add a new post-processing view
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@ -31,10 +31,6 @@ game_tick :: () {
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}
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game_draw :: () {
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camtask := Rendering_Task_Set_Camera.{type = .SET_CAMERA, camera = cam};
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add_rendering_task(camtask);
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skytask := Rendering_Task_Sky.{type = .SKY, worldConfig = *world.conf};
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add_rendering_task(skytask);
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groundtask := Rendering_Task_Ground.{type = .GROUND, world = *world};
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add_rendering_task(groundtask);
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create_set_cam_rendering_task(cam);
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create_world_rendering_tasks(*world);
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}
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@ -1,4 +1,5 @@
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#load "console.jai";
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#load "postprocess.jai";
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#load "trile_editor.jai";
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#load "level_editor.jai";
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#load "iprof.jai";
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@ -15,6 +16,7 @@ Editor_View :: enum {
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Closed_Editor;
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Trile_Editor;
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Level_Editor;
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Post_Process_Editor;
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};
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current_editor_view : Editor_View = .Trile_Editor;
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@ -48,6 +50,10 @@ draw_editor_ui :: (theme: *GR.Overall_Theme) {
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r.x -= r.w;
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if GR.button(r, "Trile editor", *t_button_selectable(theme, current_editor_view == .Trile_Editor))
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then current_editor_view = .Trile_Editor;
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r.x -= r.w;
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if GR.button(r, "Post-process", *t_button_selectable(theme, current_editor_view == .Post_Process_Editor))
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then current_editor_view = .Post_Process_Editor;
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if current_editor_view == {
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@ -55,6 +61,8 @@ draw_editor_ui :: (theme: *GR.Overall_Theme) {
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draw_trile_editor_ui(theme);
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case .Level_Editor;
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draw_level_editor_ui(theme);
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case .Post_Process_Editor;
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draw_post_process_editor_ui(theme);
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}
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}
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draw_console(theme);
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@ -72,6 +80,8 @@ draw_editor :: () {
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draw_trile_editor();
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case .Level_Editor;
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draw_level_editor();
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case .Post_Process_Editor;
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draw_post_process_editor();
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}
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}
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@ -87,6 +97,8 @@ tick_editor_ui :: () {
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tick_trile_editor();
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case .Level_Editor;
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tick_level_editor();
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case .Post_Process_Editor;
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tick_post_process_editor();
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}
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}
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28
src/editor/postprocess.jai
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28
src/editor/postprocess.jai
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@ -0,0 +1,28 @@
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#scope_file
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world : World; // @ToDo: Actually load the world from somewhere once we have actual world management.
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get_post_processing_camera :: () -> Camera {
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camera : Camera;
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camera.target = Vector3.{0,0,0};
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camera.position = Vector3.{5,5,5};
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camera.near = 1.0;
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camera.far = 2000.0;
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return camera;
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}
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#scope_export
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tick_post_process_editor :: () {
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}
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draw_post_process_editor :: () {
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create_set_cam_rendering_task(get_post_processing_camera());
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create_world_rendering_tasks(*world);
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}
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draw_post_process_editor_ui :: (theme: *GR.Overall_Theme) {
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}
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@ -51,6 +51,6 @@ get_low_res :: (width: s32, height: s32, max_dimension: s32 = 720) -> (s32, s32)
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get_render_size :: () -> (s32, s32) {
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w,h := get_window_size();
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wl, hl := get_low_res(w,h, 360);
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return wl, hl;
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// wl, hl := get_low_res(w,h, 360);
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return w, h;
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}
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