1,1,-3,0,0,1,0,0,0,1,-2,0,-1,1,-2,0,1,1,-2,0,2,1,-1,0,2,1,-1,0,1,1,-2,0,0,1,-1,0,0,1,0,0,1,1
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]
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},{
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"trileName": "deck",
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"positions": [
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]
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},{
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"trileName": "aaa",
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"positions": [
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-3,0,2,1,-4,0,1,1,-3,0,-1,1,0,0,-1,1,0,0,2,1
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]
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]
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}
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}
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],
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],
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@ -87,7 +87,7 @@ init :: () {
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state.font_default.fons_font = FONS_INVALID;
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state.font_default.fons_font = FONS_INVALID;
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create_pipelines();
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create_pipelines();
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state.pass_action_clear.colors[0] = .{ load_action = .CLEAR, clear_value = .{ r = 0.6, g = 0.7, b = 1.0, a = 1 } };
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state.pass_action_clear.colors[0] = .{ load_action = .CLEAR, clear_value = .{ r = 0, g = 0, b = 0, a = 0 } };
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state.pass_action.colors[0] = .{ load_action = .LOAD };
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state.pass_action.colors[0] = .{ load_action = .LOAD };
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init_asset_pack_load();
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init_asset_pack_load();
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@ -260,10 +260,10 @@ backend_process_command_buckets :: () {
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sg_apply_pipeline(gPipelines.ssao.pipeline);
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sg_apply_pipeline(gPipelines.ssao.pipeline);
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gPipelines.ssao.bind.images[0] = g_gbuf_position;
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gPipelines.ssao.bind.images[0] = g_gbuf_position;
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gPipelines.ssao.bind.images[1] = g_gbuf_normal;
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gPipelines.ssao.bind.images[1] = g_gbuf_normal;
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gPipelines.ssao.bind.images[2] = g_gbuf_position;
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gPipelines.ssao.bind.images[2] = g_ssao_noise_buf;
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sg_apply_bindings(*gPipelines.ssao.bind);
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sg_apply_bindings(*gPipelines.ssao.bind);
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ssao_fs_uniform : Ssao_Fs_Params;
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ssao_fs_uniform : Ssao_Fs_Params;
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mvp := create_viewproj(*camera);
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mvp := create_perspective(*camera);
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ssao_fs_uniform.projection = mvp.floats;
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ssao_fs_uniform.projection = mvp.floats;
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ssao_fs_uniform.samples = g_ssao_samples;
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ssao_fs_uniform.samples = g_ssao_samples;
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sg_apply_uniforms(UB_ssao_fs_params, *(sg_range.{ ptr = *ssao_fs_uniform, size = size_of(type_of(ssao_fs_uniform)) }));
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sg_apply_uniforms(UB_ssao_fs_params, *(sg_range.{ ptr = *ssao_fs_uniform, size = size_of(type_of(ssao_fs_uniform)) }));
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@ -678,6 +678,7 @@ create_postprocess_pipeline :: () {
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}
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}
