diff --git a/.gitignore b/.gitignore
index e245577..4c9a658 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,4 @@
.DS_Store
.build/
+dist/
+first
diff --git a/dist/index.html b/dist/index.html
deleted file mode 100644
index 7b3550f..0000000
--- a/dist/index.html
+++ /dev/null
@@ -1,79 +0,0 @@
-
-
-
-
-${name}
-
-
-
- ${name}
-
-
-
-
-
-
-
diff --git a/dist/index.js b/dist/index.js
deleted file mode 100644
index 73abf8b..0000000
--- a/dist/index.js
+++ /dev/null
@@ -1,4927 +0,0 @@
-// include: shell.js
-// The Module object: Our interface to the outside world. We import
-// and export values on it. There are various ways Module can be used:
-// 1. Not defined. We create it here
-// 2. A function parameter, function(moduleArg) => Promise
-// 3. pre-run appended it, var Module = {}; ..generated code..
-// 4. External script tag defines var Module.
-// We need to check if Module already exists (e.g. case 3 above).
-// Substitution will be replaced with actual code on later stage of the build,
-// this way Closure Compiler will not mangle it (e.g. case 4. above).
-// Note that if you want to run closure, and also to use Module
-// after the generated code, you will need to define var Module = {};
-// before the code. Then that object will be used in the code, and you
-// can continue to use Module afterwards as well.
-var Module = typeof Module != 'undefined' ? Module : {};
-
-// Determine the runtime environment we are in. You can customize this by
-// setting the ENVIRONMENT setting at compile time (see settings.js).
-
-// Attempt to auto-detect the environment
-var ENVIRONMENT_IS_WEB = typeof window == 'object';
-var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined';
-// N.b. Electron.js environment is simultaneously a NODE-environment, but
-// also a web environment.
-var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer';
-var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
-
-if (ENVIRONMENT_IS_NODE) {
-
-}
-
-// --pre-jses are emitted after the Module integration code, so that they can
-// refer to Module (if they choose; they can also define Module)
-
-
-// Sometimes an existing Module object exists with properties
-// meant to overwrite the default module functionality. Here
-// we collect those properties and reapply _after_ we configure
-// the current environment's defaults to avoid having to be so
-// defensive during initialization.
-var moduleOverrides = {...Module};
-
-var arguments_ = [];
-var thisProgram = './this.program';
-var quit_ = (status, toThrow) => {
- throw toThrow;
-};
-
-// `/` should be present at the end if `scriptDirectory` is not empty
-var scriptDirectory = '';
-function locateFile(path) {
- if (Module['locateFile']) {
- return Module['locateFile'](path, scriptDirectory);
- }
- return scriptDirectory + path;
-}
-
-// Hooks that are implemented differently in different runtime environments.
-var readAsync, readBinary;
-
-if (ENVIRONMENT_IS_NODE) {
- if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
-
- var nodeVersion = process.versions.node;
- var numericVersion = nodeVersion.split('.').slice(0, 3);
- numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1);
- var minVersion = 230000;
- if (numericVersion < 230000) {
- throw new Error('This emscripten-generated code requires node v23.0.0 (detected v' + nodeVersion + ')');
- }
-
- // These modules will usually be used on Node.js. Load them eagerly to avoid
- // the complexity of lazy-loading.
- var fs = require('fs');
- var nodePath = require('path');
-
- scriptDirectory = __dirname + '/';
-
-// include: node_shell_read.js
-readBinary = (filename) => {
- // We need to re-wrap `file://` strings to URLs.
- filename = isFileURI(filename) ? new URL(filename) : filename;
- var ret = fs.readFileSync(filename);
- assert(Buffer.isBuffer(ret));
- return ret;
-};
-
-readAsync = async (filename, binary = true) => {
- // See the comment in the `readBinary` function.
- filename = isFileURI(filename) ? new URL(filename) : filename;
- var ret = fs.readFileSync(filename, binary ? undefined : 'utf8');
- assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string');
- return ret;
-};
-// end include: node_shell_read.js
- if (!Module['thisProgram'] && process.argv.length > 1) {
- thisProgram = process.argv[1].replace(/\\/g, '/');
- }
-
- arguments_ = process.argv.slice(2);
-
- if (typeof module != 'undefined') {
- module['exports'] = Module;
- }
-
- quit_ = (status, toThrow) => {
- process.exitCode = status;
- throw toThrow;
- };
-
-} else
-if (ENVIRONMENT_IS_SHELL) {
-
- if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof WorkerGlobalScope != 'undefined') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
-
-} else
-
-// Note that this includes Node.js workers when relevant (pthreads is enabled).
-// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
-// ENVIRONMENT_IS_NODE.
-if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
- if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
- scriptDirectory = self.location.href;
- } else if (typeof document != 'undefined' && document.currentScript) { // web
- scriptDirectory = document.currentScript.src;
- }
- // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
- // otherwise, slice off the final part of the url to find the script directory.
- // if scriptDirectory does not contain a slash, lastIndexOf will return -1,
- // and scriptDirectory will correctly be replaced with an empty string.
- // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
- // they are removed because they could contain a slash.
- if (scriptDirectory.startsWith('blob:')) {
- scriptDirectory = '';
- } else {
- scriptDirectory = scriptDirectory.slice(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1);
- }
-
- if (!(typeof window == 'object' || typeof WorkerGlobalScope != 'undefined')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
-
- {
-// include: web_or_worker_shell_read.js
-if (ENVIRONMENT_IS_WORKER) {
- readBinary = (url) => {
- var xhr = new XMLHttpRequest();
- xhr.open('GET', url, false);
- xhr.responseType = 'arraybuffer';
- xhr.send(null);
- return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
- };
- }
-
- readAsync = async (url) => {
- // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
- // See https://github.com/github/fetch/pull/92#issuecomment-140665932
- // Cordova or Electron apps are typically loaded from a file:// url.
- // So use XHR on webview if URL is a file URL.
- if (isFileURI(url)) {
- return new Promise((resolve, reject) => {
- var xhr = new XMLHttpRequest();
- xhr.open('GET', url, true);
- xhr.responseType = 'arraybuffer';
- xhr.onload = () => {
- if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
- resolve(xhr.response);
- return;
- }
- reject(xhr.status);
- };
- xhr.onerror = reject;
- xhr.send(null);
- });
- }
- var response = await fetch(url, { credentials: 'same-origin' });
- if (response.ok) {
- return response.arrayBuffer();
- }
- throw new Error(response.status + ' : ' + response.url);
- };
-// end include: web_or_worker_shell_read.js
- }
-} else
-{
- throw new Error('environment detection error');
-}
-
-var out = Module['print'] || console.log.bind(console);
-var err = Module['printErr'] || console.error.bind(console);
-
-// Merge back in the overrides
-Object.assign(Module, moduleOverrides);
-// Free the object hierarchy contained in the overrides, this lets the GC
-// reclaim data used.
-moduleOverrides = null;
-checkIncomingModuleAPI();
-
-// Emit code to handle expected values on the Module object. This applies Module.x
-// to the proper local x. This has two benefits: first, we only emit it if it is
-// expected to arrive, and second, by using a local everywhere else that can be
-// minified.
-
-if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_');
-
-if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram');
-
-// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
-// Assertions on removed incoming Module JS APIs.
-assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
-assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
-assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
-assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
-assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
-assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
-assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
-assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
-assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
-legacyModuleProp('asm', 'wasmExports');
-legacyModuleProp('readAsync', 'readAsync');
-legacyModuleProp('readBinary', 'readBinary');
-legacyModuleProp('setWindowTitle', 'setWindowTitle');
-var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
-var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
-var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
-var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
-var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
-var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
-var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
-
-var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
-
-assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
-
-// end include: shell.js
-
-// include: preamble.js
-// === Preamble library stuff ===
-
-// Documentation for the public APIs defined in this file must be updated in:
-// site/source/docs/api_reference/preamble.js.rst
-// A prebuilt local version of the documentation is available at:
-// site/build/text/docs/api_reference/preamble.js.txt
-// You can also build docs locally as HTML or other formats in site/
-// An online HTML version (which may be of a different version of Emscripten)
-// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
-
-var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary');
-
-if (typeof WebAssembly != 'object') {
- err('no native wasm support detected');
-}
-
-// Wasm globals
-
-var wasmMemory;
-
-//========================================
-// Runtime essentials
-//========================================
-
-// whether we are quitting the application. no code should run after this.
-// set in exit() and abort()
-var ABORT = false;
-
-// set by exit() and abort(). Passed to 'onExit' handler.
-// NOTE: This is also used as the process return code code in shell environments
-// but only when noExitRuntime is false.
-var EXITSTATUS;
-
-// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
-// don't define it at all in release modes. This matches the behaviour of
-// MINIMAL_RUNTIME.
-// TODO(sbc): Make this the default even without STRICT enabled.
-/** @type {function(*, string=)} */
-function assert(condition, text) {
- if (!condition) {
- abort('Assertion failed' + (text ? ': ' + text : ''));
- }
-}
-
-// We used to include malloc/free by default in the past. Show a helpful error in
-// builds with assertions.
-function _free() {
- // Show a helpful error since we used to include free by default in the past.
- abort('free() called but not included in the build - add `_free` to EXPORTED_FUNCTIONS');
-}
-
-// Memory management
-
-var HEAP,
-/** @type {!Int8Array} */
- HEAP8,
-/** @type {!Uint8Array} */
- HEAPU8,
-/** @type {!Int16Array} */
- HEAP16,
-/** @type {!Uint16Array} */
- HEAPU16,
-/** @type {!Int32Array} */
- HEAP32,
-/** @type {!Uint32Array} */
- HEAPU32,
-/** @type {!Float32Array} */
- HEAPF32,
-/* BigInt64Array type is not correctly defined in closure
-/** not-@type {!BigInt64Array} */
- HEAP64,
-/* BigUint64Array type is not correctly defined in closure
-/** not-t@type {!BigUint64Array} */
- HEAPU64,
-/** @type {!Float64Array} */
- HEAPF64;
-
-var runtimeInitialized = false;
-
-/**
- * Indicates whether filename is delivered via file protocol (as opposed to http/https)
- * @noinline
- */
-var isFileURI = (filename) => filename.startsWith('file://');
-
-// include: runtime_shared.js
-// include: runtime_stack_check.js
-// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
-function writeStackCookie() {
- var max = _emscripten_stack_get_end();
- assert((max & 3) == 0);
- // If the stack ends at address zero we write our cookies 4 bytes into the
- // stack. This prevents interference with SAFE_HEAP and ASAN which also
- // monitor writes to address zero.
- if (max == 0) {
- max += 4;
- }
- // The stack grow downwards towards _emscripten_stack_get_end.
- // We write cookies to the final two words in the stack and detect if they are
- // ever overwritten.
- HEAPU32[((max)/4)] = 0x02135467;
- HEAPU32[(((max)+(4))/4)] = 0x89BACDFE;
- // Also test the global address 0 for integrity.
- HEAPU32[((0)/4)] = 1668509029;
-}
-
-function checkStackCookie() {
- if (ABORT) return;
- var max = _emscripten_stack_get_end();
- // See writeStackCookie().
- if (max == 0) {
- max += 4;
- }
- var cookie1 = HEAPU32[((max)/4)];
- var cookie2 = HEAPU32[(((max)+(4))/4)];
- if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
- abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
- }
- // Also test the global address 0 for integrity.
- if (HEAPU32[((0)/4)] != 0x63736d65 /* 'emsc' */) {
- abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
- }
-}
-// end include: runtime_stack_check.js
-// include: runtime_exceptions.js
-// end include: runtime_exceptions.js
-// include: runtime_debug.js
-// Endianness check
-(() => {
- var h16 = new Int16Array(1);
- var h8 = new Int8Array(h16.buffer);
- h16[0] = 0x6373;
- if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)';
-})();
-
-if (Module['ENVIRONMENT']) {
- throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
-}
-
-function legacyModuleProp(prop, newName, incoming=true) {
- if (!Object.getOwnPropertyDescriptor(Module, prop)) {
- Object.defineProperty(Module, prop, {
- configurable: true,
- get() {
- let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : '';
- abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra);
-
- }
- });
- }
-}
-
-function consumedModuleProp(prop) {
- if (!Object.getOwnPropertyDescriptor(Module, prop)) {
- Object.defineProperty(Module, prop, {
- configurable: true,
- set() {
- abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);
-
- }
- });
- }
-}
-
-function ignoredModuleProp(prop) {
- if (Object.getOwnPropertyDescriptor(Module, prop)) {
- abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
- }
-}
-
-// forcing the filesystem exports a few things by default
-function isExportedByForceFilesystem(name) {
- return name === 'FS_createPath' ||
- name === 'FS_createDataFile' ||
- name === 'FS_createPreloadedFile' ||
- name === 'FS_unlink' ||
- name === 'addRunDependency' ||
- // The old FS has some functionality that WasmFS lacks.
- name === 'FS_createLazyFile' ||
- name === 'FS_createDevice' ||
- name === 'removeRunDependency';
-}
-
-/**
- * Intercept access to a global symbol. This enables us to give informative
- * warnings/errors when folks attempt to use symbols they did not include in
- * their build, or no symbols that no longer exist.
- */
-function hookGlobalSymbolAccess(sym, func) {
- if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) {
- Object.defineProperty(globalThis, sym, {
- configurable: true,
- get() {
- func();
- return undefined;
- }
- });
- }
-}
-
-function missingGlobal(sym, msg) {
- hookGlobalSymbolAccess(sym, () => {
- warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
- });
-}
-
-missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
-missingGlobal('asm', 'Please use wasmExports instead');
-
-function missingLibrarySymbol(sym) {
- hookGlobalSymbolAccess(sym, () => {
- // Can't `abort()` here because it would break code that does runtime
- // checks. e.g. `if (typeof SDL === 'undefined')`.
- var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
- // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
- // library.js, which means $name for a JS name with no prefix, or name
- // for a JS name like _name.
- var librarySymbol = sym;
- if (!librarySymbol.startsWith('_')) {
- librarySymbol = '$' + sym;
- }
- msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
- if (isExportedByForceFilesystem(sym)) {
- msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
- }
- warnOnce(msg);
- });
-
- // Any symbol that is not included from the JS library is also (by definition)
- // not exported on the Module object.
- unexportedRuntimeSymbol(sym);
-}
-
-function unexportedRuntimeSymbol(sym) {
- if (!Object.getOwnPropertyDescriptor(Module, sym)) {
- Object.defineProperty(Module, sym, {
- configurable: true,
- get() {
- var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
- if (isExportedByForceFilesystem(sym)) {
- msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
- }
- abort(msg);
- }
- });
- }
-}
-
-var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times
-
-// Used by XXXXX_DEBUG settings to output debug messages.
-function dbg(...args) {
- if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
- // TODO(sbc): Make this configurable somehow. Its not always convenient for
- // logging to show up as warnings.
- console.warn(...args);
-}
-// end include: runtime_debug.js
-// include: memoryprofiler.js
-// end include: memoryprofiler.js
-
-
-function updateMemoryViews() {
- var b = wasmMemory.buffer;
- Module['HEAP8'] = HEAP8 = new Int8Array(b);
- Module['HEAP16'] = HEAP16 = new Int16Array(b);
- Module['HEAPU8'] = HEAPU8 = new Uint8Array(b);
- Module['HEAPU16'] = HEAPU16 = new Uint16Array(b);
- Module['HEAP32'] = HEAP32 = new Int32Array(b);
- Module['HEAPU32'] = HEAPU32 = new Uint32Array(b);
- Module['HEAPF32'] = HEAPF32 = new Float32Array(b);
- Module['HEAPF64'] = HEAPF64 = new Float64Array(b);
- Module['HEAP64'] = HEAP64 = new BigInt64Array(b);
- Module['HEAPU64'] = HEAPU64 = new BigUint64Array(b);
-}
-
-// end include: runtime_shared.js
-assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time')
-
-assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
- 'JS engine does not provide full typed array support');
-
-// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
-assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
-assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
-
-function preRun() {
- if (Module['preRun']) {
- if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
- while (Module['preRun'].length) {
- addOnPreRun(Module['preRun'].shift());
- }
- }
- consumedModuleProp('preRun');
- callRuntimeCallbacks(onPreRuns);
-}
-
-function initRuntime() {
- assert(!runtimeInitialized);
- runtimeInitialized = true;
-
- checkStackCookie();
-
-
-
- wasmExports['__wasm_call_ctors']();
-
-
-}
-
-function preMain() {
- checkStackCookie();
-
-}
-
-function postRun() {
- checkStackCookie();
-
- if (Module['postRun']) {
- if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
- while (Module['postRun'].length) {
- addOnPostRun(Module['postRun'].shift());
- }
- }
- consumedModuleProp('postRun');
-
- callRuntimeCallbacks(onPostRuns);
-}
-
-// A counter of dependencies for calling run(). If we need to
-// do asynchronous work before running, increment this and
-// decrement it. Incrementing must happen in a place like
-// Module.preRun (used by emcc to add file preloading).
