diff --git a/.gitignore b/.gitignore index e245577..4c9a658 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,4 @@ .DS_Store .build/ +dist/ +first diff --git a/dist/index.html b/dist/index.html deleted file mode 100644 index 7b3550f..0000000 --- a/dist/index.html +++ /dev/null @@ -1,79 +0,0 @@ - - - - -${name} - - - -
${name} - home -
- - - - - diff --git a/dist/index.js b/dist/index.js deleted file mode 100644 index 73abf8b..0000000 --- a/dist/index.js +++ /dev/null @@ -1,4927 +0,0 @@ -// include: shell.js -// The Module object: Our interface to the outside world. We import -// and export values on it. There are various ways Module can be used: -// 1. Not defined. We create it here -// 2. A function parameter, function(moduleArg) => Promise -// 3. pre-run appended it, var Module = {}; ..generated code.. -// 4. External script tag defines var Module. -// We need to check if Module already exists (e.g. case 3 above). -// Substitution will be replaced with actual code on later stage of the build, -// this way Closure Compiler will not mangle it (e.g. case 4. above). -// Note that if you want to run closure, and also to use Module -// after the generated code, you will need to define var Module = {}; -// before the code. Then that object will be used in the code, and you -// can continue to use Module afterwards as well. -var Module = typeof Module != 'undefined' ? Module : {}; - -// Determine the runtime environment we are in. You can customize this by -// setting the ENVIRONMENT setting at compile time (see settings.js). - -// Attempt to auto-detect the environment -var ENVIRONMENT_IS_WEB = typeof window == 'object'; -var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined'; -// N.b. Electron.js environment is simultaneously a NODE-environment, but -// also a web environment. -var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer'; -var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; - -if (ENVIRONMENT_IS_NODE) { - -} - -// --pre-jses are emitted after the Module integration code, so that they can -// refer to Module (if they choose; they can also define Module) - - -// Sometimes an existing Module object exists with properties -// meant to overwrite the default module functionality. Here -// we collect those properties and reapply _after_ we configure -// the current environment's defaults to avoid having to be so -// defensive during initialization. -var moduleOverrides = {...Module}; - -var arguments_ = []; -var thisProgram = './this.program'; -var quit_ = (status, toThrow) => { - throw toThrow; -}; - -// `/` should be present at the end if `scriptDirectory` is not empty -var scriptDirectory = ''; -function locateFile(path) { - if (Module['locateFile']) { - return Module['locateFile'](path, scriptDirectory); - } - return scriptDirectory + path; -} - -// Hooks that are implemented differently in different runtime environments. -var readAsync, readBinary; - -if (ENVIRONMENT_IS_NODE) { - if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); - - var nodeVersion = process.versions.node; - var numericVersion = nodeVersion.split('.').slice(0, 3); - numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1); - var minVersion = 230000; - if (numericVersion < 230000) { - throw new Error('This emscripten-generated code requires node v23.0.0 (detected v' + nodeVersion + ')'); - } - - // These modules will usually be used on Node.js. Load them eagerly to avoid - // the complexity of lazy-loading. - var fs = require('fs'); - var nodePath = require('path'); - - scriptDirectory = __dirname + '/'; - -// include: node_shell_read.js -readBinary = (filename) => { - // We need to re-wrap `file://` strings to URLs. - filename = isFileURI(filename) ? new URL(filename) : filename; - var ret = fs.readFileSync(filename); - assert(Buffer.isBuffer(ret)); - return ret; -}; - -readAsync = async (filename, binary = true) => { - // See the comment in the `readBinary` function. - filename = isFileURI(filename) ? new URL(filename) : filename; - var ret = fs.readFileSync(filename, binary ? undefined : 'utf8'); - assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string'); - return ret; -}; -// end include: node_shell_read.js - if (!Module['thisProgram'] && process.argv.length > 1) { - thisProgram = process.argv[1].replace(/\\/g, '/'); - } - - arguments_ = process.argv.slice(2); - - if (typeof module != 'undefined') { - module['exports'] = Module; - } - - quit_ = (status, toThrow) => { - process.exitCode = status; - throw toThrow; - }; - -} else -if (ENVIRONMENT_IS_SHELL) { - - if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof WorkerGlobalScope != 'undefined') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); - -} else - -// Note that this includes Node.js workers when relevant (pthreads is enabled). -// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and -// ENVIRONMENT_IS_NODE. -if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { - if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled - scriptDirectory = self.location.href; - } else if (typeof document != 'undefined' && document.currentScript) { // web - scriptDirectory = document.currentScript.src; - } - // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. - // otherwise, slice off the final part of the url to find the script directory. - // if scriptDirectory does not contain a slash, lastIndexOf will return -1, - // and scriptDirectory will correctly be replaced with an empty string. - // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), - // they are removed because they could contain a slash. - if (scriptDirectory.startsWith('blob:')) { - scriptDirectory = ''; - } else { - scriptDirectory = scriptDirectory.slice(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1); - } - - if (!(typeof window == 'object' || typeof WorkerGlobalScope != 'undefined')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); - - { -// include: web_or_worker_shell_read.js -if (ENVIRONMENT_IS_WORKER) { - readBinary = (url) => { - var xhr = new XMLHttpRequest(); - xhr.open('GET', url, false); - xhr.responseType = 'arraybuffer'; - xhr.send(null); - return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); - }; - } - - readAsync = async (url) => { - // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. - // See https://github.com/github/fetch/pull/92#issuecomment-140665932 - // Cordova or Electron apps are typically loaded from a file:// url. - // So use XHR on webview if URL is a file URL. - if (isFileURI(url)) { - return new Promise((resolve, reject) => { - var xhr = new XMLHttpRequest(); - xhr.open('GET', url, true); - xhr.responseType = 'arraybuffer'; - xhr.onload = () => { - if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 - resolve(xhr.response); - return; - } - reject(xhr.status); - }; - xhr.onerror = reject; - xhr.send(null); - }); - } - var response = await fetch(url, { credentials: 'same-origin' }); - if (response.ok) { - return response.arrayBuffer(); - } - throw new Error(response.status + ' : ' + response.url); - }; -// end include: web_or_worker_shell_read.js - } -} else -{ - throw new Error('environment detection error'); -} - -var out = Module['print'] || console.log.bind(console); -var err = Module['printErr'] || console.error.bind(console); - -// Merge back in the overrides -Object.assign(Module, moduleOverrides); -// Free the object hierarchy contained in the overrides, this lets the GC -// reclaim data used. -moduleOverrides = null; -checkIncomingModuleAPI(); - -// Emit code to handle expected values on the Module object. This applies Module.x -// to the proper local x. This has two benefits: first, we only emit it if it is -// expected to arrive, and second, by using a local everywhere else that can be -// minified. - -if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_'); - -if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram'); - -// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message -// Assertions on removed incoming Module JS APIs. -assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); -assert(typeof Module['read'] == 'undefined', 'Module.read option was removed'); -assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); -assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); -assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)'); -assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); -legacyModuleProp('asm', 'wasmExports'); -legacyModuleProp('readAsync', 'readAsync'); -legacyModuleProp('readBinary', 'readBinary'); -legacyModuleProp('setWindowTitle', 'setWindowTitle'); -var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; -var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; -var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; -var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js'; -var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js'; -var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js'; -var OPFS = 'OPFS is no longer included by default; build with -lopfs.js'; - -var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; - -assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.'); - -// end include: shell.js - -// include: preamble.js -// === Preamble library stuff === - -// Documentation for the public APIs defined in this file must be updated in: -// site/source/docs/api_reference/preamble.js.rst -// A prebuilt local version of the documentation is available at: -// site/build/text/docs/api_reference/preamble.js.txt -// You can also build docs locally as HTML or other formats in site/ -// An online HTML version (which may be of a different version of Emscripten) -// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html - -var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary'); - -if (typeof WebAssembly != 'object') { - err('no native wasm support detected'); -} - -// Wasm globals - -var wasmMemory; - -//======================================== -// Runtime essentials -//======================================== - -// whether we are quitting the application. no code should run after this. -// set in exit() and abort() -var ABORT = false; - -// set by exit() and abort(). Passed to 'onExit' handler. -// NOTE: This is also used as the process return code code in shell environments -// but only when noExitRuntime is false. -var EXITSTATUS; - -// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we -// don't define it at all in release modes. This matches the behaviour of -// MINIMAL_RUNTIME. -// TODO(sbc): Make this the default even without STRICT enabled. -/** @type {function(*, string=)} */ -function assert(condition, text) { - if (!condition) { - abort('Assertion failed' + (text ? ': ' + text : '')); - } -} - -// We used to include malloc/free by default in the past. Show a helpful error in -// builds with assertions. -function _free() { - // Show a helpful error since we used to include free by default in the past. - abort('free() called but not included in the build - add `_free` to EXPORTED_FUNCTIONS'); -} - -// Memory management - -var HEAP, -/** @type {!Int8Array} */ - HEAP8, -/** @type {!Uint8Array} */ - HEAPU8, -/** @type {!Int16Array} */ - HEAP16, -/** @type {!Uint16Array} */ - HEAPU16, -/** @type {!Int32Array} */ - HEAP32, -/** @type {!Uint32Array} */ - HEAPU32, -/** @type {!Float32Array} */ - HEAPF32, -/* BigInt64Array type is not correctly defined in closure -/** not-@type {!BigInt64Array} */ - HEAP64, -/* BigUint64Array type is not correctly defined in closure -/** not-t@type {!BigUint64Array} */ - HEAPU64, -/** @type {!Float64Array} */ - HEAPF64; - -var runtimeInitialized = false; - -/** - * Indicates whether filename is delivered via file protocol (as opposed to http/https) - * @noinline - */ -var isFileURI = (filename) => filename.startsWith('file://'); - -// include: runtime_shared.js -// include: runtime_stack_check.js -// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. -function writeStackCookie() { - var max = _emscripten_stack_get_end(); - assert((max & 3) == 0); - // If the stack ends at address zero we write our cookies 4 bytes into the - // stack. This prevents interference with SAFE_HEAP and ASAN which also - // monitor writes to address zero. - if (max == 0) { - max += 4; - } - // The stack grow downwards towards _emscripten_stack_get_end. - // We write cookies to the final two words in the stack and detect if they are - // ever overwritten. - HEAPU32[((max)/4)] = 0x02135467; - HEAPU32[(((max)+(4))/4)] = 0x89BACDFE; - // Also test the global address 0 for integrity. - HEAPU32[((0)/4)] = 1668509029; -} - -function checkStackCookie() { - if (ABORT) return; - var max = _emscripten_stack_get_end(); - // See writeStackCookie(). - if (max == 0) { - max += 4; - } - var cookie1 = HEAPU32[((max)/4)]; - var cookie2 = HEAPU32[(((max)+(4))/4)]; - if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) { - abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`); - } - // Also test the global address 0 for integrity. - if (HEAPU32[((0)/4)] != 0x63736d65 /* 'emsc' */) { - abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); - } -} -// end include: runtime_stack_check.js -// include: runtime_exceptions.js -// end include: runtime_exceptions.js -// include: runtime_debug.js -// Endianness check -(() => { - var h16 = new Int16Array(1); - var h8 = new Int8Array(h16.buffer); - h16[0] = 0x6373; - if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'; -})(); - -if (Module['ENVIRONMENT']) { - throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'); -} - -function legacyModuleProp(prop, newName, incoming=true) { - if (!Object.getOwnPropertyDescriptor(Module, prop)) { - Object.defineProperty(Module, prop, { - configurable: true, - get() { - let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : ''; - abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra); - - } - }); - } -} - -function consumedModuleProp(prop) { - if (!Object.getOwnPropertyDescriptor(Module, prop)) { - Object.defineProperty(Module, prop, { - configurable: true, - set() { - abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`); - - } - }); - } -} - -function ignoredModuleProp(prop) { - if (Object.getOwnPropertyDescriptor(Module, prop)) { - abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`); - } -} - -// forcing the filesystem exports a few things by default -function isExportedByForceFilesystem(name) { - return name === 'FS_createPath' || - name === 'FS_createDataFile' || - name === 'FS_createPreloadedFile' || - name === 'FS_unlink' || - name === 'addRunDependency' || - // The old FS has some functionality that WasmFS lacks. - name === 'FS_createLazyFile' || - name === 'FS_createDevice' || - name === 'removeRunDependency'; -} - -/** - * Intercept access to a global symbol. This enables us to give informative - * warnings/errors when folks attempt to use symbols they did not include in - * their build, or no symbols that no longer exist. - */ -function hookGlobalSymbolAccess(sym, func) { - if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) { - Object.defineProperty(globalThis, sym, { - configurable: true, - get() { - func(); - return undefined; - } - }); - } -} - -function missingGlobal(sym, msg) { - hookGlobalSymbolAccess(sym, () => { - warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`); - }); -} - -missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer'); -missingGlobal('asm', 'Please use wasmExports instead'); - -function missingLibrarySymbol(sym) { - hookGlobalSymbolAccess(sym, () => { - // Can't `abort()` here because it would break code that does runtime - // checks. e.g. `if (typeof SDL === 'undefined')`. - var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`; - // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in - // library.js, which means $name for a JS name with no prefix, or name - // for a JS name like _name. - var librarySymbol = sym; - if (!librarySymbol.startsWith('_')) { - librarySymbol = '$' + sym; - } - msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`; - if (isExportedByForceFilesystem(sym)) { - msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; - } - warnOnce(msg); - }); - - // Any symbol that is not included from the JS library is also (by definition) - // not exported on the Module object. - unexportedRuntimeSymbol(sym); -} - -function unexportedRuntimeSymbol(sym) { - if (!Object.getOwnPropertyDescriptor(Module, sym)) { - Object.defineProperty(Module, sym, { - configurable: true, - get() { - var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`; - if (isExportedByForceFilesystem(sym)) { - msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; - } - abort(msg); - } - }); - } -} - -var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times - -// Used by XXXXX_DEBUG settings to output debug messages. -function dbg(...args) { - if (!runtimeDebug && typeof runtimeDebug != 'undefined') return; - // TODO(sbc): Make this configurable somehow. Its not always convenient for - // logging to show up as warnings. - console.warn(...args); -} -// end include: runtime_debug.js -// include: memoryprofiler.js -// end include: memoryprofiler.js - - -function updateMemoryViews() { - var b = wasmMemory.buffer; - Module['HEAP8'] = HEAP8 = new Int8Array(b); - Module['HEAP16'] = HEAP16 = new Int16Array(b); - Module['HEAPU8'] = HEAPU8 = new Uint8Array(b); - Module['HEAPU16'] = HEAPU16 = new Uint16Array(b); - Module['HEAP32'] = HEAP32 = new Int32Array(b); - Module['HEAPU32'] = HEAPU32 = new Uint32Array(b); - Module['HEAPF32'] = HEAPF32 = new Float32Array(b); - Module['HEAPF64'] = HEAPF64 = new Float64Array(b); - Module['HEAP64'] = HEAP64 = new BigInt64Array(b); - Module['HEAPU64'] = HEAPU64 = new BigUint64Array(b); -} - -// end include: runtime_shared.js -assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time') - -assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, - 'JS engine does not provide full typed array support'); - -// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY -assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'); -assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'); - -function preRun() { - if (Module['preRun']) { - if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; - while (Module['preRun'].length) { - addOnPreRun(Module['preRun'].shift()); - } - } - consumedModuleProp('preRun'); - callRuntimeCallbacks(onPreRuns); -} - -function initRuntime() { - assert(!runtimeInitialized); - runtimeInitialized = true; - - checkStackCookie(); - - - - wasmExports['__wasm_call_ctors'](); - - -} - -function preMain() { - checkStackCookie(); - -} - -function postRun() { - checkStackCookie(); - - if (Module['postRun']) { - if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; - while (Module['postRun'].length) { - addOnPostRun(Module['postRun'].shift()); - } - } - consumedModuleProp('postRun'); - - callRuntimeCallbacks(onPostRuns); -} - -// A counter of dependencies for calling run(). If we need to -// do asynchronous work before running, increment this and -// decrement it. Incrementing must happen in a place like -// Module.preRun (used by emcc to add file preloading). -// Note that you can add dependencies in preRun, even though -// it happens right before run - run will be postponed until -// the dependencies are met. -var runDependencies = 0; -var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled -var runDependencyTracking = {}; -var runDependencyWatcher = null; - -function getUniqueRunDependency(id) { - var orig = id; - while (1) { - if (!runDependencyTracking[id]) return id; - id = orig + Math.random(); - } -} - -function addRunDependency(id) { - runDependencies++; - - Module['monitorRunDependencies']?.(runDependencies); - - if (id) { - assert(!runDependencyTracking[id]); - runDependencyTracking[id] = 1; - if (runDependencyWatcher === null && typeof setInterval != 'undefined') { - // Check for missing dependencies every few seconds - runDependencyWatcher = setInterval(() => { - if (ABORT) { - clearInterval(runDependencyWatcher); - runDependencyWatcher = null; - return; - } - var shown = false; - for (var dep in runDependencyTracking) { - if (!shown) { - shown = true; - err('still waiting on run dependencies:'); - } - err(`dependency: ${dep}`); - } - if (shown) { - err('(end of list)'); - } - }, 10000); - } - } else { - err('warning: run dependency added without ID'); - } -} - -function removeRunDependency(id) { - runDependencies--; - - Module['monitorRunDependencies']?.