From bc0fd22cf829c3b996dd142e2c3507b6d2f21d84 Mon Sep 17 00:00:00 2001 From: Katajisto Date: Sat, 26 Apr 2025 10:53:27 +0300 Subject: [PATCH] readme --- README.md | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index 4fa9b32..3795013 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,2 @@ -# JAI Sokol WASM example - -This is a small project to demo how to use Jai + Sokol and output to WASM. - -Notes: -- Jai only supports WASM64 at the moment, so we need the [Memory64](https://github.com/WebAssembly/memory64/blob/main/proposals/memory64/Overview.md) extension for now. It's available as a feature flag in [some browsers](https://webassembly.org/features/#table-row-memory64). -- I'm (unfortunately) using [emscripten](https://emscripten.org) to compile the final wasm file so everything is still clunky. -- Sokol-jai: https://github.com/colinbellino/sokol-jai - -## How to build? -- Run `jai first.jai`, which should output in the `dist/` folder. -- Serve the `dist/` folder with any server you want (any tool that can app serve static assets should work). -- Open in a browser. (http://127.0.0.1:8080 for example) \ No newline at end of file +# trueno game engine +A sokol based Jai game engine focused on rendering 16x16x16 voxex blocks.