-// Note that you can add dependencies in preRun, even though
-// it happens right before run - run will be postponed until
-// the dependencies are met.
-var runDependencies = 0;
-var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
-var runDependencyTracking = {};
-var runDependencyWatcher = null;
-
-function getUniqueRunDependency(id) {
- var orig = id;
- while (1) {
- if (!runDependencyTracking[id]) return id;
- id = orig + Math.random();
- }
-}
-
-function addRunDependency(id) {
- runDependencies++;
-
- Module['monitorRunDependencies']?.(runDependencies);
-
- if (id) {
- assert(!runDependencyTracking[id]);
- runDependencyTracking[id] = 1;
- if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
- // Check for missing dependencies every few seconds
- runDependencyWatcher = setInterval(() => {
- if (ABORT) {
- clearInterval(runDependencyWatcher);
- runDependencyWatcher = null;
- return;
- }
- var shown = false;
- for (var dep in runDependencyTracking) {
- if (!shown) {
- shown = true;
- err('still waiting on run dependencies:');
- }
- err(`dependency: ${dep}`);
- }
- if (shown) {
- err('(end of list)');
- }
- }, 10000);
- }
- } else {
- err('warning: run dependency added without ID');
- }
-}
-
-function removeRunDependency(id) {
- runDependencies--;
-
- Module['monitorRunDependencies']?.(runDependencies);
-
- if (id) {
- assert(runDependencyTracking[id]);
- delete runDependencyTracking[id];
- } else {
- err('warning: run dependency removed without ID');
- }
- if (runDependencies == 0) {
- if (runDependencyWatcher !== null) {
- clearInterval(runDependencyWatcher);
- runDependencyWatcher = null;
- }
- if (dependenciesFulfilled) {
- var callback = dependenciesFulfilled;
- dependenciesFulfilled = null;
- callback(); // can add another dependenciesFulfilled
- }
- }
-}
-
-/** @param {string|number=} what */
-function abort(what) {
- Module['onAbort']?.(what);
-
- what = 'Aborted(' + what + ')';
- // TODO(sbc): Should we remove printing and leave it up to whoever
- // catches the exception?
- err(what);
-
- ABORT = true;
-
- // Use a wasm runtime error, because a JS error might be seen as a foreign
- // exception, which means we'd run destructors on it. We need the error to
- // simply make the program stop.
- // FIXME This approach does not work in Wasm EH because it currently does not assume
- // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
- // a trap or not based on a hidden field within the object. So at the moment
- // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
- // allows this in the wasm spec.
-
- // Suppress closure compiler warning here. Closure compiler's builtin extern
- // definition for WebAssembly.RuntimeError claims it takes no arguments even
- // though it can.
- // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
- /** @suppress {checkTypes} */
- var e = new WebAssembly.RuntimeError(what);
-
- // Throw the error whether or not MODULARIZE is set because abort is used
- // in code paths apart from instantiation where an exception is expected
- // to be thrown when abort is called.
- throw e;
-}
-
-// show errors on likely calls to FS when it was not included
-var FS = {
- error() {
- abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM');
- },
- init() { FS.error() },
- createDataFile() { FS.error() },
- createPreloadedFile() { FS.error() },
- createLazyFile() { FS.error() },
- open() { FS.error() },
- mkdev() { FS.error() },
- registerDevice() { FS.error() },
- analyzePath() { FS.error() },
-
- ErrnoError() { FS.error() },
-};
-Module['FS_createDataFile'] = FS.createDataFile;
-Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
-
-function createExportWrapper(name, nargs) {
- return (...args) => {
- assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
- var f = wasmExports[name];
- assert(f, `exported native function \`${name}\` not found`);
- // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
- assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
- return f(...args);
- };
-}
-
-var wasmBinaryFile;
-
-function findWasmBinary() {
- return locateFile('index.wasm');
-}
-
-function getBinarySync(file) {
- if (file == wasmBinaryFile && wasmBinary) {
- return new Uint8Array(wasmBinary);
- }
- if (readBinary) {
- return readBinary(file);
- }
- throw 'both async and sync fetching of the wasm failed';
-}
-
-async function getWasmBinary(binaryFile) {
- // If we don't have the binary yet, load it asynchronously using readAsync.
- if (!wasmBinary) {
- // Fetch the binary using readAsync
- try {
- var response = await readAsync(binaryFile);
- return new Uint8Array(response);
- } catch {
- // Fall back to getBinarySync below;
- }
- }
-
- // Otherwise, getBinarySync should be able to get it synchronously
- return getBinarySync(binaryFile);
-}
-
-async function instantiateArrayBuffer(binaryFile, imports) {
- try {
- var binary = await getWasmBinary(binaryFile);
- var instance = await WebAssembly.instantiate(binary, imports);
- return instance;
- } catch (reason) {
- err(`failed to asynchronously prepare wasm: ${reason}`);
-
- // Warn on some common problems.
- if (isFileURI(wasmBinaryFile)) {
- err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
- }
- abort(reason);
- }
-}
-
-async function instantiateAsync(binary, binaryFile, imports) {
- if (!binary && typeof WebAssembly.instantiateStreaming == 'function'
- // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
- && !isFileURI(binaryFile)
- // Avoid instantiateStreaming() on Node.js environment for now, as while
- // Node.js v18.1.0 implements it, it does not have a full fetch()
- // implementation yet.
- //
- // Reference:
- // https://github.com/emscripten-core/emscripten/pull/16917
- && !ENVIRONMENT_IS_NODE
- ) {
- try {
- var response = fetch(binaryFile, { credentials: 'same-origin' });
- var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
- return instantiationResult;
- } catch (reason) {
- // We expect the most common failure cause to be a bad MIME type for the binary,
- // in which case falling back to ArrayBuffer instantiation should work.
- err(`wasm streaming compile failed: ${reason}`);
- err('falling back to ArrayBuffer instantiation');
- // fall back of instantiateArrayBuffer below
- };
- }
- return instantiateArrayBuffer(binaryFile, imports);
-}
-
-function getWasmImports() {
- // prepare imports
- return {
- 'env': wasmImports,
- 'wasi_snapshot_preview1': wasmImports,
- }
-}
-
-// Create the wasm instance.
-// Receives the wasm imports, returns the exports.
-async function createWasm() {
- // Load the wasm module and create an instance of using native support in the JS engine.
- // handle a generated wasm instance, receiving its exports and
- // performing other necessary setup
- /** @param {WebAssembly.Module=} module*/
- function receiveInstance(instance, module) {
- wasmExports = instance.exports;
-
- wasmExports = applySignatureConversions(wasmExports);
-
-
-
- wasmMemory = wasmExports['memory'];
-
- assert(wasmMemory, 'memory not found in wasm exports');
- updateMemoryViews();
-
- wasmTable = wasmExports['__indirect_function_table'];
-
- assert(wasmTable, 'table not found in wasm exports');
-
- removeRunDependency('wasm-instantiate');
- return wasmExports;
- }
- // wait for the pthread pool (if any)
- addRunDependency('wasm-instantiate');
-
- // Prefer streaming instantiation if available.
- // Async compilation can be confusing when an error on the page overwrites Module
- // (for example, if the order of elements is wrong, and the one defining Module is
- // later), so we save Module and check it later.
- var trueModule = Module;
- function receiveInstantiationResult(result) {
- // 'result' is a ResultObject object which has both the module and instance.
- // receiveInstance() will swap in the exports (to Module.asm) so they can be called
- assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
- trueModule = null;
- // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
- // When the regression is fixed, can restore the above PTHREADS-enabled path.
- return receiveInstance(result['instance']);
- }
-
- var info = getWasmImports();
-
- // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
- // to manually instantiate the Wasm module themselves. This allows pages to
- // run the instantiation parallel to any other async startup actions they are
- // performing.
- // Also pthreads and wasm workers initialize the wasm instance through this
- // path.
- if (Module['instantiateWasm']) {
- return new Promise((resolve, reject) => {
- try {
- Module['instantiateWasm'](info, (mod, inst) => {
- receiveInstance(mod, inst);
- resolve(mod.exports);
- });
- } catch(e) {
- err(`Module.instantiateWasm callback failed with error: ${e}`);
- reject(e);
- }
- });
- }
-
- wasmBinaryFile ??= findWasmBinary();
- var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
- var exports = receiveInstantiationResult(result);
- return exports;
-}
-
-// end include: preamble.js
-
-// Begin JS library code
-
-
- class ExitStatus {
- name = 'ExitStatus';
- constructor(status) {
- this.message = `Program terminated with exit(${status})`;
- this.status = status;
- }
- }
-
- var callRuntimeCallbacks = (callbacks) => {
- while (callbacks.length > 0) {
- // Pass the module as the first argument.
- callbacks.shift()(Module);
- }
- };
- var onPostRuns = [];
- var addOnPostRun = (cb) => onPostRuns.unshift(cb);
-
- var onPreRuns = [];
- var addOnPreRun = (cb) => onPreRuns.unshift(cb);
-
-
-
- /**
- * @param {number} ptr
- * @param {string} type
- */
- function getValue(ptr, type = 'i8') {
- if (type.endsWith('*')) type = '*';
- switch (type) {
- case 'i1': return HEAP8[ptr];
- case 'i8': return HEAP8[ptr];
- case 'i16': return HEAP16[((ptr)/2)];
- case 'i32': return HEAP32[((ptr)/4)];
- case 'i64': return HEAP64[((ptr)/8)];
- case 'float': return HEAPF32[((ptr)/4)];
- case 'double': return HEAPF64[((ptr)/8)];
- case '*': return Number(HEAPU64[((ptr)/8)]);
- default: abort(`invalid type for getValue: ${type}`);
- }
- }
-
- var noExitRuntime = Module['noExitRuntime'] || true;
-
- var ptrToString = (ptr) => {
- assert(typeof ptr === 'number');
- return '0x' + ptr.toString(16).padStart(8, '0');
- };
-
-
- /**
- * @param {number} ptr
- * @param {number} value
- * @param {string} type
- */
- function setValue(ptr, value, type = 'i8') {
- if (type.endsWith('*')) type = '*';
- switch (type) {
- case 'i1': HEAP8[ptr] = value; break;
- case 'i8': HEAP8[ptr] = value; break;
- case 'i16': HEAP16[((ptr)/2)] = value; break;
- case 'i32': HEAP32[((ptr)/4)] = value; break;
- case 'i64': HEAP64[((ptr)/8)] = BigInt(value); break;
- case 'float': HEAPF32[((ptr)/4)] = value; break;
- case 'double': HEAPF64[((ptr)/8)] = value; break;
- case '*': HEAPU64[((ptr)/8)] = BigInt(value); break;
- default: abort(`invalid type for setValue: ${type}`);
- }
- }
-
- var stackRestore = (val) => __emscripten_stack_restore(val);
-
- var stackSave = () => _emscripten_stack_get_current();
-
- var warnOnce = (text) => {
- warnOnce.shown ||= {};
- if (!warnOnce.shown[text]) {
- warnOnce.shown[text] = 1;
- if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
- err(text);
- }
- };
-
- var INT53_MAX = 9007199254740992;
-
- var INT53_MIN = -9007199254740992;
- var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
-
- var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined;
-
- /**
- * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
- * array that contains uint8 values, returns a copy of that string as a
- * Javascript String object.
- * heapOrArray is either a regular array, or a JavaScript typed array view.
- * @param {number=} idx
- * @param {number=} maxBytesToRead
- * @return {string}
- */
- var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
- var endIdx = idx + maxBytesToRead;
- var endPtr = idx;
- // TextDecoder needs to know the byte length in advance, it doesn't stop on
- // null terminator by itself. Also, use the length info to avoid running tiny
- // strings through TextDecoder, since .subarray() allocates garbage.
- // (As a tiny code save trick, compare endPtr against endIdx using a negation,
- // so that undefined/NaN means Infinity)
- while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
-
- if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
- return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
- }
- var str = '';
- // If building with TextDecoder, we have already computed the string length
- // above, so test loop end condition against that
- while (idx < endPtr) {
- // For UTF8 byte structure, see:
- // http://en.wikipedia.org/wiki/UTF-8#Description
- // https://www.ietf.org/rfc/rfc2279.txt
- // https://tools.ietf.org/html/rfc3629
- var u0 = heapOrArray[idx++];
- if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
- var u1 = heapOrArray[idx++] & 63;
- if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
- var u2 = heapOrArray[idx++] & 63;
- if ((u0 & 0xF0) == 0xE0) {
- u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
- } else {
- if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
- u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
- }
-
- if (u0 < 0x10000) {
- str += String.fromCharCode(u0);
- } else {
- var ch = u0 - 0x10000;
- str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
- }
- }
- return str;
- };
-
-
- /**
- * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
- * emscripten HEAP, returns a copy of that string as a Javascript String object.
- *
- * @param {number} ptr
- * @param {number=} maxBytesToRead - An optional length that specifies the
- * maximum number of bytes to read. You can omit this parameter to scan the
- * string until the first 0 byte. If maxBytesToRead is passed, and the string
- * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
- * string will cut short at that byte index (i.e. maxBytesToRead will not
- * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
- * frequent uses of UTF8ToString() with and without maxBytesToRead may throw
- * JS JIT optimizations off, so it is worth to consider consistently using one
- * @return {string}
- */
- function UTF8ToString(ptr, maxBytesToRead) {
- ptr = bigintToI53Checked(ptr);
-
-
- assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
- return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
- ;
- }
- function ___assert_fail(condition, filename, line, func) {
- condition = bigintToI53Checked(condition);
- filename = bigintToI53Checked(filename);
- func = bigintToI53Checked(func);
-
- return abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
- }
-
- var __abort_js = () =>
- abort('native code called abort()');
-
-
- var _emscripten_set_main_loop_timing = (mode, value) => {
- MainLoop.timingMode = mode;
- MainLoop.timingValue = value;
-
- if (!MainLoop.func) {
- err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
- return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
- }
-
- if (!MainLoop.running) {
-
- MainLoop.running = true;
- }
- if (mode == 0) {
- MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
- var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0;
- setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
- };
- MainLoop.method = 'timeout';
- } else if (mode == 1) {
- MainLoop.scheduler = function MainLoop_scheduler_rAF() {
- MainLoop.requestAnimationFrame(MainLoop.runner);
- };
- MainLoop.method = 'rAF';
- } else if (mode == 2) {
- if (typeof MainLoop.setImmediate == 'undefined') {
- if (typeof setImmediate == 'undefined') {
- // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
- var setImmediates = [];
- var emscriptenMainLoopMessageId = 'setimmediate';
- /** @param {Event} event */
- var MainLoop_setImmediate_messageHandler = (event) => {
- // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
- // so check for both cases.
- if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
- event.stopPropagation();
- setImmediates.shift()();
- }
- };
- addEventListener("message", MainLoop_setImmediate_messageHandler, true);
- MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => {
- setImmediates.push(func);
- if (ENVIRONMENT_IS_WORKER) {
- Module['setImmediates'] ??= [];
- Module['setImmediates'].push(func);
- postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
- } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
- });
- } else {
- MainLoop.setImmediate = setImmediate;
- }
- }
- MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
- MainLoop.setImmediate(MainLoop.runner);
- };
- MainLoop.method = 'immediate';
- }
- return 0;
- };
-
- var _emscripten_get_now = () => performance.now();
-
-
- var runtimeKeepaliveCounter = 0;
- var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
- var _proc_exit = (code) => {
- EXITSTATUS = code;
- if (!keepRuntimeAlive()) {
- Module['onExit']?.(code);
- ABORT = true;
- }
- quit_(code, new ExitStatus(code));
- };
-
-
- /** @suppress {duplicate } */
- /** @param {boolean|number=} implicit */
- var exitJS = (status, implicit) => {
- EXITSTATUS = status;
-
- checkUnflushedContent();
-
- // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
- if (keepRuntimeAlive() && !implicit) {
- var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
- err(msg);
- }
-
- _proc_exit(status);
- };
- var _exit = exitJS;
-
- var handleException = (e) => {
- // Certain exception types we do not treat as errors since they are used for
- // internal control flow.
- // 1. ExitStatus, which is thrown by exit()
- // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
- // that wish to return to JS event loop.
