work on depth of field
This commit is contained in:
parent
8489b84660
commit
659acf4a76
@ -4,5 +4,8 @@
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"saturation": 1.202777,
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"saturation": 1.202777,
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"gamma": 1.019477,
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"gamma": 1.019477,
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"tonemap": 1,
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"tonemap": 1,
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"ssao": 2.603531
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"ssao": 1.276337,
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"dilate_separation": 31.199354,
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"dilate_size": 7,
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"dof_blur_size": 3
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}
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}
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@ -8,7 +8,7 @@ current_trile_offset_index : s32 = 0;
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current_world_config : *World_Config = null;
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current_world_config : *World_Config = null;
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in_shadowmap_pass : bool = false;
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in_shadowmap_pass : bool = false;
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in_reflection_pass : bool = false;
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in_reflection_pass : bool = false;
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in_gbuffer_pass : bool = false;
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in_gbuffer_pass : bool = false;
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shadow_mvp : Matrix4;
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shadow_mvp : Matrix4;
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backend_handle_command :: (cmd: *Render_Command) {
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backend_handle_command :: (cmd: *Render_Command) {
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@ -123,9 +123,8 @@ backend_draw_trile_positions_gbuffer :: (trile : string, amount : s32, worldConf
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bindings : sg_bindings;
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bindings : sg_bindings;
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bindings.vertex_buffers[0] = trilegfx.vertex_buffer;
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bindings.vertex_buffers[0] = trilegfx.vertex_buffer;
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bindings.vertex_buffers[1] = trilegfx.normal_buffer;
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bindings.vertex_buffers[1] = trilegfx.normal_buffer;
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bindings.vertex_buffers[2] = trilegfx.centre_buffer;
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bindings.vertex_buffers[2] = gPipelines.trile.bind.vertex_buffers[3];
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bindings.vertex_buffers[3] = gPipelines.trile.bind.vertex_buffers[3];
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bindings.vertex_buffer_offsets[2] = offset;
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bindings.vertex_buffer_offsets[3] = offset;
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bindings.samplers[0] = gPipelines.trile.bind.samplers[0];
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bindings.samplers[0] = gPipelines.trile.bind.samplers[0];
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bindings.images[0] = trilegfx.trixel_colors;
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bindings.images[0] = trilegfx.trixel_colors;
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@ -271,9 +270,15 @@ backend_process_command_buckets :: () {
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sg_draw(0, 6, 1);
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sg_draw(0, 6, 1);
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sg_end_pass();
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sg_end_pass();
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_ssao_attachments }));
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_ssao_attachments }));
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sg_apply_pipeline(gPipelines.op.pipeline);
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sg_apply_pipeline(gPipelines.op.pipeline);
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op_uniform : Op_Fs_Params;
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op_uniform.blur_size = 1;
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op_uniform.op = 0;
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gPipelines.op.bind.images[0] = g_postprocess_a;
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gPipelines.op.bind.images[0] = g_postprocess_a;
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sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *op_uniform, size = size_of(type_of(op_uniform)) }));
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sg_apply_bindings(*gPipelines.op.bind);
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sg_apply_bindings(*gPipelines.op.bind);
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sg_draw(0, 6, 1);
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sg_draw(0, 6, 1);
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sg_end_pass();
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sg_end_pass();
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@ -286,13 +291,14 @@ backend_process_command_buckets :: () {
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sg_end_pass();
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sg_end_pass();
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current_trile_offset_index = 0; // This is not optimal, but it is nice and simple.
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current_trile_offset_index = 0; // This is not optimal, but it is nice and simple.
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dof_process();
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// Begin drawing to swapchain
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// Begin drawing to swapchain
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, swapchain = cast,force(sg_swapchain) sglue_swapchain() }));
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, swapchain = cast,force(sg_swapchain) sglue_swapchain() }));
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// Draw the render texture and do post processing:
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// Draw the render texture and do post processing:
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sg_apply_pipeline(gPipelines.postprocess.pipeline);
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sg_apply_pipeline(gPipelines.postprocess.pipeline);
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gPipelines.postprocess.bind.images[0] = g_rendertex;
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gPipelines.postprocess.bind.images[0] = g_postprocess_a;
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sg_apply_bindings(*gPipelines.postprocess.bind);
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sg_apply_bindings(*gPipelines.postprocess.bind);
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post_process_config_uniform : Post_Process_Config;
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post_process_config_uniform : Post_Process_Config;
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fill_uniform_with_engine_data(*post_process_config_uniform , *current_post_process);
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fill_uniform_with_engine_data(*post_process_config_uniform , *current_post_process);
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37
src/rendering/backend_sokol_helpers.jai
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37
src/rendering/backend_sokol_helpers.jai
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@ -0,0 +1,37 @@
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dof_process :: () {
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_a }));
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sg_apply_pipeline(gPipelines.op.pipeline);
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op_uniform_dilate : Op_Fs_Params;
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op_uniform_dilate.blur_size = current_post_process.dof_blur_size;
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op_uniform_dilate.op=2;
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gPipelines.op.bind.images[0] = g_rendertex;
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sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *op_uniform_dilate, size = size_of(type_of(op_uniform_dilate)) }));
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sg_apply_bindings(*gPipelines.op.bind);
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sg_draw(0, 6, 1);
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sg_end_pass();
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_b }));
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sg_apply_pipeline(gPipelines.op.pipeline);
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op_uniform_dof_blur : Op_Fs_Params;
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op_uniform_dof_blur.blur_size = current_post_process.dilate_size;
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op_uniform_dof_blur.separation = current_post_process.dilate_separation;
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op_uniform_dof_blur.op=1;
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gPipelines.op.bind.images[0] = g_postprocess_a;
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sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *op_uniform_dof_blur, size = size_of(type_of(op_uniform_dof_blur)) }));
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sg_apply_bindings(*gPipelines.op.bind);
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sg_draw(0, 6, 1);
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sg_end_pass();
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, attachments = g_postprocess_attach_a }));
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sg_apply_pipeline(gPipelines.mix.pipeline);
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mix_uniform : Mix_Fs_Params;
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mix_uniform.op = 0;
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gPipelines.mix.bind.images[0] = g_postprocess_b;
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gPipelines.mix.bind.images[1] = g_rendertex;
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gPipelines.mix.bind.images[2] = g_gbuf_position;
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sg_apply_uniforms(UB_op_fs_params, *(sg_range.{ ptr = *mix_uniform, size = size_of(type_of(mix_uniform)) }));
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sg_apply_bindings(*gPipelines.mix.bind);
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sg_draw(0, 6, 1);
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sg_end_pass();
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}
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@ -61,6 +61,8 @@ gPipelines : struct {
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postprocess : Pipeline_Binding;
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postprocess : Pipeline_Binding;
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op : Pipeline_Binding;
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op : Pipeline_Binding;
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mix : Pipeline_Binding;
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// Renders the SSAO texture using things from the gbuffer pass.
