work towards normals

This commit is contained in:
Tuomas Katajisto 2025-06-28 18:13:09 +03:00
parent 9b1f5894e8
commit 5729577126
6 changed files with 147 additions and 86 deletions

View File

@ -17,7 +17,4 @@ draw_editor_ui :: (theme: *GR.Overall_Theme) {
tick_editor_ui :: () {
tick_trile_editor();
tick_console();
}

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@ -38,11 +38,13 @@ create_trixel_pipeline :: () {
shader_desc := trixel_shader_desc(sg_query_backend());
pipeline.shader = sg_make_shader(*shader_desc);
pipeline.layout.buffers[0].stride = 4*3;
pipeline.layout.buffers[1].step_func = .PER_INSTANCE;
pipeline.layout.buffers[1].stride = 4*3;
pipeline.layout.buffers[2].step_func = .PER_INSTANCE;
pipeline.layout.attrs[ATTR_trixel_position] = .{ format = .FLOAT3, buffer_index = 0 };
pipeline.layout.attrs[ATTR_trixel_inst] = .{ format = .FLOAT4, buffer_index = 1 };
pipeline.layout.attrs[ATTR_trixel_inst_col] = .{ format = .FLOAT4, buffer_index = 1 };
pipeline.layout.attrs[ATTR_trixel_normal] = .{ format = .FLOAT3, buffer_index = 1 };
pipeline.layout.attrs[ATTR_trixel_inst] = .{ format = .FLOAT4, buffer_index = 2 };
pipeline.layout.attrs[ATTR_trixel_inst_col] = .{ format = .FLOAT4, buffer_index = 2 };
pipeline.index_type = .UINT16;
pipeline.depth = .{
write_enabled = true,
@ -58,45 +60,77 @@ create_trixel_pipeline :: () {
}
};
verts : [24] Vector3;
verts[0] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[1] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[2] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[3] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[4] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[5] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[6] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[7] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
vertices : [24]Vector3 = .[
.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2}
];
verts[8] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[9] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[10] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[11] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
normals : [24]Vector3 = .[
.{0.0, 0.0, 1.0},
.{0.0, 0.0, 1.0},
.{0.0, 0.0, 1.0},
.{0.0, 0.0, 1.0},
.{0.0, 0.0,-1.0},
.{0.0, 0.0,-1.0},
.{0.0, 0.0,-1.0},
.{0.0, 0.0,-1.0},
.{0.0, 1.0, 0.0},
.{0.0, 1.0, 0.0},
.{0.0, 1.0, 0.0},
.{0.0, 1.0, 0.0},
.{0.0,-1.0, 0.0},
.{0.0,-1.0, 0.0},
.{0.0,-1.0, 0.0},
.{0.0,-1.0, 0.0},
.{1.0, 0.0, 0.0},
.{1.0, 0.0, 0.0},
.{1.0, 0.0, 0.0},
.{1.0, 0.0, 0.0},
.{-1.0, 0.0, 0.0},
.{-1.0, 0.0, 0.0},
.{-1.0, 0.0, 0.0},
.{-1.0, 0.0, 0.0}
];
verts[12] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[13] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[14] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[15] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
k : u16 = 0;
i : u16 = 0;
verts[16] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[17] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[18] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[19] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
indices : [36]u16;
verts[20] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
verts[21] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[22] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
verts[23] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
while i < 36 {
indices[i] = 4*k;
indices[i + 1] = 4*k + 1;
indices[i + 2] = 4*k + 2;
indices[i + 3] = 4*k;
indices[i + 4] = 4*k + 2;
indices[i + 5] = 4*k + 3;
k += 1;
i += 6;
}
indices: [] u16 = .[
0, 2, 1, 0, 3, 2,
4, 6, 5, 4, 7, 6,
8, 10, 9, 8, 11, 10,
12, 14, 13, 12, 15, 14,
16, 18, 17, 16, 19, 18,
20, 22, 21, 20, 23, 22
];
pipeline.color_count = 1;
pipeline.colors[0] = color_state;
@ -104,12 +138,14 @@ create_trixel_pipeline :: () {
gPipelines.trixel.pipeline = sg_make_pipeline(*pipeline);
ibuffer := sg_buffer_desc.{ type = .INDEXBUFFER, data = .{ ptr = indices.data, size = 36 * 2 } };
vbuffer := sg_buffer_desc.{ data = .{ ptr = verts.data, size = 24 * 3 * 4 } };
vbuffer := sg_buffer_desc.{ data = .{ ptr = vertices.data, size = 24 * 3 * 4 } };
nbuffer := sg_buffer_desc.{ data = .{ ptr = normals.data, size = 24 * 3 * 4 } };
instance_buffer := sg_buffer_desc.{ usage = .STREAM, size = 4096 * size_of(Position_Color)};
gPipelines.trixel.bind.index_buffer = sg_make_buffer(*ibuffer);
gPipelines.trixel.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
gPipelines.trixel.bind.vertex_buffers[1] = sg_make_buffer(*instance_buffer);
gPipelines.trixel.bind.vertex_buffers[1] = sg_make_buffer(*nbuffer);
gPipelines.trixel.bind.vertex_buffers[2] = sg_make_buffer(*instance_buffer);
}
create_arbtri_pipeline :: () {

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@ -1,4 +1,5 @@
rm -rf .jai
rm -rf jai
mkdir jai
for filename in *.glsl; do
if [ -f "$filename" ]; then