(runDependencies); - - if (id) { - assert(runDependencyTracking[id]); - delete runDependencyTracking[id]; - } else { - err('warning: run dependency removed without ID'); - } - if (runDependencies == 0) { - if (runDependencyWatcher !== null) { - clearInterval(runDependencyWatcher); - runDependencyWatcher = null; - } - if (dependenciesFulfilled) { - var callback = dependenciesFulfilled; - dependenciesFulfilled = null; - callback(); // can add another dependenciesFulfilled - } - } -} - -/** @param {string|number=} what */ -function abort(what) { - Module['onAbort']?.(what); - - what = 'Aborted(' + what + ')'; - // TODO(sbc): Should we remove printing and leave it up to whoever - // catches the exception? - err(what); - - ABORT = true; - - // Use a wasm runtime error, because a JS error might be seen as a foreign - // exception, which means we'd run destructors on it. We need the error to - // simply make the program stop. - // FIXME This approach does not work in Wasm EH because it currently does not assume - // all RuntimeErrors are from traps; it decides whether a RuntimeError is from - // a trap or not based on a hidden field within the object. So at the moment - // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that - // allows this in the wasm spec. - - // Suppress closure compiler warning here. Closure compiler's builtin extern - // definition for WebAssembly.RuntimeError claims it takes no arguments even - // though it can. - // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. - /** @suppress {checkTypes} */ - var e = new WebAssembly.RuntimeError(what); - - // Throw the error whether or not MODULARIZE is set because abort is used - // in code paths apart from instantiation where an exception is expected - // to be thrown when abort is called. - throw e; -} - -// show errors on likely calls to FS when it was not included -var FS = { - error() { - abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM'); - }, - init() { FS.error() }, - createDataFile() { FS.error() }, - createPreloadedFile() { FS.error() }, - createLazyFile() { FS.error() }, - open() { FS.error() }, - mkdev() { FS.error() }, - registerDevice() { FS.error() }, - analyzePath() { FS.error() }, - - ErrnoError() { FS.error() }, -}; -Module['FS_createDataFile'] = FS.createDataFile; -Module['FS_createPreloadedFile'] = FS.createPreloadedFile; - -function createExportWrapper(name, nargs) { - return (...args) => { - assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`); - var f = wasmExports[name]; - assert(f, `exported native function \`${name}\` not found`); - // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled. - assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`); - return f(...args); - }; -} - -var wasmBinaryFile; - -function findWasmBinary() { - return locateFile('index.wasm'); -} - -function getBinarySync(file) { - if (file == wasmBinaryFile && wasmBinary) { - return new Uint8Array(wasmBinary); - } - if (readBinary) { - return readBinary(file); - } - throw 'both async and sync fetching of the wasm failed'; -} - -async function getWasmBinary(binaryFile) { - // If we don't have the binary yet, load it asynchronously using readAsync. - if (!wasmBinary) { - // Fetch the binary using readAsync - try { - var response = await readAsync(binaryFile); - return new Uint8Array(response); - } catch { - // Fall back to getBinarySync below; - } - } - - // Otherwise, getBinarySync should be able to get it synchronously - return getBinarySync(binaryFile); -} - -async function instantiateArrayBuffer(binaryFile, imports) { - try { - var binary = await getWasmBinary(binaryFile); - var instance = await WebAssembly.instantiate(binary, imports); - return instance; - } catch (reason) { - err(`failed to asynchronously prepare wasm: ${reason}`); - - // Warn on some common problems. - if (isFileURI(wasmBinaryFile)) { - err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`); - } - abort(reason); - } -} - -async function instantiateAsync(binary, binaryFile, imports) { - if (!binary && typeof WebAssembly.instantiateStreaming == 'function' - // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. - && !isFileURI(binaryFile) - // Avoid instantiateStreaming() on Node.js environment for now, as while - // Node.js v18.1.0 implements it, it does not have a full fetch() - // implementation yet. - // - // Reference: - // https://github.com/emscripten-core/emscripten/pull/16917 - && !ENVIRONMENT_IS_NODE - ) { - try { - var response = fetch(binaryFile, { credentials: 'same-origin' }); - var instantiationResult = await WebAssembly.instantiateStreaming(response, imports); - return instantiationResult; - } catch (reason) { - // We expect the most common failure cause to be a bad MIME type for the binary, - // in which case falling back to ArrayBuffer instantiation should work. - err(`wasm streaming compile failed: ${reason}`); - err('falling back to ArrayBuffer instantiation'); - // fall back of instantiateArrayBuffer below - }; - } - return instantiateArrayBuffer(binaryFile, imports); -} - -function getWasmImports() { - // prepare imports - return { - 'env': wasmImports, - 'wasi_snapshot_preview1': wasmImports, - } -} - -// Create the wasm instance. -// Receives the wasm imports, returns the exports. -async function createWasm() { - // Load the wasm module and create an instance of using native support in the JS engine. - // handle a generated wasm instance, receiving its exports and - // performing other necessary setup - /** @param {WebAssembly.Module=} module*/ - function receiveInstance(instance, module) { - wasmExports = instance.exports; - - wasmExports = applySignatureConversions(wasmExports); - - - - wasmMemory = wasmExports['memory']; - - assert(wasmMemory, 'memory not found in wasm exports'); - updateMemoryViews(); - - wasmTable = wasmExports['__indirect_function_table']; - - assert(wasmTable, 'table not found in wasm exports'); - - removeRunDependency('wasm-instantiate'); - return wasmExports; - } - // wait for the pthread pool (if any) - addRunDependency('wasm-instantiate'); - - // Prefer streaming instantiation if available. - // Async compilation can be confusing when an error on the page overwrites Module - // (for example, if the order of elements is wrong, and the one defining Module is - // later), so we save Module and check it later. - var trueModule = Module; - function receiveInstantiationResult(result) { - // 'result' is a ResultObject object which has both the module and instance. - // receiveInstance() will swap in the exports (to Module.asm) so they can be called - assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); - trueModule = null; - // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. - // When the regression is fixed, can restore the above PTHREADS-enabled path. - return receiveInstance(result['instance']); - } - - var info = getWasmImports(); - - // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback - // to manually instantiate the Wasm module themselves. This allows pages to - // run the instantiation parallel to any other async startup actions they are - // performing. - // Also pthreads and wasm workers initialize the wasm instance through this - // path. - if (Module['instantiateWasm']) { - return new Promise((resolve, reject) => { - try { - Module['instantiateWasm'](info, (mod, inst) => { - receiveInstance(mod, inst); - resolve(mod.exports); - }); - } catch(e) { - err(`Module.instantiateWasm callback failed with error: ${e}`); - reject(e); - } - }); - } - - wasmBinaryFile ??= findWasmBinary(); - var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); - var exports = receiveInstantiationResult(result); - return exports; -} - -// end include: preamble.js - -// Begin JS library code - - - class ExitStatus { - name = 'ExitStatus'; - constructor(status) { - this.message = `Program terminated with exit(${status})`; - this.status = status; - } - } - - var callRuntimeCallbacks = (callbacks) => { - while (callbacks.length > 0) { - // Pass the module as the first argument. - callbacks.shift()(Module); - } - }; - var onPostRuns = []; - var addOnPostRun = (cb) => onPostRuns.unshift(cb); - - var onPreRuns = []; - var addOnPreRun = (cb) => onPreRuns.unshift(cb); - - - - /** - * @param {number} ptr - * @param {string} type - */ - function getValue(ptr, type = 'i8') { - if (type.endsWith('*')) type = '*'; - switch (type) { - case 'i1': return HEAP8[ptr]; - case 'i8': return HEAP8[ptr]; - case 'i16': return HEAP16[((ptr)/2)]; - case 'i32': return HEAP32[((ptr)/4)]; - case 'i64': return HEAP64[((ptr)/8)]; - case 'float': return HEAPF32[((ptr)/4)]; - case 'double': return HEAPF64[((ptr)/8)]; - case '*': return Number(HEAPU64[((ptr)/8)]); - default: abort(`invalid type for getValue: ${type}`); - } - } - - var noExitRuntime = Module['noExitRuntime'] || true; - - var ptrToString = (ptr) => { - assert(typeof ptr === 'number'); - return '0x' + ptr.toString(16).padStart(8, '0'); - }; - - - /** - * @param {number} ptr - * @param {number} value - * @param {string} type - */ - function setValue(ptr, value, type = 'i8') { - if (type.endsWith('*')) type = '*'; - switch (type) { - case 'i1': HEAP8[ptr] = value; break; - case 'i8': HEAP8[ptr] = value; break; - case 'i16': HEAP16[((ptr)/2)] = value; break; - case 'i32': HEAP32[((ptr)/4)] = value; break; - case 'i64': HEAP64[((ptr)/8)] = BigInt(value); break; - case 'float': HEAPF32[((ptr)/4)] = value; break; - case 'double': HEAPF64[((ptr)/8)] = value; break; - case '*': HEAPU64[((ptr)/8)] = BigInt(value); break; - default: abort(`invalid type for setValue: ${type}`); - } - } - - var stackRestore = (val) => __emscripten_stack_restore(val); - - var stackSave = () => _emscripten_stack_get_current(); - - var warnOnce = (text) => { - warnOnce.shown ||= {}; - if (!warnOnce.shown[text]) { - warnOnce.shown[text] = 1; - if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text; - err(text); - } - }; - - var INT53_MAX = 9007199254740992; - - var INT53_MIN = -9007199254740992; - var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num); - - var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined; - - /** - * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given - * array that contains uint8 values, returns a copy of that string as a - * Javascript String object. - * heapOrArray is either a regular array, or a JavaScript typed array view. - * @param {number=} idx - * @param {number=} maxBytesToRead - * @return {string} - */ - var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => { - var endIdx = idx + maxBytesToRead; - var endPtr = idx; - // TextDecoder needs to know the byte length in advance, it doesn't stop on - // null terminator by itself. Also, use the length info to avoid running tiny - // strings through TextDecoder, since .subarray() allocates garbage. - // (As a tiny code save trick, compare endPtr against endIdx using a negation, - // so that undefined/NaN means Infinity) - while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; - - if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { - return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); - } - var str = ''; - // If building with TextDecoder, we have already computed the string length - // above, so test loop end condition against that - while (idx < endPtr) { - // For UTF8 byte structure, see: - // http://en.wikipedia.org/wiki/UTF-8#Description - // https://www.ietf.org/rfc/rfc2279.txt - // https://tools.ietf.org/html/rfc3629 - var u0 = heapOrArray[idx++]; - if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } - var u1 = heapOrArray[idx++] & 63; - if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } - var u2 = heapOrArray[idx++] & 63; - if ((u0 & 0xF0) == 0xE0) { - u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; - } else { - if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); - u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); - } - - if (u0 < 0x10000) { - str += String.fromCharCode(u0); - } else { - var ch = u0 - 0x10000; - str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); - } - } - return str; - }; - - - /** - * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the - * emscripten HEAP, returns a copy of that string as a Javascript String object. - * - * @param {number} ptr - * @param {number=} maxBytesToRead - An optional length that specifies the - * maximum number of bytes to read. You can omit this parameter to scan the - * string until the first 0 byte. If maxBytesToRead is passed, and the string - * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the - * string will cut short at that byte index (i.e. maxBytesToRead will not - * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing - * frequent uses of UTF8ToString() with and without maxBytesToRead may throw - * JS JIT optimizations off, so it is worth to consider consistently using one - * @return {string} - */ - function UTF8ToString(ptr, maxBytesToRead) { - ptr = bigintToI53Checked(ptr); - - - assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`); - return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; - ; - } - function ___assert_fail(condition, filename, line, func) { - condition = bigintToI53Checked(condition); - filename = bigintToI53Checked(filename); - func = bigintToI53Checked(func); - - return abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); - } - - var __abort_js = () => - abort('native code called abort()'); - - - var _emscripten_set_main_loop_timing = (mode, value) => { - MainLoop.timingMode = mode; - MainLoop.timingValue = value; - - if (!MainLoop.func) { - err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.'); - return 1; // Return non-zero on failure, can't set timing mode when there is no main loop. - } - - if (!MainLoop.running) { - - MainLoop.running = true; - } - if (mode == 0) { - MainLoop.scheduler = function MainLoop_scheduler_setTimeout() { - var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0; - setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop - }; - MainLoop.method = 'timeout'; - } else if (mode == 1) { - MainLoop.scheduler = function MainLoop_scheduler_rAF() { - MainLoop.requestAnimationFrame(MainLoop.runner); - }; - MainLoop.method = 'rAF'; - } else if (mode == 2) { - if (typeof MainLoop.setImmediate == 'undefined') { - if (typeof setImmediate == 'undefined') { - // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) - var setImmediates = []; - var emscriptenMainLoopMessageId = 'setimmediate'; - /** @param {Event} event */ - var MainLoop_setImmediate_messageHandler = (event) => { - // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, - // so check for both cases. - if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { - event.stopPropagation(); - setImmediates.shift()(); - } - }; - addEventListener("message", MainLoop_setImmediate_messageHandler, true); - MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => { - setImmediates.push(func); - if (ENVIRONMENT_IS_WORKER) { - Module['setImmediates'] ??= []; - Module['setImmediates'].push(func); - postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js - } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself. - }); - } else { - MainLoop.setImmediate = setImmediate; - } - } - MainLoop.scheduler = function MainLoop_scheduler_setImmediate() { - MainLoop.setImmediate(MainLoop.runner); - }; - MainLoop.method = 'immediate'; - } - return 0; - }; - - var _emscripten_get_now = () => performance.now(); - - - var runtimeKeepaliveCounter = 0; - var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; - var _proc_exit = (code) => { - EXITSTATUS = code; - if (!keepRuntimeAlive()) { - Module['onExit']?.(code); - ABORT = true; - } - quit_(code, new ExitStatus(code)); - }; - - - /** @suppress {duplicate } */ - /** @param {boolean|number=} implicit */ - var exitJS = (status, implicit) => { - EXITSTATUS = status; - - checkUnflushedContent(); - - // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down - if (keepRuntimeAlive() && !implicit) { - var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`; - err(msg); - } - - _proc_exit(status); - }; - var _exit = exitJS; - - var handleException = (e) => { - // Certain exception types we do not treat as errors since they are used for - // internal control flow. - // 1. ExitStatus, which is thrown by exit() - // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others - // that wish to return to JS event loop. - if (e instanceof ExitStatus || e == 'unwind') { - return EXITSTATUS; - } - checkStackCookie(); - if (e instanceof WebAssembly.RuntimeError) { - if (_emscripten_stack_get_current() <= 0) { - err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)'); - } - } - quit_(1, e); - }; - - var maybeExit = () => { - if (!keepRuntimeAlive()) { - try { - _exit(EXITSTATUS); - } catch (e) { - handleException(e); - } - } - }; - - /** - * @param {number=} arg - * @param {boolean=} noSetTiming - */ - var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => { - assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'); - MainLoop.func = iterFunc; - MainLoop.arg = arg; - - var thisMainLoopId = MainLoop.currentlyRunningMainloop; - function checkIsRunning() { - if (thisMainLoopId < MainLoop.currentlyRunningMainloop) { - - maybeExit(); - return false; - } - return true; - } - - // We create the loop runner here but it is not actually running until - // _emscripten_set_main_loop_timing is called (which might happen a - // later time). This member signifies that the current runner has not - // yet been started so that we can call runtimeKeepalivePush when it - // gets it timing set for the first time. - MainLoop.running = false; - MainLoop.runner = function MainLoop_runner() { - if (ABORT) return; - if (MainLoop.queue.length > 0) { - var start = Date.now(); - var blocker = MainLoop.queue.shift(); - blocker.func(blocker.arg); - if (MainLoop.remainingBlockers) { - var remaining = MainLoop.remainingBlockers; - var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining); - if (blocker.counted) { - MainLoop.remainingBlockers = next; - } else { - // not counted, but move the progress along a tiny bit - next = next + 0.5; // do not steal all the next one's progress - MainLoop.remainingBlockers = (8*remaining + next)/9; - } - } - MainLoop.updateStatus(); - - // catches pause/resume main loop from blocker execution - if (!checkIsRunning()) return; - - setTimeout(MainLoop.runner, 0); - return; - } - - // catch pauses from non-main loop sources - if (!checkIsRunning()) return; - - // Implement very basic swap interval control - MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0; - if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) { - // Not the scheduled time to render this frame - skip. - MainLoop.scheduler(); - return; - } else if (MainLoop.timingMode == 0) { - MainLoop.tickStartTime = _emscripten_get_now(); - } - - if (MainLoop.method === 'timeout' && Module['ctx']) { - warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!'); - MainLoop.method = ''; // just warn once per call to set main loop - } - - MainLoop.runIter(iterFunc); - - // catch pauses from the main loop itself - if (!checkIsRunning()) return; - - MainLoop.scheduler(); - } - - if (!noSetTiming) { - if (fps > 0) { - _emscripten_set_main_loop_timing(0, 1000.0 / fps); - } else { - // Do rAF by rendering each frame (no decimating) - _emscripten_set_main_loop_timing(1, 1); - } - - MainLoop.scheduler(); - } - - if (simulateInfiniteLoop) { - throw 'unwind'; - } - }; - - - var callUserCallback = (func) => { - if (ABORT) { - err('user callback triggered after runtime exited or application aborted. Ignoring.'); - return; - } - try { - func(); - maybeExit(); - } catch (e) { - handleException(e); - } - }; - - var MainLoop = { - running:false, - scheduler:null, - method:"", - currentlyRunningMainloop:0, - func:null, - arg:0, - timingMode:0, - timingValue:0, - currentFrameNumber:0, - queue:[], - preMainLoop:[], - postMainLoop:[], - pause() { - MainLoop.scheduler = null; - // Incrementing this signals the previous main loop that it's now become old, and it must return. - MainLoop.currentlyRunningMainloop++; - }, - resume() { - MainLoop.currentlyRunningMainloop++; - var timingMode = MainLoop.timingMode; - var timingValue = MainLoop.timingValue; - var func = MainLoop.func; - MainLoop.func = null; - // do not set timing and call scheduler, we will do it on the next lines - setMainLoop(func, 0, false, MainLoop.arg, true); - _emscripten_set_main_loop_timing(timingMode, timingValue); - MainLoop.scheduler(); - }, - updateStatus() { - if (Module['setStatus']) { - var message = Module['statusMessage'] || 'Please wait...'; - var remaining = MainLoop.remainingBlockers ?? 