- if (e instanceof ExitStatus || e == 'unwind') {
- return EXITSTATUS;
- }
- checkStackCookie();
- if (e instanceof WebAssembly.RuntimeError) {
- if (_emscripten_stack_get_current() <= 0) {
- err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)');
- }
- }
- quit_(1, e);
- };
-
- var maybeExit = () => {
- if (!keepRuntimeAlive()) {
- try {
- _exit(EXITSTATUS);
- } catch (e) {
- handleException(e);
- }
- }
- };
-
- /**
- * @param {number=} arg
- * @param {boolean=} noSetTiming
- */
- var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
- assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
- MainLoop.func = iterFunc;
- MainLoop.arg = arg;
-
- var thisMainLoopId = MainLoop.currentlyRunningMainloop;
- function checkIsRunning() {
- if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
-
- maybeExit();
- return false;
- }
- return true;
- }
-
- // We create the loop runner here but it is not actually running until
- // _emscripten_set_main_loop_timing is called (which might happen a
- // later time). This member signifies that the current runner has not
- // yet been started so that we can call runtimeKeepalivePush when it
- // gets it timing set for the first time.
- MainLoop.running = false;
- MainLoop.runner = function MainLoop_runner() {
- if (ABORT) return;
- if (MainLoop.queue.length > 0) {
- var start = Date.now();
- var blocker = MainLoop.queue.shift();
- blocker.func(blocker.arg);
- if (MainLoop.remainingBlockers) {
- var remaining = MainLoop.remainingBlockers;
- var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
- if (blocker.counted) {
- MainLoop.remainingBlockers = next;
- } else {
- // not counted, but move the progress along a tiny bit
- next = next + 0.5; // do not steal all the next one's progress
- MainLoop.remainingBlockers = (8*remaining + next)/9;
- }
- }
- MainLoop.updateStatus();
-
- // catches pause/resume main loop from blocker execution
- if (!checkIsRunning()) return;
-
- setTimeout(MainLoop.runner, 0);
- return;
- }
-
- // catch pauses from non-main loop sources
- if (!checkIsRunning()) return;
-
- // Implement very basic swap interval control
- MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
- if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
- // Not the scheduled time to render this frame - skip.
- MainLoop.scheduler();
- return;
- } else if (MainLoop.timingMode == 0) {
- MainLoop.tickStartTime = _emscripten_get_now();
- }
-
- if (MainLoop.method === 'timeout' && Module['ctx']) {
- warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
- MainLoop.method = ''; // just warn once per call to set main loop
- }
-
- MainLoop.runIter(iterFunc);
-
- // catch pauses from the main loop itself
- if (!checkIsRunning()) return;
-
- MainLoop.scheduler();
- }
-
- if (!noSetTiming) {
- if (fps > 0) {
- _emscripten_set_main_loop_timing(0, 1000.0 / fps);
- } else {
- // Do rAF by rendering each frame (no decimating)
- _emscripten_set_main_loop_timing(1, 1);
- }
-
- MainLoop.scheduler();
- }
-
- if (simulateInfiniteLoop) {
- throw 'unwind';
- }
- };
-
-
- var callUserCallback = (func) => {
- if (ABORT) {
- err('user callback triggered after runtime exited or application aborted. Ignoring.');
- return;
- }
- try {
- func();
- maybeExit();
- } catch (e) {
- handleException(e);
- }
- };
-
- var MainLoop = {
- running:false,
- scheduler:null,
- method:"",
- currentlyRunningMainloop:0,
- func:null,
- arg:0,
- timingMode:0,
- timingValue:0,
- currentFrameNumber:0,
- queue:[],
- preMainLoop:[],
- postMainLoop:[],
- pause() {
- MainLoop.scheduler = null;
- // Incrementing this signals the previous main loop that it's now become old, and it must return.
- MainLoop.currentlyRunningMainloop++;
- },
- resume() {
- MainLoop.currentlyRunningMainloop++;
- var timingMode = MainLoop.timingMode;
- var timingValue = MainLoop.timingValue;
- var func = MainLoop.func;
- MainLoop.func = null;
- // do not set timing and call scheduler, we will do it on the next lines
- setMainLoop(func, 0, false, MainLoop.arg, true);
- _emscripten_set_main_loop_timing(timingMode, timingValue);
- MainLoop.scheduler();
- },
- updateStatus() {
- if (Module['setStatus']) {
- var message = Module['statusMessage'] || 'Please wait...';
- var remaining = MainLoop.remainingBlockers ?? 0;
- var expected = MainLoop.expectedBlockers ?? 0;
- if (remaining) {
- if (remaining < expected) {
- Module['setStatus'](`{message} ({expected - remaining}/{expected})`);
- } else {
- Module['setStatus'](message);
- }
- } else {
- Module['setStatus']('');
- }
- }
- },
- init() {
- Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']);
- Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']);
- },
- runIter(func) {
- if (ABORT) return;
- for (var pre of MainLoop.preMainLoop) {
- if (pre() === false) {
- return; // |return false| skips a frame
- }
- }
- callUserCallback(func);
- for (var post of MainLoop.postMainLoop) {
- post();
- }
- checkStackCookie();
- },
- nextRAF:0,
- fakeRequestAnimationFrame(func) {
- // try to keep 60fps between calls to here
- var now = Date.now();
- if (MainLoop.nextRAF === 0) {
- MainLoop.nextRAF = now + 1000/60;
- } else {
- while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
- MainLoop.nextRAF += 1000/60;
- }
- }
- var delay = Math.max(MainLoop.nextRAF - now, 0);
- setTimeout(func, delay);
- },
- requestAnimationFrame(func) {
- if (typeof requestAnimationFrame == 'function') {
- requestAnimationFrame(func);
- return;
- }
- var RAF = MainLoop.fakeRequestAnimationFrame;
- RAF(func);
- },
- };
- var _emscripten_cancel_main_loop = () => {
- MainLoop.pause();
- MainLoop.func = null;
- };
-
- var _emscripten_get_device_pixel_ratio = () => {
- return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
- };
-
- var maybeCStringToJsString = (cString) => {
- // "cString > 2" checks if the input is a number, and isn't of the special
- // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
- // In other words, if cString > 2 then it's a pointer to a valid place in
- // memory, and points to a C string.
- return cString > 2 ? UTF8ToString(cString) : cString;
- };
-
- /** @type {Object} */
- var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0];
- var findEventTarget = (target) => {
- target = maybeCStringToJsString(target);
- var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : null);
- return domElement;
- };
-
- var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
-
- function _emscripten_get_element_css_size(target, width, height) {
- target = bigintToI53Checked(target);
- width = bigintToI53Checked(width);
- height = bigintToI53Checked(height);
-
-
- target = findEventTarget(target);
- if (!target) return -4;
-
- var rect = getBoundingClientRect(target);
- HEAPF64[((width)/8)] = rect.width;
- HEAPF64[((height)/8)] = rect.height;
-
- return 0;
- ;
- }
-
-
- var _emscripten_performance_now = () => performance.now();
-
-
- var wasmTableMirror = [];
-
- /** @type {WebAssembly.Table} */
- var wasmTable;
- var getWasmTableEntry = (funcPtr) => {
- // Function pointers should show up as numbers, even under wasm64, but
- // we still have some places where bigint values can flow here.
- // https://github.com/emscripten-core/emscripten/issues/18200
- funcPtr = Number(funcPtr);
- var func = wasmTableMirror[funcPtr];
- if (!func) {
- /** @suppress {checkTypes} */
- wasmTableMirror[funcPtr] = func = wasmTable.get(BigInt(funcPtr));
- }
- /** @suppress {checkTypes} */
- assert(wasmTable.get(BigInt(funcPtr)) == func, 'JavaScript-side Wasm function table mirror is out of date!');
- return func;
- };
- var _emscripten_request_animation_frame_loop = function(cb, userData) {
- cb = bigintToI53Checked(cb);
- userData = bigintToI53Checked(userData);
-
-
- function tick(timeStamp) {
- if (((a1, a2) => getWasmTableEntry(cb).call(null, a1, BigInt(a2)))(timeStamp, userData)) {
- requestAnimationFrame(tick);
- }
- }
- return requestAnimationFrame(tick);
- ;
- };
-
- var abortOnCannotGrowMemory = (requestedSize) => {
- abort(`Cannot enlarge memory arrays to size ${requestedSize} bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value ${HEAP8.length}, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0`);
- };
-
- function _emscripten_resize_heap(requestedSize) {
- requestedSize = bigintToI53Checked(requestedSize);
-
-
- var oldSize = HEAPU8.length;
- abortOnCannotGrowMemory(requestedSize);
- ;
- }
-
- var onExits = [];
- var addOnExit = (cb) => onExits.unshift(cb);
- var JSEvents = {
- memcpy(target, src, size) {
- HEAP8.set(HEAP8.subarray(src, src + size), target);
- },
- removeAllEventListeners() {
- while (JSEvents.eventHandlers.length) {
- JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
- }
- JSEvents.deferredCalls = [];
- },
- inEventHandler:0,
- deferredCalls:[],
- deferCall(targetFunction, precedence, argsList) {
- function arraysHaveEqualContent(arrA, arrB) {
- if (arrA.length != arrB.length) return false;
-
- for (var i in arrA) {
- if (arrA[i] != arrB[i]) return false;
- }
- return true;
- }
- // Test if the given call was already queued, and if so, don't add it again.
- for (var call of JSEvents.deferredCalls) {
- if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
- return;
- }
- }
- JSEvents.deferredCalls.push({
- targetFunction,
- precedence,
- argsList
- });
-
- JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence);
- },
- removeDeferredCalls(targetFunction) {
- JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction);
- },
- canPerformEventHandlerRequests() {
- if (navigator.userActivation) {
- // Verify against transient activation status from UserActivation API
- // whether it is possible to perform a request here without needing to defer. See
- // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
- // and https://caniuse.com/mdn-api_useractivation
- // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
- return navigator.userActivation.isActive;
- }
-
- return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
- },
- runDeferredCalls() {
- if (!JSEvents.canPerformEventHandlerRequests()) {
- return;
- }
- var deferredCalls = JSEvents.deferredCalls;
- JSEvents.deferredCalls = [];
- for (var call of deferredCalls) {
- call.targetFunction(...call.argsList);
- }
- },
- eventHandlers:[],
- removeAllHandlersOnTarget:(target, eventTypeString) => {
- for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
- if (JSEvents.eventHandlers[i].target == target &&
- (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
- JSEvents._removeHandler(i--);
- }
- }
- },
- _removeHandler(i) {
- var h = JSEvents.eventHandlers[i];
- h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
- JSEvents.eventHandlers.splice(i, 1);
- },
- registerOrRemoveHandler(eventHandler) {
- if (!eventHandler.target) {
- err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:');
- console.dir(eventHandler);
- return -4;
- }
- if (eventHandler.callbackfunc) {
- eventHandler.eventListenerFunc = function(event) {
- // Increment nesting count for the event handler.
- ++JSEvents.inEventHandler;
- JSEvents.currentEventHandler = eventHandler;
- // Process any old deferred calls the user has placed.
- JSEvents.runDeferredCalls();
- // Process the actual event, calls back to user C code handler.
- eventHandler.handlerFunc(event);
- // Process any new deferred calls that were placed right now from this event handler.
- JSEvents.runDeferredCalls();
- // Out of event handler - restore nesting count.
- --JSEvents.inEventHandler;
- };
-
- eventHandler.target.addEventListener(eventHandler.eventTypeString,
- eventHandler.eventListenerFunc,
- eventHandler.useCapture);
- JSEvents.eventHandlers.push(eventHandler);
- } else {
- for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
- if (JSEvents.eventHandlers[i].target == eventHandler.target
- && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
- JSEvents._removeHandler(i--);
- }
- }
- }
- return 0;
- },
- getNodeNameForTarget(target) {
- if (!target) return '';
- if (target == window) return '#window';
- if (target == screen) return '#screen';
- return target?.nodeName || '';
- },
- fullscreenEnabled() {
- return document.fullscreenEnabled
- ;
- },
- };
-
-
-
- var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
- assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
- // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
- // undefined and false each don't write out any bytes.
- if (!(maxBytesToWrite > 0))
- return 0;
-
- var startIdx = outIdx;
- var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
- for (var i = 0; i < str.length; ++i) {
- // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
- // unit, not a Unicode code point of the character! So decode
- // UTF16->UTF32->UTF8.
- // See http://unicode.org/faq/utf_bom.html#utf16-3
- // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
- // and https://www.ietf.org/rfc/rfc2279.txt
- // and https://tools.ietf.org/html/rfc3629
- var u = str.charCodeAt(i); // possibly a lead surrogate
- if (u >= 0xD800 && u <= 0xDFFF) {
- var u1 = str.charCodeAt(++i);
- u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
- }
- if (u <= 0x7F) {
- if (outIdx >= endIdx) break;
- heap[outIdx++] = u;
- } else if (u <= 0x7FF) {
- if (outIdx + 1 >= endIdx) break;
- heap[outIdx++] = 0xC0 | (u >> 6);
- heap[outIdx++] = 0x80 | (u & 63);
- } else if (u <= 0xFFFF) {
- if (outIdx + 2 >= endIdx) break;
- heap[outIdx++] = 0xE0 | (u >> 12);
- heap[outIdx++] = 0x80 | ((u >> 6) & 63);
- heap[outIdx++] = 0x80 | (u & 63);
- } else {
- if (outIdx + 3 >= endIdx) break;
- if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
- heap[outIdx++] = 0xF0 | (u >> 18);
- heap[outIdx++] = 0x80 | ((u >> 12) & 63);
- heap[outIdx++] = 0x80 | ((u >> 6) & 63);
- heap[outIdx++] = 0x80 | (u & 63);
- }
- }
- // Null-terminate the pointer to the buffer.
- heap[outIdx] = 0;
- return outIdx - startIdx;
- };
- var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
- assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
- return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
- };
-
- var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
- JSEvents.focusEvent ||= _malloc(256);
-
- var focusEventHandlerFunc = (e = event) => {
- var nodeName = JSEvents.getNodeNameForTarget(e.target);
- var id = e.target.id ? e.target.id : '';
-
- var focusEvent = JSEvents.focusEvent;
- stringToUTF8(nodeName, focusEvent + 0, 128);
- stringToUTF8(id, focusEvent + 128, 128);
-
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, focusEvent, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target: findEventTarget(target),
- eventTypeString,
- callbackfunc,
- handlerFunc: focusEventHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
- function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
- }
-
- var findCanvasEventTarget = findEventTarget;
-
- function _emscripten_set_canvas_element_size(target, width, height) {
- target = bigintToI53Checked(target);
-
-
- var canvas = findCanvasEventTarget(target);
- if (!canvas) return -4;
- canvas.width = width;
- canvas.height = height;
- return 0;
- ;
- }
-
-
- function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
- }
-
-
-
-
-
- var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
- JSEvents.keyEvent ||= _malloc(160);
-
- var keyEventHandlerFunc = (e) => {
- assert(e);
-
- var keyEventData = JSEvents.keyEvent;
- HEAPF64[((keyEventData)/8)] = e.timeStamp;
-
- var idx = ((keyEventData)/4);
-
- HEAP32[idx + 2] = e.location;
- HEAP8[keyEventData + 12] = e.ctrlKey;
- HEAP8[keyEventData + 13] = e.shiftKey;
- HEAP8[keyEventData + 14] = e.altKey;
- HEAP8[keyEventData + 15] = e.metaKey;
- HEAP8[keyEventData + 16] = e.repeat;
- HEAP32[idx + 5] = e.charCode;
- HEAP32[idx + 6] = e.keyCode;
- HEAP32[idx + 7] = e.which;
- stringToUTF8(e.key || '', keyEventData + 32, 32);
- stringToUTF8(e.code || '', keyEventData + 64, 32);
- stringToUTF8(e.char || '', keyEventData + 96, 32);
- stringToUTF8(e.locale || '', keyEventData + 128, 32);
-
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, keyEventData, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target: findEventTarget(target),
- eventTypeString,
- callbackfunc,
- handlerFunc: keyEventHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
- function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
- }
-
-
- function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
- }
-
-
- function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
- }
-
-
-
- function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop) {
- func = bigintToI53Checked(func);
-
-
- var iterFunc = getWasmTableEntry(func);
- setMainLoop(iterFunc, fps, simulateInfiniteLoop);
- ;
- }
-
-
- var fillMouseEventData = (eventStruct, e, target) => {
- assert(eventStruct % 4 == 0);
- HEAPF64[((eventStruct)/8)] = e.timeStamp;
- var idx = ((eventStruct)/4);
- HEAP32[idx + 2] = e.screenX;
- HEAP32[idx + 3] = e.screenY;
- HEAP32[idx + 4] = e.clientX;
- HEAP32[idx + 5] = e.clientY;
- HEAP8[eventStruct + 24] = e.ctrlKey;
- HEAP8[eventStruct + 25] = e.shiftKey;
- HEAP8[eventStruct + 26] = e.altKey;
- HEAP8[eventStruct + 27] = e.metaKey;
- HEAP16[idx*2 + 14] = e.button;
- HEAP16[idx*2 + 15] = e.buttons;
-
- HEAP32[idx + 8] = e["movementX"]
- ;
-
- HEAP32[idx + 9] = e["movementY"]
- ;
-
- // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
- var rect = getBoundingClientRect(target);
- HEAP32[idx + 10] = e.clientX - (rect.left | 0);
- HEAP32[idx + 11] = e.clientY - (rect.top | 0);
- };
-
-
-
- var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
- JSEvents.mouseEvent ||= _malloc(64);
- target = findEventTarget(target);
-
- var mouseEventHandlerFunc = (e = event) => {
- // TODO: Make this access thread safe, or this could update live while app is reading it.
