working mac build!
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2fa7506785
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@ -8,7 +8,7 @@ Iprof :: #import "Iprof"(IMPORT_MODE = .METAPROGRAM);
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// Step 1. Compile shaders.
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{
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print("--- Shader Compile Step ---\n");
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process_result, output, error := run_command("bash", "./compile_shaders.sh", working_directory=tprint("%/src/shaders", #filepath));
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process_result, output, error := run_command("bash", ifx OS == .MACOS then "./compile_shaders_mac.sh" else "./compile_shaders.sh", working_directory=tprint("%/src/shaders", #filepath));
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if process_result.exit_code != 0 {
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log_error("Shader compilation failed.");
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if output {
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@ -136,7 +136,7 @@ Iprof :: #import "Iprof"(IMPORT_MODE = .METAPROGRAM);
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opts.cpu_target = root_opts.cpu_target;
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opts.os_target = root_opts.os_target;
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opts.backend = ifx releaseBuild then .LLVM else .X64;
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opts.backend = ifx (releaseBuild || OS == .MACOS) then .LLVM else .X64;
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opts.output_executable_name = root_opts.output_executable_name;
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set_build_options(opts, w);
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BIN
modules/stb_image/macos/stb_image.a
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BIN
modules/stb_image/macos/stb_image.a
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BIN
modules/stb_image/macos/stb_image.dylib
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modules/stb_image/macos/stb_image.dylib
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@ -104,7 +104,7 @@ arb_tri_flush :: () {
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flush_arb_commands();
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}
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debug_arb_flush : bool : true;
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debug_arb_flush : bool : false;
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layer : s32 = 0;
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