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create_ssao_pipeline :: () {
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create_ssao_pipeline :: () {
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init_ssao();
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platconf := get_plat_conf();
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platconf := get_plat_conf();
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pipeline: sg_pipeline_desc;
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pipeline: sg_pipeline_desc;
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shader_desc := ssao_shader_desc(sg_query_backend());
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shader_desc := ssao_shader_desc(sg_query_backend());
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@ -729,8 +730,8 @@ create_ssao_pipeline :: () {
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gPipelines.ssao.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
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gPipelines.ssao.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
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gPipelines.ssao.bind.index_buffer = sg_make_buffer(*ibuffer);
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gPipelines.ssao.bind.index_buffer = sg_make_buffer(*ibuffer);
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gPipelines.ssao.bind.samplers[0] = sg_make_sampler(*(sg_sampler_desc.{
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gPipelines.ssao.bind.samplers[0] = sg_make_sampler(*(sg_sampler_desc.{
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wrap_u = .CLAMP_TO_EDGE,
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wrap_u = .REPEAT,
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wrap_v = .CLAMP_TO_EDGE,
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wrap_v = .REPEAT,
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min_filter = .NEAREST,
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min_filter = .NEAREST,
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mag_filter = .NEAREST,
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mag_filter = .NEAREST,
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}));
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}));
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@ -760,12 +761,12 @@ create_ssao_pipeline :: () {
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g_ssao_attachments = sg_make_attachments(*attachmentsDesc);
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g_ssao_attachments = sg_make_attachments(*attachmentsDesc);
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imgdata : sg_image_data;
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imgdata : sg_image_data;
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imgdata.subimage[0][0] = .{g_ssao_noise.data, cast(u64) (16*4)};
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imgdata.subimage[0][0] = .{g_ssao_noise.data, cast(u64) (16*4*4)};
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texdesc : sg_image_desc = .{
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texdesc : sg_image_desc = .{
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render_target = false,
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render_target = false,
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width = 4,
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width = 4,
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height = 4,
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height = 4,
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pixel_format = sg_pixel_format.RGBA8,
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pixel_format = sg_pixel_format.RGBA32F,
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sample_count = 1,
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sample_count = 1,
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data = imgdata
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data = imgdata
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};
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};
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@ -81,7 +81,7 @@ vs_ssao_source_glsl430 := u8.[
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/*
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/*
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#version 430
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#version 430