- fillMouseEventData(JSEvents.mouseEvent, e, target);
-
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target,
- allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
- eventTypeString,
- callbackfunc,
- handlerFunc: mouseEventHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
- function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
- }
-
-
- function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread);
- }
-
-
- function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread);
- }
-
-
- function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
- }
-
-
- function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
- }
-
-
-
- var fillPointerlockChangeEventData = (eventStruct) => {
- var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
- var isPointerlocked = !!pointerLockElement;
- // Assigning a boolean to HEAP32 with expected type coercion.
- /** @suppress{checkTypes} */
- HEAP8[eventStruct] = isPointerlocked;
- var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
- var id = pointerLockElement?.id || '';
- stringToUTF8(nodeName, eventStruct + 1, 128);
- stringToUTF8(id, eventStruct + 129, 128);
- };
-
-
- var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
- JSEvents.pointerlockChangeEvent ||= _malloc(257);
-
- var pointerlockChangeEventHandlerFunc = (e = event) => {
- var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
- fillPointerlockChangeEventData(pointerlockChangeEvent);
-
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target,
- eventTypeString,
- callbackfunc,
- handlerFunc: pointerlockChangeEventHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
-
- /** @suppress {missingProperties} */
- function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
-
- // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
- if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
- return -1;
- }
-
- target = findEventTarget(target);
- if (!target) return -4;
- registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread);
- registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread);
- registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread);
- return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
- ;
- }
-
-
- var registerPointerlockErrorEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
-
- var pointerlockErrorEventHandlerFunc = (e = event) => {
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, 0, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target,
- eventTypeString,
- callbackfunc,
- handlerFunc: pointerlockErrorEventHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
-
- /** @suppress {missingProperties} */
- function _emscripten_set_pointerlockerror_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
-
- // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
- if (!document || !document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock) {
- return -1;
- }
-
- target = findEventTarget(target);
-
- if (!target) return -4;
- registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mozpointerlockerror", targetThread);
- registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "webkitpointerlockerror", targetThread);
- registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mspointerlockerror", targetThread);
- return registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "pointerlockerror", targetThread);
- ;
- }
-
-
-
-
- var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
- JSEvents.uiEvent ||= _malloc(36);
-
- target = findEventTarget(target);
-
- var uiEventHandlerFunc = (e = event) => {
- if (e.target != target) {
- // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
- // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
- // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
- // causing a new scroll, etc..
- return;
- }
- var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
- if (!b) {
- // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
- return;
- }
- var uiEvent = JSEvents.uiEvent;
- HEAP32[((uiEvent)/4)] = 0; // always zero for resize and scroll
- HEAP32[(((uiEvent)+(4))/4)] = b.clientWidth;
- HEAP32[(((uiEvent)+(8))/4)] = b.clientHeight;
- HEAP32[(((uiEvent)+(12))/4)] = innerWidth;
- HEAP32[(((uiEvent)+(16))/4)] = innerHeight;
- HEAP32[(((uiEvent)+(20))/4)] = outerWidth;
- HEAP32[(((uiEvent)+(24))/4)] = outerHeight;
- HEAP32[(((uiEvent)+(28))/4)] = pageXOffset | 0; // scroll offsets are float
- HEAP32[(((uiEvent)+(32))/4)] = pageYOffset | 0;
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, uiEvent, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target,
- eventTypeString,
- callbackfunc,
- handlerFunc: uiEventHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
- function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
- }
-
-
-
-
-
- var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
- JSEvents.touchEvent ||= _malloc(1552);
-
- target = findEventTarget(target);
-
- var touchEventHandlerFunc = (e) => {
- assert(e);
- var t, touches = {}, et = e.touches;
- // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
- // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
- // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
-
- for (let t of et) {
- // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
- // changed/target states we may have set from previous frame.
- t.isChanged = t.onTarget = 0;
- touches[t.identifier] = t;
- }
- // Mark which touches are part of the changedTouches list.
- for (let t of e.changedTouches) {
- t.isChanged = 1;
- touches[t.identifier] = t;
- }
- // Mark which touches are part of the targetTouches list.
- for (let t of e.targetTouches) {
- touches[t.identifier].onTarget = 1;
- }
-
- var touchEvent = JSEvents.touchEvent;
- HEAPF64[((touchEvent)/8)] = e.timeStamp;
- HEAP8[touchEvent + 12] = e.ctrlKey;
- HEAP8[touchEvent + 13] = e.shiftKey;
- HEAP8[touchEvent + 14] = e.altKey;
- HEAP8[touchEvent + 15] = e.metaKey;
- var idx = touchEvent + 16;
- var targetRect = getBoundingClientRect(target);
- var numTouches = 0;
- for (let t of Object.values(touches)) {
- var idx32 = ((idx)/4); // Pre-shift the ptr to index to HEAP32 to save code size
- HEAP32[idx32 + 0] = t.identifier;
- HEAP32[idx32 + 1] = t.screenX;
- HEAP32[idx32 + 2] = t.screenY;
- HEAP32[idx32 + 3] = t.clientX;
- HEAP32[idx32 + 4] = t.clientY;
- HEAP32[idx32 + 5] = t.pageX;
- HEAP32[idx32 + 6] = t.pageY;
- HEAP8[idx + 28] = t.isChanged;
- HEAP8[idx + 29] = t.onTarget;
- HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0);
- HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0);
-
- idx += 48;
-
- if (++numTouches > 31) {
- break;
- }
- }
- HEAP32[(((touchEvent)+(8))/4)] = numTouches;
-
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, touchEvent, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target,
- allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend',
- eventTypeString,
- callbackfunc,
- handlerFunc: touchEventHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
- function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
- }
-
-
- function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
- }
-
-
- function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
- }
-
-
- function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
- return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
- }
-
-
-
- var GLctx;
-
- var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
- // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
- var ext = ctx.getExtension('ANGLE_instanced_arrays');
- // Because this extension is a core function in WebGL 2, assign the extension entry points in place of
- // where the core functions will reside in WebGL 2. This way the calling code can call these without
- // having to dynamically branch depending if running against WebGL 1 or WebGL 2.
- if (ext) {
- ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
- ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
- ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
- return 1;
- }
- };
-
- var webgl_enable_OES_vertex_array_object = (ctx) => {
- // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
- var ext = ctx.getExtension('OES_vertex_array_object');
- if (ext) {
- ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
- ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
- ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
- ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
- return 1;
- }
- };
-
- var webgl_enable_WEBGL_draw_buffers = (ctx) => {
- // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
- var ext = ctx.getExtension('WEBGL_draw_buffers');
- if (ext) {
- ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
- return 1;
- }
- };
-
- var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) =>
- // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
- !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
-
- var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => {
- // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
- return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
- };
-
- var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
- !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
-
- var webgl_enable_EXT_clip_control = (ctx) =>
- !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
-
- var webgl_enable_WEBGL_polygon_mode = (ctx) =>
- !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
-
- var webgl_enable_WEBGL_multi_draw = (ctx) =>
- // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
- !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
-
- var getEmscriptenSupportedExtensions = (ctx) => {
- // Restrict the list of advertised extensions to those that we actually
- // support.
- var supportedExtensions = [
- // WebGL 1 extensions
- 'ANGLE_instanced_arrays',
- 'EXT_blend_minmax',
- 'EXT_disjoint_timer_query',
- 'EXT_frag_depth',
- 'EXT_shader_texture_lod',
- 'EXT_sRGB',
- 'OES_element_index_uint',
- 'OES_fbo_render_mipmap',
- 'OES_standard_derivatives',
- 'OES_texture_float',
- 'OES_texture_half_float',
- 'OES_texture_half_float_linear',
- 'OES_vertex_array_object',
- 'WEBGL_color_buffer_float',
- 'WEBGL_depth_texture',
- 'WEBGL_draw_buffers',
- // WebGL 2 extensions
- 'EXT_color_buffer_float',
- 'EXT_conservative_depth',
- 'EXT_disjoint_timer_query_webgl2',
- 'EXT_texture_norm16',
- 'NV_shader_noperspective_interpolation',
- 'WEBGL_clip_cull_distance',
- // WebGL 1 and WebGL 2 extensions
- 'EXT_clip_control',
- 'EXT_color_buffer_half_float',
- 'EXT_depth_clamp',
- 'EXT_float_blend',
- 'EXT_polygon_offset_clamp',
- 'EXT_texture_compression_bptc',
- 'EXT_texture_compression_rgtc',
- 'EXT_texture_filter_anisotropic',
- 'KHR_parallel_shader_compile',
- 'OES_texture_float_linear',
- 'WEBGL_blend_func_extended',
- 'WEBGL_compressed_texture_astc',
- 'WEBGL_compressed_texture_etc',
- 'WEBGL_compressed_texture_etc1',
- 'WEBGL_compressed_texture_s3tc',
- 'WEBGL_compressed_texture_s3tc_srgb',
- 'WEBGL_debug_renderer_info',
- 'WEBGL_debug_shaders',
- 'WEBGL_lose_context',
- 'WEBGL_multi_draw',
- 'WEBGL_polygon_mode'
- ];
- // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
- return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
- };
-
-
- var GL = {
- counter:1,
- buffers:[],
- programs:[],
- framebuffers:[],
- renderbuffers:[],
- textures:[],
- shaders:[],
- vaos:[],
- contexts:[],
- offscreenCanvases:{
- },
- queries:[],
- samplers:[],
- transformFeedbacks:[],
- syncs:[],
- stringCache:{
- },
- stringiCache:{
- },
- unpackAlignment:4,
- unpackRowLength:0,
- recordError:(errorCode) => {
- if (!GL.lastError) {
- GL.lastError = errorCode;
- }
- },
- getNewId:(table) => {
- var ret = GL.counter++;
- for (var i = table.length; i < ret; i++) {
- table[i] = null;
- }
- return ret;
- },
- genObject:(n, buffers, createFunction, objectTable
- ) => {
- for (var i = 0; i < n; i++) {
- var buffer = GLctx[createFunction]();
- var id = buffer && GL.getNewId(objectTable);
- if (buffer) {
- buffer.name = id;
- objectTable[id] = buffer;
- } else {
- GL.recordError(0x502 /* GL_INVALID_OPERATION */);
- }
- HEAP32[(((buffers)+(i*4))/4)] = id;
- }
- },
- getSource:(shader, count, string, length) => {
- var source = '';
- for (var i = 0; i < count; ++i) {
- var len = length ? Number(HEAPU64[(((length)+(i*8))/8)]) : undefined;
- source += UTF8ToString(Number(HEAPU64[(((string)+(i*8))/8)]), len);
- }
- return source;
- },
- createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
-
- var ctx =
- (webGLContextAttributes.majorVersion > 1)
- ?
- canvas.getContext("webgl2", webGLContextAttributes)
- :
- canvas.getContext("webgl", webGLContextAttributes);
-
- if (!ctx) return 0;
-
- var handle = GL.registerContext(ctx, webGLContextAttributes);
-
- return handle;
- },
- registerContext:(ctx, webGLContextAttributes) => {
- // without pthreads a context is just an integer ID
- var handle = GL.getNewId(GL.contexts);
-
- var context = {
- handle,
- attributes: webGLContextAttributes,
- version: webGLContextAttributes.majorVersion,
- GLctx: ctx
- };
-
- // Store the created context object so that we can access the context
- // given a canvas without having to pass the parameters again.
- if (ctx.canvas) ctx.canvas.GLctxObject = context;
- GL.contexts[handle] = context;
- if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
- GL.initExtensions(context);
- }
-
- return handle;
- },
- makeContextCurrent:(contextHandle) => {
-
- // Active Emscripten GL layer context object.
- GL.currentContext = GL.contexts[contextHandle];
- // Active WebGL context object.
- Module['ctx'] = GLctx = GL.currentContext?.GLctx;
- return !(contextHandle && !GLctx);
- },
- getContext:(contextHandle) => {
- return GL.contexts[contextHandle];
- },
- deleteContext:(contextHandle) => {
- if (GL.currentContext === GL.contexts[contextHandle]) {
- GL.currentContext = null;
- }
- if (typeof JSEvents == 'object') {
- // Release all JS event handlers on the DOM element that the GL context is
- // associated with since the context is now deleted.
- JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
- }
- // Make sure the canvas object no longer refers to the context object so
- // there are no GC surprises.
- if (GL.contexts[contextHandle]?.GLctx.canvas) {
- GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
- }
- GL.contexts[contextHandle] = null;
- },
- initExtensions:(context) => {
- // If this function is called without a specific context object, init the
- // extensions of the currently active context.
- context ||= GL.currentContext;
-
- if (context.initExtensionsDone) return;
- context.initExtensionsDone = true;
-
- var GLctx = context.GLctx;
-
- // Detect the presence of a few extensions manually, ction GL interop
- // layer itself will need to know if they exist.
-
- // Extensions that are available in both WebGL 1 and WebGL 2
- webgl_enable_WEBGL_multi_draw(GLctx);
- webgl_enable_EXT_polygon_offset_clamp(GLctx);
- webgl_enable_EXT_clip_control(GLctx);
- webgl_enable_WEBGL_polygon_mode(GLctx);
- // Extensions that are only available in WebGL 1 (the calls will be no-ops
- // if called on a WebGL 2 context active)
- webgl_enable_ANGLE_instanced_arrays(GLctx);
- webgl_enable_OES_vertex_array_object(GLctx);
- webgl_enable_WEBGL_draw_buffers(GLctx);
- // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
- webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
- webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
-
- // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
- // that's based on core APIs, and exposes only the queryCounterEXT()
- // entrypoint.
- if (context.version >= 2) {
- GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
- }
-
- // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
- // thus we look for the WebGL 1 version again if the WebGL 2 version
- // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
- if (context.version < 2 || !GLctx.disjointTimerQueryExt)
- {
- GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
- }
-
- getEmscriptenSupportedExtensions(GLctx).forEach((ext) => {
- // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
- // are not enabled by default.
- if (!ext.includes('lose_context') && !ext.includes('debug')) {
- // Call .getExtension() to enable that extension permanently.