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// Renders the SSAO texture using things from the gbuffer pass.
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ssao: Pipeline_Binding;
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ssao: Pipeline_Binding;
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@ -136,6 +138,7 @@ create_pipelines :: () {
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create_postprocess_pipeline();
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create_postprocess_pipeline();
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create_ssao_pipeline();
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create_ssao_pipeline();
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create_op_pipeline();
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create_op_pipeline();
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create_mix_pipeline();
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create_shadowmap_image();
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create_shadowmap_image();
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create_final_image();
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create_final_image();
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@ -313,10 +316,9 @@ create_gbuffer_pipeline :: () {
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instance_buffer := sg_buffer_desc.{ usage = .STREAM, size = 16 * 4096 * 4 * 4};
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instance_buffer := sg_buffer_desc.{ usage = .STREAM, size = 16 * 4096 * 4 * 4};
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pipeline.layout.attrs[ATTR_trile_position] = .{ format = .FLOAT3, buffer_index = 0 };
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pipeline.layout.attrs[ATTR_gbuffer_position] = .{ format = .FLOAT3, buffer_index = 0 };
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pipeline.layout.attrs[ATTR_trile_normal] = .{ format = .FLOAT3, buffer_index = 1 };
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pipeline.layout.attrs[ATTR_gbuffer_normal] = .{ format = .FLOAT3, buffer_index = 1 };
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pipeline.layout.attrs[ATTR_trile_centre] = .{ format = .FLOAT3, buffer_index = 2 };
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pipeline.layout.attrs[ATTR_gbuffer_instance] = .{ format = .FLOAT4, buffer_index = 2 };
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pipeline.layout.attrs[ATTR_trile_instance] = .{ format = .FLOAT4, buffer_index = 3 };
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pipeline.depth = .{
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pipeline.depth = .{
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write_enabled = true,
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write_enabled = true,
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compare = .LESS_EQUAL,
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compare = .LESS_EQUAL,
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@ -689,6 +691,7 @@ create_postprocess_pipeline :: () {
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}
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}
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// Takes in a texture, manipulates it and outputs it.
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create_op_pipeline :: () {
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create_op_pipeline :: () {
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platconf := get_plat_conf();
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platconf := get_plat_conf();
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pipeline: sg_pipeline_desc;
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pipeline: sg_pipeline_desc;
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@ -749,6 +752,67 @@ create_op_pipeline :: () {
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}
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}
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// Takes in 2-3 textures, and mixes them.
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create_mix_pipeline :: () {
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platconf := get_plat_conf();
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pipeline: sg_pipeline_desc;
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shader_desc := mix_shader_desc(sg_query_backend());
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pipeline.shader = sg_make_shader(*shader_desc);
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pipeline.layout.attrs[ATTR_mix_position] = .{ format = .FLOAT2 };
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pipeline.layout.attrs[ATTR_mix_uv] = .{ format = .FLOAT2 };
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pipeline.index_type = .UINT16;
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color_state := sg_color_target_state.{
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blend = .{
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enabled = true,
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src_factor_rgb = .SRC_ALPHA,
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dst_factor_rgb = .ONE_MINUS_SRC_ALPHA
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}
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};
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pipeline.depth = .{
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write_enabled = true,
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compare = .LESS_EQUAL,
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pixel_format = .DEPTH
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};
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pipeline.color_count = 1;
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pipeline.colors[0] = color_state;
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gPipelines.mix.pipeline = sg_make_pipeline(*pipeline);
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quad_vertices : [16]float = .[
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-1.0, 1.0, 0.0, flip_if_plat(1.0), // top-let
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-1.0, -1.0, 0.0, flip_if_plat(0.0), // bottom-let
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1.0, -1.0, 1.0, flip_if_plat(0.0), // bottom-right
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1.0, 1.0, 1.0, flip_if_plat(1.0), // top-right
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];
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quad_indices : [6]u16 = .[
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0, 1, 2, 0, 2, 3
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];
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vbuffer := sg_buffer_desc.{ size = size_of(float) * 16, data = .{
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ptr = quad_vertices.data,
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size = 16 * 4
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}};
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ibuffer := sg_buffer_desc.{ size = size_of(u16) * 6, data = .{
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ptr = quad_indices.data,
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size = 6 * 2
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},
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type = .INDEXBUFFER,
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};