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vec4 _204;
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vec4 _208;
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uniform vec4 ssao_fs_params[68];
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uniform vec4 ssao_fs_params[68];
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layout(binding = 16) uniform sampler2D g_position_ssao_smp;
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layout(binding = 16) uniform sampler2D g_position_ssao_smp;
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@ -93,39 +93,36 @@ vs_ssao_source_glsl430 := u8.[
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void main()
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void main()
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{
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{
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vec4 _25 = texture(g_position_ssao_smp, quad_uv);
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vec3 _26 = texture(g_position_ssao_smp, quad_uv).xyz;
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vec3 _26 = _25.xyz;
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vec3 _35 = normalize(texture(g_normal_ssao_smp, quad_uv).xyz);
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vec3 _35 = normalize(texture(g_normal_ssao_smp, quad_uv).xyz);
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vec3 _51 = normalize(texture(tex_noise_ssao_smp, quad_uv * vec2(320.0, 180.0)).xyz);
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vec3 _51 = normalize(texture(tex_noise_ssao_smp, quad_uv * vec2(480.0, 270.0)).xyz);
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vec3 _60 = normalize(_51 - (_35 * dot(_51, _35)));
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vec3 _60 = normalize(_51 - (_35 * dot(_51, _35)));
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mat3 _85 = mat3(_60, cross(_35, _60), _35);
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mat3 _85 = mat3(_60, cross(_35, _60), _35);
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float occlusion = 0.0;
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float occlusion = 0.0;
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for (int i = 0; i < 64; i++)
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for (int i = 0; i < 64; i++)
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{
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{
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vec3 _119 = _26 + (_85 * ssao_fs_params[i * 1 + 4].xyz);
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vec3 _121 = _26 + ((_85 * ssao_fs_params[i * 1 + 4].xyz) * 0.20000000298023223876953125);
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vec4 _131 = mat4(ssao_fs_params[0], ssao_fs_params[1], ssao_fs_params[2], ssao_fs_params[3]) * vec4(_119, 1.0);
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vec4 _133 = mat4(ssao_fs_params[0], ssao_fs_params[1], ssao_fs_params[2], ssao_fs_params[3]) * vec4(_121, 1.0);
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vec2 _138 = _131.xy / vec2(_131.w);
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vec3 _140 = _133.xyz / vec3(_133.w);
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vec4 _192;
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vec4 _193;
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_192.x = _138.x;
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_193.x = _140.x;
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_192.y = _138.y;
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_193.y = _140.y;
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vec2 _150 = (_192.xy * 0.5) + vec2(0.5);
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vec3 _155 = (_193.xyz * 0.5) + vec3(0.5);
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vec4 _196;
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vec4 _199;
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_196.x = _150.x;
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_199.x = _155.x;
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_196.y = _150.y;
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_199.y = _155.y;
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vec4 _161 = texture(g_position_ssao_smp, _196.xy);
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occlusion += float(texture(g_position_ssao_smp, _199.xy).z >= _121.z);
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float _163 = _161.z;