View File

@ -14,16 +14,18 @@
Fragment Shader: fs_trixel
Attributes:
ATTR_trixel_position => 0
ATTR_trixel_inst => 1
ATTR_trixel_inst_col => 2
ATTR_trixel_normal => 1
ATTR_trixel_inst => 2
ATTR_trixel_inst_col => 3
Bindings:
Uniform block 'vs_params':
Jai struct: Vs_Params
Bind slot: UB_vs_params => 0
*/
ATTR_trixel_position :: 0;
ATTR_trixel_inst :: 1;
ATTR_trixel_inst_col :: 2;
ATTR_trixel_normal :: 1;
ATTR_trixel_inst :: 2;
ATTR_trixel_inst_col :: 3;
UB_vs_params :: 0;
Vs_Params :: struct {
mvp: [16]float;
@ -32,10 +34,11 @@ Vs_Params :: struct {
#version 430
uniform vec4 vs_params[4];
layout(location = 1) in vec4 inst;
layout(location = 2) in vec4 inst;
layout(location = 0) in vec4 position;
layout(location = 0) out vec4 color;
layout(location = 2) in vec4 inst_col;
layout(location = 3) in vec4 inst_col;
layout(location = 1) in vec4 normal;
void main()
{
@ -48,25 +51,28 @@ vs_trixel_source_glsl430 := u8.[
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0x0a,0x00,
];
/*
#version 430
@ -95,10 +101,11 @@ fs_trixel_source_glsl430 := u8.[
#version 300 es
uniform vec4 vs_params[4];
layout(location = 1) in vec4 inst;
layout(location = 2) in vec4 inst;
layout(location = 0) in vec4 position;
out vec4 color;
layout(location = 2) in vec4 inst_col;
layout(location = 3) in vec4 inst_col;
layout(location = 1) in vec4 normal;
void main()
{
@ -111,24 +118,27 @@ vs_trixel_source_glsl300es := u8.[
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];
/*
#version 300 es
@ -177,8 +187,8 @@ fs_trixel_source_glsl300es := u8.[
struct main0_in
{
float4 position [[attribute(0)]];
float4 inst [[attribute(1)]];
float4 inst_col [[attribute(2)]];
float4 inst [[attribute(2)]];
float4 inst_col [[attribute(3)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _26 [[buffer(0)]])
@ -209,9 +219,9 @@ vs_trixel_source_metal_macos := u8.[
0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,
0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
0x34,0x20,0x69,0x6e,0x73,0x74,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,
0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
0x74,0x65,0x28,0x32,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
0x61,0x74,0x34,0x20,0x69,0x6e,0x73,0x74,0x5f,0x63,0x6f,0x6c,0x20,0x5b,0x5b,0x61,
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@ -287,9 +297,11 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc.attrs[0].base_type = .FLOAT;
desc.attrs[0].glsl_name = "position";
desc.attrs[1].base_type = .FLOAT;
desc.attrs[1].glsl_name = "inst";
desc.attrs[1].glsl_name = "normal";
desc.attrs[2].base_type = .FLOAT;
desc.attrs[2].glsl_name = "inst_col";
desc.attrs[2].glsl_name = "inst";
desc.attrs[3].base_type = .FLOAT;
desc.attrs[3].glsl_name = "inst_col";
desc.uniform_blocks[0].stage = .VERTEX;
desc.uniform_blocks[0].layout = .STD140;
desc.uniform_blocks[0].size = 64;
@ -304,9 +316,11 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc.attrs[0].base_type = .FLOAT;
desc.attrs[0].glsl_name = "position";
desc.attrs[1].base_type = .FLOAT;
desc.attrs[1].glsl_name = "inst";
desc.attrs[1].glsl_name = "normal";
desc.attrs[2].base_type = .FLOAT;
desc.attrs[2].glsl_name = "inst_col";
desc.attrs[2].glsl_name = "inst";
desc.attrs[3].base_type = .FLOAT;
desc.attrs[3].glsl_name = "inst_col";
desc.uniform_blocks[0].stage = .VERTEX;
desc.uniform_blocks[0].layout = .STD140;
desc.uniform_blocks[0].size = 64;
@ -321,6 +335,7 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc.attrs[0].base_type = .FLOAT;
desc.attrs[1].base_type = .FLOAT;
desc.attrs[2].base_type = .FLOAT;
desc.attrs[3].base_type = .FLOAT;
desc.uniform_blocks[0].stage = .VERTEX;
desc.uniform_blocks[0].layout = .STD140;
desc.uniform_blocks[0].size = 64;

View File

@ -1,6 +1,7 @@
@vs vs_trixel
in vec4 position;
in vec4 normal;
in vec4 inst;
in vec4 inst_col;
@ -10,21 +11,24 @@ layout(binding=0) uniform vs_params {
out vec4 color;
out vec4 fnormal;
void main() {
vec3 instancepos = inst.xyz;
gl_Position = mvp * (vec4(position.xyz + instancepos, 1.0));
fnormal = normal;
color = inst_col;
}
@end
@fs fs_trixel
in vec4 color;
in vec4 fnormal;
out vec4 frag_color;
void main() {
frag_color = color;
frag_color = color * 0.1 + fnormal;
}
@end

8
src/shapes.jai Normal file
View File

@ -0,0 +1,8 @@
Shape :: struct {
verts : [..]Vector4;
normals : [..]Vector4;
}
create_cube :: () {
}