0; - var expected = MainLoop.expectedBlockers ?? 0; - if (remaining) { - if (remaining < expected) { - Module['setStatus'](`{message} ({expected - remaining}/{expected})`); - } else { - Module['setStatus'](message); - } - } else { - Module['setStatus'](''); - } - } - }, - init() { - Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']); - Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']); - }, - runIter(func) { - if (ABORT) return; - for (var pre of MainLoop.preMainLoop) { - if (pre() === false) { - return; // |return false| skips a frame - } - } - callUserCallback(func); - for (var post of MainLoop.postMainLoop) { - post(); - } - checkStackCookie(); - }, - nextRAF:0, - fakeRequestAnimationFrame(func) { - // try to keep 60fps between calls to here - var now = Date.now(); - if (MainLoop.nextRAF === 0) { - MainLoop.nextRAF = now + 1000/60; - } else { - while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 - MainLoop.nextRAF += 1000/60; - } - } - var delay = Math.max(MainLoop.nextRAF - now, 0); - setTimeout(func, delay); - }, - requestAnimationFrame(func) { - if (typeof requestAnimationFrame == 'function') { - requestAnimationFrame(func); - return; - } - var RAF = MainLoop.fakeRequestAnimationFrame; - RAF(func); - }, - }; - var _emscripten_cancel_main_loop = () => { - MainLoop.pause(); - MainLoop.func = null; - }; - - var _emscripten_get_device_pixel_ratio = () => { - return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0; - }; - - var maybeCStringToJsString = (cString) => { - // "cString > 2" checks if the input is a number, and isn't of the special - // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2). - // In other words, if cString > 2 then it's a pointer to a valid place in - // memory, and points to a C string. - return cString > 2 ? UTF8ToString(cString) : cString; - }; - - /** @type {Object} */ - var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0]; - var findEventTarget = (target) => { - target = maybeCStringToJsString(target); - var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : null); - return domElement; - }; - - var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0}; - - function _emscripten_get_element_css_size(target, width, height) { - target = bigintToI53Checked(target); - width = bigintToI53Checked(width); - height = bigintToI53Checked(height); - - - target = findEventTarget(target); - if (!target) return -4; - - var rect = getBoundingClientRect(target); - HEAPF64[((width)/8)] = rect.width; - HEAPF64[((height)/8)] = rect.height; - - return 0; - ; - } - - - var _emscripten_performance_now = () => performance.now(); - - - var wasmTableMirror = []; - - /** @type {WebAssembly.Table} */ - var wasmTable; - var getWasmTableEntry = (funcPtr) => { - // Function pointers should show up as numbers, even under wasm64, but - // we still have some places where bigint values can flow here. - // https://github.com/emscripten-core/emscripten/issues/18200 - funcPtr = Number(funcPtr); - var func = wasmTableMirror[funcPtr]; - if (!func) { - /** @suppress {checkTypes} */ - wasmTableMirror[funcPtr] = func = wasmTable.get(BigInt(funcPtr)); - } - /** @suppress {checkTypes} */ - assert(wasmTable.get(BigInt(funcPtr)) == func, 'JavaScript-side Wasm function table mirror is out of date!'); - return func; - }; - var _emscripten_request_animation_frame_loop = function(cb, userData) { - cb = bigintToI53Checked(cb); - userData = bigintToI53Checked(userData); - - - function tick(timeStamp) { - if (((a1, a2) => getWasmTableEntry(cb).call(null, a1, BigInt(a2)))(timeStamp, userData)) { - requestAnimationFrame(tick); - } - } - return requestAnimationFrame(tick); - ; - }; - - var abortOnCannotGrowMemory = (requestedSize) => { - abort(`Cannot enlarge memory arrays to size ${requestedSize} bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value ${HEAP8.length}, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0`); - }; - - function _emscripten_resize_heap(requestedSize) { - requestedSize = bigintToI53Checked(requestedSize); - - - var oldSize = HEAPU8.length; - abortOnCannotGrowMemory(requestedSize); - ; - } - - var onExits = []; - var addOnExit = (cb) => onExits.unshift(cb); - var JSEvents = { - memcpy(target, src, size) { - HEAP8.set(HEAP8.subarray(src, src + size), target); - }, - removeAllEventListeners() { - while (JSEvents.eventHandlers.length) { - JSEvents._removeHandler(JSEvents.eventHandlers.length - 1); - } - JSEvents.deferredCalls = []; - }, - inEventHandler:0, - deferredCalls:[], - deferCall(targetFunction, precedence, argsList) { - function arraysHaveEqualContent(arrA, arrB) { - if (arrA.length != arrB.length) return false; - - for (var i in arrA) { - if (arrA[i] != arrB[i]) return false; - } - return true; - } - // Test if the given call was already queued, and if so, don't add it again. - for (var call of JSEvents.deferredCalls) { - if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { - return; - } - } - JSEvents.deferredCalls.push({ - targetFunction, - precedence, - argsList - }); - - JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence); - }, - removeDeferredCalls(targetFunction) { - JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction); - }, - canPerformEventHandlerRequests() { - if (navigator.userActivation) { - // Verify against transient activation status from UserActivation API - // whether it is possible to perform a request here without needing to defer. See - // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation - // and https://caniuse.com/mdn-api_useractivation - // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079 - return navigator.userActivation.isActive; - } - - return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; - }, - runDeferredCalls() { - if (!JSEvents.canPerformEventHandlerRequests()) { - return; - } - var deferredCalls = JSEvents.deferredCalls; - JSEvents.deferredCalls = []; - for (var call of deferredCalls) { - call.targetFunction(...call.argsList); - } - }, - eventHandlers:[], - removeAllHandlersOnTarget:(target, eventTypeString) => { - for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { - if (JSEvents.eventHandlers[i].target == target && - (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { - JSEvents._removeHandler(i--); - } - } - }, - _removeHandler(i) { - var h = JSEvents.eventHandlers[i]; - h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); - JSEvents.eventHandlers.splice(i, 1); - }, - registerOrRemoveHandler(eventHandler) { - if (!eventHandler.target) { - err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:'); - console.dir(eventHandler); - return -4; - } - if (eventHandler.callbackfunc) { - eventHandler.eventListenerFunc = function(event) { - // Increment nesting count for the event handler. - ++JSEvents.inEventHandler; - JSEvents.currentEventHandler = eventHandler; - // Process any old deferred calls the user has placed. - JSEvents.runDeferredCalls(); - // Process the actual event, calls back to user C code handler. - eventHandler.handlerFunc(event); - // Process any new deferred calls that were placed right now from this event handler. - JSEvents.runDeferredCalls(); - // Out of event handler - restore nesting count. - --JSEvents.inEventHandler; - }; - - eventHandler.target.addEventListener(eventHandler.eventTypeString, - eventHandler.eventListenerFunc, - eventHandler.useCapture); - JSEvents.eventHandlers.push(eventHandler); - } else { - for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { - if (JSEvents.eventHandlers[i].target == eventHandler.target - && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { - JSEvents._removeHandler(i--); - } - } - } - return 0; - }, - getNodeNameForTarget(target) { - if (!target) return ''; - if (target == window) return '#window'; - if (target == screen) return '#screen'; - return target?.nodeName || ''; - }, - fullscreenEnabled() { - return document.fullscreenEnabled - ; - }, - }; - - - - var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { - assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`); - // Parameter maxBytesToWrite is not optional. Negative values, 0, null, - // undefined and false each don't write out any bytes. - if (!(maxBytesToWrite > 0)) - return 0; - - var startIdx = outIdx; - var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code - // unit, not a Unicode code point of the character! So decode - // UTF16->UTF32->UTF8. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description - // and https://www.ietf.org/rfc/rfc2279.txt - // and https://tools.ietf.org/html/rfc3629 - var u = str.charCodeAt(i); // possibly a lead surrogate - if (u >= 0xD800 && u <= 0xDFFF) { - var u1 = str.charCodeAt(++i); - u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); - } - if (u <= 0x7F) { - if (outIdx >= endIdx) break; - heap[outIdx++] = u; - } else if (u <= 0x7FF) { - if (outIdx + 1 >= endIdx) break; - heap[outIdx++] = 0xC0 | (u >> 6); - heap[outIdx++] = 0x80 | (u & 63); - } else if (u <= 0xFFFF) { - if (outIdx + 2 >= endIdx) break; - heap[outIdx++] = 0xE0 | (u >> 12); - heap[outIdx++] = 0x80 | ((u >> 6) & 63); - heap[outIdx++] = 0x80 | (u & 63); - } else { - if (outIdx + 3 >= endIdx) break; - if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'); - heap[outIdx++] = 0xF0 | (u >> 18); - heap[outIdx++] = 0x80 | ((u >> 12) & 63); - heap[outIdx++] = 0x80 | ((u >> 6) & 63); - heap[outIdx++] = 0x80 | (u & 63); - } - } - // Null-terminate the pointer to the buffer. - heap[outIdx] = 0; - return outIdx - startIdx; - }; - var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { - assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); - return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); - }; - - var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - JSEvents.focusEvent ||= _malloc(256); - - var focusEventHandlerFunc = (e = event) => { - var nodeName = JSEvents.getNodeNameForTarget(e.target); - var id = e.target.id ? e.target.id : ''; - - var focusEvent = JSEvents.focusEvent; - stringToUTF8(nodeName, focusEvent + 0, 128); - stringToUTF8(id, focusEvent + 128, 128); - - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, focusEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: findEventTarget(target), - eventTypeString, - callbackfunc, - handlerFunc: focusEventHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); - } - - var findCanvasEventTarget = findEventTarget; - - function _emscripten_set_canvas_element_size(target, width, height) { - target = bigintToI53Checked(target); - - - var canvas = findCanvasEventTarget(target); - if (!canvas) return -4; - canvas.width = width; - canvas.height = height; - return 0; - ; - } - - - function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); - } - - - - - - var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - JSEvents.keyEvent ||= _malloc(160); - - var keyEventHandlerFunc = (e) => { - assert(e); - - var keyEventData = JSEvents.keyEvent; - HEAPF64[((keyEventData)/8)] = e.timeStamp; - - var idx = ((keyEventData)/4); - - HEAP32[idx + 2] = e.location; - HEAP8[keyEventData + 12] = e.ctrlKey; - HEAP8[keyEventData + 13] = e.shiftKey; - HEAP8[keyEventData + 14] = e.altKey; - HEAP8[keyEventData + 15] = e.metaKey; - HEAP8[keyEventData + 16] = e.repeat; - HEAP32[idx + 5] = e.charCode; - HEAP32[idx + 6] = e.keyCode; - HEAP32[idx + 7] = e.which; - stringToUTF8(e.key || '', keyEventData + 32, 32); - stringToUTF8(e.code || '', keyEventData + 64, 32); - stringToUTF8(e.char || '', keyEventData + 96, 32); - stringToUTF8(e.locale || '', keyEventData + 128, 32); - - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, keyEventData, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: findEventTarget(target), - eventTypeString, - callbackfunc, - handlerFunc: keyEventHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread); - } - - - function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); - } - - - function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread); - } - - - - function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop) { - func = bigintToI53Checked(func); - - - var iterFunc = getWasmTableEntry(func); - setMainLoop(iterFunc, fps, simulateInfiniteLoop); - ; - } - - - var fillMouseEventData = (eventStruct, e, target) => { - assert(eventStruct % 4 == 0); - HEAPF64[((eventStruct)/8)] = e.timeStamp; - var idx = ((eventStruct)/4); - HEAP32[idx + 2] = e.screenX; - HEAP32[idx + 3] = e.screenY; - HEAP32[idx + 4] = e.clientX; - HEAP32[idx + 5] = e.clientY; - HEAP8[eventStruct + 24] = e.ctrlKey; - HEAP8[eventStruct + 25] = e.shiftKey; - HEAP8[eventStruct + 26] = e.altKey; - HEAP8[eventStruct + 27] = e.metaKey; - HEAP16[idx*2 + 14] = e.button; - HEAP16[idx*2 + 15] = e.buttons; - - HEAP32[idx + 8] = e["movementX"] - ; - - HEAP32[idx + 9] = e["movementY"] - ; - - // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway) - var rect = getBoundingClientRect(target); - HEAP32[idx + 10] = e.clientX - (rect.left | 0); - HEAP32[idx + 11] = e.clientY - (rect.top | 0); - }; - - - - var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - JSEvents.mouseEvent ||= _malloc(64); - target = findEventTarget(target); - - var mouseEventHandlerFunc = (e = event) => { - // TODO: Make this access thread safe, or this could update live while app is reading it. - fillMouseEventData(JSEvents.mouseEvent, e, target); - - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target, - allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! - eventTypeString, - callbackfunc, - handlerFunc: mouseEventHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread); - } - - - function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread); - } - - - function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread); - } - - - function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); - } - - - function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread); - } - - - - var fillPointerlockChangeEventData = (eventStruct) => { - var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement; - var isPointerlocked = !!pointerLockElement; - // Assigning a boolean to HEAP32 with expected type coercion. - /** @suppress{checkTypes} */ - HEAP8[eventStruct] = isPointerlocked; - var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); - var id = pointerLockElement?.id || ''; - stringToUTF8(nodeName, eventStruct + 1, 128); - stringToUTF8(id, eventStruct + 129, 128); - }; - - - var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - JSEvents.pointerlockChangeEvent ||= _malloc(257); - - var pointerlockChangeEventHandlerFunc = (e = event) => { - var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; - fillPointerlockChangeEventData(pointerlockChangeEvent); - - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target, - eventTypeString, - callbackfunc, - handlerFunc: pointerlockChangeEventHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - - /** @suppress {missingProperties} */ - function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - - // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined) - if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { - return -1; - } - - target = findEventTarget(target); - if (!target) return -4; - registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread); - registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread); - registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread); - return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread); - ; - } - - - var registerPointerlockErrorEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - - var pointerlockErrorEventHandlerFunc = (e = event) => { - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, 0, userData)) e.preventDefault(); - }; - - var eventHandler = { - target, - eventTypeString, - callbackfunc, - handlerFunc: pointerlockErrorEventHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - - /** @suppress {missingProperties} */ - function _emscripten_set_pointerlockerror_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - - // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined) - if (!document || !document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock) { - return -1; - } - - target = findEventTarget(target); - - if (!target) return -4; - registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mozpointerlockerror", targetThread); - registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "webkitpointerlockerror", targetThread); - registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mspointerlockerror", targetThread); - return registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "pointerlockerror", targetThread); - ; - } - - - - - var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - JSEvents.uiEvent ||= _malloc(36); - - target = findEventTarget(target); - - var uiEventHandlerFunc = (e = event) => { - if (e.target != target) { - // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that - // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log - // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, - // causing a new scroll, etc.. - return; - } - var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own. - if (!b) { - // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown - return; - } - var uiEvent = JSEvents.uiEvent; - HEAP32[((uiEvent)/4)] = 0; // always zero for resize and scroll - HEAP32[(((uiEvent)+(4))/4)] = b.clientWidth; - HEAP32[(((uiEvent)+(8))/4)] = b.clientHeight; - HEAP32[(((uiEvent)+(12))/4)] = innerWidth; - HEAP32[(((uiEvent)+(16))/4)] = innerHeight; - HEAP32[(((uiEvent)+(20))/4)] = outerWidth; - HEAP32[(((uiEvent)+(24))/4)] = outerHeight; - HEAP32[(((uiEvent)+(28))/4)] = pageXOffset | 0; // scroll offsets are float - HEAP32[(((uiEvent)+(32))/4)] = pageYOffset | 0; - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, uiEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target, - eventTypeString, - callbackfunc, - handlerFunc: uiEventHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); - } - - - - - - var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - JSEvents.touchEvent ||= _malloc(1552); - - target = findEventTarget(target); - - var touchEventHandlerFunc = (e) => { - assert(e); - var t, touches = {}, et = e.touches; - // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches, - // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in - // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm. - - for (let t of et) { - // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any - // changed/target states we may have set from previous frame. - t.isChanged = t.onTarget = 0; - touches[t.identifier] = t; - } - // Mark which touches are part of the changedTouches list. - for (let t of e.changedTouches) { - t.isChanged = 1; - touches[t.identifier] = t; - } - // Mark which touches are part of the targetTouches list. - for (let t of e.targetTouches) { - touches[t.identifier].onTarget = 1; - } - - var touchEvent = JSEvents.touchEvent; - HEAPF64[((touchEvent)/8)] = e.timeStamp; - HEAP8[touchEvent + 12] = e.ctrlKey; - HEAP8[touchEvent + 13] = e.shiftKey; - HEAP8[touchEvent + 14] = e.altKey; - HEAP8[touchEvent + 15] = e.metaKey; - var idx = touchEvent + 16; - var targetRect = getBoundingClientRect(target); - var numTouches = 0; - for (let t of Object.values(touches)) { - var idx32 = ((idx)/4); // Pre-shift the ptr to index to HEAP32 to save code size - HEAP32[idx32 + 0] = t.identifier; - HEAP32[idx32 + 1] = t.screenX; - HEAP32[idx32 + 2] = t.screenY; - HEAP32[idx32 + 3] = t.clientX; - HEAP32[idx32 + 4] = t.clientY; - HEAP32[idx32 + 5] = t.pageX; - HEAP32[idx32 + 6] = t.pageY; - HEAP8[idx + 28] = t.isChanged; - HEAP8[idx + 29] = t.onTarget; - HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0); - HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0); - - idx += 48; - - if (++numTouches > 31) { - break; - } - } - HEAP32[(((touchEvent)+(8))/4)] = numTouches; - - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, touchEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target, - allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend', - eventTypeString, - callbackfunc, - handlerFunc: touchEventHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); - } - - - function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); - } - - - function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); - } - - - function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); - } - - - - var GLctx; - - var webgl_enable_ANGLE_instanced_arrays = (ctx) => { - // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. - var ext = ctx.getExtension('ANGLE_instanced_arrays'); - // Because this extension is a core function in WebGL 2, assign the extension entry points in place of - // where the core functions will reside in WebGL 2. This way the calling code can call these without - // having to dynamically branch depending if running against WebGL 1 or WebGL 2. - if (ext) { - ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor); - ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount); - ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); - return 1; - } - }; - - var webgl_enable_OES_vertex_array_object = (ctx) => { - // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. - var ext = ctx.getExtension('OES_vertex_array_object'); - if (ext) { - ctx['createVertexArray'] = () => ext['createVertexArrayOES'](); - ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao); - ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao); - ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao); - return 1; - } - }; - - var webgl_enable_WEBGL_draw_buffers = (ctx) => { - // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. - var ext = ctx.getExtension('WEBGL_draw_buffers'); - if (ext) { - ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs); - return 1; - } - }; - - var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) => - // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. - !