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occlusion += (float(_163 >= _119.z) * smoothstep(0.0, 1.0, 1.0 - (_25.z - _163)));
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}
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}
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float _182 = occlusion;
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float _179 = occlusion;
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float _185 = 1.0 - (_182 * 0.015625);
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float _182 = 1.0 - (_179 * 0.015625);
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occlusion = _185;
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occlusion = _182;
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out_color = vec4(_185, _185, _185, 1.0);
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out_color = vec4(_182, _182, _182, 1.0);
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}
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}
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*/
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*/
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fs_ssao_source_glsl430 := u8.[
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fs_ssao_source_glsl430 := u8.[
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@ -145,78 +142,72 @@ fs_ssao_source_glsl430 := u8.[
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0x7d,0x0a,0x0a,0x00,
|
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
#version 300 es
|
#version 300 es
|
||||||
@ -251,7 +242,7 @@ vs_ssao_source_glsl300es := u8.[
|
|||||||
precision mediump float;
|
precision mediump float;
|
||||||
precision highp int;
|
precision highp int;
|
||||||
|
|
||||||
vec4 _204;
|
vec4 _208;
|
||||||
|
|
||||||
uniform highp vec4 ssao_fs_params[68];
|
uniform highp vec4 ssao_fs_params[68];
|
||||||
uniform highp sampler2D g_position_ssao_smp;
|
uniform highp sampler2D g_position_ssao_smp;
|
||||||
@ -263,33 +254,30 @@ vs_ssao_source_glsl300es := u8.[
|
|||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
highp vec4 _25 = texture(g_position_ssao_smp, quad_uv);
|
highp vec3 _26 = texture(g_position_ssao_smp, quad_uv).xyz;
|
||||||
highp vec3 _26 = _25.xyz;
|
|
||||||
highp vec3 _35 = normalize(texture(g_normal_ssao_smp, quad_uv).xyz);
|
highp vec3 _35 = normalize(texture(g_normal_ssao_smp, quad_uv).xyz);
|
||||||
highp vec3 _51 = normalize(texture(tex_noise_ssao_smp, quad_uv * vec2(320.0, 180.0)).xyz);
|
highp vec3 _51 = normalize(texture(tex_noise_ssao_smp, quad_uv * vec2(480.0, 270.0)).xyz);
|
||||||
highp vec3 _60 = normalize(_51 - (_35 * dot(_51, _35)));
|
highp vec3 _60 = normalize(_51 - (_35 * dot(_51, _35)));
|
||||||
highp mat3 _85 = mat3(_60, cross(_35, _60), _35);
|
highp mat3 _85 = mat3(_60, cross(_35, _60), _35);
|
||||||
highp float occlusion = 0.0;
|
highp float occlusion = 0.0;
|
||||||
for (int i = 0; i < 64; i++)
|
for (int i = 0; i < 64; i++)
|
||||||
{
|
{
|
||||||
highp vec3 _119 = _26 + (_85 * ssao_fs_params[i * 1 + 4].xyz);
|
highp vec3 _121 = _26 + ((_85 * ssao_fs_params[i * 1 + 4].xyz) * 0.20000000298023223876953125);
|
||||||
highp vec4 _131 = mat4(ssao_fs_params[0], ssao_fs_params[1], ssao_fs_params[2], ssao_fs_params[3]) * vec4(_119, 1.0);
|
highp vec4 _133 = mat4(ssao_fs_params[0], ssao_fs_params[1], ssao_fs_params[2], ssao_fs_params[3]) * vec4(_121, 1.0);
|
||||||
highp vec2 _138 = _131.xy / vec2(_131.w);
|
highp vec3 _140 = _133.xyz / vec3(_133.w);
|
||||||
highp vec4 _192;
|
highp vec4 _193;
|
||||||
_192.x = _138.x;
|
_193.x = _140.x;
|
||||||
_192.y = _138.y;
|
_193.y = _140.y;
|
||||||
highp vec2 _150 = (_192.xy * 0.5) + vec2(0.5);
|
highp vec3 _155 = (_193.xyz * 0.5) + vec3(0.5);
|
||||||
highp vec4 _196;
|
highp vec4 _199;
|
||||||
_196.x = _150.x;
|
_199.x = _155.x;
|
||||||
_196.y = _150.y;
|
_199.y = _155.y;
|
||||||
highp vec4 _161 = texture(g_position_ssao_smp, _196.xy);
|
occlusion += float(texture(g_position_ssao_smp, _199.xy).z >= _121.z);
|
||||||
highp float _163 = _161.z;
|
|
||||||
occlusion += (float(_163 >= _119.z) * smoothstep(0.0, 1.0, 1.0 - (_25.z - _163)));
|
|
||||||
}
|
}
|
||||||
highp float _182 = occlusion;
|
highp float _179 = occlusion;
|
||||||
highp float _185 = 1.0 - (_182 * 0.015625);
|
highp float _182 = 1.0 - (_179 * 0.015625);
|
||||||
occlusion = _185;
|
occlusion = _182;
|
||||||
out_color = vec4(_185, _185, _185, 1.0);
|
out_color = vec4(_182, _182, _182, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
*/
|
*/
|
||||||
@ -298,7 +286,7 @@ fs_ssao_source_glsl300es := u8.[