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gPipelines.mix.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
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gPipelines.mix.bind.index_buffer = sg_make_buffer(*ibuffer);
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gPipelines.mix.bind.samplers[0] = sg_make_sampler(*(sg_sampler_desc.{
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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min_filter = .NEAREST,
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mag_filter = .NEAREST,
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}));
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}
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create_ssao_images :: () {
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create_ssao_images :: () {
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if g_ssaobuf.id != INVALID_ID then sg_destroy_image(g_ssaobuf);
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if g_ssaobuf.id != INVALID_ID then sg_destroy_image(g_ssaobuf);
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if g_ssaobuf_depth.id != INVALID_ID then sg_destroy_image(g_ssaobuf_depth);
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if g_ssaobuf_depth.id != INVALID_ID then sg_destroy_image(g_ssaobuf_depth);
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@ -1,10 +1,13 @@
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Post_Process :: struct {
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Post_Process :: struct {
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exposure : float = 0.0; @Slider,-1,1,0.1;
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exposure : float = 0.0; @Slider,-1,1,0.1;
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contrast : float = 1.0; @Slider,0.1,4.0,0.1;
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contrast : float = 1.0; @Slider,0.1,4.0,0.1;
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saturation : float = 1.0; @Slider,0.0,2.0,0.1;
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saturation : float = 1.0; @Slider,0.0,2.0,0.1;
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gamma : float = 1.0; @Slider,0.3,3.0,0.1;
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gamma : float = 1.0; @Slider,0.3,3.0,0.1;
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tonemap : float = 1.0; @Slider,0,1,1;
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tonemap : float = 1.0; @Slider,0,1,1;
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ssao : float = 1.0; @Slider,0,5,0.1;
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ssao : float = 1.0; @Slider,0,5,0.1;
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dilate_separation : float = 1.0; @Slider,0,100,0.1;
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dilate_size : s32 = 2; @Slider,0,10,1;
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dof_blur_size : s32 = 2; @Slider,0,10,1;
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}
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}
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current_post_process : Post_Process;
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current_post_process : Post_Process;
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@ -17,6 +17,7 @@
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#load "helpers.jai";
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#load "helpers.jai";
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#load "pipelines.jai";
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#load "pipelines.jai";
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#load "post_processing.jai";
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#load "post_processing.jai";
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#load "backend_sokol_helpers.jai";
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#scope_file
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#scope_file
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@ -15,8 +15,7 @@
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Attributes:
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Attributes:
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ATTR_gbuffer_position => 0
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ATTR_gbuffer_position => 0
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ATTR_gbuffer_normal => 1
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ATTR_gbuffer_normal => 1
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ATTR_gbuffer_centre => 2
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ATTR_gbuffer_instance => 2
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ATTR_gbuffer_instance => 3
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Bindings:
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Bindings:
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Uniform block 'gbuffer_vs_params':
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Uniform block 'gbuffer_vs_params':
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Jai struct: Gbuffer_Vs_Params
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Jai struct: Gbuffer_Vs_Params
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@ -24,8 +23,7 @@
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*/
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*/
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ATTR_gbuffer_position :: 0;
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ATTR_gbuffer_position :: 0;
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ATTR_gbuffer_normal :: 1;
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ATTR_gbuffer_normal :: 1;
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ATTR_gbuffer_centre :: 2;
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ATTR_gbuffer_instance :: 2;
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ATTR_gbuffer_instance :: 3;
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UB_gbuffer_vs_params :: 0;
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UB_gbuffer_vs_params :: 0;
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Gbuffer_Vs_Params :: struct {
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Gbuffer_Vs_Params :: struct {
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mvp: [16]float;
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mvp: [16]float;
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@ -36,11 +34,10 @@ Gbuffer_Vs_Params :: struct {
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uniform vec4 gbuffer_vs_params[8];
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uniform vec4 gbuffer_vs_params[8];
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layout(location = 0) in vec4 position;
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layout(location = 0) in vec4 position;
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layout(location = 3) in vec4 instance;
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layout(location = 2) in vec4 instance;
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layout(location = 0) out vec3 view_space_pos;
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layout(location = 0) out vec3 view_space_pos;
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layout(location = 1) out vec3 view_space_normal;
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layout(location = 1) out vec3 view_space_normal;
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layout(location = 1) in vec4 normal;