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); - - var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => { - // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted. - return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance')); - }; - - var webgl_enable_EXT_polygon_offset_clamp = (ctx) => - !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp')); - - var webgl_enable_EXT_clip_control = (ctx) => - !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control')); - - var webgl_enable_WEBGL_polygon_mode = (ctx) => - !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode')); - - var webgl_enable_WEBGL_multi_draw = (ctx) => - // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. - !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); - - var getEmscriptenSupportedExtensions = (ctx) => { - // Restrict the list of advertised extensions to those that we actually - // support. - var supportedExtensions = [ - // WebGL 1 extensions - 'ANGLE_instanced_arrays', - 'EXT_blend_minmax', - 'EXT_disjoint_timer_query', - 'EXT_frag_depth', - 'EXT_shader_texture_lod', - 'EXT_sRGB', - 'OES_element_index_uint', - 'OES_fbo_render_mipmap', - 'OES_standard_derivatives', - 'OES_texture_float', - 'OES_texture_half_float', - 'OES_texture_half_float_linear', - 'OES_vertex_array_object', - 'WEBGL_color_buffer_float', - 'WEBGL_depth_texture', - 'WEBGL_draw_buffers', - // WebGL 2 extensions - 'EXT_color_buffer_float', - 'EXT_conservative_depth', - 'EXT_disjoint_timer_query_webgl2', - 'EXT_texture_norm16', - 'NV_shader_noperspective_interpolation', - 'WEBGL_clip_cull_distance', - // WebGL 1 and WebGL 2 extensions - 'EXT_clip_control', - 'EXT_color_buffer_half_float', - 'EXT_depth_clamp', - 'EXT_float_blend', - 'EXT_polygon_offset_clamp', - 'EXT_texture_compression_bptc', - 'EXT_texture_compression_rgtc', - 'EXT_texture_filter_anisotropic', - 'KHR_parallel_shader_compile', - 'OES_texture_float_linear', - 'WEBGL_blend_func_extended', - 'WEBGL_compressed_texture_astc', - 'WEBGL_compressed_texture_etc', - 'WEBGL_compressed_texture_etc1', - 'WEBGL_compressed_texture_s3tc', - 'WEBGL_compressed_texture_s3tc_srgb', - 'WEBGL_debug_renderer_info', - 'WEBGL_debug_shaders', - 'WEBGL_lose_context', - 'WEBGL_multi_draw', - 'WEBGL_polygon_mode' - ]; - // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. - return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); - }; - - - var GL = { - counter:1, - buffers:[], - programs:[], - framebuffers:[], - renderbuffers:[], - textures:[], - shaders:[], - vaos:[], - contexts:[], - offscreenCanvases:{ - }, - queries:[], - samplers:[], - transformFeedbacks:[], - syncs:[], - stringCache:{ - }, - stringiCache:{ - }, - unpackAlignment:4, - unpackRowLength:0, - recordError:(errorCode) => { - if (!GL.lastError) { - GL.lastError = errorCode; - } - }, - getNewId:(table) => { - var ret = GL.counter++; - for (var i = table.length; i < ret; i++) { - table[i] = null; - } - return ret; - }, - genObject:(n, buffers, createFunction, objectTable - ) => { - for (var i = 0; i < n; i++) { - var buffer = GLctx[createFunction](); - var id = buffer && GL.getNewId(objectTable); - if (buffer) { - buffer.name = id; - objectTable[id] = buffer; - } else { - GL.recordError(0x502 /* GL_INVALID_OPERATION */); - } - HEAP32[(((buffers)+(i*4))/4)] = id; - } - }, - getSource:(shader, count, string, length) => { - var source = ''; - for (var i = 0; i < count; ++i) { - var len = length ? Number(HEAPU64[(((length)+(i*8))/8)]) : undefined; - source += UTF8ToString(Number(HEAPU64[(((string)+(i*8))/8)]), len); - } - return source; - }, - createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { - - var ctx = - (webGLContextAttributes.majorVersion > 1) - ? - canvas.getContext("webgl2", webGLContextAttributes) - : - canvas.getContext("webgl", webGLContextAttributes); - - if (!ctx) return 0; - - var handle = GL.registerContext(ctx, webGLContextAttributes); - - return handle; - }, - registerContext:(ctx, webGLContextAttributes) => { - // without pthreads a context is just an integer ID - var handle = GL.getNewId(GL.contexts); - - var context = { - handle, - attributes: webGLContextAttributes, - version: webGLContextAttributes.majorVersion, - GLctx: ctx - }; - - // Store the created context object so that we can access the context - // given a canvas without having to pass the parameters again. - if (ctx.canvas) ctx.canvas.GLctxObject = context; - GL.contexts[handle] = context; - if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { - GL.initExtensions(context); - } - - return handle; - }, - makeContextCurrent:(contextHandle) => { - - // Active Emscripten GL layer context object. - GL.currentContext = GL.contexts[contextHandle]; - // Active WebGL context object. - Module['ctx'] = GLctx = GL.currentContext?.GLctx; - return !(contextHandle && !GLctx); - }, - getContext:(contextHandle) => { - return GL.contexts[contextHandle]; - }, - deleteContext:(contextHandle) => { - if (GL.currentContext === GL.contexts[contextHandle]) { - GL.currentContext = null; - } - if (typeof JSEvents == 'object') { - // Release all JS event handlers on the DOM element that the GL context is - // associated with since the context is now deleted. - JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); - } - // Make sure the canvas object no longer refers to the context object so - // there are no GC surprises. - if (GL.contexts[contextHandle]?.GLctx.canvas) { - GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; - } - GL.contexts[contextHandle] = null; - }, - initExtensions:(context) => { - // If this function is called without a specific context object, init the - // extensions of the currently active context. - context ||= GL.currentContext; - - if (context.initExtensionsDone) return; - context.initExtensionsDone = true; - - var GLctx = context.GLctx; - - // Detect the presence of a few extensions manually, ction GL interop - // layer itself will need to know if they exist. - - // Extensions that are available in both WebGL 1 and WebGL 2 - webgl_enable_WEBGL_multi_draw(GLctx); - webgl_enable_EXT_polygon_offset_clamp(GLctx); - webgl_enable_EXT_clip_control(GLctx); - webgl_enable_WEBGL_polygon_mode(GLctx); - // Extensions that are only available in WebGL 1 (the calls will be no-ops - // if called on a WebGL 2 context active) - webgl_enable_ANGLE_instanced_arrays(GLctx); - webgl_enable_OES_vertex_array_object(GLctx); - webgl_enable_WEBGL_draw_buffers(GLctx); - // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) - webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); - webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); - - // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative - // that's based on core APIs, and exposes only the queryCounterEXT() - // entrypoint. - if (context.version >= 2) { - GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); - } - - // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and - // thus we look for the WebGL 1 version again if the WebGL 2 version - // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 - if (context.version < 2 || !GLctx.disjointTimerQueryExt) - { - GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); - } - - getEmscriptenSupportedExtensions(GLctx).forEach((ext) => { - // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders - // are not enabled by default. - if (!ext.includes('lose_context') && !ext.includes('debug')) { - // Call .getExtension() to enable that extension permanently. - GLctx.getExtension(ext); - } - }); - }, - }; - - var registerWebGlEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - - var webGlEventHandlerFunc = (e = event) => { - if (getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData)) e.preventDefault(); - }; - - var eventHandler = { - target: findEventTarget(target), - eventTypeString, - callbackfunc, - handlerFunc: webGlEventHandlerFunc, - useCapture - }; - JSEvents.registerOrRemoveHandler(eventHandler); - }; - - - function _emscripten_set_webglcontextlost_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - - registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 31, "webglcontextlost", targetThread); - return 0; - ; - } - - - - function _emscripten_set_webglcontextrestored_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - - registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 32, "webglcontextrestored", targetThread); - return 0; - ; - } - - - - - var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { - JSEvents.wheelEvent ||= _malloc(96); - - // The DOM Level 3 events spec event 'wheel' - var wheelHandlerFunc = (e = event) => { - var wheelEvent = JSEvents.wheelEvent; - fillMouseEventData(wheelEvent, e, target); - HEAPF64[(((wheelEvent)+(64))/8)] = e["deltaX"]; - HEAPF64[(((wheelEvent)+(72))/8)] = e["deltaY"]; - HEAPF64[(((wheelEvent)+(80))/8)] = e["deltaZ"]; - HEAP32[(((wheelEvent)+(88))/4)] = e["deltaMode"]; - if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, wheelEvent, userData)) e.preventDefault(); - }; - - var eventHandler = { - target, - allowsDeferredCalls: true, - eventTypeString, - callbackfunc, - handlerFunc: wheelHandlerFunc, - useCapture - }; - return JSEvents.registerOrRemoveHandler(eventHandler); - }; - - - function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { - target = bigintToI53Checked(target); - userData = bigintToI53Checked(userData); - callbackfunc = bigintToI53Checked(callbackfunc); - targetThread = bigintToI53Checked(targetThread); - - - target = findEventTarget(target); - if (!target) return -4; - if (typeof target.onwheel != 'undefined') { - return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread); - } else { - return -1; - } - ; - } - - - var webglPowerPreferences = ["default","low-power","high-performance"]; - - - - /** @suppress {duplicate } */ - var _emscripten_webgl_do_create_context = function(target, attributes) { - target = bigintToI53Checked(target); - attributes = bigintToI53Checked(attributes); - - var ret = (() => { - assert(attributes); - var attr32 = ((attributes)/4); - var powerPreference = HEAP32[attr32 + (8>>2)]; - var contextAttributes = { - 'alpha': !!HEAP8[attributes + 0], - 'depth': !!HEAP8[attributes + 1], - 'stencil': !!HEAP8[attributes + 2], - 'antialias': !!HEAP8[attributes + 3], - 'premultipliedAlpha': !!HEAP8[attributes + 4], - 'preserveDrawingBuffer': !!HEAP8[attributes + 5], - 'powerPreference': webglPowerPreferences[powerPreference], - 'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12], - // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure. - majorVersion: HEAP32[attr32 + (16>>2)], - minorVersion: HEAP32[attr32 + (20>>2)], - enableExtensionsByDefault: HEAP8[attributes + 24], - explicitSwapControl: HEAP8[attributes + 25], - proxyContextToMainThread: HEAP32[attr32 + (28>>2)], - renderViaOffscreenBackBuffer: HEAP8[attributes + 32] - }; - - // TODO: Make these into hard errors at some point in the future - if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) { - err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`); - } - - var canvas = findCanvasEventTarget(target); - - if (!canvas) { - return 0; - } - - if (contextAttributes.explicitSwapControl) { - return 0; - } - - var contextHandle = GL.createContext(canvas, contextAttributes); - return contextHandle; - })(); - return BigInt(ret); - }; - var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context; - - - function _emscripten_webgl_make_context_current(contextHandle) { - contextHandle = bigintToI53Checked(contextHandle); - - - var success = GL.makeContextCurrent(contextHandle); - return success ? 0 : -5; - ; - } - - var SYSCALLS = { - varargs:undefined, - getStr(ptr) { - var ret = UTF8ToString(ptr); - return ret; - }, - }; - var _fd_close = (fd) => { - abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM'); - }; - - function _fd_seek(fd, offset, whence, newOffset) { - offset = bigintToI53Checked(offset); - newOffset = bigintToI53Checked(newOffset); - - - return 70; - ; - } - - var printCharBuffers = [null,[],[]]; - - var printChar = (stream, curr) => { - var buffer = printCharBuffers[stream]; - assert(buffer); - if (curr === 0 || curr === 10) { - (stream === 1 ? out : err)(UTF8ArrayToString(buffer)); - buffer.length = 0; - } else { - buffer.push(curr); - } - }; - - var flush_NO_FILESYSTEM = () => { - // flush anything remaining in the buffers during shutdown - _fflush(0); - if (printCharBuffers[1].length) printChar(1, 10); - if (printCharBuffers[2].length) printChar(2, 10); - }; - - - - function _fd_write(fd, iov, iovcnt, pnum) { - iov = bigintToI53Checked(iov); - iovcnt = bigintToI53Checked(iovcnt); - pnum = bigintToI53Checked(pnum); - - - // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0 - var num = 0; - for (var i = 0; i < iovcnt; i++) { - var ptr = Number(HEAPU64[((iov)/8)]); - var len = Number(HEAPU64[(((iov)+(8))/8)]); - iov += 16; - for (var j = 0; j < len; j++) { - printChar(fd, HEAPU8[ptr+j]); - } - num += len; - } - HEAPU64[((pnum)/8)] = BigInt(num); - return 0; - ; - } - - var _glActiveTexture = (x0) => GLctx.activeTexture(x0); - - var _glAttachShader = (program, shader) => { - GLctx.attachShader(GL.programs[program], GL.shaders[shader]); - }; - - var _glBindBuffer = (target, buffer) => { - - if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { - // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 - // API function call when a buffer is bound to - // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that - // binding point is non-null to know what is the proper API function to - // call. - GLctx.currentPixelPackBufferBinding = buffer; - } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { - // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to - // use a different WebGL 2 API function call when a buffer is bound to - // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that - // binding point is non-null to know what is the proper API function to - // call. - GLctx.currentPixelUnpackBufferBinding = buffer; - } - GLctx.bindBuffer(target, GL.buffers[buffer]); - }; - - var _glBindBufferBase = (target, index, buffer) => { - GLctx.bindBufferBase(target, index, GL.buffers[buffer]); - }; - - var _glBindFramebuffer = (target, framebuffer) => { - - GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); - - }; - - var _glBindRenderbuffer = (target, renderbuffer) => { - GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); - }; - - var _glBindSampler = (unit, sampler) => { - GLctx.bindSampler(unit, GL.samplers[sampler]); - }; - - var _glBindTexture = (target, texture) => { - GLctx.bindTexture(target, GL.textures[texture]); - }; - - var _glBindVertexArray = (vao) => { - GLctx.bindVertexArray(GL.vaos[vao]); - }; - - var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); - - var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); - - var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); - - var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9); - - - function _glBufferData(target, size, data, usage) { - size = bigintToI53Checked(size); - data = bigintToI53Checked(data); - - - - if (GL.currentContext.version >= 2) { - // If size is zero, WebGL would interpret uploading the whole input - // arraybuffer (starting from given offset), which would not make sense in - // WebAssembly, so avoid uploading if size is zero. However we must still - // call bufferData to establish a backing storage of zero bytes. - if (data && size) { - GLctx.bufferData(target, HEAPU8, usage, data, size); - } else { - GLctx.bufferData(target, size, usage); - } - return; - } - // N.b. here first form specifies a heap subarray, second form an integer - // size, so the ?: code here is polymorphic. It is advised to avoid - // randomly mixing both uses in calling code, to avoid any potential JS - // engine JIT issues. - GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); - ; - } - - - function _glBufferSubData(target, offset, size, data) { - offset = bigintToI53Checked(offset); - size = bigintToI53Checked(size); - data = bigintToI53Checked(data); - - - if (GL.currentContext.version >= 2) { - size && GLctx.bufferSubData(target, offset, HEAPU8, data, size); - return; - } - GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); - ; - } - - var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3); - - function _glClearBufferfv(buffer, drawbuffer, value) { - value = bigintToI53Checked(value); - - - - GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)/4)); - ; - } - - function _glClearBufferiv(buffer, drawbuffer, value) { - value = bigintToI53Checked(value); - - - - GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)/4)); - ; - } - - var _glColorMask = (red, green, blue, alpha) => { - GLctx.colorMask(!!red, !!green, !!blue, !!alpha); - }; - - var _glCompileShader = (shader) => { - GLctx.compileShader(GL.shaders[shader]); - }; - - - function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { - data = bigintToI53Checked(data); - - - // `data` may be null here, which means "allocate uniniitalized space but - // don't upload" in GLES parlance, but `compressedTexImage2D` requires the - // final data parameter, so we simply pass a heap view starting at zero - // effectively uploading whatever happens to be near address zero. See - // https://github.com/emscripten-core/emscripten/issues/19300. - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { - GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); - return; - } - GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); - return; - } - GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize)); - ; - } - - function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) { - data = bigintToI53Checked(data); - - - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); - } else { - GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize); - } - ; - } - - var _glCreateProgram = () => { - var id = GL.getNewId(GL.programs); - var program = GLctx.createProgram(); - // Store additional information needed for each shader program: - program.name = id; - // Lazy cache results of - // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) - program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; - program.uniformIdCounter = 1; - GL.programs[id] = program; - return id; - }; - - var _glCreateShader = (shaderType) => { - var id = GL.getNewId(GL.shaders); - GL.shaders[id] = GLctx.createShader(shaderType); - - return id; - }; - - var _glCullFace = (x0) => GLctx.cullFace(x0); - - - function _glDeleteBuffers(n, buffers) { - buffers = bigintToI53Checked(buffers); - - - for (var i = 0; i < n; i++) { - var id = HEAP32[(((buffers)+(i*4))/4)]; - var buffer = GL.buffers[id]; - - // From spec: "glDeleteBuffers silently ignores 0's and names that do not - // correspond to existing buffer objects." - if (!buffer) continue; - - GLctx.deleteBuffer(buffer); - buffer.name = 0; - GL.buffers[id] = null; - - if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; - if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; - } - ; - } - - - function _glDeleteFramebuffers(n, framebuffers) { - framebuffers = bigintToI53Checked(framebuffers); - - - for (var i = 0; i < n; ++i) { - var id = HEAP32[(((framebuffers)+(i*4))/4)]; - var framebuffer = GL.framebuffers[id]; - if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". - GLctx.deleteFramebuffer(framebuffer); - framebuffer.name = 0; - GL.framebuffers[id] = null; - } - ; - } - - var _glDeleteProgram = (id) => { - if (!id) return; - var program = GL.programs[id]; - if (!program) { - // glDeleteProgram actually signals an error when deleting a nonexisting - // object, unlike some other GL delete functions. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteProgram(program); - program.name = 0; - GL.programs[id] = null; - }; - - - function _glDeleteRenderbuffers(n, renderbuffers) { - renderbuffers = bigintToI53Checked(renderbuffers); - - - for (var i = 0; i < n; i++) { - var id = HEAP32[(((renderbuffers)+(i*4))/4)]; - var renderbuffer = GL.renderbuffers[id]; - if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". - GLctx.deleteRenderbuffer(renderbuffer); - renderbuffer.name = 0; - GL.renderbuffers[id] = null; - } - ; - } - - function _glDeleteSamplers(n, samplers) { - samplers = bigintToI53Checked(samplers); - - - for (var i = 0; i < n; i++) { - var id = HEAP32[(((samplers)+(i*4))/4)]; - var sampler = GL.samplers[id]; - if (!sampler) continue; - GLctx.deleteSampler(sampler); - sampler.name = 0; - GL.samplers[id] = null; - } - ; - } - - var _glDeleteShader = (id) => { - if (!id) return; - var shader = GL.shaders[id]; - if (!shader) { - // glDeleteShader actually signals an error when deleting a nonexisting - // object, unlike some other GL delete functions. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - GLctx.deleteShader(shader); - GL.shaders[id] = null; - }; - - - function _glDeleteTextures(n, textures) { - textures = bigintToI53Checked(textures); - - - for (var i = 0; i < n; i++) { - var id = HEAP32[(((textures)+(i*4))/4)]; - var texture = GL.textures[id]; - // GL spec: "glDeleteTextures silently ignores 0s and names that do not - // correspond to existing textures". - if (!texture) continue; - GLctx.deleteTexture(texture); - texture.name = 0; - GL.textures[id] = null; - } - ; - } - - - function _glDeleteVertexArrays(n, vaos) { - vaos = bigintToI53Checked(vaos); - - - for (var i = 0; i < n; i++) { - var id = HEAP32[(((vaos)+(i*4))/4)]; - GLctx.deleteVertexArray(GL.vaos[id]); - GL.vaos[id] = null; - } - ; - } - - var _glDepthFunc = (x0) => GLctx.depthFunc(x0); - - var _glDepthMask = (flag) => { - GLctx.depthMask(!!flag); - }; - - var _glDisable = (x0) => GLctx.disable(x0); - - var _glDisableVertexAttribArray = (index) => { - GLctx.disableVertexAttribArray(index); - }; - - var _glDrawArrays = (mode, first, count) => { - - GLctx.drawArrays(mode, first, count); - - }; - - var _glDrawArraysInstanced = (mode, first, count, primcount) => { - GLctx.drawArraysInstanced(mode, first, count, primcount); - }; - - - function _glDrawElements(mode, count, type, indices) { - indices = bigintToI53Checked(indices); - - - - GLctx.drawElements(mode, count, type, indices); - - ; - } - - - function _glDrawElementsInstanced(mode, count, type, indices, primcount) { - indices = bigintToI53Checked(indices); - - - GLctx.drawElementsInstanced(mode, count, type, indices, primcount); - ; - } - - var _glEnable = (x0) => GLctx.enable(x0); - - var _glEnableVertexAttribArray = (index) => { - GLctx.enableVertexAttribArray(index); - }; - - var _glFrontFace = (x0) => GLctx.frontFace(x0); - - - function _glGenBuffers(n, buffers) { - buffers = bigintToI53Checked(buffers); - - - GL.genObject(n, buffers, 'createBuffer', GL.buffers - ); - ; - } - - - function _glGenRenderbuffers(n, renderbuffers) { - renderbuffers = bigintToI53Checked(renderbuffers); - - - GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers - ); - ; - } - - function _glGenSamplers(n, samplers) { - samplers = bigintToI53Checked(samplers); - - - GL.genObject(n, samplers, 'createSampler', GL.samplers - ); - ; - } - - - function _glGenTextures(n, textures) { - textures = bigintToI53Checked(textures); - - - GL.genObject(n, textures, 'createTexture', GL.textures - ); - ; - } - - - function _glGenVertexArrays(n, arrays) { - arrays = bigintToI53Checked(arrays); - - - GL.genObject(n, arrays, 'createVertexArray', GL.vaos - ); - ; - } - - - - function _glGetAttribLocation(program, name) { - name = bigintToI53Checked(name); - - return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); - } - - var _glGetError = () => { - var error = GLctx.getError() || GL.lastError; - GL.lastError = 0/*GL_NO_ERROR*/; - return error; - }; - - var readI53FromI64 = (ptr) => { - return HEAPU32[((ptr)/4)] + HEAP32[(((ptr)+(4))/4)] * 4294967296; - }; - - var readI53FromU64 = (ptr) => { - return HEAPU32[((ptr)/4)] + HEAPU32[(((ptr)+(4))/4)] * 4294967296; - }; - var writeI53ToI64 = (ptr, num) => { - HEAPU32[((ptr)/4)] = num; - var lower = HEAPU32[((ptr)/4)]; - HEAPU32[(((ptr)+(4))/4)] = (num - lower)/4294967296; - var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); - var offset = ((ptr)/4); - if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`); - }; - - - var webglGetExtensions = () => { - var exts = getEmscriptenSupportedExtensions(GLctx); - exts = exts.concat(exts.map((e) => "GL_" + e)); - return exts; - }; - - var emscriptenWebGLGet = (name_, p, type) => { - // Guard against user passing a null pointer. - // Note that GLES2 spec does not say anything about how passing a null - // pointer should be treated. Testing on desktop core GL 3, the application - // crashes on glGetIntegerv to a null pointer, but better to report an error - // instead of doing anything random. - if (!p) { - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - var ret = undefined; - switch (name_) { // Handle a few trivial GLES values - case 0x8DFA: // GL_SHADER_COMPILER - ret = 1; - break; - case 0x8DF8: // GL_SHADER_BINARY_FORMATS - if (type != 0 && type != 1) { - GL.recordError(0x500); // GL_INVALID_ENUM - } - // Do not write anything to the out pointer, since no binary formats are - // supported. - return; - case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS - case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS - ret = 0; - break; - case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS - // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete - // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be - // queried for length), so implement it ourselves to allow C++ GLES2 - // code get the length. - var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); - ret = formats ? formats.length : 0; - break; - - case 0x821D: // GL_NUM_EXTENSIONS - if (GL.currentContext.version < 2) { - // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context - GL.recordError(0x502 /* GL_INVALID_OPERATION */); - return; - } - ret = webglGetExtensions().length; - break; - case 0x821B: // GL_MAJOR_VERSION - case 0x821C: // GL_MINOR_VERSION - if (GL.currentContext.version < 2) { - GL.recordError(0x500); // GL_INVALID_ENUM - return; - } - ret = name_ == 0x821B ? 3 : 0; // return version 3.0 - break; - } - - if (ret === undefined) { - var result = GLctx.getParameter(name_); - switch (typeof result) { - case "number": - ret = result; - break; - case "boolean": - ret = result ? 1 : 0; - break; - case "string": - GL.recordError(0x500); // GL_INVALID_ENUM - return; - case "object": - if (result === null) { - // null is a valid result for some (e.g., which buffer is bound - - // perhaps nothing is bound), but otherwise can mean an invalid - // name_, which we need to report as an error - switch (name_) { - case 0x8894: // ARRAY_BUFFER_BINDING - case 0x8B8D: // CURRENT_PROGRAM - case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING - case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING - case 0x8CA7: // RENDERBUFFER_BINDING - case 0x8069: // TEXTURE_BINDING_2D - case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES - case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER - case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER - case 0x88ED: // PIXEL_PACK_BUFFER_BINDING - case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING - case 0x8CAA: // READ_FRAMEBUFFER_BINDING - case 0x8919: // SAMPLER_BINDING - case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY - case 0x806A: // TEXTURE_BINDING_3D - case 0x8E25: // TRANSFORM_FEEDBACK_BINDING - case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING - case 0x8A28: // UNIFORM_BUFFER_BINDING - case 0x8514: { // TEXTURE_BINDING_CUBE_MAP - ret = 0; - break; - } - default: { - GL.recordError(0x500); // GL_INVALID_ENUM - return; - } - } - } else if (result instanceof Float32Array || - result instanceof Uint32Array || - result instanceof Int32Array || - result instanceof Array) { - for (var i = 0; i < result.length; ++i) { - switch (type) { - case 0: HEAP32[(((p)+(i*4))/4)] = result[i]; break; - case 2: HEAPF32[(((p)+(i*4))/4)] = result[i]; break; - case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break; - } - } - return; - } else { - try { - ret = result.name | 0; - } catch(e) { - GL.recordError(0x500); // GL_INVALID_ENUM - err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); - return; - } - } - break; - default: - GL.recordError(0x500); // GL_INVALID_ENUM - err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`); - return; - } - } - - switch (type) { - case 1: writeI53ToI64(p, ret); break; - case 0: HEAP32[((p)/4)] = ret; break; - case 2: HEAPF32[((p)/4)] = ret; break; - case 4: HEAP8[p] = ret ? 1 : 0; break; - } - }; - - - function _glGetIntegerv(name_, p) { - p = bigintToI53Checked(p); - - return emscriptenWebGLGet(name_, p, 0); - } - - - function _glGetProgramInfoLog(program, maxLength, length, infoLog) { - length = bigintToI53Checked(length); - infoLog = bigintToI53Checked(infoLog); - - - var log = GLctx.getProgramInfoLog(GL.programs[program]); - if (log === null) log = '(unknown error)'; - var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; - if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull; - ; - } - - - function _glGetProgramiv(program, pname, p) { - p = bigintToI53Checked(p); - - - if (!p) { - // GLES2 specification does not specify how to behave if p is a null - // pointer. Since calling this function does not make sense if p == null, - // issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - - if (program >= GL.counter) { - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - - program = GL.programs[program]; - - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getProgramInfoLog(program); - if (log === null) log = '(unknown error)'; - HEAP32[((p)/4)] = log.length + 1; - } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { - if (!program.maxUniformLength) { - var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); - for (var i = 0; i < numActiveUniforms; ++i) { - program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); - } - } - HEAP32[((p)/4)] = program.maxUniformLength; - } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { - if (!program.maxAttributeLength) { - var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); - for (var i = 0; i < numActiveAttributes; ++i) { - program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); - } - } - HEAP32[((p)/4)] = program.maxAttributeLength; - } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { - if (!program.maxUniformBlockNameLength) { - var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); - for (var i = 0; i < numActiveUniformBlocks; ++i) { - program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); - } - } - HEAP32[((p)/4)] = program.maxUniformBlockNameLength; - } else { - HEAP32[((p)/4)] = GLctx.getProgramParameter(program, pname); - } - ; - } - - - - function _glGetShaderInfoLog(shader, maxLength, length, infoLog) { - length = bigintToI53Checked(length); - infoLog = bigintToI53Checked(infoLog); - - - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; - if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull; - ; - } - - - function _glGetShaderiv(shader, pname, p) { - p = bigintToI53Checked(p); - - - if (!p) { - // GLES2 specification does not specify how to behave if p is a null - // pointer. Since calling this function does not make sense if p == null, - // issue a GL error to notify user about it. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - return; - } - if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH - var log = GLctx.getShaderInfoLog(GL.shaders[shader]); - if (log === null) log = '(unknown error)'; - // The GLES2 specification says that if the shader has an empty info log, - // a value of 0 is returned. Otherwise the log has a null char appended. - // (An empty string is falsey, so we can just check that instead of - // looking at log.length.) - var logLength = log ? log.length + 1 : 0; - HEAP32[((p)/4)] = logLength; - } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH - var source = GLctx.getShaderSource(GL.shaders[shader]); - // source may be a null, or the empty string, both of which are falsey - // values that we report a 0 length for. - var sourceLength = source ? source.length + 1 : 0; - HEAP32[((p)/4)] = sourceLength; - } else { - HEAP32[((p)/4)] = GLctx.getShaderParameter(GL.shaders[shader], pname); - } - ; - } - - - var lengthBytesUTF8 = (str) => { - var len = 0; - for (var i = 0; i < str.length; ++i) { - // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code - // unit, not a Unicode code point of the character! So decode - // UTF16->UTF32->UTF8. - // See http://unicode.org/faq/utf_bom.html#utf16-3 - var c = str.charCodeAt(i); // possibly a lead surrogate - if (c <= 0x7F) { - len++; - } else if (c <= 0x7FF) { - len += 2; - } else if (c >= 0xD800 && c <= 0xDFFF) { - len += 4; ++i; - } else { - len += 3; - } - } - return len; - }; - - - var stringToNewUTF8 = (str) => { - var size = lengthBytesUTF8(str) + 1; - var ret = _malloc(size); - if (ret) stringToUTF8(str, ret, size); - return ret; - }; - - var _glGetStringi = function(name, index) { - - var ret = (() => { - if (GL.currentContext.version < 2) { - GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context - return 0; - } - var stringiCache = GL.stringiCache[name]; - if (stringiCache) { - if (index < 0 || index >= stringiCache.length) { - GL.recordError(0x501/*GL_INVALID_VALUE*/); - return 0; - } - return stringiCache[index]; - } - switch (name) { - case 0x1F03 /* GL_EXTENSIONS */: - var exts = webglGetExtensions().map(stringToNewUTF8); - stringiCache = GL.stringiCache[name] = exts; - if (index < 0 || index >= stringiCache.length) { - GL.recordError(0x501/*GL_INVALID_VALUE*/); - return 0; - } - return stringiCache[index]; - default: - GL.recordError(0x500/*GL_INVALID_ENUM*/); - return 0; - } - })(); - return BigInt(ret); - }; - - /** @suppress {checkTypes} */ - var jstoi_q = (str) => parseInt(str); - - /** @noinline */ - var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('['); - - var webglPrepareUniformLocationsBeforeFirstUse = (program) => { - var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation - uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] - i, j; - - // On the first time invocation of glGetUniformLocation on this shader program: - // initialize cache data structures and discover which uniforms are arrays. - if (!uniformLocsById) { - // maps GLint integer locations to WebGLUniformLocations - program.uniformLocsById = uniformLocsById = {}; - // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations - program.uniformArrayNamesById = {}; - - var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); - for (i = 0; i < numActiveUniforms; ++i) { - var u = GLctx.getActiveUniform(program, i); - var nm = u.name; - var sz = u.size; - var lb = webglGetLeftBracePos(nm); - var arrayName = lb > 0 ? nm.slice(0, lb) : nm; - - // Assign a new location. - var id = program.uniformIdCounter; - program.uniformIdCounter += sz; - // Eagerly get the location of the uniformArray[0] base element. - // The remaining indices >0 will be left for lazy evaluation to - // improve performance. Those may never be needed to fetch, if the - // application fills arrays always in full starting from the first - // element of the array. - uniformSizeAndIdsByName[arrayName] = [sz, id]; - - // Store placeholder integers in place that highlight that these - // >0 index locations are array indices pending population. - for (j = 0; j < sz; ++j) { - uniformLocsById[id] = j; - program.uniformArrayNamesById[id++] = arrayName; - } - } - } - }; - - - - - function _glGetUniformLocation(program, name) { - name = bigintToI53Checked(name); - - - - name = UTF8ToString(name); - - if (program = GL.programs[program]) { - webglPrepareUniformLocationsBeforeFirstUse(program); - var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation - var arrayIndex = 0; - var uniformBaseName = name; - - // Invariant: when populating integer IDs for uniform locations, we must - // maintain the precondition that arrays reside in contiguous addresses, - // i.e. for a 'vec4 colors[10];', colors[4] must be at location - // colors[0]+4. However, user might call glGetUniformLocation(program, - // "colors") for an array, so we cannot discover based on the user input - // arguments whether the uniform we are dealing with is an array. The only - // way to discover which uniforms are arrays is to enumerate over all the - // active uniforms in the program. - var leftBrace = webglGetLeftBracePos(name); - - // If user passed an array accessor "[index]", parse the array index off the accessor. - if (leftBrace > 0) { - arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. - uniformBaseName = name.slice(0, leftBrace); - } - - // Have we cached the location of this uniform before? - // A pair [array length, GLint of the uniform location] - var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; - - // If an uniform with this name exists, and if its index is within the - // array limits (if it's even an array), query the WebGLlocation, or - // return an existing cached location. - if (sizeAndId && arrayIndex < sizeAndId[0]) { - arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. - if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { - return arrayIndex; - } - } - } - else { - // N.b. we are currently unable to distinguish between GL program IDs that - // never existed vs GL program IDs that have been deleted, so report - // GL_INVALID_VALUE in both cases. - GL.recordError(0x501 /* GL_INVALID_VALUE */); - } - return -1; - ; - } - - var tempFixedLengthArray = []; - - function _glInvalidateFramebuffer(target, numAttachments, attachments) { - attachments = bigintToI53Checked(attachments); - - - var list = tempFixedLengthArray[numAttachments]; - for (var i = 0; i < numAttachments; i++) { - list[i] = HEAP32[(((attachments)+(i*4))/4)]; - } - - GLctx.invalidateFramebuffer(target, list); - ; - } - - var _glLinkProgram = (program) => { - program = GL.programs[program]; - GLctx.linkProgram(program); - // Invalidate earlier computed uniform->ID mappings, those have now become stale - program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. - program.uniformSizeAndIdsByName = {}; - - }; - - var _glPixelStorei = (pname, param) => { - if (pname == 3317) { - GL.unpackAlignment = param; - } else if (pname == 3314) { - GL.unpackRowLength = param; - } - GLctx.pixelStorei(pname, param); - }; - - var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); - - var _glReadBuffer = (x0) => GLctx.readBuffer(x0); - - var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4); - - var _glSamplerParameterf = (sampler, pname, param) => { - GLctx.samplerParameterf(GL.samplers[sampler], pname, param); - }; - - var _glSamplerParameteri = (sampler, pname, param) => { - GLctx.samplerParameteri(GL.samplers[sampler], pname, param); - }; - - var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); - - - function _glShaderSource(shader, count, string, length) { - string = bigintToI53Checked(string); - length = bigintToI53Checked(length); - - - var source = GL.getSource(shader, count, string, length); - - GLctx.shaderSource(GL.shaders[shader], source); - ; - } - - var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); - - var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); - - var _glStencilMask = (x0) => GLctx.stencilMask(x0); - - var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); - - var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); - - var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { - function roundedToNextMultipleOf(x, y) { - return (x + y - 1) & -y; - } - var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; - var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); - return height * alignedRowSize; - }; - - var colorChannelsInGlTextureFormat = (format) => { - // Micro-optimizations for size: map format to size by subtracting smallest - // enum value (0x1902) from all values first. Also omit the most common - // size value (1) from the list, which is assumed by formats not on the - // list. - var colorChannels = { - // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, - // 0x1906 /* GL_ALPHA */ - 0x1902: 1, - 5: 3, - 6: 4, - // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, - 8: 2, - 29502: 3, - 29504: 4, - // 0x1903 /* GL_RED */ - 0x1902: 1, - 26917: 2, - 26918: 2, - // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, - 29846: 3, - 29847: 4 - }; - return colorChannels[format - 0x1902]||1; - }; - - var heapObjectForWebGLType = (type) => { - // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare - // smaller values for the heap, for shorter generated code size. - // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. - // (since most types are HEAPU16) - type -= 0x1400; - if (type == 0) return HEAP8; - - if (type == 1) return HEAPU8; - - if (type == 2) return HEAP16; - - if (type == 4) return HEAP32; - - if (type == 6) return HEAPF32; - - if (type == 5 - || type == 28922 - || type == 28520 - || type == 30779 - || type == 30782 - ) - return HEAPU32; - - return HEAPU16; - }; - - var toTypedArrayIndex = (pointer, heap) => - pointer / heap.BYTES_PER_ELEMENT; - - var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { - var heap = heapObjectForWebGLType(type); - var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; - var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); - return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)); - }; - - - - - function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { - pixels = bigintToI53Checked(pixels); - - - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); - return; - } - if (pixels) { - var heap = heapObjectForWebGLType(type); - var index = toTypedArrayIndex(pixels, heap); - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index); - return; - } - } - var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; - GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); - ; - } - - - - function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) { - pixels = bigintToI53Checked(pixels); - - - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); - } else if (pixels) { - var heap = heapObjectForWebGLType(type); - GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap)); - } else { - GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null); - } - ; - } - - var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); - - var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4); - - var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5); - - - - - - function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { - pixels = bigintToI53Checked(pixels); - - - if (GL.currentContext.version >= 2) { - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); - return; - } - if (pixels) { - var heap = heapObjectForWebGLType(type); - GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap)); - return; - } - } - var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; - GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); - ; - } - - - - function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) { - pixels = bigintToI53Checked(pixels); - - - if (GLctx.currentPixelUnpackBufferBinding) { - GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); - } else if (pixels) { - var heap = heapObjectForWebGLType(type); - GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap)); - } else { - GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); - } - ; - } - - var webglGetUniformLocation = (location) => { - var p = GLctx.currentProgram; - - if (p) { - var webglLoc = p.uniformLocsById[location]; - // p.uniformLocsById[location] stores either an integer, or a - // WebGLUniformLocation. - // If an integer, we have not yet bound the location, so do it now. The - // integer value specifies the array index we should bind to. - if (typeof webglLoc == 'number') { - p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : '')); - } - // Else an already cached WebGLUniformLocation, return it. - return webglLoc; - } else { - GL.recordError(0x502/*GL_INVALID_OPERATION*/); - } - }; - - var miniTempWebGLFloatBuffers = []; - - - function _glUniform1fv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count); - return; - } - - if (count <= 288) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; ++i) { - view[i] = HEAPF32[(((value)+(4*i))/4)]; - } - } else - { - var view = HEAPF32.subarray((((value)/4)), ((value+count*4)/4)); - } - GLctx.uniform1fv(webglGetUniformLocation(location), view); - ; - } - - - var _glUniform1i = (location, v0) => { - GLctx.uniform1i(webglGetUniformLocation(location), v0); - }; - - - var miniTempWebGLIntBuffers = []; - - - function _glUniform1iv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count); - return; - } - - if (count <= 288) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; ++i) { - view[i] = HEAP32[(((value)+(4*i))/4)]; - } - } else - { - var view = HEAP32.subarray((((value)/4)), ((value+count*4)/4)); - } - GLctx.uniform1iv(webglGetUniformLocation(location), view); - ; - } - - - - - function _glUniform2fv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*2); - return; - } - - if (count <= 144) { - // avoid allocation when uploading few enough uniforms - count *= 2; - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; i += 2) { - view[i] = HEAPF32[(((value)+(4*i))/4)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))/4)]; - } - } else - { - var view = HEAPF32.subarray((((value)/4)), ((value+count*8)/4)); - } - GLctx.uniform2fv(webglGetUniformLocation(location), view); - ; - } - - - - - function _glUniform2iv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*2); - return; - } - - if (count <= 144) { - // avoid allocation when uploading few enough uniforms - count *= 2; - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; i += 2) { - view[i] = HEAP32[(((value)+(4*i))/4)]; - view[i+1] = HEAP32[(((value)+(4*i+4))/4)]; - } - } else - { - var view = HEAP32.subarray((((value)/4)), ((value+count*8)/4)); - } - GLctx.uniform2iv(webglGetUniformLocation(location), view); - ; - } - - - - - function _glUniform3fv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*3); - return; - } - - if (count <= 96) { - // avoid allocation when uploading few enough uniforms - count *= 3; - var view = miniTempWebGLFloatBuffers[count]; - for (var i = 0; i < count; i += 3) { - view[i] = HEAPF32[(((value)+(4*i))/4)]; - view[i+1] = HEAPF32[(((value)+(4*i+4))/4)]; - view[i+2] = HEAPF32[(((value)+(4*i+8))/4)]; - } - } else - { - var view = HEAPF32.subarray((((value)/4)), ((value+count*12)/4)); - } - GLctx.uniform3fv(webglGetUniformLocation(location), view); - ; - } - - - - - function _glUniform3iv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*3); - return; - } - - if (count <= 96) { - // avoid allocation when uploading few enough uniforms - count *= 3; - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; i += 3) { - view[i] = HEAP32[(((value)+(4*i))/4)]; - view[i+1] = HEAP32[(((value)+(4*i+4))/4)]; - view[i+2] = HEAP32[(((value)+(4*i+8))/4)]; - } - } else - { - var view = HEAP32.subarray((((value)/4)), ((value+count*12)/4)); - } - GLctx.uniform3iv(webglGetUniformLocation(location), view); - ; - } - - - - - function _glUniform4fv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*4); - return; - } - - if (count <= 72) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLFloatBuffers[4*count]; - // hoist the heap out of the loop for size and for pthreads+growth. - var heap = HEAPF32; - value = ((value)/4); - count *= 4; - for (var i = 0; i < count; i += 4) { - var dst = value + i; - view[i] = heap[dst]; - view[i + 1] = heap[dst + 1]; - view[i + 2] = heap[dst + 2]; - view[i + 3] = heap[dst + 3]; - } - } else - { - var view = HEAPF32.subarray((((value)/4)), ((value+count*16)/4)); - } - GLctx.uniform4fv(webglGetUniformLocation(location), view); - ; - } - - - - - function _glUniform4iv(location, count, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*4); - return; - } - - if (count <= 72) { - // avoid allocation when uploading few enough uniforms - count *= 4; - var view = miniTempWebGLIntBuffers[count]; - for (var i = 0; i < count; i += 4) { - view[i] = HEAP32[(((value)+(4*i))/4)]; - view[i+1] = HEAP32[(((value)+(4*i+4))/4)]; - view[i+2] = HEAP32[(((value)+(4*i+8))/4)]; - view[i+3] = HEAP32[(((value)+(4*i+12))/4)]; - } - } else - { - var view = HEAP32.subarray((((value)/4)), ((value+count*16)/4)); - } - GLctx.uniform4iv(webglGetUniformLocation(location), view); - ; - } - - - - - function _glUniformMatrix4fv(location, count, transpose, value) { - value = bigintToI53Checked(value); - - - - if (GL.currentContext.version >= 2) { - count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)/4), count*16); - return; - } - - if (count <= 18) { - // avoid allocation when uploading few enough uniforms - var view = miniTempWebGLFloatBuffers[16*count]; - // hoist the heap out of the loop for size and for pthreads+growth. - var heap = HEAPF32; - value = ((value)/4); - count *= 16; - for (var i = 0; i < count; i += 16) { - var dst = value + i; - view[i] = heap[dst]; - view[i + 1] = heap[dst + 1]; - view[i + 2] = heap[dst + 2]; - view[i + 3] = heap[dst + 3]; - view[i + 4] = heap[dst + 4]; - view[i + 5] = heap[dst + 5]; - view[i + 6] = heap[dst + 6]; - view[i + 7] = heap[dst + 7]; - view[i + 8] = heap[dst + 8]; - view[i + 9] = heap[dst + 9]; - view[i + 10] = heap[dst + 10]; - view[i + 11] = heap[dst + 11]; - view[i + 12] = heap[dst + 12]; - view[i + 13] = heap[dst + 13]; - view[i + 14] = heap[dst + 14]; - view[i + 15] = heap[dst + 15]; - } - } else - { - var view = HEAPF32.subarray((((value)/4)), ((value+count*64)/4)); - } - GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); - ; - } - - var _glUseProgram = (program) => { - program = GL.programs[program]; - GLctx.useProgram(program); - // Record the currently active program so that we can access the uniform - // mapping table of that program. - GLctx.currentProgram = program; - }; - - var _glVertexAttribDivisor = (index, divisor) => { - GLctx.vertexAttribDivisor(index, divisor); - }; - - function _glVertexAttribIPointer(index, size, type, stride, ptr) { - ptr = bigintToI53Checked(ptr); - - - GLctx.vertexAttribIPointer(index, size, type, stride, ptr); - ; - } - - - function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) { - ptr = bigintToI53Checked(ptr); - - - GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); - ; - } - - var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); - - var _wasm_debug_break = () => { - debugger; - }; - - var _wasm_write_string = (s_count, s_data, log_flag) => { - function js_string_from_jai_string(pointer, length) { - const text_decoder = new TextDecoder(); - const u8 = new Uint8Array(wasmMemory.buffer) - const bytes = u8.subarray(Number(pointer), Number(pointer) + Number(length)); - return text_decoder.decode(bytes); - } - - const string = js_string_from_jai_string(s_data, s_count); - - switch (log_flag) { - case /* ERROR */ 0x1: { console.error(string); } break; - case /* WARNING */ 0x2: { console.warn(string); } break; - case /* CONTENT */ 0x4: { console.info(`%c${string}`, "color: #3949ab;"); } break; - default: { console.log(string); } - } - // Module.print(string); - }; - - - - - var withStackSave = (f) => { - var stack = stackSave(); - var ret = f(); - stackRestore(stack); - return ret; - }; - - - - var stackAlloc = (sz) => __emscripten_stack_alloc(sz); - var stringToUTF8OnStack = (str) => { - var size = lengthBytesUTF8(str) + 1; - var ret = stackAlloc(size); - stringToUTF8(str, ret, size); - return ret; - }; - - - Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame; - Module['pauseMainLoop'] = MainLoop.pause; - Module['resumeMainLoop'] = MainLoop.resume; - MainLoop.init();; -for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; -var miniTempWebGLFloatBuffersStorage = new Float32Array(288); - // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive - for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { - miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i); - }; -var miniTempWebGLIntBuffersStorage = new Int32Array(288); - // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive - for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { - miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i); - }; -// End JS library code - -function checkIncomingModuleAPI() { - ignoredModuleProp('fetchSettings'); -} -function slog_js_log(level,c_str) { const str = UTF8ToString(c_str); switch (level) { case 0: console.error(str); break; case 1: console.error(str); break; case 2: console.warn(str); break; default: console.info(str); break; } } -function sapp_js_add_beforeunload_listener() { Module.sokol_beforeunload = (event) => { if (__sapp_html5_get_ask_leave_site() != 0) { event.preventDefault(); event.returnValue = ' '; } }; window.addEventListener('beforeunload', Module.sokol_beforeunload); } -function sapp_js_remove_beforeunload_listener() { window.removeEventListener('beforeunload', Module.sokol_beforeunload); } -function sapp_js_add_clipboard_listener() { Module.sokol_paste = (event) => { const pasted_str = event.clipboardData.getData('text'); withStackSave(() => { const cstr = stringToUTF8OnStack(pasted_str); __sapp_emsc_onpaste(cstr); }); }; window.addEventListener('paste', Module.sokol_paste); } -function sapp_js_remove_clipboard_listener() { window.removeEventListener('paste', Module.sokol_paste); } -function sapp_js_write_clipboard(c_str) { const str = UTF8ToString(c_str); const ta = document.createElement('textarea'); ta.setAttribute('autocomplete', 'off'); ta.setAttribute('autocorrect', 'off'); ta.setAttribute('autocapitalize', 'off'); ta.setAttribute('spellcheck', 'false'); ta.style.left = -100 + 'px'; ta.style.top = -100 + 'px'; ta.style.height = 1; ta.style.width = 1; ta.value = str; document.body.appendChild(ta); ta.select(); document.execCommand('copy'); document.body.removeChild(ta); } -function sapp_js_add_dragndrop_listeners() { Module.sokol_drop_files = []; Module.sokol_dragenter = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragleave = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragover = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_drop = (event) => { event.stopPropagation(); event.preventDefault(); const files = event.dataTransfer.files; Module.sokol_dropped_files = files; __sapp_emsc_begin_drop(files.length); for (let i = 0; i < files.length; i++) { withStackSave(() => { const cstr = stringToUTF8OnStack(files[i].name); __sapp_emsc_drop(i, cstr); }); } let mods = 0; if (event.shiftKey) { mods |= 1; } if (event.ctrlKey) { mods |= 2; } if (event.altKey) { mods |= 4; } if (event.metaKey) { mods |= 8; } __sapp_emsc_end_drop(event.clientX, event.clientY, mods); }; /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.addEventListener('dragenter', Module.sokol_dragenter, false); canvas.addEventListener('dragleave', Module.sokol_dragleave, false); canvas.addEventListener('dragover', Module.sokol_dragover, false); canvas.addEventListener('drop', Module.sokol_drop, false); } -function sapp_js_dropped_file_size(index) { /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; if ((index < 0) || (index >= files.length)) { return 0; } else { return files[index].size; } } -function sapp_js_fetch_dropped_file(index,callback,buf_ptr,buf_size,user_data) { const reader = new FileReader(); reader.onload = (loadEvent) => { const content = loadEvent.target.result; if (content.byteLength > buf_size) { __sapp_emsc_invoke_fetch_cb(index, 0, 1, callback, 0, buf_ptr, buf_size, user_data); } else { HEAPU8.set(new Uint8Array(content), buf_ptr); __sapp_emsc_invoke_fetch_cb(index, 1, 0, callback, content.byteLength, buf_ptr, buf_size, user_data); } }; reader.onerror = () => { __sapp_emsc_invoke_fetch_cb(index, 0, 2, callback, 0, buf_ptr, buf_size, user_data); }; /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; reader.readAsArrayBuffer(files[index]); } -function sapp_js_remove_dragndrop_listeners() { /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.removeEventListener('dragenter', Module.sokol_dragenter); canvas.removeEventListener('dragleave', Module.sokol_dragleave); canvas.removeEventListener('dragover', Module.sokol_dragover); canvas.removeEventListener('drop', Module.sokol_drop); } -function sapp_js_init(c_str_target_selector,c_str_document_title) { if (c_str_document_title !== 0) { document.title = UTF8ToString(c_str_document_title); } const target_selector_str = UTF8ToString(c_str_target_selector); if (Module['canvas'] !