|
|||||||
0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
|
0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
|
||||||
0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
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|
||||||
0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x76,
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|
||||||
0x65,0x63,0x34,0x20,0x5f,0x32,0x30,0x34,0x3b,0x0a,0x0a,0x75,0x6e,0x69,0x66,0x6f,
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|
||||||
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|
0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x73,0x73,
|
||||||
0x61,0x6f,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x36,0x38,0x5d,
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0x61,0x6f,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x36,0x38,0x5d,
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||||||
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|
||||||
@ -315,84 +303,78 @@ fs_ssao_source_glsl300es := u8.[
|
|||||||
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|
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|
||||||
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|
0x7d,0x0a,0x0a,0x00,
|
||||||
0x20,0x28,0x5f,0x31,0x38,0x32,0x20,0x2a,0x20,0x30,0x2e,0x30,0x31,0x35,0x36,0x32,
|
|
||||||
0x35,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x63,0x63,0x6c,0x75,0x73,0x69,0x6f,
|
|
||||||
0x6e,0x20,0x3d,0x20,0x5f,0x31,0x38,0x35,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,
|
|
||||||
0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x5f,
|
|
||||||
0x31,0x38,0x35,0x2c,0x20,0x5f,0x31,0x38,0x35,0x2c,0x20,0x5f,0x31,0x38,0x35,0x2c,
|
|
||||||
0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
#include <metal_stdlib>
|
#include <metal_stdlib>
|
||||||
@ -463,7 +445,7 @@ vs_ssao_source_metal_macos := u8.[
|
|||||||
float4 samples[64];
|
float4 samples[64];
|
||||||
};
|
};
|
||||||
|
|
||||||
constant float4 _204 = {};
|
constant float4 _208 = {};
|
||||||
|
|
||||||
struct main0_out
|
struct main0_out
|
||||||
{
|
{
|
||||||
@ -478,33 +460,30 @@ vs_ssao_source_metal_macos := u8.[
|
|||||||
fragment main0_out main0(main0_in in [[stage_in]], constant ssao_fs_params& _109 [[buffer(0)]], texture2d<float> g_position [[texture(0)]], texture2d<float> g_normal [[texture(1)]], texture2d<float> tex_noise [[texture(2)]], sampler ssao_smp [[sampler(0)]])
|
fragment main0_out main0(main0_in in [[stage_in]], constant ssao_fs_params& _109 [[buffer(0)]], texture2d<float> g_position [[texture(0)]], texture2d<float> g_normal [[texture(1)]], texture2d<float> tex_noise [[texture(2)]], sampler ssao_smp [[sampler(0)]])
|
||||||
{
|
{
|
||||||
main0_out out = {};
|
main0_out out = {};
|
||||||
float4 _25 = g_position.sample(ssao_smp, in.quad_uv);
|
float3 _26 = g_position.sample(ssao_smp, in.quad_uv).xyz;
|
||||||
float3 _26 = _25.xyz;
|
|
||||||
float3 _35 = fast::normalize(g_normal.sample(ssao_smp, in.quad_uv).xyz);
|
float3 _35 = fast::normalize(g_normal.sample(ssao_smp, in.quad_uv).xyz);
|
||||||
float3 _51 = fast::normalize(tex_noise.sample(ssao_smp, (in.quad_uv * float2(320.0, 180.0))).xyz);
|
float3 _51 = fast::normalize(tex_noise.sample(ssao_smp, (in.quad_uv * float2(480.0, 270.0))).xyz);
|
||||||
float3 _60 = fast::normalize(_51 - (_35 * dot(_51, _35)));
|
float3 _60 = fast::normalize(_51 - (_35 * dot(_51, _35)));
|
||||||
float3x3 _85 = float3x3(_60, cross(_35, _60), _35);
|
float3x3 _85 = float3x3(_60, cross(_35, _60), _35);
|
||||||
float occlusion = 0.0;
|
float occlusion = 0.0;
|
||||||
for (int i = 0; i < 64; i++)
|
for (int i = 0; i < 64; i++)
|
||||||
{
|
{
|
||||||
float3 _119 = _26 + (_85 * _109.samples[i].xyz);
|
float3 _121 = _26 + ((_85 * _109.samples[i].xyz) * 0.20000000298023223876953125);
|
||||||
float4 _131 = _109.projection * float4(_119, 1.0);
|
float4 _133 = _109.projection * float4(_121, 1.0);
|
||||||
float2 _138 = _131.xy / float2(_131.w);
|
float3 _140 = _133.xyz / float3(_133.w);
|
||||||
float4 _192;
|
float4 _193;
|
||||||
_192.x = _138.x;
|
_193.x = _140.x;
|
||||||
_192.y = _138.y;
|
_193.y = _140.y;
|
||||||
float2 _150 = (_192.xy * 0.5) + float2(0.5);
|
float3 _155 = (_193.xyz * 0.5) + float3(0.5);
|
||||||
float4 _196;
|
float4 _199;
|
||||||
_196.x = _150.x;
|
_199.x = _155.x;
|
||||||
_196.y = _150.y;
|
_199.y = _155.y;
|
||||||
float4 _161 = g_position.sample(ssao_smp, _196.xy);
|
occlusion += float(g_position.sample(ssao_smp, _199.xy).z >= _121.z);
|
||||||
float _163 = _161.z;
|
|
||||||