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layout(location = 1) in vec4 normal;
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layout(location = 2) in vec4 centre;
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void main()
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void main()
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{
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{
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@ -59,7 +56,7 @@ vs_g_source_glsl430 := u8.[
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0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
|
0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
|
||||||
0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,
|
0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,
|
||||||
0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,
|
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
@ -69,35 +66,33 @@ vs_g_source_glsl430 := u8.[
|
|||||||
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||||||
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|
||||||
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|
0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
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|
||||||
0x2e,0x78,0x79,0x7a,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
#version 430
|
#version 430
|
||||||
@ -141,11 +136,10 @@ fs_g_source_glsl430 := u8.[
|
|||||||
|
|
||||||
uniform vec4 gbuffer_vs_params[8];
|
uniform vec4 gbuffer_vs_params[8];
|
||||||
layout(location = 0) in vec4 position;
|
layout(location = 0) in vec4 position;
|
||||||
layout(location = 3) in vec4 instance;
|
layout(location = 2) in vec4 instance;
|
||||||
out vec3 view_space_pos;
|
out vec3 view_space_pos;
|
||||||
out vec3 view_space_normal;
|
out vec3 view_space_normal;
|
||||||
layout(location = 1) in vec4 normal;
|
layout(location = 1) in vec4 normal;
|
||||||
layout(location = 2) in vec4 centre;
|
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
@ -164,43 +158,40 @@ vs_g_source_glsl300es := u8.[
|
|||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
0x66,0x66,0x65,0x72,0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x33,
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|
||||||
0x5d,0x29,0x20,0x2a,0x20,0x5f,0x32,0x33,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x69,
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0x20,0x5f,0x32,0x33,0x29,0x2e,0x78,0x79,0x7a,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,
|
||||||
0x65,0x77,0x5f,0x73,0x70,0x61,0x63,0x65,0x5f,0x70,0x6f,0x73,0x20,0x3d,0x20,0x28,
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|
||||||
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|
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|
||||||
0x20,0x20,0x20,0x20,0x76,0x69,0x65,0x77,0x5f,0x73,0x70,0x61,0x63,0x65,0x5f,0x6e,
|
0x79,0x7a,0x2c,0x20,0x5f,0x33,0x33,0x5b,0x31,0x5d,0x2e,0x78,0x79,0x7a,0x2c,0x20,
|
||||||
0x6f,0x72,0x6d,0x61,0x6c,0x20,0x3d,0x20,0x6d,0x61,0x74,0x33,0x28,0x5f,0x33,0x33,
|
0x5f,0x33,0x33,0x5b,0x32,0x5d,0x2e,0x78,0x79,0x7a,0x29,0x20,0x2a,0x20,0x6e,0x6f,
|
||||||
0x5b,0x30,0x5d,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x5f,0x33,0x33,0x5b,0x31,0x5d,0x2e,
|
0x72,0x6d,0x61,0x6c,0x2e,0x78,0x79,0x7a,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
0x78,0x79,0x7a,0x2c,0x20,0x5f,0x33,0x33,0x5b,0x32,0x5d,0x2e,0x78,0x79,0x7a,0x29,
|
|
||||||
0x20,0x2a,0x20,0x6e,0x6f,0x72,0x6d,0x61,0x6c,0x2e,0x78,0x79,0x7a,0x3b,0x0a,0x7d,
|
|
||||||
0x0a,0x0a,0x00,
|
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
#version 300 es
|
#version 300 es
|
||||||
@ -266,7 +257,7 @@ fs_g_source_glsl300es := u8.[
|
|||||||
{
|
{
|
||||||
float4 position [[attribute(0)]];
|
float4 position [[attribute(0)]];
|
||||||
float4 normal [[attribute(1)]];
|
float4 normal [[attribute(1)]];
|
||||||
float4 instance [[attribute(3)]];
|
float4 instance [[attribute(2)]];
|
||||||
};
|
};
|
||||||
|
|
||||||
vertex main0_out main0(main0_in in [[stage_in]], constant gbuffer_vs_params& _28 [[buffer(0)]])
|
vertex main0_out main0(main0_in in [[stage_in]], constant gbuffer_vs_params& _28 [[buffer(0)]])
|
||||||
@ -307,7 +298,7 @@ vs_g_source_metal_macos := u8.[
|
|||||||
0x6c,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,
|
0x6c,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,
|
||||||
0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x69,
|
0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x69,
|
||||||
0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,
|
0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,
|
||||||
0x75,0x74,0x65,0x28,0x33,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,
|
0x75,0x74,0x65,0x28,0x32,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,
|
||||||
0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,
|
0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,
|
||||||
0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,
|
0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,
|
||||||
0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x63,
|
0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x63,
|
||||||
@ -411,9 +402,7 @@ gbuffer_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
|||||||
desc.attrs[1].base_type = .FLOAT;
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
desc.attrs[1].glsl_name = "normal";
|
desc.attrs[1].glsl_name = "normal";
|
||||||
desc.attrs[2].base_type = .FLOAT;
|
desc.attrs[2].base_type = .FLOAT;
|
||||||
desc.attrs[2].glsl_name = "centre";
|
desc.attrs[2].glsl_name = "instance";
|
||||||
desc.attrs[3].base_type = .FLOAT;
|
|
||||||
desc.attrs[3].glsl_name = "instance";
|
|
||||||
desc.uniform_blocks[0].stage = .VERTEX;
|
desc.uniform_blocks[0].stage = .VERTEX;
|
||||||
desc.uniform_blocks[0].layout = .STD140;
|
desc.uniform_blocks[0].layout = .STD140;
|
||||||
desc.uniform_blocks[0].size = 128;
|
desc.uniform_blocks[0].size = 128;
|
||||||
@ -430,9 +419,7 @@ gbuffer_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
|||||||
desc.attrs[1].base_type = .FLOAT;
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
desc.attrs[1].glsl_name = "normal";
|
desc.attrs[1].glsl_name = "normal";
|
||||||
desc.attrs[2].base_type = .FLOAT;
|
desc.attrs[2].base_type = .FLOAT;
|
||||||
desc.attrs[2].glsl_name = "centre";
|
desc.attrs[2].glsl_name = "instance";
|
||||||
desc.attrs[3].base_type = .FLOAT;
|
|
||||||
desc.attrs[3].glsl_name = "instance";
|
|
||||||
desc.uniform_blocks[0].stage = .VERTEX;
|
desc.uniform_blocks[0].stage = .VERTEX;
|
||||||
desc.uniform_blocks[0].layout = .STD140;
|
desc.uniform_blocks[0].layout = .STD140;
|
||||||
desc.uniform_blocks[0].size = 128;
|
desc.uniform_blocks[0].size = 128;
|
||||||
@ -447,7 +434,6 @@ gbuffer_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
|||||||
desc.attrs[0].base_type = .FLOAT;
|
desc.attrs[0].base_type = .FLOAT;
|
||||||
desc.attrs[1].base_type = .FLOAT;
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
desc.attrs[2].base_type = .FLOAT;
|
desc.attrs[2].base_type = .FLOAT;
|
||||||
desc.attrs[3].base_type = .FLOAT;
|
|
||||||
desc.uniform_blocks[0].stage = .VERTEX;
|
desc.uniform_blocks[0].stage = .VERTEX;
|
||||||
desc.uniform_blocks[0].layout = .STD140;
|
desc.uniform_blocks[0].layout = .STD140;
|
||||||
desc.uniform_blocks[0].size = 128;
|
desc.uniform_blocks[0].size = 128;
|
||||||
|
|||||||
409
src/shaders/jai/shader_mix.jai
Normal file
409
src/shaders/jai/shader_mix.jai
Normal file
@ -0,0 +1,409 @@
|
|||||||
|
/*
|
||||||
|
#version:1# (machine generated, don't edit!)