== undefined) { if (typeof Module['canvas'] === 'object') { specialHTMLTargets[target_selector_str] = Module['canvas']; } else { console.warn("sokol_app.h: Module['canvas'] is set but is not an object"); } } Module.sapp_emsc_target = findCanvasEventTarget(target_selector_str); if (!Module.sapp_emsc_target) { console.warn("sokol_app.h: can't find html5_canvas_selector ", target_selector_str); } if (!Module.sapp_emsc_target.requestPointerLock) { console.warn("sokol_app.h: target doesn't support requestPointerLock: ", target_selector_str); } } -function sapp_js_request_pointerlock() { if (Module.sapp_emsc_target) { if (Module.sapp_emsc_target.requestPointerLock) { Module.sapp_emsc_target.requestPointerLock(); } } } -function sapp_js_exit_pointerlock() { if (document.exitPointerLock) { document.exitPointerLock(); } } -function sapp_js_set_cursor(cursor_type,shown) { if (Module.sapp_emsc_target) { let cursor; if (shown === 0) { cursor = "none"; } else switch (cursor_type) { case 0: cursor = "auto"; break; case 1: cursor = "default"; break; case 2: cursor = "text"; break; case 3: cursor = "crosshair"; break; case 4: cursor = "pointer"; break; case 5: cursor = "ew-resize"; break; case 6: cursor = "ns-resize"; break; case 7: cursor = "nwse-resize"; break; case 8: cursor = "nesw-resize"; break; case 9: cursor = "all-scroll"; break; case 10: cursor = "not-allowed"; break; default: cursor = "auto"; break; } Module.sapp_emsc_target.style.cursor = cursor; } } -function sapp_js_clear_favicon() { const link = document.getElementById('sokol-app-favicon'); if (link) { document.head.removeChild(link); } } -function sapp_js_set_favicon(w,h,pixels) { const canvas = document.createElement('canvas'); canvas.width = w; canvas.height = h; const ctx = canvas.getContext('2d'); const img_data = ctx.createImageData(w, h); img_data.data.set(HEAPU8.subarray(pixels, pixels + w*h*4)); ctx.putImageData(img_data, 0, 0); const new_link = document.createElement('link'); new_link.id = 'sokol-app-favicon'; new_link.rel = 'shortcut icon'; new_link.href = canvas.toDataURL(); document.head.appendChild(new_link); } -function sfetch_js_send_head_request(slot_id,path_cstr) { const path_str = UTF8ToString(path_cstr); fetch(path_str, { method: 'HEAD' }).then((response) => { if (response.ok) { const content_length = response.headers.get('Content-Length'); if (content_length === null) { console.warn(`sokol_fetch.h: HEAD ${path_str} response has no Content-Length`); __sfetch_emsc_failed_other(slot_id); } else { __sfetch_emsc_head_response(slot_id, Number(content_length)); } } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: HEAD ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } -function sfetch_js_send_get_request(slot_id,path_cstr,offset,bytes_to_read,buf_ptr,buf_size) { const path_str = UTF8ToString(path_cstr); const headers = new Headers(); const range_request = bytes_to_read > 0; if (range_request) { headers.append('Range', `bytes=${offset}-${offset+bytes_to_read-1}`); } fetch(path_str, { method: 'GET', headers }).then((response) => { if (response.ok) { response.arrayBuffer().then((data) => { const u8_data = new Uint8Array(data); if (u8_data.length <= buf_size) { HEAPU8.set(u8_data, buf_ptr); __sfetch_emsc_get_response(slot_id, bytes_to_read, u8_data.length); } else { __sfetch_emsc_failed_buffer_too_small(slot_id); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } -var wasmImports = { - /** @export */ - __assert_fail: ___assert_fail, - /** @export */ - _abort_js: __abort_js, - /** @export */ - emscripten_cancel_main_loop: _emscripten_cancel_main_loop, - /** @export */ - emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio, - /** @export */ - emscripten_get_element_css_size: _emscripten_get_element_css_size, - /** @export */ - emscripten_get_now: _emscripten_get_now, - /** @export */ - emscripten_performance_now: _emscripten_performance_now, - /** @export */ - emscripten_request_animation_frame_loop: _emscripten_request_animation_frame_loop, - /** @export */ - emscripten_resize_heap: _emscripten_resize_heap, - /** @export */ - emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread, - /** @export */ - emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size, - /** @export */ - emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread, - /** @export */ - emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread, - /** @export */ - emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread, - /** @export */ - emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread, - /** @export */ - emscripten_set_main_loop: _emscripten_set_main_loop, - /** @export */ - emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread, - /** @export */ - emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread, - /** @export */ - emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread, - /** @export */ - emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread, - /** @export */ - emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread, - /** @export */ - emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread, - /** @export */ - emscripten_set_pointerlockerror_callback_on_thread: _emscripten_set_pointerlockerror_callback_on_thread, - /** @export */ - emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread, - /** @export */ - emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread, - /** @export */ - emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread, - /** @export */ - emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread, - /** @export */ - emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread, - /** @export */ - emscripten_set_webglcontextlost_callback_on_thread: _emscripten_set_webglcontextlost_callback_on_thread, - /** @export */ - emscripten_set_webglcontextrestored_callback_on_thread: _emscripten_set_webglcontextrestored_callback_on_thread, - /** @export */ - emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread, - /** @export */ - emscripten_webgl_create_context: _emscripten_webgl_create_context, - /** @export */ - emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current, - /** @export */ - fd_close: _fd_close, - /** @export */ - fd_seek: _fd_seek, - /** @export */ - fd_write: _fd_write, - /** @export */ - glActiveTexture: _glActiveTexture, - /** @export */ - glAttachShader: _glAttachShader, - /** @export */ - glBindBuffer: _glBindBuffer, - /** @export */ - glBindBufferBase: _glBindBufferBase, - /** @export */ - glBindFramebuffer: _glBindFramebuffer, - /** @export */ - glBindRenderbuffer: _glBindRenderbuffer, - /** @export */ - glBindSampler: _glBindSampler, - /** @export */ - glBindTexture: _glBindTexture, - /** @export */ - glBindVertexArray: _glBindVertexArray, - /** @export */ - glBlendColor: _glBlendColor, - /** @export */ - glBlendEquationSeparate: _glBlendEquationSeparate, - /** @export */ - glBlendFuncSeparate: _glBlendFuncSeparate, - /** @export */ - glBlitFramebuffer: _glBlitFramebuffer, - /** @export */ - glBufferData: _glBufferData, - /** @export */ - glBufferSubData: _glBufferSubData, - /** @export */ - glClearBufferfi: _glClearBufferfi, - /** @export */ - glClearBufferfv: _glClearBufferfv, - /** @export */ - glClearBufferiv: _glClearBufferiv, - /** @export */ - glColorMask: _glColorMask, - /** @export */ - glCompileShader: _glCompileShader, - /** @export */ - glCompressedTexImage2D: _glCompressedTexImage2D, - /** @export */ - glCompressedTexImage3D: _glCompressedTexImage3D, - /** @export */ - glCreateProgram: _glCreateProgram, - /** @export */ - glCreateShader: _glCreateShader, - /** @export */ - glCullFace: _glCullFace, - /** @export */ - glDeleteBuffers: _glDeleteBuffers, - /** @export */ - glDeleteFramebuffers: _glDeleteFramebuffers, - /** @export */ - glDeleteProgram: _glDeleteProgram, - /** @export */ - glDeleteRenderbuffers: _glDeleteRenderbuffers, - /** @export */ - glDeleteSamplers: _glDeleteSamplers, - /** @export */ - glDeleteShader: _glDeleteShader, - /** @export */ - glDeleteTextures: _glDeleteTextures, - /** @export */ - glDeleteVertexArrays: _glDeleteVertexArrays, - /** @export */ - glDepthFunc: _glDepthFunc, - /** @export */ - glDepthMask: _glDepthMask, - /** @export */ - glDisable: _glDisable, - /** @export */ - glDisableVertexAttribArray: _glDisableVertexAttribArray, - /** @export */ - glDrawArrays: _glDrawArrays, - /** @export */ - glDrawArraysInstanced: _glDrawArraysInstanced, - /** @export */ - glDrawElements: _glDrawElements, - /** @export */ - glDrawElementsInstanced: _glDrawElementsInstanced, - /** @export */ - glEnable: _glEnable, - /** @export */ - glEnableVertexAttribArray: _glEnableVertexAttribArray, - /** @export */ - glFrontFace: _glFrontFace, - /** @export */ - glGenBuffers: _glGenBuffers, - /** @export */ - glGenRenderbuffers: _glGenRenderbuffers, - /** @export */ - glGenSamplers: _glGenSamplers, - /** @export */ - glGenTextures: _glGenTextures, - /** @export */ - glGenVertexArrays: _glGenVertexArrays, - /** @export */ - glGetAttribLocation: _glGetAttribLocation, - /** @export */ - glGetError: _glGetError, - /** @export */ - glGetIntegerv: _glGetIntegerv, - /** @export */ - glGetProgramInfoLog: _glGetProgramInfoLog, - /** @export */ - glGetProgramiv: _glGetProgramiv, - /** @export */ - glGetShaderInfoLog: _glGetShaderInfoLog, - /** @export */ - glGetShaderiv: _glGetShaderiv, - /** @export */ - glGetStringi: _glGetStringi, - /** @export */ - glGetUniformLocation: _glGetUniformLocation, - /** @export */ - glInvalidateFramebuffer: _glInvalidateFramebuffer, - /** @export */ - glLinkProgram: _glLinkProgram, - /** @export */ - glPixelStorei: _glPixelStorei, - /** @export */ - glPolygonOffset: _glPolygonOffset, - /** @export */ - glReadBuffer: _glReadBuffer, - /** @export */ - glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample, - /** @export */ - glSamplerParameterf: _glSamplerParameterf, - /** @export */ - glSamplerParameteri: _glSamplerParameteri, - /** @export */ - glScissor: _glScissor, - /** @export */ - glShaderSource: _glShaderSource, - /** @export */ - glStencilFunc: _glStencilFunc, - /** @export */ - glStencilFuncSeparate: _glStencilFuncSeparate, - /** @export */ - glStencilMask: _glStencilMask, - /** @export */ - glStencilOp: _glStencilOp, - /** @export */ - glStencilOpSeparate: _glStencilOpSeparate, - /** @export */ - glTexImage2D: _glTexImage2D, - /** @export */ - glTexImage3D: _glTexImage3D, - /** @export */ - glTexParameteri: _glTexParameteri, - /** @export */ - glTexStorage2D: _glTexStorage2D, - /** @export */ - glTexStorage3D: _glTexStorage3D, - /** @export */ - glTexSubImage2D: _glTexSubImage2D, - /** @export */ - glTexSubImage3D: _glTexSubImage3D, - /** @export */ - glUniform1fv: _glUniform1fv, - /** @export */ - glUniform1i: _glUniform1i, - /** @export */ - glUniform1iv: _glUniform1iv, - /** @export */ - glUniform2fv: _glUniform2fv, - /** @export */ - glUniform2iv: _glUniform2iv, - /** @export */ - glUniform3fv: _glUniform3fv, - /** @export */ - glUniform3iv: _glUniform3iv, - /** @export */ - glUniform4fv: _glUniform4fv, - /** @export */ - glUniform4iv: _glUniform4iv, - /** @export */ - glUniformMatrix4fv: _glUniformMatrix4fv, - /** @export */ - glUseProgram: _glUseProgram, - /** @export */ - glVertexAttribDivisor: _glVertexAttribDivisor, - /** @export */ - glVertexAttribIPointer: _glVertexAttribIPointer, - /** @export */ - glVertexAttribPointer: _glVertexAttribPointer, - /** @export */ - glViewport: _glViewport, - /** @export */ - sapp_js_add_beforeunload_listener, - /** @export */ - sapp_js_add_clipboard_listener, - /** @export */ - sapp_js_add_dragndrop_listeners, - /** @export */ - sapp_js_clear_favicon, - /** @export */ - sapp_js_init, - /** @export */ - sapp_js_remove_beforeunload_listener, - /** @export */ - sapp_js_remove_clipboard_listener, - /** @export */ - sapp_js_remove_dragndrop_listeners, - /** @export */ - sapp_js_request_pointerlock, - /** @export */ - sapp_js_set_favicon, - /** @export */ - sfetch_js_send_get_request, - /** @export */ - sfetch_js_send_head_request, - /** @export */ - slog_js_log, - /** @export */ - wasm_debug_break: _wasm_debug_break, - /** @export */ - wasm_write_string: _wasm_write_string -}; -var wasmExports; -createWasm(); -var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0); -var _main = Module['_main'] = createExportWrapper('main', 2); -var _malloc = createExportWrapper('malloc', 1); -var __sapp_emsc_onpaste = Module['__sapp_emsc_onpaste'] = createExportWrapper('_sapp_emsc_onpaste', 1); -var __sapp_html5_get_ask_leave_site = Module['__sapp_html5_get_ask_leave_site'] = createExportWrapper('_sapp_html5_get_ask_leave_site', 0); -var __sapp_emsc_begin_drop = Module['__sapp_emsc_begin_drop'] = createExportWrapper('_sapp_emsc_begin_drop', 1); -var __sapp_emsc_drop = Module['__sapp_emsc_drop'] = createExportWrapper('_sapp_emsc_drop', 2); -var __sapp_emsc_end_drop = Module['__sapp_emsc_end_drop'] = createExportWrapper('_sapp_emsc_end_drop', 3); -var __sapp_emsc_invoke_fetch_cb = Module['__sapp_emsc_invoke_fetch_cb'] = createExportWrapper('_sapp_emsc_invoke_fetch_cb', 8); -var __sfetch_emsc_head_response = Module['__sfetch_emsc_head_response'] = createExportWrapper('_sfetch_emsc_head_response', 2); -var __sfetch_emsc_get_response = Module['__sfetch_emsc_get_response'] = createExportWrapper('_sfetch_emsc_get_response', 3); -var __sfetch_emsc_failed_http_status = Module['__sfetch_emsc_failed_http_status'] = createExportWrapper('_sfetch_emsc_failed_http_status', 2); -var __sfetch_emsc_failed_buffer_too_small = Module['__sfetch_emsc_failed_buffer_too_small'] = createExportWrapper('_sfetch_emsc_failed_buffer_too_small', 1); -var __sfetch_emsc_failed_other = Module['__sfetch_emsc_failed_other'] = createExportWrapper('_sfetch_emsc_failed_other', 1); -var _fflush = createExportWrapper('fflush', 1); -var _strerror = createExportWrapper('strerror', 1); -var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])(); -var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])(); -var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])(); -var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])(); -var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0); -var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0); -var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])(); - -// Argument name here must shadow the `wasmExports` global so -// that it is recognised by metadce and minify-import-export-names -// passes. -function applySignatureConversions(wasmExports) { - // First, make a copy of the incoming exports object - wasmExports = Object.assign({}, wasmExports); - var makeWrapper___PP = (f) => (a0, a1, a2) => f(a0, BigInt(a1 ? a1 : 0), BigInt(a2 ? a2 : 0)); - var makeWrapper_pp = (f) => (a0) => Number(f(BigInt(a0))); - var makeWrapper__p = (f) => (a0) => f(BigInt(a0)); - var makeWrapper_p_ = (f) => (a0) => Number(f(a0)); - var makeWrapper_p = (f) => () => Number(f()); - - wasmExports['main'] = makeWrapper___PP(wasmExports['main']); - wasmExports['malloc'] = makeWrapper_pp(wasmExports['malloc']); - wasmExports['fflush'] = makeWrapper__p(wasmExports['fflush']); - wasmExports['strerror'] = makeWrapper_p_(wasmExports['strerror']); - wasmExports['emscripten_stack_get_base'] = makeWrapper_p(wasmExports['emscripten_stack_get_base']); - wasmExports['emscripten_stack_get_end'] = makeWrapper_p(wasmExports['emscripten_stack_get_end']); - wasmExports['_emscripten_stack_restore'] = makeWrapper__p(wasmExports['_emscripten_stack_restore']); - wasmExports['_emscripten_stack_alloc'] = makeWrapper_pp(wasmExports['_emscripten_stack_alloc']); - wasmExports['emscripten_stack_get_current'] = makeWrapper_p(wasmExports['emscripten_stack_get_current']); - return wasmExports; -} - -// include: postamble.js -// === Auto-generated postamble setup entry stuff === - -var missingLibrarySymbols = [ - 'writeI53ToI64Clamped', - 'writeI53ToI64Signaling', - 'writeI53ToU64Clamped', - 'writeI53ToU64Signaling', - 'convertI32PairToI53', - 'convertI32PairToI53Checked', - 'convertU32PairToI53', - 'getTempRet0', - 'setTempRet0', - 'zeroMemory', - 'getHeapMax', - 'growMemory', - 'strError', - 'inetPton4', - 'inetNtop4', - 'inetPton6', - 'inetNtop6', - 'readSockaddr', - 'writeSockaddr', - 'emscriptenLog', - 'readEmAsmArgs', - 'getExecutableName', - 'listenOnce', - 'autoResumeAudioContext', - 'getDynCaller', - 'dynCall', - 'runtimeKeepalivePush', - 'runtimeKeepalivePop', - 'asmjsMangle', - 'asyncLoad', - 'alignMemory', - 'mmapAlloc', - 'HandleAllocator', - 'getNativeTypeSize', - 'addOnInit', - 'addOnPostCtor', - 'addOnPreMain', - 'STACK_SIZE', - 'STACK_ALIGN', - 'POINTER_SIZE', - 'ASSERTIONS', - 'getCFunc', - 'ccall', - 'cwrap', - 'uleb128Encode', - 'sigToWasmTypes', - 'generateFuncType', - 'convertJsFunctionToWasm', - 'getEmptyTableSlot', - 'updateTableMap', - 'getFunctionAddress', - 'addFunction', - 'removeFunction', - 'reallyNegative', - 'unSign', - 'strLen', - 'reSign', - 'formatString', - 'intArrayFromString', - 'intArrayToString', - 'AsciiToString', - 'stringToAscii', - 'UTF16ToString', - 'stringToUTF16', - 'lengthBytesUTF16', - 'UTF32ToString', - 'stringToUTF32', - 'lengthBytesUTF32', - 'writeArrayToMemory', - 'fillDeviceOrientationEventData', - 'registerDeviceOrientationEventCallback', - 'fillDeviceMotionEventData', - 'registerDeviceMotionEventCallback', - 'screenOrientation', - 'fillOrientationChangeEventData', - 'registerOrientationChangeEventCallback', - 'fillFullscreenChangeEventData', - 'registerFullscreenChangeEventCallback', - 'JSEvents_requestFullscreen', - 'JSEvents_resizeCanvasForFullscreen', - 'registerRestoreOldStyle', - 'hideEverythingExceptGivenElement', - 'restoreHiddenElements', - 'setLetterbox', - 'softFullscreenResizeWebGLRenderTarget', - 'doRequestFullscreen', - 'requestPointerLock', - 'fillVisibilityChangeEventData', - 'registerVisibilityChangeEventCallback', - 'fillGamepadEventData', - 'registerGamepadEventCallback', - 'registerBeforeUnloadEventCallback', - 'fillBatteryEventData', - 'battery', - 'registerBatteryEventCallback', - 'setCanvasElementSize', - 'getCanvasElementSize', - 'jsStackTrace', - 'getCallstack', - 'convertPCtoSourceLocation', - 'getEnvStrings', - 'checkWasiClock', - 'wasiRightsToMuslOFlags', - 'wasiOFlagsToMuslOFlags', - 'initRandomFill', - 'randomFill', - 'safeSetTimeout', - 'setImmediateWrapped', - 'safeRequestAnimationFrame', - 'clearImmediateWrapped', - 'registerPostMainLoop', - 'registerPreMainLoop', - 'getPromise', - 'makePromise', - 'idsToPromises', - 'makePromiseCallback', - 'ExceptionInfo', - 'findMatchingCatch', - 'Browser_asyncPrepareDataCounter', - 'isLeapYear', - 'ydayFromDate', - 'arraySum', - 'addDays', - 'getSocketFromFD', - 'getSocketAddress', - 'FS_createPreloadedFile', - 'FS_modeStringToFlags', - 'FS_getMode', - 'FS_stdin_getChar', - 'FS_unlink', - 'FS_createDataFile', - 'FS_mkdirTree', - '_setNetworkCallback', - 'emscriptenWebGLGetUniform', - 'emscriptenWebGLGetVertexAttrib', - '__glGetActiveAttribOrUniform', - 'writeGLArray', - 'runAndAbortIfError', - 'emscriptenWebGLGetIndexed', - 'ALLOC_NORMAL', - 'ALLOC_STACK', - 'allocate', - 'writeStringToMemory', - 'writeAsciiToMemory', - 'demangle', - 'stackTrace', -]; -missingLibrarySymbols.forEach(missingLibrarySymbol) - -var unexportedSymbols = [ - 'run', - 'addRunDependency', - 'removeRunDependency', - 'out', - 'err', - 'callMain', - 'abort', - 'wasmMemory', - 'wasmExports', - 'writeStackCookie', - 'checkStackCookie', - 'writeI53ToI64', - 'readI53FromI64', - 'readI53FromU64', - 'INT53_MAX', - 'INT53_MIN', - 'bigintToI53Checked', - 'stackSave', - 'stackRestore', - 'stackAlloc', - 'ptrToString', - 'exitJS', - 'abortOnCannotGrowMemory', - 'ENV', - 'ERRNO_CODES', - 'DNS', - 'Protocols', - 'Sockets', - 'timers', - 'warnOnce', - 'readEmAsmArgsArray', - 'jstoi_q', - 'jstoi_s', - 'handleException', - 'keepRuntimeAlive', - 'callUserCallback', - 'maybeExit', - 'wasmTable', - 'noExitRuntime', - 'addOnPreRun', - 'addOnExit', - 'addOnPostRun', - 'freeTableIndexes', - 'functionsInTableMap', - 'setValue', - 'getValue', - 'PATH', - 'PATH_FS', - 'UTF8Decoder', - 'UTF8ArrayToString', - 'UTF8ToString', - 'stringToUTF8Array', - 'stringToUTF8', - 'lengthBytesUTF8', - 'UTF16Decoder', - 'stringToNewUTF8', - 'stringToUTF8OnStack', - 'JSEvents', - 'registerKeyEventCallback', - 'specialHTMLTargets', - 'maybeCStringToJsString', - 'findEventTarget', - 'findCanvasEventTarget', - 'getBoundingClientRect', - 'fillMouseEventData', - 'registerMouseEventCallback', - 'registerWheelEventCallback', - 'registerUiEventCallback', - 'registerFocusEventCallback', - 'currentFullscreenStrategy', - 'restoreOldWindowedStyle', - 'fillPointerlockChangeEventData', - 'registerPointerlockChangeEventCallback', - 'registerPointerlockErrorEventCallback', - 'registerTouchEventCallback', - 'UNWIND_CACHE', - 'ExitStatus', - 'flush_NO_FILESYSTEM', - 'emSetImmediate', - 'emClearImmediate_deps', - 'emClearImmediate', - 'promiseMap', - 'uncaughtExceptionCount', - 'exceptionLast', - 'exceptionCaught', - 'Browser', - 'getPreloadedImageData__data', - 'wget', - 'MONTH_DAYS_REGULAR', - 'MONTH_DAYS_LEAP', - 'MONTH_DAYS_REGULAR_CUMULATIVE', - 'MONTH_DAYS_LEAP_CUMULATIVE', - 'SYSCALLS', - 'preloadPlugins', - 'FS_stdin_getChar_buffer', - 'FS_createPath', - 'FS_createDevice', - 'FS_readFile', - 'FS', - 'FS_createLazyFile', - 'MEMFS', - 'TTY', - 'PIPEFS', - 'SOCKFS', - 'tempFixedLengthArray', - 'miniTempWebGLFloatBuffers', - 'miniTempWebGLIntBuffers', - 'heapObjectForWebGLType', - 'toTypedArrayIndex', - 'webgl_enable_ANGLE_instanced_arrays', - 'webgl_enable_OES_vertex_array_object', - 'webgl_enable_WEBGL_draw_buffers', - 'webgl_enable_WEBGL_multi_draw', - 'webgl_enable_EXT_polygon_offset_clamp', - 'webgl_enable_EXT_clip_control', - 'webgl_enable_WEBGL_polygon_mode', - 'GL', - 'emscriptenWebGLGet', - 'computeUnpackAlignedImageSize', - 'colorChannelsInGlTextureFormat', - 'emscriptenWebGLGetTexPixelData', - 'webglGetUniformLocation', - 'webglPrepareUniformLocationsBeforeFirstUse', - 'webglGetLeftBracePos', - 'registerWebGlEventCallback', - 'AL', - 'GLUT', - 'EGL', - 'GLEW', - 'IDBStore', - 'SDL', - 'SDL_gfx', - 'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance', - 'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance', - 'allocateUTF8', - 'allocateUTF8OnStack', - 'print', - 'printErr', -]; -unexportedSymbols.forEach(unexportedRuntimeSymbol); - - - -var calledRun; - -function callMain() { - assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'); - assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called'); - - var entryFunction = _main; - - var argc = 0; - var argv = 0; - - try { - - var ret = entryFunction(argc, BigInt(argv)); - - // if we're not running an evented main loop, it's time to exit - exitJS(ret, /* implicit = */ true); - return ret; - } catch (e) { - return handleException(e); - } -} - -function stackCheckInit() { - // This is normally called automatically during __wasm_call_ctors but need to - // get these values before even running any of the ctors so we call it redundantly - // here. - _emscripten_stack_init(); - // TODO(sbc): Move writeStackCookie to native to to avoid this. - writeStackCookie(); -} - -function run() { - - if (runDependencies > 0) { - dependenciesFulfilled = run; - return; - } - - stackCheckInit(); - - preRun(); - - // a preRun added a dependency, run will be called later - if (runDependencies > 0) { - dependenciesFulfilled = run; - return; - } - - function doRun() { - // run may have just been called through dependencies being fulfilled just in this very frame, - // or while the async setStatus time below was happening - assert(!calledRun); - calledRun = true; - Module['calledRun'] = true; - - if (ABORT) return; - - initRuntime(); - - preMain(); - - Module['onRuntimeInitialized']?.