occlusion += (float(_163 >= _119.z) * smoothstep(0.0, 1.0, 1.0 - (_25.z - _163)));
|
|
||||||
}
|
}
|
||||||
float _182 = occlusion;
|
float _179 = occlusion;
|
||||||
float _185 = 1.0 - (_182 * 0.015625);
|
float _182 = 1.0 - (_179 * 0.015625);
|
||||||
occlusion = _185;
|
occlusion = _182;
|
||||||
out.out_color = float4(_185, _185, _185, 1.0);
|
out.out_color = float4(_182, _182, _182, 1.0);
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -520,7 +499,7 @@ fs_ssao_source_metal_macos := u8.[
|
|||||||
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|
||||||
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||||||
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||||||
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|
||||||
0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,
|
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|
||||||
0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x6f,
|
0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x6f,
|
||||||
0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,
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|
||||||
@ -546,79 +525,73 @@ fs_ssao_source_metal_macos := u8.[
|
|||||||
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|
|
||||||
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|
|
||||||
0x35,0x29,0x20,0x2b,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x28,0x30,0x2e,0x35,0x29,
|
|
||||||
0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
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0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
|
||||||
0x20,0x5f,0x31,0x39,0x36,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,
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0x20,0x5f,0x31,0x39,0x33,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,
|
||||||
0x31,0x39,0x36,0x2e,0x78,0x20,0x3d,0x20,0x5f,0x31,0x35,0x30,0x2e,0x78,0x3b,0x0a,
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0x31,0x39,0x33,0x2e,0x78,0x20,0x3d,0x20,0x5f,0x31,0x34,0x30,0x2e,0x78,0x3b,0x0a,
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||||||
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,0x31,0x39,0x36,0x2e,0x79,0x20,0x3d,
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0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,0x31,0x39,0x33,0x2e,0x79,0x20,0x3d,
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||||||
0x20,0x5f,0x31,0x35,0x30,0x2e,0x79,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
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0x20,0x5f,0x31,0x34,0x30,0x2e,0x79,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
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||||||
0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x5f,0x31,0x36,0x31,0x20,0x3d,0x20,0x67,
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||||||
0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2e,0x73,0x61,0x6d,0x70,0x6c,0x65,
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0x5f,0x31,0x39,0x33,0x2e,0x78,0x79,0x7a,0x20,0x2a,0x20,0x30,0x2e,0x35,0x29,0x20,
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0x28,0x73,0x73,0x61,0x6f,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x5f,0x31,0x39,0x36,0x2e,
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0x2b,0x20,0x66,0x6c,0x6f,0x61,0x74,0x33,0x28,0x30,0x2e,0x35,0x29,0x3b,0x0a,0x20,
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0x78,0x79,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
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0x61,0x74,0x20,0x5f,0x31,0x36,0x33,0x20,0x3d,0x20,0x5f,0x31,0x36,0x31,0x2e,0x7a,
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0x39,0x39,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x5f,0x31,0x39,0x39,
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||||||
0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x6f,0x63,0x63,0x6c,0x75,0x73,
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0x2e,0x78,0x20,0x3d,0x20,0x5f,0x31,0x35,0x35,0x2e,0x78,0x3b,0x0a,0x20,0x20,0x20,
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||||||
0x69,0x6f,0x6e,0x20,0x2b,0x3d,0x20,0x28,0x66,0x6c,0x6f,0x61,0x74,0x28,0x5f,0x31,
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0x20,0x20,0x20,0x20,0x20,0x5f,0x31,0x39,0x39,0x2e,0x79,0x20,0x3d,0x20,0x5f,0x31,
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||||||
0x36,0x33,0x20,0x3e,0x3d,0x20,0x5f,0x31,0x31,0x39,0x2e,0x7a,0x29,0x20,0x2a,0x20,
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0x35,0x35,0x2e,0x79,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x6f,0x63,