|
||||||
|
|
||||||
|
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||||
|
|
||||||
|
Cmdline:
|
||||||
|
sokol-shdc -i shader_mix.glsl -o ./jai/shader_mix.jai -l glsl430:glsl300es:metal_macos -f sokol_jai
|
||||||
|
|
||||||
|
Overview:
|
||||||
|
=========
|
||||||
|
Shader program: 'mix':
|
||||||
|
Get shader desc: mix_shader_desc(sg_query_backend())
|
||||||
|
Vertex Shader: vs_mix
|
||||||
|
Fragment Shader: fs_mix
|
||||||
|
Attributes:
|
||||||
|
ATTR_mix_position => 0
|
||||||
|
ATTR_mix_uv => 1
|
||||||
|
Bindings:
|
||||||
|
Uniform block 'mix_fs_params':
|
||||||
|
Jai struct: Mix_Fs_Params
|
||||||
|
Bind slot: UB_mix_fs_params => 1
|
||||||
|
Image 'mixtex_c':
|
||||||
|
Image type: ._2D
|
||||||
|
Sample type: .FLOAT
|
||||||
|
Multisampled: false
|
||||||
|
Bind slot: IMG_mixtex_c => 2
|
||||||
|
Sampler 'mixsmp':
|
||||||
|
Type: .FILTERING
|
||||||
|
Bind slot: SMP_mixsmp => 0
|
||||||
|
*/
|
||||||
|
ATTR_mix_position :: 0;
|
||||||
|
ATTR_mix_uv :: 1;
|
||||||
|
UB_mix_fs_params :: 1;
|
||||||
|
IMG_mixtex_c :: 2;
|
||||||
|
SMP_mixsmp :: 0;
|
||||||
|
Mix_Fs_Params :: struct {
|
||||||
|
op: s32;
|
||||||
|
_: [12]u8;
|
||||||
|
};
|
||||||
|
/*
|
||||||
|
#version 430
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 position;
|
||||||
|
layout(location = 0) out vec2 texcoord;
|
||||||
|
layout(location = 1) in vec2 uv;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = vec4(position, 0.5, 1.0);
|
||||||
|
texcoord = uv;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
vs_mix_source_glsl430 := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x6c,0x61,
|
||||||
|
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||||
|
0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,
|
||||||
|
0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,
|
||||||
|
0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,
|
||||||
|
0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,
|
||||||
|
0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,
|
||||||
|
0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76,
|
||||||
|
0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
|
||||||
|
0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,
|
||||||
|
0x65,0x63,0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,
|
||||||
|
0x35,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78,
|
||||||
|
0x63,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#version 430
|
||||||
|
|
||||||
|
uniform ivec4 mix_fs_params[1];
|
||||||
|
layout(binding = 16) uniform sampler2D mixtex_c_mixsmp;
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 texcoord;
|
||||||
|
layout(location = 0) out vec4 frag_color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
if (mix_fs_params[0].x == 0)
|
||||||
|
{
|
||||||
|
frag_color = vec4(texture(mixtex_c_mixsmp, texcoord).xyz, 1.0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
frag_color = vec4(1.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
fs_mix_source_glsl430 := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x75,0x6e,
|
||||||
|
0x69,0x66,0x6f,0x72,0x6d,0x20,0x69,0x76,0x65,0x63,0x34,0x20,0x6d,0x69,0x78,0x5f,
|
||||||
|
0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x3b,0x0a,0x6c,0x61,
|
||||||
|
0x79,0x6f,0x75,0x74,0x28,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x20,0x3d,0x20,0x31,
|
||||||
|
0x36,0x29,0x20,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,
|
||||||
|
0x65,0x72,0x32,0x44,0x20,0x6d,0x69,0x78,0x74,0x65,0x78,0x5f,0x63,0x5f,0x6d,0x69,
|
||||||
|
0x78,0x73,0x6d,0x70,0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,
|
||||||
|
0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,
|
||||||
|
0x65,0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,
|
||||||
|
0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||||
|
0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,
|
||||||
|
0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,
|
||||||
|
0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x6d,
|
||||||
|
0x69,0x78,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d,0x2e,
|
||||||
|
0x78,0x20,0x3d,0x3d,0x20,0x30,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,
|
||||||
|
0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
||||||
|
0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,
|
||||||
|
0x6d,0x69,0x78,0x74,0x65,0x78,0x5f,0x63,0x5f,0x6d,0x69,0x78,0x73,0x6d,0x70,0x2c,
|
||||||
|
0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x29,0x2e,0x78,0x79,0x7a,0x2c,0x20,
|
||||||
|
0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,
|
||||||
|
0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,
|
||||||
|
0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,
|
||||||
|
0x76,0x65,0x63,0x34,0x28,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,
|
||||||
|
0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#version 300 es
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 position;
|
||||||
|
out vec2 texcoord;
|
||||||
|
layout(location = 1) in vec2 uv;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = vec4(position, 0.5, 1.0);
|
||||||
|
texcoord = uv;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
vs_mix_source_glsl300es := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
|
||||||
|
0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
|
||||||
|
0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,
|
||||||
|
0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,
|
||||||
|
0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,
|
||||||
|
0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20,
|
||||||
|
0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76,0x6f,0x69,
|
||||||
|
0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67,
|
||||||
|
0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63,
|
||||||
|
0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,
|
||||||
|
0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78,0x63,0x6f,
|
||||||
|
0x6f,0x72,0x64,0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#version 300 es
|
||||||
|
precision mediump float;
|
||||||
|
precision highp int;
|
||||||
|
|
||||||
|
uniform ivec4 mix_fs_params[1];
|
||||||
|
uniform highp sampler2D mixtex_c_mixsmp;
|
||||||
|
|
||||||
|
in highp vec2 texcoord;
|
||||||
|
layout(location = 0) out highp vec4 frag_color;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
if (mix_fs_params[0].x == 0)
|
||||||
|
{
|
||||||
|
frag_color = vec4(texture(mixtex_c_mixsmp, texcoord).xyz, 1.0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
frag_color = vec4(1.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
fs_mix_source_glsl300es := u8.[
