work on world storage

This commit is contained in:
Tuomas Katajisto 2025-10-11 00:39:26 +03:00
parent e58a4fd20c
commit 8b2dcb496e
3 changed files with 41 additions and 25 deletions

View File

@ -10,16 +10,8 @@ cam : Camera = .{
position = .{3.0, 5.0, 3.0}
};
world : World;
#scope_export
game_init :: () {
world.ground[500][500] = .GRASS;
world.ground[500][501] = .GRASS;
world.ground[500][499] = .GRASS;
world.ground[499][500] = .GRASS;
world.ground[500][500] = .GRASS;
world.ground[501][500] = .GRASS;
}
game_ui :: () {
@ -32,5 +24,6 @@ game_tick :: () {
game_draw :: () {
create_set_cam_rendering_task(cam);
create_world_rendering_tasks(*world);
curworld := get_current_world();
if curworld.valid then create_world_rendering_tasks(curworld.world);
}

View File

@ -46,8 +46,6 @@ pointerHit : bool;
pointerX : s32;
pointerY : s32;
world : World;
show_trile_preview : bool = true;
trile_preview_x : int = 0;
trile_preview_y : int = 0;
@ -86,8 +84,6 @@ get_level_editor_camera :: () -> Camera {
tick_level_editor_camera :: () {
if console_open_ignore_input then return;
world.ground[500][500] = .GRASS;
if get_time() - lastInputTime > CAMERA_INACTIVE_TIME_TO_ORBIT { // idle rotating camera
cameraRotation += cast(float) delta_time;
}
@ -176,12 +172,13 @@ tick_level_editor_camera :: () {
}
draw_tacoma_tab :: (theme: *GR.Overall_Theme, total_r: GR.Rect) {
curworld := get_current_world();
r := total_r;
r.h = ui_h(3,0);
#if HAS_TACOMA {
if GR.button(r, "Render with Tacoma", *theme.button_theme) {
cam := get_level_editor_camera();
gen_reference(tacomaResolution, tacomaResolution, .{tacomaExposure, tacomaContrast, tacomaSaturation}, .{cam.target, cam.position, tacomaSamples, true}, world);
gen_reference(tacomaResolution, tacomaResolution, .{tacomaExposure, tacomaContrast, tacomaSaturation}, .{cam.target, cam.position, tacomaSamples, true}, curworld.world.*);
}
r.y += r.h;
if current_screenshot.valid {
@ -266,6 +263,7 @@ draw_tools_tab :: (theme: *GR.Overall_Theme, total_r: GR.Rect) {
}
handle_tool_click :: (x: int, y: int, z: int) {
curworld := get_current_world();
if editMode == {
case .TRILES;
if editor_current_trile != null then add_trile(editor_current_trile.name, cast(float)x, cast(float)y, cast(float)z);
@ -273,13 +271,14 @@ handle_tool_click :: (x: int, y: int, z: int) {
ray := get_mouse_ray(*get_level_editor_camera());
hit, point := ray_plane_collision_point(ray, 0, 100);
if hit {
world.ground[floor(point.y).(int) + 500][floor(point.x).(int) + 500] = groundType;
curworld.world.ground[floor(point.y).(int) + 500][floor(point.x).(int) + 500] = groundType;
}
}
}
add_trile :: (name: string, x: float, y: float, z: float) {
curworld := get_current_world();
loose_float_comp :: (a: float, b: float) -> bool {
return abs(a-b) < 0.001;
@ -288,7 +287,7 @@ add_trile :: (name: string, x: float, y: float, z: float) {
// Check if the position is already occupied. @ToDo: we would probably like to
// have some acceleration structure like a hashmap to speed up this check when
// we are checking for collisions.
for world.positions {
for curworld.world.positions {
for v, idx: it.positions {
if loose_float_comp(v.x, x)
&& loose_float_comp(v.y, y)
@ -299,7 +298,7 @@ add_trile :: (name: string, x: float, y: float, z: float) {
}
}
for world.positions {
for curworld.world.positions {
if it.trileName == name {
array_add(*it.positions, Vector4.{x,y,z,1});
return;
@ -310,7 +309,7 @@ add_trile :: (name: string, x: float, y: float, z: float) {
};
array_add(*poses.positions, Vector4.{x,y,z,1});
array_add(*world.positions, poses);
array_add(*curworld.world.positions, poses);
} @Command
@ -334,8 +333,10 @@ tick_level_editor :: () {
}
draw_level_editor :: () {
curworld := get_current_world();
if !curworld.valid then return;
create_set_cam_rendering_task(get_level_editor_camera());
create_world_rendering_tasks(*world);
create_world_rendering_tasks(curworld.world);
}
draw_level_editor_ui :: (theme: *GR.Overall_Theme) {
@ -359,13 +360,14 @@ draw_level_editor_ui :: (theme: *GR.Overall_Theme) {
}
r.y += tab_r.h;
curworld := get_current_world();
if current_tab == {
case .TOOLS;
draw_tools_tab(theme, r);
case .TACOMA;
draw_tacoma_tab(theme, r);
case .INFO;
autoedit(r, *world.conf, theme);
if curworld.valid then autoedit(r, *curworld.world.conf, theme);
}
draw_trile_picker(theme);
}

View File

@ -2,18 +2,38 @@
Pool :: #import "Pool";
current_world : struct {
world : World;
Current_World :: struct {
world : *World;
pool : Pool.Pool; // A memory pool to allocate stuff for the lifetime of this level being active.
valid : bool = false;
};
world_table : Table(string, World);
current_world : Current_World;
world_table : Table(string, World);
#scope_export
nworld :: (name: string) {
w : World;
table_set(*world_table, name, w);
} @Command;
lworld :: (name: string) {
if current_world.valid {
Pool.reset(*current_world.pool);
} else {
Pool.set_allocators(*current_world.pool);
}
worldptr := table_find_pointer(*world_table, name);
current_world.world = worldptr;
current_world.valid = true;
} @Command;
get_current_world :: () -> *Current_World {
return *current_world;
}
sworlds :: () {
Jaison :: #import "Jaison";
worlds : [..]World;
@ -87,6 +107,7 @@ Ground_Tile :: enum {
}
World :: struct {
name : string;
conf : World_Config;
positions : [..]TrilePositions;
ground : [1000][1000]Ground_Tile;