- GLctx.getExtension(ext);
- }
- });
- },
- };
-
- var registerWebGlEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
-
- var webGlEventHandlerFunc = (e = event) => {
- if (getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target: findEventTarget(target),
- eventTypeString,
- callbackfunc,
- handlerFunc: webGlEventHandlerFunc,
- useCapture
- };
- JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
-
- function _emscripten_set_webglcontextlost_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
-
- registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 31, "webglcontextlost", targetThread);
- return 0;
- ;
- }
-
-
-
- function _emscripten_set_webglcontextrestored_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
-
- registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 32, "webglcontextrestored", targetThread);
- return 0;
- ;
- }
-
-
-
-
- var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
- JSEvents.wheelEvent ||= _malloc(96);
-
- // The DOM Level 3 events spec event 'wheel'
- var wheelHandlerFunc = (e = event) => {
- var wheelEvent = JSEvents.wheelEvent;
- fillMouseEventData(wheelEvent, e, target);
- HEAPF64[(((wheelEvent)+(64))/8)] = e["deltaX"];
- HEAPF64[(((wheelEvent)+(72))/8)] = e["deltaY"];
- HEAPF64[(((wheelEvent)+(80))/8)] = e["deltaZ"];
- HEAP32[(((wheelEvent)+(88))/4)] = e["deltaMode"];
- if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, wheelEvent, userData)) e.preventDefault();
- };
-
- var eventHandler = {
- target,
- allowsDeferredCalls: true,
- eventTypeString,
- callbackfunc,
- handlerFunc: wheelHandlerFunc,
- useCapture
- };
- return JSEvents.registerOrRemoveHandler(eventHandler);
- };
-
-
- function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
- target = bigintToI53Checked(target);
- userData = bigintToI53Checked(userData);
- callbackfunc = bigintToI53Checked(callbackfunc);
- targetThread = bigintToI53Checked(targetThread);
-
-
- target = findEventTarget(target);
- if (!target) return -4;
- if (typeof target.onwheel != 'undefined') {
- return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
- } else {
- return -1;
- }
- ;
- }
-
-
- var webglPowerPreferences = ["default","low-power","high-performance"];
-
-
-
- /** @suppress {duplicate } */
- var _emscripten_webgl_do_create_context = function(target, attributes) {
- target = bigintToI53Checked(target);
- attributes = bigintToI53Checked(attributes);
-
- var ret = (() => {
- assert(attributes);
- var attr32 = ((attributes)/4);
- var powerPreference = HEAP32[attr32 + (8>>2)];
- var contextAttributes = {
- 'alpha': !!HEAP8[attributes + 0],
- 'depth': !!HEAP8[attributes + 1],
- 'stencil': !!HEAP8[attributes + 2],
- 'antialias': !!HEAP8[attributes + 3],
- 'premultipliedAlpha': !!HEAP8[attributes + 4],
- 'preserveDrawingBuffer': !!HEAP8[attributes + 5],
- 'powerPreference': webglPowerPreferences[powerPreference],
- 'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12],
- // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
- majorVersion: HEAP32[attr32 + (16>>2)],
- minorVersion: HEAP32[attr32 + (20>>2)],
- enableExtensionsByDefault: HEAP8[attributes + 24],
- explicitSwapControl: HEAP8[attributes + 25],
- proxyContextToMainThread: HEAP32[attr32 + (28>>2)],
- renderViaOffscreenBackBuffer: HEAP8[attributes + 32]
- };
-
- // TODO: Make these into hard errors at some point in the future
- if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) {
- err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`);
- }
-
- var canvas = findCanvasEventTarget(target);
-
- if (!canvas) {
- return 0;
- }
-
- if (contextAttributes.explicitSwapControl) {
- return 0;
- }
-
- var contextHandle = GL.createContext(canvas, contextAttributes);
- return contextHandle;
- })();
- return BigInt(ret);
- };
- var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context;
-
-
- function _emscripten_webgl_make_context_current(contextHandle) {
- contextHandle = bigintToI53Checked(contextHandle);
-
-
- var success = GL.makeContextCurrent(contextHandle);
- return success ? 0 : -5;
- ;
- }
-
- var SYSCALLS = {
- varargs:undefined,
- getStr(ptr) {
- var ret = UTF8ToString(ptr);
- return ret;
- },
- };
- var _fd_close = (fd) => {
- abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM');
- };
-
- function _fd_seek(fd, offset, whence, newOffset) {
- offset = bigintToI53Checked(offset);
- newOffset = bigintToI53Checked(newOffset);
-
-
- return 70;
- ;
- }
-
- var printCharBuffers = [null,[],[]];
-
- var printChar = (stream, curr) => {
- var buffer = printCharBuffers[stream];
- assert(buffer);
- if (curr === 0 || curr === 10) {
- (stream === 1 ? out : err)(UTF8ArrayToString(buffer));
- buffer.length = 0;
- } else {
- buffer.push(curr);
- }
- };
-
- var flush_NO_FILESYSTEM = () => {
- // flush anything remaining in the buffers during shutdown
- _fflush(0);
- if (printCharBuffers[1].length) printChar(1, 10);
- if (printCharBuffers[2].length) printChar(2, 10);
- };
-
-
-
- function _fd_write(fd, iov, iovcnt, pnum) {
- iov = bigintToI53Checked(iov);
- iovcnt = bigintToI53Checked(iovcnt);
- pnum = bigintToI53Checked(pnum);
-
-
- // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0
- var num = 0;
- for (var i = 0; i < iovcnt; i++) {
- var ptr = Number(HEAPU64[((iov)/8)]);
- var len = Number(HEAPU64[(((iov)+(8))/8)]);
- iov += 16;
- for (var j = 0; j < len; j++) {
- printChar(fd, HEAPU8[ptr+j]);
- }
- num += len;
- }
- HEAPU64[((pnum)/8)] = BigInt(num);
- return 0;
- ;
- }
-
- var _glActiveTexture = (x0) => GLctx.activeTexture(x0);
-
- var _glAttachShader = (program, shader) => {
- GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
- };
-
- var _glBindBuffer = (target, buffer) => {
-
- if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
- // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
- // API function call when a buffer is bound to
- // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
- // binding point is non-null to know what is the proper API function to
- // call.
- GLctx.currentPixelPackBufferBinding = buffer;
- } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
- // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
- // use a different WebGL 2 API function call when a buffer is bound to
- // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
- // binding point is non-null to know what is the proper API function to
- // call.
- GLctx.currentPixelUnpackBufferBinding = buffer;
- }
- GLctx.bindBuffer(target, GL.buffers[buffer]);
- };
-
- var _glBindBufferBase = (target, index, buffer) => {
- GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
- };
-
- var _glBindFramebuffer = (target, framebuffer) => {
-
- GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
-
- };
-
- var _glBindRenderbuffer = (target, renderbuffer) => {
- GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
- };
-
- var _glBindSampler = (unit, sampler) => {
- GLctx.bindSampler(unit, GL.samplers[sampler]);
- };
-
- var _glBindTexture = (target, texture) => {
- GLctx.bindTexture(target, GL.textures[texture]);
- };
-
- var _glBindVertexArray = (vao) => {
- GLctx.bindVertexArray(GL.vaos[vao]);
- };
-
- var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
-
- var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
-
- var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
-
- var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
-
-
- function _glBufferData(target, size, data, usage) {
- size = bigintToI53Checked(size);
- data = bigintToI53Checked(data);
-
-
-
- if (GL.currentContext.version >= 2) {
- // If size is zero, WebGL would interpret uploading the whole input
- // arraybuffer (starting from given offset), which would not make sense in
- // WebAssembly, so avoid uploading if size is zero. However we must still
- // call bufferData to establish a backing storage of zero bytes.
- if (data && size) {
- GLctx.bufferData(target, HEAPU8, usage, data, size);
- } else {
- GLctx.bufferData(target, size, usage);
- }
- return;
- }
- // N.b. here first form specifies a heap subarray, second form an integer
- // size, so the ?: code here is polymorphic. It is advised to avoid
- // randomly mixing both uses in calling code, to avoid any potential JS
- // engine JIT issues.
- GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
- ;
- }
-
-
- function _glBufferSubData(target, offset, size, data) {
- offset = bigintToI53Checked(offset);
- size = bigintToI53Checked(size);
- data = bigintToI53Checked(data);
-
-
- if (GL.currentContext.version >= 2) {
- size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
- return;
- }
- GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
- ;
- }
-
- var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);
-
- function _glClearBufferfv(buffer, drawbuffer, value) {
- value = bigintToI53Checked(value);
-
-
-
- GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)/4));
- ;
- }
-
- function _glClearBufferiv(buffer, drawbuffer, value) {
- value = bigintToI53Checked(value);
-
-
-
- GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)/4));
- ;
- }
-
- var _glColorMask = (red, green, blue, alpha) => {
- GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
- };
-
- var _glCompileShader = (shader) => {
- GLctx.compileShader(GL.shaders[shader]);
- };
-
-
- function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
- data = bigintToI53Checked(data);
-
-
- // `data` may be null here, which means "allocate uniniitalized space but
- // don't upload" in GLES parlance, but `compressedTexImage2D` requires the
- // final data parameter, so we simply pass a heap view starting at zero
- // effectively uploading whatever happens to be near address zero. See
- // https://github.com/emscripten-core/emscripten/issues/19300.
- if (GL.currentContext.version >= 2) {
- if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
- GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
- return;
- }
- GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
- return;
- }
- GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize));
- ;
- }
-
- function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) {
- data = bigintToI53Checked(data);
-
-
- if (GLctx.currentPixelUnpackBufferBinding) {
- GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
- } else {
- GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
- }
- ;
- }
-
- var _glCreateProgram = () => {
- var id = GL.getNewId(GL.programs);
- var program = GLctx.createProgram();
- // Store additional information needed for each shader program:
- program.name = id;
- // Lazy cache results of
- // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
- program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
- program.uniformIdCounter = 1;
- GL.programs[id] = program;
- return id;
- };
-
- var _glCreateShader = (shaderType) => {
- var id = GL.getNewId(GL.shaders);
- GL.shaders[id] = GLctx.createShader(shaderType);
-
- return id;
- };
-
- var _glCullFace = (x0) => GLctx.cullFace(x0);
-
-
- function _glDeleteBuffers(n, buffers) {
- buffers = bigintToI53Checked(buffers);
-
-
- for (var i = 0; i < n; i++) {
- var id = HEAP32[(((buffers)+(i*4))/4)];
- var buffer = GL.buffers[id];
-
- // From spec: "glDeleteBuffers silently ignores 0's and names that do not
- // correspond to existing buffer objects."
- if (!buffer) continue;
-
- GLctx.deleteBuffer(buffer);
- buffer.name = 0;
- GL.buffers[id] = null;
-
- if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
- if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
- }
- ;
- }
-
-
- function _glDeleteFramebuffers(n, framebuffers) {
- framebuffers = bigintToI53Checked(framebuffers);
-
-
- for (var i = 0; i < n; ++i) {
- var id = HEAP32[(((framebuffers)+(i*4))/4)];
- var framebuffer = GL.framebuffers[id];
- if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
- GLctx.deleteFramebuffer(framebuffer);
- framebuffer.name = 0;
- GL.framebuffers[id] = null;
- }
- ;
- }
-
- var _glDeleteProgram = (id) => {
- if (!id) return;
- var program = GL.programs[id];
- if (!program) {
- // glDeleteProgram actually signals an error when deleting a nonexisting
- // object, unlike some other GL delete functions.
- GL.recordError(0x501 /* GL_INVALID_VALUE */);
- return;
- }
- GLctx.deleteProgram(program);
- program.name = 0;
- GL.programs[id] = null;
- };
-
-
- function _glDeleteRenderbuffers(n, renderbuffers) {
- renderbuffers = bigintToI53Checked(renderbuffers);
-
-
- for (var i = 0; i < n; i++) {
- var id = HEAP32[(((renderbuffers)+(i*4))/4)];
- var renderbuffer = GL.renderbuffers[id];
- if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
- GLctx.deleteRenderbuffer(renderbuffer);
- renderbuffer.name = 0;
- GL.renderbuffers[id] = null;
- }
- ;
- }
-
- function _glDeleteSamplers(n, samplers) {
- samplers = bigintToI53Checked(samplers);
-
-
- for (var i = 0; i < n; i++) {
- var id = HEAP32[(((samplers)+(i*4))/4)];
- var sampler = GL.samplers[id];
- if (!sampler) continue;
- GLctx.deleteSampler(sampler);
- sampler.name = 0;
- GL.samplers[id] = null;
- }
- ;
- }
-
- var _glDeleteShader = (id) => {
- if (!id) return;
- var shader = GL.shaders[id];
- if (!shader) {
- // glDeleteShader actually signals an error when deleting a nonexisting
- // object, unlike some other GL delete functions.
- GL.recordError(0x501 /* GL_INVALID_VALUE */);
- return;
- }
- GLctx.deleteShader(shader);
- GL.shaders[id] = null;
- };
-
-
- function _glDeleteTextures(n, textures) {
- textures = bigintToI53Checked(textures);
-
-
- for (var i = 0; i < n; i++) {
- var id = HEAP32[(((textures)+(i*4))/4)];
- var texture = GL.textures[id];
- // GL spec: "glDeleteTextures silently ignores 0s and names that do not
- // correspond to existing textures".
- if (!texture) continue;
- GLctx.deleteTexture(texture);
- texture.name = 0;
- GL.textures[id] = null;
- }
- ;
- }
-
-
- function _glDeleteVertexArrays(n, vaos) {
- vaos = bigintToI53Checked(vaos);
-
-
- for (var i = 0; i < n; i++) {
- var id = HEAP32[(((vaos)+(i*4))/4)];
- GLctx.deleteVertexArray(GL.vaos[id]);
- GL.vaos[id] = null;
- }
- ;
- }
-
- var _glDepthFunc = (x0) => GLctx.depthFunc(x0);
-
- var _glDepthMask = (flag) => {
- GLctx.depthMask(!!flag);
- };
-
- var _glDisable = (x0) => GLctx.disable(x0);
-
- var _glDisableVertexAttribArray = (index) => {
- GLctx.disableVertexAttribArray(index);
- };
-
- var _glDrawArrays = (mode, first, count) => {
-
- GLctx.drawArrays(mode, first, count);
-
- };
-
- var _glDrawArraysInstanced = (mode, first, count, primcount) => {
- GLctx.drawArraysInstanced(mode, first, count, primcount);
- };
-
-
- function _glDrawElements(mode, count, type, indices) {
- indices = bigintToI53Checked(indices);
-
-
-
- GLctx.drawElements(mode, count, type, indices);
-
- ;
- }
-
-
- function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
- indices = bigintToI53Checked(indices);
-
-
- GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
- ;
- }
-
- var _glEnable = (x0) => GLctx.enable(x0);
-
- var _glEnableVertexAttribArray = (index) => {
- GLctx.enableVertexAttribArray(index);
- };
-
- var _glFrontFace = (x0) => GLctx.frontFace(x0);
-
-
- function _glGenBuffers(n, buffers) {
- buffers = bigintToI53Checked(buffers);
-
-
- GL.genObject(n, buffers, 'createBuffer', GL.buffers
- );
- ;
- }
-
-
- function _glGenRenderbuffers(n, renderbuffers) {
- renderbuffers = bigintToI53Checked(renderbuffers);
-
-
- GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
- );
- ;
- }
-
- function _glGenSamplers(n, samplers) {
- samplers = bigintToI53Checked(samplers);
-
-
- GL.genObject(n, samplers, 'createSampler', GL.samplers
- );
- ;
- }
-
-
- function _glGenTextures(n, textures) {
- textures = bigintToI53Checked(textures);
-
-
- GL.genObject(n, textures, 'createTexture', GL.textures
- );
- ;
- }
-
-
- function _glGenVertexArrays(n, arrays) {
- arrays = bigintToI53Checked(arrays);
-
-
- GL.genObject(n, arrays, 'createVertexArray', GL.vaos
- );
- ;
- }
-
-
-
- function _glGetAttribLocation(program, name) {
- name = bigintToI53Checked(name);
-
- return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
- }
-
- var _glGetError = () => {
- var error = GLctx.getError() || GL.lastError;
- GL.lastError = 0/*GL_NO_ERROR*/;
- return error;
- };
-
- var readI53FromI64 = (ptr) => {
- return HEAPU32[((ptr)/4)] + HEAP32[(((ptr)+(4))/4)] * 4294967296;
- };
-
- var readI53FromU64 = (ptr) => {
- return HEAPU32[((ptr)/4)] + HEAPU32[(((ptr)+(4))/4)] * 4294967296;
- };
- var writeI53ToI64 = (ptr, num) => {
- HEAPU32[((ptr)/4)] = num;
- var lower = HEAPU32[((ptr)/4)];
- HEAPU32[(((ptr)+(4))/4)] = (num - lower)/4294967296;
- var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
- var offset = ((ptr)/4);
- if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
- };
-
-
- var webglGetExtensions = () => {
- var exts = getEmscriptenSupportedExtensions(GLctx);
- exts = exts.concat(exts.map((e) => "GL_" + e));
- return exts;
- };
-
- var emscriptenWebGLGet = (name_, p, type) => {
- // Guard against user passing a null pointer.
- // Note that GLES2 spec does not say anything about how passing a null
- // pointer should be treated. Testing on desktop core GL 3, the application
- // crashes on glGetIntegerv to a null pointer, but better to report an error
- // instead of doing anything random.
- if (!p) {
- GL.recordError(0x501 /* GL_INVALID_VALUE */);
- return;
- }
- var ret = undefined;
- switch (name_) { // Handle a few trivial GLES values
- case 0x8DFA: // GL_SHADER_COMPILER
- ret = 1;
- break;
- case 0x8DF8: // GL_SHADER_BINARY_FORMATS
- if (type != 0 && type != 1) {
- GL.recordError(0x500); // GL_INVALID_ENUM
- }
- // Do not write anything to the out pointer, since no binary formats are
- // supported.
- return;
- case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
- case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
- ret = 0;
- break;
- case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
- // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
- // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
- // queried for length), so implement it ourselves to allow C++ GLES2
- // code get the length.