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||||||
0x73,0x6d,0x6f,0x6f,0x74,0x68,0x73,0x74,0x65,0x70,0x28,0x30,0x2e,0x30,0x2c,0x20,
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||||||
0x31,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x20,0x2d,0x20,0x28,0x5f,0x32,0x35,0x2e,
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0x28,0x67,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2e,0x73,0x61,0x6d,0x70,
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||||||
0x30,0x31,0x35,0x36,0x32,0x35,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x63,0x63,
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0x6c,0x75,0x73,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x5f,0x31,0x38,0x35,0x3b,0x0a,0x20,
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0x37,0x39,0x20,0x2a,0x20,0x30,0x2e,0x30,0x31,0x35,0x36,0x32,0x35,0x29,0x3b,0x0a,
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||||||
0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x6f,0x75,0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
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0x20,0x20,0x20,0x20,0x6f,0x63,0x63,0x6c,0x75,0x73,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||||
0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x5f,0x31,0x38,0x35,0x2c,0x20,
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0x5f,0x31,0x38,0x32,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x6f,0x75,
|
||||||
0x5f,0x31,0x38,0x35,0x2c,0x20,0x5f,0x31,0x38,0x35,0x2c,0x20,0x31,0x2e,0x30,0x29,
|
0x74,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
|
||||||
0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,
|
0x28,0x5f,0x31,0x38,0x32,0x2c,0x20,0x5f,0x31,0x38,0x32,0x2c,0x20,0x5f,0x31,0x38,
|
||||||
0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
0x32,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,
|
||||||
|
0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
];
|
];
|
||||||
ssao_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
ssao_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||||
desc: sg_shader_desc;
|
desc: sg_shader_desc;
|
||||||
|
|||||||
@ -29,7 +29,7 @@ out vec4 out_color;
|
|||||||
void main() {
|
void main() {
|
||||||
vec3 frag_pos = texture(sampler2D(g_position, ssao_smp), quad_uv).xyz;
|
vec3 frag_pos = texture(sampler2D(g_position, ssao_smp), quad_uv).xyz;
|
||||||
vec3 normal = normalize(texture(sampler2D(g_normal, ssao_smp), quad_uv).rgb);
|
vec3 normal = normalize(texture(sampler2D(g_normal, ssao_smp), quad_uv).rgb);
|
||||||
vec2 noise_scale = vec2(1280.0/4.0, 720.0/4.0); // @Incomplete: get screen size
|
vec2 noise_scale = vec2(1920.0/4.0, 1080.0/4.0); // @Incomplete: get screen size
|
||||||
vec3 random_vec = normalize(texture(sampler2D(tex_noise, ssao_smp), quad_uv * noise_scale).xyz);
|
vec3 random_vec = normalize(texture(sampler2D(tex_noise, ssao_smp), quad_uv * noise_scale).xyz);
|
||||||
|
|
||||||
vec3 tangent = normalize(random_vec - normal * dot(random_vec, normal));
|
vec3 tangent = normalize(random_vec - normal * dot(random_vec, normal));
|
||||||
@ -37,22 +37,20 @@ void main() {
|
|||||||
mat3 tbn = mat3(tangent, bitangent, normal);
|
mat3 tbn = mat3(tangent, bitangent, normal);
|
||||||
|
|
||||||
float occlusion = 0.0;
|
float occlusion = 0.0;
|
||||||
for (int i = 0; i < 64; ++i) {
|
for(int i = 0; i < 64; i++) {
|
||||||
vec3 sample_pos = tbn * samples[i].xyz;
|
vec3 sample_pos = tbn * samples[i].xyz;
|
||||||
sample_pos = frag_pos + sample_pos;
|
sample_pos = frag_pos + sample_pos * 0.2;
|
||||||
|
|
||||||
vec4 offset = vec4(sample_pos, 1.0);
|
vec4 offset = vec4(sample_pos, 1.0);
|
||||||
offset = projection * offset;
|
offset = projection * offset;
|
||||||
offset.xy /= offset.w;
|
offset.xyz /= offset.w;
|
||||||
offset.xy = offset.xy * 0.5 + 0.5;
|
offset.xyz = offset.xyz * 0.5 + 0.5;
|
||||||
|
|
||||||
float sample_depth = texture(sampler2D(g_position, ssao_smp), offset.xy).z;
|
float sample_depth = texture(sampler2D(g_position, ssao_smp), offset.xy).z;
|
||||||
float range_check = smoothstep(0.0, 1.0, 1.0 - (frag_pos.z - sample_depth));
|
occlusion += (sample_depth >= sample_pos.z ? 1.0 : 0.0);
|
||||||
occlusion += (sample_depth >= sample_pos.z ? 1.0 : 0.0) * range_check;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
occlusion = 1.0 - (occlusion / 64.0);
|
occlusion = 1.0 - (occlusion / 64.0);
|
||||||
out_color = vec4(occlusion, occlusion, occlusion, 1.0);
|
out_color = vec4(vec3(occlusion), 1.0);
|
||||||
}
|
}
|
||||||
@end
|
@end
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user