|
||||||
|
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
|
||||||
|
0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
|
||||||
|
0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
|
||||||
|
0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75,
|
||||||
|
0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x69,0x76,0x65,0x63,0x34,0x20,0x6d,0x69,0x78,
|
||||||
|
0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x3b,0x0a,0x75,
|
||||||
|
0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x73,0x61,0x6d,
|
||||||
|
0x70,0x6c,0x65,0x72,0x32,0x44,0x20,0x6d,0x69,0x78,0x74,0x65,0x78,0x5f,0x63,0x5f,
|
||||||
|
0x6d,0x69,0x78,0x73,0x6d,0x70,0x3b,0x0a,0x0a,0x69,0x6e,0x20,0x68,0x69,0x67,0x68,
|
||||||
|
0x70,0x20,0x76,0x65,0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,
|
||||||
|
0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,
|
||||||
|
0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x68,0x69,0x67,0x68,0x70,0x20,
|
||||||
|
0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,
|
||||||
|
0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,
|
||||||
|
0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x6d,0x69,0x78,0x5f,0x66,0x73,0x5f,0x70,
|
||||||
|
0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d,0x2e,0x78,0x20,0x3d,0x3d,0x20,0x30,0x29,
|
||||||
|
0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,
|
||||||
|
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|
||||||
|
0x28,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x6d,0x69,0x78,0x74,0x65,0x78,0x5f,
|
||||||
|
0x63,0x5f,0x6d,0x69,0x78,0x73,0x6d,0x70,0x2c,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,
|
||||||
|
0x72,0x64,0x29,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,
|
||||||
|
0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,
|
||||||
|
0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x31,0x2e,
|
||||||
|
0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float2 texcoord [[user(locn0)]];
|
||||||
|
float4 gl_Position [[position]];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_in
|
||||||
|
{
|
||||||
|
float2 position [[attribute(0)]];
|
||||||
|
float2 uv [[attribute(1)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
vertex main0_out main0(main0_in in [[stage_in]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
out.gl_Position = float4(in.position, 0.5, 1.0);
|
||||||
|
out.texcoord = in.uv;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
vs_mix_source_metal_macos := u8.[
|
||||||
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||||
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||||
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
||||||
|
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||||
|
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
||||||
|
0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||||
|
0x6c,0x6f,0x61,0x74,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x20,0x5b,
|
||||||
|
0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,
|
||||||
|
0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,
|
||||||
|
0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,
|
||||||
|
0x6e,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,
|
||||||
|
0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||||
|
0x6c,0x6f,0x61,0x74,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,
|
||||||
|
0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b,
|
||||||
|
0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x20,0x5b,
|
||||||
|
0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b,
|
||||||
|
0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e,
|
||||||
|
0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,
|
||||||
|
0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,
|
||||||
|
0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,
|
||||||
|
0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,
|
||||||
|
0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,
|
||||||
|
0x69,0x6f,0x6e,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,
|
||||||
|
0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x31,
|
||||||
|
0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x74,0x65,0x78,
|
||||||
|
0x63,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x75,0x76,0x3b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,
|
||||||
|
0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
#include <metal_stdlib>
|
||||||
|
#include <simd/simd.h>
|
||||||
|
|
||||||
|
using namespace metal;
|
||||||
|
|
||||||
|
struct mix_fs_params
|
||||||
|
{
|
||||||
|
int op;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_out
|
||||||
|
{
|
||||||
|
float4 frag_color [[color(0)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct main0_in
|
||||||
|
{
|
||||||
|
float2 texcoord [[user(locn0)]];
|
||||||
|
};
|
||||||
|
|
||||||
|
fragment main0_out main0(main0_in in [[stage_in]], constant mix_fs_params& _9 [[buffer(0)]], texture2d<float> mixtex_c [[texture(0)]], sampler mixsmp [[sampler(0)]])
|
||||||
|
{
|
||||||
|
main0_out out = {};
|
||||||
|
if (_9.op == 0)
|
||||||
|
{
|
||||||
|
out.frag_color = float4(mixtex_c.sample(mixsmp, in.texcoord).xyz, 1.0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
out.frag_color = float4(1.0);
|
||||||
|
}
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
*/
|
||||||
|
fs_mix_source_metal_macos := u8.[
|
||||||
|
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||||
|
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||||
|
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
||||||
|
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||||
|
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
||||||
|
0x69,0x78,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x69,0x6e,0x74,0x20,0x6f,0x70,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,
|
||||||
|
0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,
|
||||||
|
0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,
|
||||||
|
0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,
|
||||||
|
0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,
|
||||||
|
0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,
|
||||||
|
0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x20,
|
||||||
|
0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,
|
||||||
|
0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,0x20,0x6d,0x61,
|
||||||
|
0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,
|
||||||
|
0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,
|
||||||
|
0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x2c,0x20,0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,0x74,
