improve input event handling to reduce lag
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2fd38144bb
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@ -167,6 +167,7 @@ frame :: () {
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while delta_time_accumulator > (1.0/60.0) {
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game_tick(1.0/60.0);
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delta_time_accumulator -= (1.0/60.0);
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input_per_frame_event_and_flag_update();
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}
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}
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fonsClearState(state.fons);
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@ -186,7 +187,6 @@ frame :: () {
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draw_prepared_text(debug_font, 10, 10, .{0.0, 1.0, 0.0, 1.0});
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draw_editor();
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render();
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input_per_frame_event_and_flag_update();
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#if MEM_DEBUG {
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memory_visualizer_per_frame_update();
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}
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