- var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
- ret = formats ? formats.length : 0;
- break;
-
- case 0x821D: // GL_NUM_EXTENSIONS
- if (GL.currentContext.version < 2) {
- // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
- GL.recordError(0x502 /* GL_INVALID_OPERATION */);
- return;
- }
- ret = webglGetExtensions().length;
- break;
- case 0x821B: // GL_MAJOR_VERSION
- case 0x821C: // GL_MINOR_VERSION
- if (GL.currentContext.version < 2) {
- GL.recordError(0x500); // GL_INVALID_ENUM
- return;
- }
- ret = name_ == 0x821B ? 3 : 0; // return version 3.0
- break;
- }
-
- if (ret === undefined) {
- var result = GLctx.getParameter(name_);
- switch (typeof result) {
- case "number":
- ret = result;
- break;
- case "boolean":
- ret = result ? 1 : 0;
- break;
- case "string":
- GL.recordError(0x500); // GL_INVALID_ENUM
- return;
- case "object":
- if (result === null) {
- // null is a valid result for some (e.g., which buffer is bound -
- // perhaps nothing is bound), but otherwise can mean an invalid
- // name_, which we need to report as an error
- switch (name_) {
- case 0x8894: // ARRAY_BUFFER_BINDING
- case 0x8B8D: // CURRENT_PROGRAM
- case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
- case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
- case 0x8CA7: // RENDERBUFFER_BINDING
- case 0x8069: // TEXTURE_BINDING_2D
- case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
- case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
- case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
- case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
- case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
- case 0x8CAA: // READ_FRAMEBUFFER_BINDING
- case 0x8919: // SAMPLER_BINDING
- case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
- case 0x806A: // TEXTURE_BINDING_3D
- case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
- case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
- case 0x8A28: // UNIFORM_BUFFER_BINDING
- case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
- ret = 0;
- break;
- }
- default: {
- GL.recordError(0x500); // GL_INVALID_ENUM
- return;
- }
- }
- } else if (result instanceof Float32Array ||
- result instanceof Uint32Array ||
- result instanceof Int32Array ||
- result instanceof Array) {
- for (var i = 0; i < result.length; ++i) {
- switch (type) {
- case 0: HEAP32[(((p)+(i*4))/4)] = result[i]; break;
- case 2: HEAPF32[(((p)+(i*4))/4)] = result[i]; break;
- case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
- }
- }
- return;
- } else {
- try {
- ret = result.name | 0;
- } catch(e) {
- GL.recordError(0x500); // GL_INVALID_ENUM
- err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
- return;
- }
- }
- break;
- default:
- GL.recordError(0x500); // GL_INVALID_ENUM
- err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
- return;
- }
- }
-
- switch (type) {
- case 1: writeI53ToI64(p, ret); break;
- case 0: HEAP32[((p)/4)] = ret; break;
- case 2: HEAPF32[((p)/4)] = ret; break;
- case 4: HEAP8[p] = ret ? 1 : 0; break;
- }
- };
-
-
- function _glGetIntegerv(name_, p) {
- p = bigintToI53Checked(p);
-
- return emscriptenWebGLGet(name_, p, 0);
- }
-
-
- function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
- length = bigintToI53Checked(length);
- infoLog = bigintToI53Checked(infoLog);
-
-
- var log = GLctx.getProgramInfoLog(GL.programs[program]);
- if (log === null) log = '(unknown error)';
- var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
- if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull;
- ;
- }
-
-
- function _glGetProgramiv(program, pname, p) {
- p = bigintToI53Checked(p);
-
-
- if (!p) {
- // GLES2 specification does not specify how to behave if p is a null
- // pointer. Since calling this function does not make sense if p == null,
- // issue a GL error to notify user about it.
- GL.recordError(0x501 /* GL_INVALID_VALUE */);
- return;
- }
-
- if (program >= GL.counter) {
- GL.recordError(0x501 /* GL_INVALID_VALUE */);
- return;
- }
-
- program = GL.programs[program];
-
- if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
- var log = GLctx.getProgramInfoLog(program);
- if (log === null) log = '(unknown error)';
- HEAP32[((p)/4)] = log.length + 1;
- } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
- if (!program.maxUniformLength) {
- var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
- for (var i = 0; i < numActiveUniforms; ++i) {
- program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
- }
- }
- HEAP32[((p)/4)] = program.maxUniformLength;
- } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
- if (!program.maxAttributeLength) {
- var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
- for (var i = 0; i < numActiveAttributes; ++i) {
- program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
- }
- }
- HEAP32[((p)/4)] = program.maxAttributeLength;
- } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
- if (!program.maxUniformBlockNameLength) {
- var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
- for (var i = 0; i < numActiveUniformBlocks; ++i) {
- program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
- }
- }
- HEAP32[((p)/4)] = program.maxUniformBlockNameLength;
- } else {
- HEAP32[((p)/4)] = GLctx.getProgramParameter(program, pname);
- }
- ;
- }
-
-
-
- function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
- length = bigintToI53Checked(length);
- infoLog = bigintToI53Checked(infoLog);
-
-
- var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
- if (log === null) log = '(unknown error)';
- var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
- if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull;
- ;
- }
-
-
- function _glGetShaderiv(shader, pname, p) {
- p = bigintToI53Checked(p);
-
-
- if (!p) {
- // GLES2 specification does not specify how to behave if p is a null
- // pointer. Since calling this function does not make sense if p == null,
- // issue a GL error to notify user about it.
- GL.recordError(0x501 /* GL_INVALID_VALUE */);
- return;
- }
- if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
- var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
- if (log === null) log = '(unknown error)';
- // The GLES2 specification says that if the shader has an empty info log,
- // a value of 0 is returned. Otherwise the log has a null char appended.
- // (An empty string is falsey, so we can just check that instead of
- // looking at log.length.)
- var logLength = log ? log.length + 1 : 0;
- HEAP32[((p)/4)] = logLength;
- } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
- var source = GLctx.getShaderSource(GL.shaders[shader]);
- // source may be a null, or the empty string, both of which are falsey
- // values that we report a 0 length for.
- var sourceLength = source ? source.length + 1 : 0;
- HEAP32[((p)/4)] = sourceLength;
- } else {
- HEAP32[((p)/4)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
- }
- ;
- }
-
-
- var lengthBytesUTF8 = (str) => {
- var len = 0;
- for (var i = 0; i < str.length; ++i) {
- // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
- // unit, not a Unicode code point of the character! So decode
- // UTF16->UTF32->UTF8.
- // See http://unicode.org/faq/utf_bom.html#utf16-3
- var c = str.charCodeAt(i); // possibly a lead surrogate
- if (c <= 0x7F) {
- len++;
- } else if (c <= 0x7FF) {
- len += 2;
- } else if (c >= 0xD800 && c <= 0xDFFF) {
- len += 4; ++i;
- } else {
- len += 3;
- }
- }
- return len;
- };
-
-
- var stringToNewUTF8 = (str) => {
- var size = lengthBytesUTF8(str) + 1;
- var ret = _malloc(size);
- if (ret) stringToUTF8(str, ret, size);
- return ret;
- };
-
- var _glGetStringi = function(name, index) {
-
- var ret = (() => {
- if (GL.currentContext.version < 2) {
- GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
- return 0;
- }
- var stringiCache = GL.stringiCache[name];
- if (stringiCache) {
- if (index < 0 || index >= stringiCache.length) {
- GL.recordError(0x501/*GL_INVALID_VALUE*/);
- return 0;
- }
- return stringiCache[index];
- }
- switch (name) {
- case 0x1F03 /* GL_EXTENSIONS */:
- var exts = webglGetExtensions().map(stringToNewUTF8);
- stringiCache = GL.stringiCache[name] = exts;
- if (index < 0 || index >= stringiCache.length) {
- GL.recordError(0x501/*GL_INVALID_VALUE*/);
- return 0;
- }
- return stringiCache[index];
- default:
- GL.recordError(0x500/*GL_INVALID_ENUM*/);
- return 0;
- }
- })();
- return BigInt(ret);
- };
-
- /** @suppress {checkTypes} */
- var jstoi_q = (str) => parseInt(str);
-
- /** @noinline */
- var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
-
- var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
- var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
- uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
- i, j;
-
- // On the first time invocation of glGetUniformLocation on this shader program:
- // initialize cache data structures and discover which uniforms are arrays.
- if (!uniformLocsById) {
- // maps GLint integer locations to WebGLUniformLocations
- program.uniformLocsById = uniformLocsById = {};
- // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
- program.uniformArrayNamesById = {};
-
- var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
- for (i = 0; i < numActiveUniforms; ++i) {
- var u = GLctx.getActiveUniform(program, i);
- var nm = u.name;
- var sz = u.size;
- var lb = webglGetLeftBracePos(nm);
- var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
-
- // Assign a new location.
- var id = program.uniformIdCounter;
- program.uniformIdCounter += sz;
- // Eagerly get the location of the uniformArray[0] base element.
- // The remaining indices >0 will be left for lazy evaluation to
- // improve performance. Those may never be needed to fetch, if the
- // application fills arrays always in full starting from the first
- // element of the array.
- uniformSizeAndIdsByName[arrayName] = [sz, id];
-
- // Store placeholder integers in place that highlight that these
- // >0 index locations are array indices pending population.
- for (j = 0; j < sz; ++j) {
- uniformLocsById[id] = j;
- program.uniformArrayNamesById[id++] = arrayName;
- }
- }
- }
- };
-
-
-
-
- function _glGetUniformLocation(program, name) {
- name = bigintToI53Checked(name);
-
-
-
- name = UTF8ToString(name);
-
- if (program = GL.programs[program]) {
- webglPrepareUniformLocationsBeforeFirstUse(program);
- var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
- var arrayIndex = 0;
- var uniformBaseName = name;
-
- // Invariant: when populating integer IDs for uniform locations, we must
- // maintain the precondition that arrays reside in contiguous addresses,
- // i.e. for a 'vec4 colors[10];', colors[4] must be at location
- // colors[0]+4. However, user might call glGetUniformLocation(program,
- // "colors") for an array, so we cannot discover based on the user input
- // arguments whether the uniform we are dealing with is an array. The only
- // way to discover which uniforms are arrays is to enumerate over all the
- // active uniforms in the program.
- var leftBrace = webglGetLeftBracePos(name);
-
- // If user passed an array accessor "[index]", parse the array index off the accessor.
- if (leftBrace > 0) {
- arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
- uniformBaseName = name.slice(0, leftBrace);
- }
-
- // Have we cached the location of this uniform before?
- // A pair [array length, GLint of the uniform location]
- var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
-
- // If an uniform with this name exists, and if its index is within the
- // array limits (if it's even an array), query the WebGLlocation, or
- // return an existing cached location.
- if (sizeAndId && arrayIndex < sizeAndId[0]) {
- arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
- if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
- return arrayIndex;
- }
- }
- }
- else {
- // N.b. we are currently unable to distinguish between GL program IDs that
- // never existed vs GL program IDs that have been deleted, so report
- // GL_INVALID_VALUE in both cases.
- GL.recordError(0x501 /* GL_INVALID_VALUE */);
- }
- return -1;
- ;
- }
-
- var tempFixedLengthArray = [];
-
- function _glInvalidateFramebuffer(target, numAttachments, attachments) {
- attachments = bigintToI53Checked(attachments);
-
-
- var list = tempFixedLengthArray[numAttachments];
- for (var i = 0; i < numAttachments; i++) {
- list[i] = HEAP32[(((attachments)+(i*4))/4)];
- }
-
- GLctx.invalidateFramebuffer(target, list);
- ;
- }
-
- var _glLinkProgram = (program) => {
- program = GL.programs[program];
- GLctx.linkProgram(program);
- // Invalidate earlier computed uniform->ID mappings, those have now become stale
- program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
- program.uniformSizeAndIdsByName = {};
-
- };
-
- var _glPixelStorei = (pname, param) => {
- if (pname == 3317) {
- GL.unpackAlignment = param;
- } else if (pname == 3314) {
- GL.unpackRowLength = param;
- }
- GLctx.pixelStorei(pname, param);
- };
-
- var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
-
- var _glReadBuffer = (x0) => GLctx.readBuffer(x0);
-
- var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);
-
- var _glSamplerParameterf = (sampler, pname, param) => {
- GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
- };
-
- var _glSamplerParameteri = (sampler, pname, param) => {
- GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
- };
-
- var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
-
-
- function _glShaderSource(shader, count, string, length) {
- string = bigintToI53Checked(string);
- length = bigintToI53Checked(length);
-
-
- var source = GL.getSource(shader, count, string, length);
-
- GLctx.shaderSource(GL.shaders[shader], source);
- ;
- }
-
- var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
-
- var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
-
- var _glStencilMask = (x0) => GLctx.stencilMask(x0);
-
- var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
-
- var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
-
- var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
- function roundedToNextMultipleOf(x, y) {
- return (x + y - 1) & -y;
- }
- var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
- var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
- return height * alignedRowSize;
- };
-
- var colorChannelsInGlTextureFormat = (format) => {
- // Micro-optimizations for size: map format to size by subtracting smallest
- // enum value (0x1902) from all values first. Also omit the most common
- // size value (1) from the list, which is assumed by formats not on the
- // list.
- var colorChannels = {
- // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
- // 0x1906 /* GL_ALPHA */ - 0x1902: 1,
- 5: 3,
- 6: 4,
- // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
- 8: 2,
- 29502: 3,
- 29504: 4,
- // 0x1903 /* GL_RED */ - 0x1902: 1,
- 26917: 2,
- 26918: 2,
- // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
- 29846: 3,
- 29847: 4
- };
- return colorChannels[format - 0x1902]||1;
- };
-
- var heapObjectForWebGLType = (type) => {
- // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
- // smaller values for the heap, for shorter generated code size.
- // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
- // (since most types are HEAPU16)
- type -= 0x1400;
- if (type == 0) return HEAP8;
-
- if (type == 1) return HEAPU8;
-
- if (type == 2) return HEAP16;
-
- if (type == 4) return HEAP32;
-
- if (type == 6) return HEAPF32;
-
- if (type == 5
- || type == 28922
- || type == 28520
- || type == 30779
- || type == 30782
- )
- return HEAPU32;
-
- return HEAPU16;
- };
-
- var toTypedArrayIndex = (pointer, heap) =>
- pointer / heap.BYTES_PER_ELEMENT;
-
- var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
- var heap = heapObjectForWebGLType(type);
- var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
- var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
- return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
- };
-
-
-
-
- function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
- pixels = bigintToI53Checked(pixels);
-
-
- if (GL.currentContext.version >= 2) {
- if (GLctx.currentPixelUnpackBufferBinding) {
- GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
- return;
- }
- if (pixels) {
- var heap = heapObjectForWebGLType(type);
- var index = toTypedArrayIndex(pixels, heap);
- GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
- return;
- }
- }
- var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
- GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
- ;
- }
-
-
-
- function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
- pixels = bigintToI53Checked(pixels);
-
-
- if (GLctx.currentPixelUnpackBufferBinding) {
- GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
- } else if (pixels) {
- var heap = heapObjectForWebGLType(type);
- GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
- } else {
- GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
- }
- ;
- }
-
- var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
-
- var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);
-
- var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);
-
-
-
-
-
- function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
- pixels = bigintToI53Checked(pixels);
-
-
- if (GL.currentContext.version >= 2) {
- if (GLctx.currentPixelUnpackBufferBinding) {
- GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- return;
- }
- if (pixels) {
- var heap = heapObjectForWebGLType(type);
- GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
- return;
- }
- }
- var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
- GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
- ;
- }
-
-
-
- function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
- pixels = bigintToI53Checked(pixels);
-
-
- if (GLctx.currentPixelUnpackBufferBinding) {
- GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- } else if (pixels) {
- var heap = heapObjectForWebGLType(type);
- GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
- } else {
- GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
- }
- ;
- }
-
- var webglGetUniformLocation = (location) => {
- var p = GLctx.currentProgram;
-
- if (p) {
- var webglLoc = p.uniformLocsById[location];
- // p.uniformLocsById[location] stores either an integer, or a
- // WebGLUniformLocation.
- // If an integer, we have not yet bound the location, so do it now. The
- // integer value specifies the array index we should bind to.
- if (typeof webglLoc == 'number') {
- p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
- }
- // Else an already cached WebGLUniformLocation, return it.