|
||||||
|
0x20,0x6d,0x69,0x78,0x5f,0x66,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,
|
||||||
|
0x5f,0x39,0x20,0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,
|
||||||
|
0x2c,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x32,0x64,0x3c,0x66,0x6c,0x6f,0x61,
|
||||||
|
0x74,0x3e,0x20,0x6d,0x69,0x78,0x74,0x65,0x78,0x5f,0x63,0x20,0x5b,0x5b,0x74,0x65,
|
||||||
|
0x78,0x74,0x75,0x72,0x65,0x28,0x30,0x29,0x5d,0x5d,0x2c,0x20,0x73,0x61,0x6d,0x70,
|
||||||
|
0x6c,0x65,0x72,0x20,0x6d,0x69,0x78,0x73,0x6d,0x70,0x20,0x5b,0x5b,0x73,0x61,0x6d,
|
||||||
|
0x70,0x6c,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
|
||||||
|
0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,
|
||||||
|
0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x5f,0x39,0x2e,
|
||||||
|
0x6f,0x70,0x20,0x3d,0x3d,0x20,0x30,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,
|
||||||
|
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x6d,
|
||||||
|
0x69,0x78,0x74,0x65,0x78,0x5f,0x63,0x2e,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x6d,
|
||||||
|
0x69,0x78,0x73,0x6d,0x70,0x2c,0x20,0x69,0x6e,0x2e,0x74,0x65,0x78,0x63,0x6f,0x6f,
|
||||||
|
0x72,0x64,0x29,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,
|
||||||
|
0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,
|
||||||
|
0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
|
||||||
|
0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x6c,0x6f,
|
||||||
|
0x61,0x74,0x34,0x28,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,
|
||||||
|
0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,
|
||||||
|
0x7d,0x0a,0x0a,0x00,
|
||||||
|
];
|
||||||
|
mix_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||||
|
desc: sg_shader_desc;
|
||||||
|
desc.label = "mix_shader";
|
||||||
|
if backend == {
|
||||||
|
case .GLCORE;
|
||||||
|
desc.vertex_func.source = xx *vs_mix_source_glsl430;
|
||||||
|
desc.vertex_func.entry = "main";
|
||||||
|
desc.fragment_func.source = xx *fs_mix_source_glsl430;
|
||||||
|
desc.fragment_func.entry = "main";
|
||||||
|
desc.attrs[0].base_type = .FLOAT;
|
||||||
|
desc.attrs[0].glsl_name = "position";
|
||||||
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
|
desc.attrs[1].glsl_name = "uv";
|
||||||
|
desc.uniform_blocks[1].stage = .FRAGMENT;
|
||||||
|
desc.uniform_blocks[1].layout = .STD140;
|
||||||
|
desc.uniform_blocks[1].size = 16;
|
||||||
|
desc.uniform_blocks[1].glsl_uniforms[0].type = .INT4;
|
||||||
|
desc.uniform_blocks[1].glsl_uniforms[0].array_count = 1;
|
||||||
|
desc.uniform_blocks[1].glsl_uniforms[0].glsl_name = "mix_fs_params";
|
||||||
|
desc.images[2].stage = .FRAGMENT;
|
||||||
|
desc.images[2].multisampled = false;
|
||||||
|
desc.images[2].image_type = ._2D;
|
||||||
|
desc.images[2].sample_type = .FLOAT;
|
||||||
|
desc.samplers[0].stage = .FRAGMENT;
|
||||||
|
desc.samplers[0].sampler_type = .FILTERING;
|
||||||
|
desc.image_sampler_pairs[0].stage = .FRAGMENT;
|
||||||
|
desc.image_sampler_pairs[0].image_slot = 2;
|
||||||
|
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||||
|
desc.image_sampler_pairs[0].glsl_name = "mixtex_c_mixsmp";
|
||||||
|
case .GLES3;
|
||||||
|
desc.vertex_func.source = xx *vs_mix_source_glsl300es;
|
||||||
|
desc.vertex_func.entry = "main";
|
||||||
|
desc.fragment_func.source = xx *fs_mix_source_glsl300es;
|
||||||
|
desc.fragment_func.entry = "main";
|
||||||
|
desc.attrs[0].base_type = .FLOAT;
|
||||||
|
desc.attrs[0].glsl_name = "position";
|
||||||
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
|
desc.attrs[1].glsl_name = "uv";
|
||||||
|
desc.uniform_blocks[1].stage = .FRAGMENT;
|
||||||
|
desc.uniform_blocks[1].layout = .STD140;
|
||||||
|
desc.uniform_blocks[1].size = 16;
|
||||||
|
desc.uniform_blocks[1].glsl_uniforms[0].type = .INT4;
|
||||||
|
desc.uniform_blocks[1].glsl_uniforms[0].array_count = 1;
|
||||||
|
desc.uniform_blocks[1].glsl_uniforms[0].glsl_name = "mix_fs_params";
|
||||||
|
desc.images[2].stage = .FRAGMENT;
|
||||||
|
desc.images[2].multisampled = false;
|
||||||
|
desc.images[2].image_type = ._2D;
|
||||||
|
desc.images[2].sample_type = .FLOAT;
|
||||||
|
desc.samplers[0].stage = .FRAGMENT;
|
||||||
|
desc.samplers[0].sampler_type = .FILTERING;
|
||||||
|
desc.image_sampler_pairs[0].stage = .FRAGMENT;
|
||||||
|
desc.image_sampler_pairs[0].image_slot = 2;
|
||||||
|
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||||
|
desc.image_sampler_pairs[0].glsl_name = "mixtex_c_mixsmp";
|
||||||
|
case .METAL_MACOS;
|
||||||
|
desc.vertex_func.source = xx *vs_mix_source_metal_macos;
|
||||||
|
desc.vertex_func.entry = "main0";
|
||||||
|
desc.fragment_func.source = xx *fs_mix_source_metal_macos;
|
||||||
|
desc.fragment_func.entry = "main0";
|
||||||
|
desc.attrs[0].base_type = .FLOAT;
|
||||||
|
desc.attrs[1].base_type = .FLOAT;
|
||||||
|
desc.uniform_blocks[1].stage = .FRAGMENT;
|
||||||
|
desc.uniform_blocks[1].layout = .STD140;
|
||||||
|
desc.uniform_blocks[1].size = 16;
|
||||||
|
desc.uniform_blocks[1].msl_buffer_n = 0;
|
||||||
|
desc.images[2].stage = .FRAGMENT;
|
||||||
|
desc.images[2].multisampled = false;
|
||||||
|
desc.images[2].image_type = ._2D;
|
||||||
|
desc.images[2].sample_type = .FLOAT;
|
||||||
|
desc.images[2].msl_texture_n = 0;
|
||||||
|
desc.samplers[0].stage = .FRAGMENT;
|
||||||
|
desc.samplers[0].sampler_type = .FILTERING;
|
||||||
|
desc.samplers[0].msl_sampler_n = 0;
|
||||||
|
desc.image_sampler_pairs[0].stage = .FRAGMENT;
|
||||||
|
desc.image_sampler_pairs[0].image_slot = 2;
|
||||||
|
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||||
|
}
|
||||||
|
return desc;
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@ -6,7 +6,6 @@ layout(binding=0) uniform gbuffer_vs_params {
|
|||||||
|
|
||||||
in vec4 position;
|
in vec4 position;
|
||||||
in vec4 normal;
|
in vec4 normal;
|
||||||
in vec4 centre;
|
|
||||||
in vec4 instance;
|
in vec4 instance;
|
||||||
|
|
||||||
out vec3 view_space_pos;
|
out vec3 view_space_pos;
|
||||||
|
|||||||
46
src/shaders/shader_mix.glsl
Normal file
46
src/shaders/shader_mix.glsl
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
@vs vs_mix
|
||||||
|
in vec2 position;
|
||||||
|
in vec2 uv;
|
||||||
|
|
||||||
|
out vec2 texcoord;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = vec4(position, 0.5, 1.0);
|
||||||
|
texcoord = uv;
|
||||||
|
}
|
||||||
|
@end
|
||||||
|
|
||||||
|
@fs fs_mix
|
||||||
|
in vec2 texcoord;
|
||||||
|
out vec4 frag_color;
|
||||||
|
|
||||||
|
layout(binding=1) uniform mix_fs_params {
|
||||||
|
int op;
|
||||||
|
/*
|
||||||
|
List of mixs:
|
||||||
|
0. blur for ssao
|
||||||
|
1. dilate.