(); - consumedModuleProp('onRuntimeInitialized'); - - var noInitialRun = Module['noInitialRun'];legacyModuleProp('noInitialRun', 'noInitialRun'); - if (!noInitialRun) callMain(); - - postRun(); - } - - if (Module['setStatus']) { - Module['setStatus']('Running...'); - setTimeout(() => { - setTimeout(() => Module['setStatus'](''), 1); - doRun(); - }, 1); - } else - { - doRun(); - } - checkStackCookie(); -} - -function checkUnflushedContent() { - // Compiler settings do not allow exiting the runtime, so flushing - // the streams is not possible. but in ASSERTIONS mode we check - // if there was something to flush, and if so tell the user they - // should request that the runtime be exitable. - // Normally we would not even include flush() at all, but in ASSERTIONS - // builds we do so just for this check, and here we see if there is any - // content to flush, that is, we check if there would have been - // something a non-ASSERTIONS build would have not seen. - // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 - // mode (which has its own special function for this; otherwise, all - // the code is inside libc) - var oldOut = out; - var oldErr = err; - var has = false; - out = err = (x) => { - has = true; - } - try { // it doesn't matter if it fails - flush_NO_FILESYSTEM(); - } catch(e) {} - out = oldOut; - err = oldErr; - if (has) { - warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.'); - warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)'); - } -} - -if (Module['preInit']) { - if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; - while (Module['preInit'].length > 0) { - Module['preInit'].pop()(); - } -} -consumedModuleProp('preInit'); - -run(); - -// end include: postamble.js - diff --git a/dist/index.wasm b/dist/index.wasm deleted file mode 100755 index d3a26ea..0000000 Binary files a/dist/index.wasm and /dev/null differ diff --git a/dist/main.o b/dist/main.o deleted file mode 100644 index 6bfa7e9..0000000 Binary files a/dist/main.o and /dev/null differ diff --git a/dist/resources/DroidSerif-Regular.ttf b/dist/resources/DroidSerif-Regular.ttf deleted file mode 100644 index 239ba38..0000000 Binary files a/dist/resources/DroidSerif-Regular.ttf and /dev/null differ diff --git a/first b/first deleted file mode 100755 index 238d6c6..0000000 Binary files a/first and /dev/null differ diff --git a/modules/Clipboard.jai b/modules/Clipboard.jai new file mode 100644 index 0000000..766d2a5 --- /dev/null +++ b/modules/Clipboard.jai @@ -0,0 +1,8 @@ +// @ToDo: implement clipboard with sokol -ktjst +os_clipboard_get_text :: () -> string { + return ""; +} + +os_clipboard_set_text :: (s : string) { +} + diff --git a/modules/Input/sokol.jai b/modules/Input/sokol.jai index dee8133..2cd99cc 100644 --- a/modules/Input/sokol.jai +++ b/modules/Input/sokol.jai @@ -87,22 +87,46 @@ get_key_code_for_mouse :: (mb: sapp_mousebutton) -> Key_Code { return .UNKNOWN; } +add_modifier_info :: (sokol_event: *sapp_event, event: *Event) { + if sokol_event.modifiers & MODIFIER_SHIFT { + event.modifier_flags.shift_pressed = true; + } + if sokol_event.modifiers & MODIFIER_CTRL { + event.modifier_flags.ctrl_pressed = true; + } + if sokol_event.modifiers & MODIFIER_ALT { + event.modifier_flags.alt_pressed = true; + } + if sokol_event.modifiers & MODIFIER_SUPER { + event.modifier_flags.cmd_meta_pressed = true; + } +} + +modifiers_cause_char_event_ignore :: (sokol_event: *sapp_event) -> bool { + if sokol_event.modifiers & MODIFIER_CTRL then return true; + if sokol_event.modifiers & MODIFIER_ALT then return true; + if sokol_event.modifiers & MODIFIER_SUPER then return true; + return false; +} + #scope_export handle_sokol_event :: (event: *sapp_event) { new_event: Event; if event.type == { case .KEY_DOWN; - mapped := get_key_code(event.key_code); + mapped := get_key_code(event.key_code); new_event.type = .KEYBOARD; new_event.key_code = mapped; new_event.key_pressed = 1; + add_modifier_info(event, *new_event); input_button_states[mapped] = .START | .DOWN; case .KEY_UP; mapped := get_key_code(event.key_code); new_event.type = .KEYBOARD; new_event.key_code = mapped; new_event.key_pressed = 0; + add_modifier_info(event, *new_event); input_button_states[mapped] = .END; case .MOUSE_DOWN; mapped := get_key_code_for_mouse(event.mouse_button); @@ -117,6 +141,7 @@ handle_sokol_event :: (event: *sapp_event) { new_event.key_pressed = 0; input_button_states[mapped] = .END; case .CHAR; + if modifiers_cause_char_event_ignore(event) then return; new_event.type = .TEXT_INPUT; new_event.utf32 = event.char_code; case .FOCUSED; @@ -132,274 +157,6 @@ handle_sokol_event :: (event: *sapp_event) { } array_add(*events_this_frame, new_event); } - -// using Key_Code; - -// input_per_frame_event_and_flag_update(); - -// display := x_global_display; -// XLockDisplay(display); - -// key_press_repeat := false; -// while XPending(display) { -// xev: XEvent; -// XNextEvent(display, *xev); - -// if XFilterEvent(*xev, None) continue; - -// if xev.type == { -// case ClientMessage; -// message_type := xev.xclient.message_type; -// if message_type == XdndEnter { -// drop_handled := maybe_handle_xdnd_drop_events(display, *xev, *drop_info); -// if drop_handled continue; -// } else if message_type == x_global_wm_protocols { -// message0 := cast(Atom) xev.xclient.data.l[0]; - -// // This can't be a switch, because the values are not constant! -// // Except come on guys, every single implementation of X11 in the universe -// // is going to agree on these values. Why are we pretending they are not constant? -// // How about if we just look them up once and then hardcode them into this program? -// // We'd save startup time... - -// if message0 == x_global_wm_delete_window { -// event: Event; -// event.type = .QUIT; -// array_add(*events_this_frame, event); -// } -// } -// case KeyPress; -// event: Event; - -// shift: u32; -// if xev.xkey.state & ShiftMask -// shift = 1; -// if xev.xkey.state & ControlMask -// event.ctrl_pressed = true; -// if xev.xkey.state & Mod1Mask -// event.alt_pressed = true; - -// status: Status; -// keysym: KeySym; -// text: [16]u32; -// lookup_count := XwcLookupString(x_global_input_context, *xev.xkey, xx text.data, xx text.count, *keysym, *status); - -// has_keysym := (status == XLookupKeySym || status == XLookupBoth); -// has_text := (status == XLookupChars || status == XLookupBoth); - -// if has_keysym { -// if xev.xkey.state & ShiftMask event.shift_pressed = true; -// if xev.xkey.state & ControlMask event.ctrl_pressed = true; -// if xev.xkey.state & Mod1Mask event.alt_pressed = true; -// if xev.xkey.state & Mod4Mask event.cmd_meta_pressed = true; - -// event.type = .KEYBOARD; -// event.key_pressed = 1; -// event.key_code = get_key_code(keysym); - -// for 0..lookup_count - 1 { -// utf32 := text[it]; -// if utf32 >= 32 && utf32 != 127 event.text_input_count += 1; -// } - -// if event.key_code == { -// case .SHIFT; event.shift_pressed = true; -// case .CTRL; event.ctrl_pressed = true; -// case .ALT; event.alt_pressed = true; -// case .META; event.cmd_meta_pressed = true; -// } - -// event.repeat = key_press_repeat; -// key_press_repeat = false; - -// array_add(*events_this_frame, event); -// input_button_states[event.key_code] = .START | .DOWN; -// } - -// event.shift_pressed = cast(bool) shift; - -// if has_text { -// for 0..lookup_count - 1 { -// utf32 := text[it]; -// if utf32 < 32 || utf32 == 127 continue; - -// char_event: Event; -// char_event.type = .TEXT_INPUT; -// char_event.key_pressed = 1; -// char_event.key_code = get_key_code(keysym); -// char_event.utf32 = utf32; - -// array_add(*events_this_frame, char_event); -// } -// } -// case KeyRelease; -// // For some odd reason X11 generates KeyRelease followed by a near identical KeyPress to simulate repeat events so we have to filter that out -// if XEventsQueued(display, QueuedAfterReading) { -// nev: XEvent; -// XPeekEvent(display, *nev); - -// if nev.type == KeyPress -// && nev.xkey.time == xev.xkey.time -// && nev.xkey.keycode == xev.xkey.keycode { - -// // This is a repeat, so we ignore the KeyRelease and set the repeat flag. -// key_press_repeat = true; -// continue; -// } -// } - -// event: Event; - -// shift: u32; -// if xev.xkey.state & ShiftMask -// shift = 1; -// if xev.xkey.state & ControlMask -// event.ctrl_pressed = true; -// if xev.xkey.state & Mod1Mask -// event.alt_pressed = true; - -// keysym := XkbKeycodeToKeysym(display, xx xev.xkey.keycode, 0, 0 /* English lowercase group*/); -// event.type = .KEYBOARD; -// event.key_pressed = 0; -// event.shift_pressed = cast(bool) shift; -// event.key_code = get_key_code(keysym); - -// input_button_states[event.key_code] = .END; - -// array_add(*events_this_frame, event); -// case ButtonPress; -// event: Event; -// event.type = .KEYBOARD; - -// event.key_pressed = 1; -// button := xev.xbutton.button; - -// // 6/7 is horizontal/secondary wheel, don't handle it -// if (button == 6) || (button == 7) continue; - -// // button 4/5 is mwheel up/down -// if (button == 4) || (button == 5) { -// event.type = .MOUSE_WHEEL; -// event.typical_wheel_delta = WHEEL_DELTA; -// event.wheel_delta = event.typical_wheel_delta * ifx button & 1 then cast(s32) - 1 else 1; -// array_add(*events_this_frame, event); -// mouse_delta_z += event.wheel_delta; -// continue; -// } - -// if button == Button1 { -// event.key_code = MOUSE_BUTTON_LEFT; -// } else if button == Button2 { -// event.key_code = MOUSE_BUTTON_MIDDLE; -// } else if button == Button3 { -// event.key_code = MOUSE_BUTTON_RIGHT; -// } - -// input_button_states[event.key_code] = .START | .DOWN; - -// array_add(*events_this_frame, event); -// case ButtonRelease; -// // it seems that mouse input doesnt generate repeat events so we dont have to peek the queue -// event: Event; -// event.type = .KEYBOARD; - -// event.key_pressed = 0; -// button := xev.xbutton.button; - -// if (button >= 4) && (button <= 7) continue; // No action on button release of mouse wheels. - -// if button == Button1 { -// event.key_code = MOUSE_BUTTON_LEFT; -// } else if button == Button2 { -// event.key_code = MOUSE_BUTTON_MIDDLE; -// } else if button == Button3 { -// event.key_code = MOUSE_BUTTON_RIGHT; -// } - -// input_button_states[event.key_code] = .END; - -// array_add(*events_this_frame, event); -// case SelectionRequest; -// selreq := cast(*XSelectionRequestEvent) *xev; - -// out: XEvent; -// selnot := cast(*XSelectionEvent) *out; -// selnot.type = SelectionNotify; -// selnot.requestor = selreq.requestor; -// selnot.selection = selreq.selection; -// selnot.target = selreq.target; -// selnot.time = selreq.time; -// selnot.property = None; - -// if x_window_is_ours(x_global_display, selreq.owner) { -// if selreq.target == x_global_xa_utf8 { -// selnot.property = selreq.property; - -// text_data := x_global_clipboard_buffer.text_data; -// XChangeProperty(selreq.display, selreq.requestor, selreq.property, selreq.target, 8, PropModeReplace, -// text_data.data, cast(s32) text_data.count); -// } else if selreq.target == x_global_xa_targets { - -// selnot.property = selreq.property; - -// atoms: [..] Atom; -// array_add(*atoms, x_global_xa_utf8); -// array_add(*atoms, x_global_xa_targets); -// array_add(*atoms, x_global_xa_multiple); -// if x_global_clipboard_buffer.rgb_data { -// array_add(*atoms, x_global_image_bmp); -// } -// XChangeProperty(selreq.display, selreq.requestor, selreq.property, x_global_xa_atom, 32, PropModeReplace, -// xx atoms.data, cast(s32) atoms.count); - -// array_reset(*atoms); -// } else if selreq.target == x_global_image_bmp { -// #import "stb_image_write"; - -// Data :: struct { -// _context: *#Context; -// data: [..] u8; -// } - -// write_func :: (data_pointer: *void, _data: *void, size: s32) #c_call { -// data := cast(*Data) data_pointer; -// push_context data._context.* { -// data8 := cast(*u8) _data; -// for 0..size-1 { -// array_add(*data.data, data8[it]); -// } -// } -// } - -// data: Data; -// data._context = *context; -// w := x_global_clipboard_buffer.width; -// h := x_global_clipboard_buffer.height; -// comp: s32 = 3; -// stride := x_global_clipboard_buffer.pitch; -// stbi_write_bmp_to_func(write_func, *data, w, h, comp, x_global_clipboard_buffer.rgb_data); - -// selnot.property = selreq.property; -// XChangeProperty(selreq.display, selreq.requestor, selreq.property, selreq.target, 8, PropModeReplace, -// xx data.data.data, cast(s32) data.data.count); - -// array_reset(*data.data); -// } else { -// // print("GOT REQ: %\n", to_string(XGetAtomName(x_global_display, selreq.target))); -// } -// } - -// XSendEvent(selreq.display, selreq.requestor, True, 0, *out); -// case ConfigureNotify; -// config := cast(*XConfigureEvent) *xev; -// add_resize_record(config.window, config.width, config.height); -// case FocusIn; -// input_application_has_focus = true; -// case FocusOut; -// input_application_has_focus = false; -// } - // } - // XUnlockDisplay(display); WHEEL_DELTA :: 120; diff --git a/src/events.jai b/src/events.jai index c1f45a4..f59a1a1 100644 --- a/src/events.jai +++ b/src/events.jai @@ -1,29 +1,3 @@ -mpos : Vector2; - -Queued_State_Set :: struct { - code : Input.Key_Code; - state : Input.Key_Current_State; - ticks : int; -}; - -state_set_queue : [..]Queued_State_Set; - -state_set_queue_add :: (qss: Queued_State_Set) { - array_add(*state_set_queue, qss); -} - handle_event :: (e: *sapp_event) { handle_sokol_event(xx,force e); - // if e.type == .MOUSE_MOVE { - // mpos.x = e.mouse_x; - // mpos.y = e.mouse_y; - // } - // if e.type == .MOUSE_DOWN { - // GR.set_state_for_key(Input.Key_Code.MOUSE_BUTTON_LEFT, .START); - // state_set_queue_add(.{Input.Key_Code.MOUSE_BUTTON_LEFT, .DOWN, 2}); - // } - // if e.type == .MOUSE_UP { - // GR.set_state_for_key(Input.Key_Code.MOUSE_BUTTON_LEFT, .END); - // state_set_queue_add(.{Input.Key_Code.MOUSE_BUTTON_LEFT, .NONE, 2}); - // } } diff --git a/src/load.jai b/src/load.jai index beb4aa2..0a796ef 100644 --- a/src/load.jai +++ b/src/load.jai @@ -1,6 +1,13 @@ MAX_FILE_SIZE :: 200_000; buf : [MAX_FILE_SIZE]u8; +mandatory_done : bool = false; +init_after_mandatory_done : bool = false; + +mandatory_loads_done :: () -> bool { + return mandatory_done; +} + init_font_loads :: () { print("SENDING LOAD!!!!\n"); sfetch_send(*(sfetch_request_t.{ @@ -16,5 +23,7 @@ init_font_loads :: () { fontcb :: (res: *sfetch_response_t) #c_call { push_context,defer_pop default_context; print("RDY! Finished? % Fetched? % \n", res.fetched, res.finished); - state.font_default = fonsAddFontMem(state.fons, "sans", res.data.ptr, xx res.data.size, 0); + state.font_default.fons_font = fonsAddFontMem(state.fons, "sans", res.data.ptr, xx res.data.size, 0); + ui_init_font_fields(*state.font_default); + mandatory_done = true; } diff --git a/src/main.jai b/src/main.jai index 589cf07..4b7b4e3 100644 --- a/src/main.jai +++ b/src/main.jai @@ -16,7 +16,7 @@ state: struct { pass_action: sg_pass_action; dpi_scale: float; fons: *FONScontext; - font_default: s32; + font_default: Ui_Font; }; Window_Info :: struct { @@ -60,19 +60,30 @@ init :: () { height = atlas_dim, })); state.fons = fons_context; - state.font_default = FONS_INVALID; + state.font_default.fons_font = FONS_INVALID; create_pipelines(); state.pass_action.colors[0] = .{ load_action = .CLEAR, clear_value = .{ r = 0.5, g = 0.5, b = 0.9, a = 1 } }; - init_ui(); init_font_loads(); } +init_after_mandatory_loads :: () { + init_ui(); +} + frame :: () { - dpis := state.dpi_scale; sfetch_dowork(); + if mandatory_loads_done() && !init_after_mandatory_done { + init_after_mandatory_loads(); + init_after_mandatory_done = true; + } + + if !mandatory_loads_done() then return; + + dpis := state.dpi_scale; + fonsClearState(state.fons); for event: Input.events_this_frame { GR.getrect_handle_event(event); diff --git a/src/pipelines.jai b/src/pipelines.jai index 9b1cf5b..016c615 100644 --- a/src/pipelines.jai +++ b/src/pipelines.jai @@ -11,7 +11,7 @@ create_pipelines :: () { create_arbtri_pipeline(); } -gArbtriMem : [1000*3*9]float; +gArbtriMem : [100000*3*9]float; create_arbtri_pipeline :: () { pipeline: sg_pipeline_desc; @@ -31,7 +31,7 @@ create_arbtri_pipeline :: () { } }; - pipeline.color_count = 4; + pipeline.color_count = 1; pipeline.colors[0] = color_state; gPipelines.arbtri.pipeline = sg_make_pipeline(*pipeline); diff --git a/src/ui/ui.jai b/src/ui/ui.jai index 64cec23..5515263 100644 --- a/src/ui/ui.jai +++ b/src/ui/ui.jai @@ -7,14 +7,30 @@ Ui_Font_Glyph :: struct { }; Ui_Font :: struct { - em_width: u32 = 1; - character_height: u32 = 30; - typical_descender: u32 = 1; - typical_ascender: u32 = 1; - temporary_glyphs: [..]Ui_Font_Glyph; - temporary_glyphs_byte_offsets : [..]u32; + em_width : int = 1; + character_height : int = 30; + typical_descender : int = 1; + typical_ascender : int = 1; + fons_font : s32 = 0; + temporary_glyphs : [..]Ui_Font_Glyph; + temporary_glyphs_byte_offsets : [..]u32; }; +ui_init_font_fields :: (font: *Ui_Font) { + m_str := "M"; + fonsSetFont(state.fons, xx font.fons_font); + fonsSetSize(state.fons, xx font.character_height); + + ascender, descender, line_h : float; + fonsVertMetrics(state.fons, *ascender, *descender, *line_h); + + font.typical_descender = cast(int) descender; + font.typical_ascender = cast(int) (ascender * 0.85); // @stupid fix to make the ascender not be so big. + + w := fonsTextBounds(state.fons, 0.0, 0.0, m_str.data, m_str.data + m_str.count, null); + font.em_width = xx w; +} + Ui_Texture :: struct { tex: sg_image; } @@ -24,10 +40,10 @@ Ui_Rect :: struct { }; Ui_Type_Indicator :: struct { - Texture : Type : Ui_Texture; - Window_Type: Type : s32; - Font: Type: Ui_Font; - Font_Effects: Type: u32; + Texture : Type : Ui_Texture; + Window_Type : Type : s32; + Font : Type : Ui_Font; + Font_Effects : Type : u32; }; Font :: Ui_Font; @@ -95,11 +111,24 @@ gPreppedText: string; gPreppedTextWidth : s32; prepare_text :: (font: *Ui_Type_Indicator.Font, text: string, effects: Ui_Type_Indicator.Font_Effects = 0) -> s64 { - fonsSetFont(state.fons, state.font_default); + fonsSetFont(state.fons, state.font_default.fons_font); fonsSetSize(state.fons, xx font.character_height); w := fonsTextBounds(state.fons, 0.0, 0.0, text.data, text.data + text.count, null); gPreppedText = text; gPreppedTextWidth = cast(s32) w; + + array_reset(*font.temporary_glyphs); + array_reset(*font.temporary_glyphs_byte_offsets); + + for 0..(text.count-1) { + glyph : Ui_Font_Glyph; + + glyph.advance = cast(u32) fonsTextBounds(state.fons, 0.0, 0.0, text.data + it, text.data + it + 1, null); + + array_add(*font.temporary_glyphs, glyph); + array_add(*font.temporary_glyphs_byte_offsets, cast(u32) it); + } + return cast(s64) w; } draw_prepared_text :: (font: *Ui_Type_Indicator.Font, x: s64, y: s64, text_color: Vector4, effects: Ui_Type_Indicator.Font_Effects = 0) { @@ -115,8 +144,8 @@ get_mouse_pointer_position :: (window: Ui_Type_Indicator.Window_Type, right_hand } get_font_at_size :: (memory: [] u8, pixel_height: int) -> *Font { f : *Font = New(Font); - // f.character_height = cast(u32) pixel_height; - // f.em_width = cast(u32) get_font_letter_width(109, cast (s32) pixel_height); + f.character_height = cast(u32) pixel_height; + ui_init_font_fields(f); return f; } @@ -202,8 +231,10 @@ get_font_at_size :: (pixel_height: int) -> *Font { idk : bool; +test_color : Vector3 = .{1.0, 0.0, 1.0}; + render_ui :: () { - proc := GR.default_theme_procs[3]; + proc := GR.default_theme_procs[0]; my_theme := proc(); GR.set_default_theme(my_theme); @@ -220,6 +251,11 @@ render_ui :: () { if GR.base_checkbox(r, "CHECK!!!", idk, null) { idk = !idk; } + + r.y += 150; + r.h = 500; + + GR.color_picker(r, *test_color); }