- return webglLoc;
- } else {
- GL.recordError(0x502/*GL_INVALID_OPERATION*/);
- }
- };
-
- var miniTempWebGLFloatBuffers = [];
-
-
- function _glUniform1fv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count);
- return;
- }
-
- if (count <= 288) {
- // avoid allocation when uploading few enough uniforms
- var view = miniTempWebGLFloatBuffers[count];
- for (var i = 0; i < count; ++i) {
- view[i] = HEAPF32[(((value)+(4*i))/4)];
- }
- } else
- {
- var view = HEAPF32.subarray((((value)/4)), ((value+count*4)/4));
- }
- GLctx.uniform1fv(webglGetUniformLocation(location), view);
- ;
- }
-
-
- var _glUniform1i = (location, v0) => {
- GLctx.uniform1i(webglGetUniformLocation(location), v0);
- };
-
-
- var miniTempWebGLIntBuffers = [];
-
-
- function _glUniform1iv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count);
- return;
- }
-
- if (count <= 288) {
- // avoid allocation when uploading few enough uniforms
- var view = miniTempWebGLIntBuffers[count];
- for (var i = 0; i < count; ++i) {
- view[i] = HEAP32[(((value)+(4*i))/4)];
- }
- } else
- {
- var view = HEAP32.subarray((((value)/4)), ((value+count*4)/4));
- }
- GLctx.uniform1iv(webglGetUniformLocation(location), view);
- ;
- }
-
-
-
-
- function _glUniform2fv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*2);
- return;
- }
-
- if (count <= 144) {
- // avoid allocation when uploading few enough uniforms
- count *= 2;
- var view = miniTempWebGLFloatBuffers[count];
- for (var i = 0; i < count; i += 2) {
- view[i] = HEAPF32[(((value)+(4*i))/4)];
- view[i+1] = HEAPF32[(((value)+(4*i+4))/4)];
- }
- } else
- {
- var view = HEAPF32.subarray((((value)/4)), ((value+count*8)/4));
- }
- GLctx.uniform2fv(webglGetUniformLocation(location), view);
- ;
- }
-
-
-
-
- function _glUniform2iv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*2);
- return;
- }
-
- if (count <= 144) {
- // avoid allocation when uploading few enough uniforms
- count *= 2;
- var view = miniTempWebGLIntBuffers[count];
- for (var i = 0; i < count; i += 2) {
- view[i] = HEAP32[(((value)+(4*i))/4)];
- view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
- }
- } else
- {
- var view = HEAP32.subarray((((value)/4)), ((value+count*8)/4));
- }
- GLctx.uniform2iv(webglGetUniformLocation(location), view);
- ;
- }
-
-
-
-
- function _glUniform3fv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*3);
- return;
- }
-
- if (count <= 96) {
- // avoid allocation when uploading few enough uniforms
- count *= 3;
- var view = miniTempWebGLFloatBuffers[count];
- for (var i = 0; i < count; i += 3) {
- view[i] = HEAPF32[(((value)+(4*i))/4)];
- view[i+1] = HEAPF32[(((value)+(4*i+4))/4)];
- view[i+2] = HEAPF32[(((value)+(4*i+8))/4)];
- }
- } else
- {
- var view = HEAPF32.subarray((((value)/4)), ((value+count*12)/4));
- }
- GLctx.uniform3fv(webglGetUniformLocation(location), view);
- ;
- }
-
-
-
-
- function _glUniform3iv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*3);
- return;
- }
-
- if (count <= 96) {
- // avoid allocation when uploading few enough uniforms
- count *= 3;
- var view = miniTempWebGLIntBuffers[count];
- for (var i = 0; i < count; i += 3) {
- view[i] = HEAP32[(((value)+(4*i))/4)];
- view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
- view[i+2] = HEAP32[(((value)+(4*i+8))/4)];
- }
- } else
- {
- var view = HEAP32.subarray((((value)/4)), ((value+count*12)/4));
- }
- GLctx.uniform3iv(webglGetUniformLocation(location), view);
- ;
- }
-
-
-
-
- function _glUniform4fv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*4);
- return;
- }
-
- if (count <= 72) {
- // avoid allocation when uploading few enough uniforms
- var view = miniTempWebGLFloatBuffers[4*count];
- // hoist the heap out of the loop for size and for pthreads+growth.
- var heap = HEAPF32;
- value = ((value)/4);
- count *= 4;
- for (var i = 0; i < count; i += 4) {
- var dst = value + i;
- view[i] = heap[dst];
- view[i + 1] = heap[dst + 1];
- view[i + 2] = heap[dst + 2];
- view[i + 3] = heap[dst + 3];
- }
- } else
- {
- var view = HEAPF32.subarray((((value)/4)), ((value+count*16)/4));
- }
- GLctx.uniform4fv(webglGetUniformLocation(location), view);
- ;
- }
-
-
-
-
- function _glUniform4iv(location, count, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*4);
- return;
- }
-
- if (count <= 72) {
- // avoid allocation when uploading few enough uniforms
- count *= 4;
- var view = miniTempWebGLIntBuffers[count];
- for (var i = 0; i < count; i += 4) {
- view[i] = HEAP32[(((value)+(4*i))/4)];
- view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
- view[i+2] = HEAP32[(((value)+(4*i+8))/4)];
- view[i+3] = HEAP32[(((value)+(4*i+12))/4)];
- }
- } else
- {
- var view = HEAP32.subarray((((value)/4)), ((value+count*16)/4));
- }
- GLctx.uniform4iv(webglGetUniformLocation(location), view);
- ;
- }
-
-
-
-
- function _glUniformMatrix4fv(location, count, transpose, value) {
- value = bigintToI53Checked(value);
-
-
-
- if (GL.currentContext.version >= 2) {
- count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)/4), count*16);
- return;
- }
-
- if (count <= 18) {
- // avoid allocation when uploading few enough uniforms
- var view = miniTempWebGLFloatBuffers[16*count];
- // hoist the heap out of the loop for size and for pthreads+growth.
- var heap = HEAPF32;
- value = ((value)/4);
- count *= 16;
- for (var i = 0; i < count; i += 16) {
- var dst = value + i;
- view[i] = heap[dst];
- view[i + 1] = heap[dst + 1];
- view[i + 2] = heap[dst + 2];
- view[i + 3] = heap[dst + 3];
- view[i + 4] = heap[dst + 4];
- view[i + 5] = heap[dst + 5];
- view[i + 6] = heap[dst + 6];
- view[i + 7] = heap[dst + 7];
- view[i + 8] = heap[dst + 8];
- view[i + 9] = heap[dst + 9];
- view[i + 10] = heap[dst + 10];
- view[i + 11] = heap[dst + 11];
- view[i + 12] = heap[dst + 12];
- view[i + 13] = heap[dst + 13];
- view[i + 14] = heap[dst + 14];
- view[i + 15] = heap[dst + 15];
- }
- } else
- {
- var view = HEAPF32.subarray((((value)/4)), ((value+count*64)/4));
- }
- GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
- ;
- }
-
- var _glUseProgram = (program) => {
- program = GL.programs[program];
- GLctx.useProgram(program);
- // Record the currently active program so that we can access the uniform
- // mapping table of that program.
- GLctx.currentProgram = program;
- };
-
- var _glVertexAttribDivisor = (index, divisor) => {
- GLctx.vertexAttribDivisor(index, divisor);
- };
-
- function _glVertexAttribIPointer(index, size, type, stride, ptr) {
- ptr = bigintToI53Checked(ptr);
-
-
- GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
- ;
- }
-
-
- function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
- ptr = bigintToI53Checked(ptr);
-
-
- GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
- ;
- }
-
- var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
-
- var _wasm_debug_break = () => {
- debugger;
- };
-
- var _wasm_write_string = (s_count, s_data, log_flag) => {
- function js_string_from_jai_string(pointer, length) {
- const text_decoder = new TextDecoder();
- const u8 = new Uint8Array(wasmMemory.buffer)
- const bytes = u8.subarray(Number(pointer), Number(pointer) + Number(length));
- return text_decoder.decode(bytes);
- }
-
- const string = js_string_from_jai_string(s_data, s_count);
-
- switch (log_flag) {
- case /* ERROR */ 0x1: { console.error(string); } break;
- case /* WARNING */ 0x2: { console.warn(string); } break;
- case /* CONTENT */ 0x4: { console.info(`%c${string}`, "color: #3949ab;"); } break;
- default: { console.log(string); }
- }
- // Module.print(string);
- };
-
-
-
-
- var withStackSave = (f) => {
- var stack = stackSave();
- var ret = f();
- stackRestore(stack);
- return ret;
- };
-
-
-
- var stackAlloc = (sz) => __emscripten_stack_alloc(sz);
- var stringToUTF8OnStack = (str) => {
- var size = lengthBytesUTF8(str) + 1;
- var ret = stackAlloc(size);
- stringToUTF8(str, ret, size);
- return ret;
- };
-
-
- Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame;
- Module['pauseMainLoop'] = MainLoop.pause;
- Module['resumeMainLoop'] = MainLoop.resume;
- MainLoop.init();;
-for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
-var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
- // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
- for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
- miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
- };
-var miniTempWebGLIntBuffersStorage = new Int32Array(288);
- // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
- for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
- miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
- };
-// End JS library code
-
-function checkIncomingModuleAPI() {
- ignoredModuleProp('fetchSettings');
-}
-function slog_js_log(level,c_str) { const str = UTF8ToString(c_str); switch (level) { case 0: console.error(str); break; case 1: console.error(str); break; case 2: console.warn(str); break; default: console.info(str); break; } }
-function sapp_js_add_beforeunload_listener() { Module.sokol_beforeunload = (event) => { if (__sapp_html5_get_ask_leave_site() != 0) { event.preventDefault(); event.returnValue = ' '; } }; window.addEventListener('beforeunload', Module.sokol_beforeunload); }
-function sapp_js_remove_beforeunload_listener() { window.removeEventListener('beforeunload', Module.sokol_beforeunload); }
-function sapp_js_add_clipboard_listener() { Module.sokol_paste = (event) => { const pasted_str = event.clipboardData.getData('text'); withStackSave(() => { const cstr = stringToUTF8OnStack(pasted_str); __sapp_emsc_onpaste(cstr); }); }; window.addEventListener('paste', Module.sokol_paste); }
-function sapp_js_remove_clipboard_listener() { window.removeEventListener('paste', Module.sokol_paste); }
-function sapp_js_write_clipboard(c_str) { const str = UTF8ToString(c_str); const ta = document.createElement('textarea'); ta.setAttribute('autocomplete', 'off'); ta.setAttribute('autocorrect', 'off'); ta.setAttribute('autocapitalize', 'off'); ta.setAttribute('spellcheck', 'false'); ta.style.left = -100 + 'px'; ta.style.top = -100 + 'px'; ta.style.height = 1; ta.style.width = 1; ta.value = str; document.body.appendChild(ta); ta.select(); document.execCommand('copy'); document.body.removeChild(ta); }
-function sapp_js_add_dragndrop_listeners() { Module.sokol_drop_files = []; Module.sokol_dragenter = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragleave = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragover = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_drop = (event) => { event.stopPropagation(); event.preventDefault(); const files = event.dataTransfer.files; Module.sokol_dropped_files = files; __sapp_emsc_begin_drop(files.length); for (let i = 0; i < files.length; i++) { withStackSave(() => { const cstr = stringToUTF8OnStack(files[i].name); __sapp_emsc_drop(i, cstr); }); } let mods = 0; if (event.shiftKey) { mods |= 1; } if (event.ctrlKey) { mods |= 2; } if (event.altKey) { mods |= 4; } if (event.metaKey) { mods |= 8; } __sapp_emsc_end_drop(event.clientX, event.clientY, mods); }; /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.addEventListener('dragenter', Module.sokol_dragenter, false); canvas.addEventListener('dragleave', Module.sokol_dragleave, false); canvas.addEventListener('dragover', Module.sokol_dragover, false); canvas.addEventListener('drop', Module.sokol_drop, false); }
-function sapp_js_dropped_file_size(index) { /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; if ((index < 0) || (index >= files.length)) { return 0; } else { return files[index].size; } }
-function sapp_js_fetch_dropped_file(index,callback,buf_ptr,buf_size,user_data) { const reader = new FileReader(); reader.onload = (loadEvent) => { const content = loadEvent.target.result; if (content.byteLength > buf_size) { __sapp_emsc_invoke_fetch_cb(index, 0, 1, callback, 0, buf_ptr, buf_size, user_data); } else { HEAPU8.set(new Uint8Array(content), buf_ptr); __sapp_emsc_invoke_fetch_cb(index, 1, 0, callback, content.byteLength, buf_ptr, buf_size, user_data); } }; reader.onerror = () => { __sapp_emsc_invoke_fetch_cb(index, 0, 2, callback, 0, buf_ptr, buf_size, user_data); }; /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; reader.readAsArrayBuffer(files[index]); }
-function sapp_js_remove_dragndrop_listeners() { /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.removeEventListener('dragenter', Module.sokol_dragenter); canvas.removeEventListener('dragleave', Module.sokol_dragleave); canvas.removeEventListener('dragover', Module.sokol_dragover); canvas.removeEventListener('drop', Module.sokol_drop); }
-function sapp_js_init(c_str_target_selector,c_str_document_title) { if (c_str_document_title !== 0) { document.title = UTF8ToString(c_str_document_title); } const target_selector_str = UTF8ToString(c_str_target_selector); if (Module['canvas'] !== undefined) { if (typeof Module['canvas'] === 'object') { specialHTMLTargets[target_selector_str] = Module['canvas']; } else { console.warn("sokol_app.h: Module['canvas'] is set but is not an object"); } } Module.sapp_emsc_target = findCanvasEventTarget(target_selector_str); if (!Module.sapp_emsc_target) { console.warn("sokol_app.h: can't find html5_canvas_selector ", target_selector_str); } if (!Module.sapp_emsc_target.requestPointerLock) { console.warn("sokol_app.h: target doesn't support requestPointerLock: ", target_selector_str); } }
-function sapp_js_request_pointerlock() { if (Module.sapp_emsc_target) { if (Module.sapp_emsc_target.requestPointerLock) { Module.sapp_emsc_target.requestPointerLock(); } } }
-function sapp_js_exit_pointerlock() { if (document.exitPointerLock) { document.exitPointerLock(); } }
-function sapp_js_set_cursor(cursor_type,shown) { if (Module.sapp_emsc_target) { let cursor; if (shown === 0) { cursor = "none"; } else switch (cursor_type) { case 0: cursor = "auto"; break; case 1: cursor = "default"; break; case 2: cursor = "text"; break; case 3: cursor = "crosshair"; break; case 4: cursor = "pointer"; break; case 5: cursor = "ew-resize"; break; case 6: cursor = "ns-resize"; break; case 7: cursor = "nwse-resize"; break; case 8: cursor = "nesw-resize"; break; case 9: cursor = "all-scroll"; break; case 10: cursor = "not-allowed"; break; default: cursor = "auto"; break; } Module.sapp_emsc_target.style.cursor = cursor; } }
-function sapp_js_clear_favicon() { const link = document.getElementById('sokol-app-favicon'); if (link) { document.head.removeChild(link); } }
-function sapp_js_set_favicon(w,h,pixels) { const canvas = document.createElement('canvas'); canvas.width = w; canvas.height = h; const ctx = canvas.getContext('2d'); const img_data = ctx.createImageData(w, h); img_data.data.set(HEAPU8.subarray(pixels, pixels + w*h*4)); ctx.putImageData(img_data, 0, 0); const new_link = document.createElement('link'); new_link.id = 'sokol-app-favicon'; new_link.rel = 'shortcut icon'; new_link.href = canvas.toDataURL(); document.head.appendChild(new_link); }
-function sfetch_js_send_head_request(slot_id,path_cstr) { const path_str = UTF8ToString(path_cstr); fetch(path_str, { method: 'HEAD' }).then((response) => { if (response.ok) { const content_length = response.headers.get('Content-Length'); if (content_length === null) { console.warn(`sokol_fetch.h: HEAD ${path_str} response has no Content-Length`); __sfetch_emsc_failed_other(slot_id); } else { __sfetch_emsc_head_response(slot_id, Number(content_length)); } } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: HEAD ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); }