|
||||||
|
2. normal blur
|
||||||
|
*/
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(binding = 0) uniform texture2D mixtex_a;
|
||||||
|
layout(binding = 1) uniform texture2D mixtex_b;
|
||||||
|
layout(binding = 2) uniform texture2D mixtex_c;
|
||||||
|
layout(binding = 0) uniform sampler mixsmp;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
if(op == 0) {
|
||||||
|
vec2 texelSize = 1.0 / vec2(textureSize(sampler2D(mixtex_a, mixsmp), 0));
|
||||||
|
vec3 result = vec3(0.0);
|
||||||
|
result += texture(sampler2D(mixtex_a, mixsmp), texcoord).xyz;
|
||||||
|
result += texture(sampler2D(mixtex_b, mixsmp), texcoord).xyz;
|
||||||
|
result = texture(sampler2D(mixtex_c, mixsmp), texcoord).xyz;
|
||||||
|
frag_color = vec4(result, 1.0);
|
||||||
|
} else {
|
||||||
|
frag_color = vec4(1.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@end
|
||||||
|
|
||||||
|
@program mix vs_mix fs_mix
|
||||||
@ -14,21 +14,67 @@ void main() {
|
|||||||
in vec2 texcoord;
|
in vec2 texcoord;
|
||||||
out vec4 frag_color;
|
out vec4 frag_color;
|
||||||
|
|
||||||
|
layout(binding=1) uniform op_fs_params {
|
||||||
|
int blur_size;
|
||||||
|
int op;
|
||||||
|
float separation;
|
||||||
|
/*
|
||||||
|
List of ops:
|
||||||
|
0. blur for ssao
|
||||||
|
1. dilate.
|
||||||
|
2. normal blur
|
||||||
|
*/
|
||||||
|
};
|
||||||
|
|
||||||
layout(binding = 0) uniform texture2D optex;
|
layout(binding = 0) uniform texture2D optex;
|
||||||
layout(binding = 0) uniform sampler opsmp;
|
layout(binding = 0) uniform sampler opsmp;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
vec2 texelSize = 1.0 / vec2(textureSize(sampler2D(optex, opsmp), 0));
|
if(op == 2) {
|
||||||
float result = 0.0;
|
vec2 texelSize = 1.0 / vec2(textureSize(sampler2D(optex, opsmp), 0));
|
||||||
for (int x = -2; x < 2; ++x)
|
vec3 result = vec3(0.0);
|
||||||
{
|
for (int x = -blur_size; x < blur_size; ++x)
|
||||||
for (int y = -2; y < 2; ++y)
|
|
||||||
{
|
{
|
||||||
vec2 offset = vec2(float(x), float(y)) * texelSize;
|
for (int y = -blur_size; y < blur_size; ++y)
|
||||||
result += texture(sampler2D(optex, opsmp), texcoord + offset).r;
|
{
|
||||||
|
vec2 offset = vec2(float(x), float(y)) * texelSize;
|
||||||
|
result += texture(sampler2D(optex, opsmp), texcoord + offset).xyz;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
frag_color = vec4((result / (blur_size*2 * blur_size*2)), 1.0);
|
||||||
|
}
|
||||||
|
else if(op == 1) {
|
||||||
|
float minThreshold = 0.1;
|
||||||
|
float maxThreshold = 0.3;
|
||||||
|
vec2 texSize = textureSize(sampler2D(optex, opsmp), 0).xy;
|
||||||
|
vec2 fragCoord = gl_FragCoord.xy;
|
||||||
|
frag_color = texture(sampler2D(optex, opsmp), fragCoord / texSize);
|
||||||
|
if (blur_size <= 0) { return; }
|
||||||
|
float mx = 0.0;
|
||||||
|
vec4 cmx = frag_color;
|
||||||
|
for (int i = -blur_size; i <= blur_size; ++i) {
|
||||||
|
for (int j = -blur_size; j <= blur_size; ++j) {
|
||||||
|
if (!(distance(vec2(i, j), vec2(0, 0)) <= blur_size)) { continue; }
|
||||||
|
vec4 c = texture(sampler2D(optex,opsmp),(gl_FragCoord.xy + (vec2(i, j) * separation)) / texSize);
|
||||||
|
float mxt = dot(c.rgb, vec3(0.3, 0.59, 0.11));
|
||||||
|
if (mxt > mx) {
|
||||||
|
mx = mxt;
|
||||||
|
cmx = c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
frag_color.rgb = mix(frag_color.rgb, cmx.rgb, smoothstep(minThreshold, maxThreshold, mx));
|
||||||
|
} else {
|
||||||
|
vec2 texelSize = 1.0 / vec2(textureSize(sampler2D(optex, opsmp), 0));
|
||||||
|
float result = 0.0;
|
||||||
|
for (int x = -blur_size; x < blur_size; ++x) {
|
||||||
|
for (int y = -blur_size; y < blur_size; ++y) {
|
||||||
|
vec2 offset = vec2(float(x), float(y)) * texelSize;
|
||||||
|
result += texture(sampler2D(optex, opsmp), texcoord + offset).r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
frag_color = vec4(vec3(result / (blur_size*2 * blur_size*2)), 1.0);
|
||||||
}
|
}
|
||||||
frag_color = vec4(vec3(result / (4.0 * 4.0)), 1.0);
|
|
||||||
}
|
}
|
||||||
@end
|
@end
|
||||||
|
|
||||||
|
|||||||
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Reference in New Issue
Block a user