-function sfetch_js_send_get_request(slot_id,path_cstr,offset,bytes_to_read,buf_ptr,buf_size) { const path_str = UTF8ToString(path_cstr); const headers = new Headers(); const range_request = bytes_to_read > 0; if (range_request) { headers.append('Range', `bytes=${offset}-${offset+bytes_to_read-1}`); } fetch(path_str, { method: 'GET', headers }).then((response) => { if (response.ok) { response.arrayBuffer().then((data) => { const u8_data = new Uint8Array(data); if (u8_data.length <= buf_size) { HEAPU8.set(u8_data, buf_ptr); __sfetch_emsc_get_response(slot_id, bytes_to_read, u8_data.length); } else { __sfetch_emsc_failed_buffer_too_small(slot_id); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); }
-var wasmImports = {
- /** @export */
- __assert_fail: ___assert_fail,
- /** @export */
- _abort_js: __abort_js,
- /** @export */
- emscripten_cancel_main_loop: _emscripten_cancel_main_loop,
- /** @export */
- emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio,
- /** @export */
- emscripten_get_element_css_size: _emscripten_get_element_css_size,
- /** @export */
- emscripten_get_now: _emscripten_get_now,
- /** @export */
- emscripten_performance_now: _emscripten_performance_now,
- /** @export */
- emscripten_request_animation_frame_loop: _emscripten_request_animation_frame_loop,
- /** @export */
- emscripten_resize_heap: _emscripten_resize_heap,
- /** @export */
- emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
- /** @export */
- emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
- /** @export */
- emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
- /** @export */
- emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread,
- /** @export */
- emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread,
- /** @export */
- emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread,
- /** @export */
- emscripten_set_main_loop: _emscripten_set_main_loop,
- /** @export */
- emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread,
- /** @export */
- emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread,
- /** @export */
- emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread,
- /** @export */
- emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
- /** @export */
- emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread,
- /** @export */
- emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
- /** @export */
- emscripten_set_pointerlockerror_callback_on_thread: _emscripten_set_pointerlockerror_callback_on_thread,
- /** @export */
- emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
- /** @export */
- emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
- /** @export */
- emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
- /** @export */
- emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
- /** @export */
- emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
- /** @export */
- emscripten_set_webglcontextlost_callback_on_thread: _emscripten_set_webglcontextlost_callback_on_thread,
- /** @export */
- emscripten_set_webglcontextrestored_callback_on_thread: _emscripten_set_webglcontextrestored_callback_on_thread,
- /** @export */
- emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread,
- /** @export */
- emscripten_webgl_create_context: _emscripten_webgl_create_context,
- /** @export */
- emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current,
- /** @export */
- fd_close: _fd_close,
- /** @export */
- fd_seek: _fd_seek,
- /** @export */
- fd_write: _fd_write,
- /** @export */
- glActiveTexture: _glActiveTexture,
- /** @export */
- glAttachShader: _glAttachShader,
- /** @export */
- glBindBuffer: _glBindBuffer,
- /** @export */
- glBindBufferBase: _glBindBufferBase,
- /** @export */
- glBindFramebuffer: _glBindFramebuffer,
- /** @export */
- glBindRenderbuffer: _glBindRenderbuffer,
- /** @export */
- glBindSampler: _glBindSampler,
- /** @export */
- glBindTexture: _glBindTexture,
- /** @export */
- glBindVertexArray: _glBindVertexArray,
- /** @export */
- glBlendColor: _glBlendColor,
- /** @export */
- glBlendEquationSeparate: _glBlendEquationSeparate,
- /** @export */
- glBlendFuncSeparate: _glBlendFuncSeparate,
- /** @export */
- glBlitFramebuffer: _glBlitFramebuffer,
- /** @export */
- glBufferData: _glBufferData,
- /** @export */
- glBufferSubData: _glBufferSubData,
- /** @export */
- glClearBufferfi: _glClearBufferfi,
- /** @export */
- glClearBufferfv: _glClearBufferfv,
- /** @export */
- glClearBufferiv: _glClearBufferiv,
- /** @export */
- glColorMask: _glColorMask,
- /** @export */
- glCompileShader: _glCompileShader,
- /** @export */
- glCompressedTexImage2D: _glCompressedTexImage2D,
- /** @export */
- glCompressedTexImage3D: _glCompressedTexImage3D,
- /** @export */
- glCreateProgram: _glCreateProgram,
- /** @export */
- glCreateShader: _glCreateShader,
- /** @export */
- glCullFace: _glCullFace,
- /** @export */
- glDeleteBuffers: _glDeleteBuffers,
- /** @export */
- glDeleteFramebuffers: _glDeleteFramebuffers,
- /** @export */
- glDeleteProgram: _glDeleteProgram,
- /** @export */
- glDeleteRenderbuffers: _glDeleteRenderbuffers,
- /** @export */
- glDeleteSamplers: _glDeleteSamplers,
- /** @export */
- glDeleteShader: _glDeleteShader,
- /** @export */
- glDeleteTextures: _glDeleteTextures,
- /** @export */
- glDeleteVertexArrays: _glDeleteVertexArrays,
- /** @export */
- glDepthFunc: _glDepthFunc,
- /** @export */
- glDepthMask: _glDepthMask,
- /** @export */
- glDisable: _glDisable,
- /** @export */
- glDisableVertexAttribArray: _glDisableVertexAttribArray,
- /** @export */
- glDrawArrays: _glDrawArrays,
- /** @export */
- glDrawArraysInstanced: _glDrawArraysInstanced,
- /** @export */
- glDrawElements: _glDrawElements,
- /** @export */
- glDrawElementsInstanced: _glDrawElementsInstanced,
- /** @export */
- glEnable: _glEnable,
- /** @export */
- glEnableVertexAttribArray: _glEnableVertexAttribArray,
- /** @export */
- glFrontFace: _glFrontFace,
- /** @export */
- glGenBuffers: _glGenBuffers,
- /** @export */
- glGenRenderbuffers: _glGenRenderbuffers,
- /** @export */
- glGenSamplers: _glGenSamplers,
- /** @export */
- glGenTextures: _glGenTextures,
- /** @export */
- glGenVertexArrays: _glGenVertexArrays,
- /** @export */
- glGetAttribLocation: _glGetAttribLocation,
- /** @export */
- glGetError: _glGetError,
- /** @export */
- glGetIntegerv: _glGetIntegerv,
- /** @export */
- glGetProgramInfoLog: _glGetProgramInfoLog,
- /** @export */
- glGetProgramiv: _glGetProgramiv,
- /** @export */
- glGetShaderInfoLog: _glGetShaderInfoLog,
- /** @export */
- glGetShaderiv: _glGetShaderiv,
- /** @export */
- glGetStringi: _glGetStringi,
- /** @export */
- glGetUniformLocation: _glGetUniformLocation,
- /** @export */
- glInvalidateFramebuffer: _glInvalidateFramebuffer,
- /** @export */
- glLinkProgram: _glLinkProgram,
- /** @export */
- glPixelStorei: _glPixelStorei,
- /** @export */
- glPolygonOffset: _glPolygonOffset,
- /** @export */
- glReadBuffer: _glReadBuffer,
- /** @export */
- glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample,
- /** @export */
- glSamplerParameterf: _glSamplerParameterf,
- /** @export */
- glSamplerParameteri: _glSamplerParameteri,
- /** @export */
- glScissor: _glScissor,
- /** @export */
- glShaderSource: _glShaderSource,
- /** @export */
- glStencilFunc: _glStencilFunc,
- /** @export */
- glStencilFuncSeparate: _glStencilFuncSeparate,
- /** @export */
- glStencilMask: _glStencilMask,
- /** @export */
- glStencilOp: _glStencilOp,
- /** @export */
- glStencilOpSeparate: _glStencilOpSeparate,
- /** @export */
- glTexImage2D: _glTexImage2D,
- /** @export */
- glTexImage3D: _glTexImage3D,
- /** @export */
- glTexParameteri: _glTexParameteri,
- /** @export */
- glTexStorage2D: _glTexStorage2D,
- /** @export */
- glTexStorage3D: _glTexStorage3D,
- /** @export */
- glTexSubImage2D: _glTexSubImage2D,
- /** @export */
- glTexSubImage3D: _glTexSubImage3D,
- /** @export */
- glUniform1fv: _glUniform1fv,
- /** @export */
- glUniform1i: _glUniform1i,
- /** @export */
- glUniform1iv: _glUniform1iv,
- /** @export */
- glUniform2fv: _glUniform2fv,
- /** @export */
- glUniform2iv: _glUniform2iv,
- /** @export */
- glUniform3fv: _glUniform3fv,
- /** @export */
- glUniform3iv: _glUniform3iv,
- /** @export */
- glUniform4fv: _glUniform4fv,
- /** @export */
- glUniform4iv: _glUniform4iv,
- /** @export */
- glUniformMatrix4fv: _glUniformMatrix4fv,
- /** @export */
- glUseProgram: _glUseProgram,
- /** @export */
- glVertexAttribDivisor: _glVertexAttribDivisor,
- /** @export */
- glVertexAttribIPointer: _glVertexAttribIPointer,
- /** @export */
- glVertexAttribPointer: _glVertexAttribPointer,
- /** @export */
- glViewport: _glViewport,
- /** @export */
- sapp_js_add_beforeunload_listener,
- /** @export */
- sapp_js_add_clipboard_listener,
- /** @export */
- sapp_js_add_dragndrop_listeners,
- /** @export */
- sapp_js_clear_favicon,
- /** @export */
- sapp_js_init,
- /** @export */
- sapp_js_remove_beforeunload_listener,
- /** @export */
- sapp_js_remove_clipboard_listener,
- /** @export */
- sapp_js_remove_dragndrop_listeners,
- /** @export */
- sapp_js_request_pointerlock,
- /** @export */
- sapp_js_set_favicon,
- /** @export */
- sfetch_js_send_get_request,
- /** @export */
- sfetch_js_send_head_request,
- /** @export */
- slog_js_log,
- /** @export */
- wasm_debug_break: _wasm_debug_break,
- /** @export */
- wasm_write_string: _wasm_write_string
-};
-var wasmExports;
-createWasm();
-var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0);
-var _main = Module['_main'] = createExportWrapper('main', 2);
-var _malloc = createExportWrapper('malloc', 1);
-var __sapp_emsc_onpaste = Module['__sapp_emsc_onpaste'] = createExportWrapper('_sapp_emsc_onpaste', 1);
-var __sapp_html5_get_ask_leave_site = Module['__sapp_html5_get_ask_leave_site'] = createExportWrapper('_sapp_html5_get_ask_leave_site', 0);
-var __sapp_emsc_begin_drop = Module['__sapp_emsc_begin_drop'] = createExportWrapper('_sapp_emsc_begin_drop', 1);
-var __sapp_emsc_drop = Module['__sapp_emsc_drop'] = createExportWrapper('_sapp_emsc_drop', 2);
-var __sapp_emsc_end_drop = Module['__sapp_emsc_end_drop'] = createExportWrapper('_sapp_emsc_end_drop', 3);
-var __sapp_emsc_invoke_fetch_cb = Module['__sapp_emsc_invoke_fetch_cb'] = createExportWrapper('_sapp_emsc_invoke_fetch_cb', 8);
-var __sfetch_emsc_head_response = Module['__sfetch_emsc_head_response'] = createExportWrapper('_sfetch_emsc_head_response', 2);
-var __sfetch_emsc_get_response = Module['__sfetch_emsc_get_response'] = createExportWrapper('_sfetch_emsc_get_response', 3);
-var __sfetch_emsc_failed_http_status = Module['__sfetch_emsc_failed_http_status'] = createExportWrapper('_sfetch_emsc_failed_http_status', 2);
-var __sfetch_emsc_failed_buffer_too_small = Module['__sfetch_emsc_failed_buffer_too_small'] = createExportWrapper('_sfetch_emsc_failed_buffer_too_small', 1);
-var __sfetch_emsc_failed_other = Module['__sfetch_emsc_failed_other'] = createExportWrapper('_sfetch_emsc_failed_other', 1);
-var _fflush = createExportWrapper('fflush', 1);
-var _strerror = createExportWrapper('strerror', 1);
-var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])();
-var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])();
-var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])();
-var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])();
-var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0);
-var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0);
-var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])();
-
-// Argument name here must shadow the `wasmExports` global so
-// that it is recognised by metadce and minify-import-export-names
-// passes.
-function applySignatureConversions(wasmExports) {
- // First, make a copy of the incoming exports object
- wasmExports = Object.assign({}, wasmExports);
- var makeWrapper___PP = (f) => (a0, a1, a2) => f(a0, BigInt(a1 ? a1 : 0), BigInt(a2 ? a2 : 0));
- var makeWrapper_pp = (f) => (a0) => Number(f(BigInt(a0)));
- var makeWrapper__p = (f) => (a0) => f(BigInt(a0));
- var makeWrapper_p_ = (f) => (a0) => Number(f(a0));
- var makeWrapper_p = (f) => () => Number(f());
-
- wasmExports['main'] = makeWrapper___PP(wasmExports['main']);
- wasmExports['malloc'] = makeWrapper_pp(wasmExports['malloc']);
- wasmExports['fflush'] = makeWrapper__p(wasmExports['fflush']);
- wasmExports['strerror'] = makeWrapper_p_(wasmExports['strerror']);
- wasmExports['emscripten_stack_get_base'] = makeWrapper_p(wasmExports['emscripten_stack_get_base']);
- wasmExports['emscripten_stack_get_end'] = makeWrapper_p(wasmExports['emscripten_stack_get_end']);
- wasmExports['_emscripten_stack_restore'] = makeWrapper__p(wasmExports['_emscripten_stack_restore']);
- wasmExports['_emscripten_stack_alloc'] = makeWrapper_pp(wasmExports['_emscripten_stack_alloc']);
- wasmExports['emscripten_stack_get_current'] = makeWrapper_p(wasmExports['emscripten_stack_get_current']);
- return wasmExports;
-}
-
-// include: postamble.js
-// === Auto-generated postamble setup entry stuff ===
-
-var missingLibrarySymbols = [
- 'writeI53ToI64Clamped',
- 'writeI53ToI64Signaling',
- 'writeI53ToU64Clamped',
- 'writeI53ToU64Signaling',
- 'convertI32PairToI53',
- 'convertI32PairToI53Checked',
- 'convertU32PairToI53',
- 'getTempRet0',
- 'setTempRet0',
- 'zeroMemory',
- 'getHeapMax',
- 'growMemory',
- 'strError',
- 'inetPton4',
- 'inetNtop4',
- 'inetPton6',
- 'inetNtop6',
- 'readSockaddr',
- 'writeSockaddr',
- 'emscriptenLog',
- 'readEmAsmArgs',
- 'getExecutableName',
- 'listenOnce',
- 'autoResumeAudioContext',
- 'getDynCaller',
- 'dynCall',
- 'runtimeKeepalivePush',
- 'runtimeKeepalivePop',
- 'asmjsMangle',
- 'asyncLoad',
- 'alignMemory',
- 'mmapAlloc',
- 'HandleAllocator',
- 'getNativeTypeSize',
- 'addOnInit',
- 'addOnPostCtor',
- 'addOnPreMain',
- 'STACK_SIZE',
- 'STACK_ALIGN',
- 'POINTER_SIZE',
- 'ASSERTIONS',
- 'getCFunc',
- 'ccall',
- 'cwrap',
- 'uleb128Encode',
- 'sigToWasmTypes',
- 'generateFuncType',
- 'convertJsFunctionToWasm',
- 'getEmptyTableSlot',
- 'updateTableMap',
- 'getFunctionAddress',
- 'addFunction',
- 'removeFunction',
- 'reallyNegative',
- 'unSign',
- 'strLen',
- 'reSign',
- 'formatString',
- 'intArrayFromString',
- 'intArrayToString',
- 'AsciiToString',
- 'stringToAscii',
- 'UTF16ToString',
- 'stringToUTF16',
- 'lengthBytesUTF16',
- 'UTF32ToString',
- 'stringToUTF32',
- 'lengthBytesUTF32',
- 'writeArrayToMemory',
- 'fillDeviceOrientationEventData',
- 'registerDeviceOrientationEventCallback',
- 'fillDeviceMotionEventData',
- 'registerDeviceMotionEventCallback',
- 'screenOrientation',
- 'fillOrientationChangeEventData',
- 'registerOrientationChangeEventCallback',
- 'fillFullscreenChangeEventData',
- 'registerFullscreenChangeEventCallback',
- 'JSEvents_requestFullscreen',
- 'JSEvents_resizeCanvasForFullscreen',
- 'registerRestoreOldStyle',
- 'hideEverythingExceptGivenElement',
- 'restoreHiddenElements',
- 'setLetterbox',
- 'softFullscreenResizeWebGLRenderTarget',
- 'doRequestFullscreen',
- 'requestPointerLock',
- 'fillVisibilityChangeEventData',
- 'registerVisibilityChangeEventCallback',
- 'fillGamepadEventData',
- 'registerGamepadEventCallback',
- 'registerBeforeUnloadEventCallback',
- 'fillBatteryEventData',
- 'battery',
- 'registerBatteryEventCallback',
- 'setCanvasElementSize',
- 'getCanvasElementSize',
- 'jsStackTrace',
- 'getCallstack',
- 'convertPCtoSourceLocation',
- 'getEnvStrings',
- 'checkWasiClock',
- 'wasiRightsToMuslOFlags',
- 'wasiOFlagsToMuslOFlags',
- 'initRandomFill',
- 'randomFill',
- 'safeSetTimeout',
- 'setImmediateWrapped',
- 'safeRequestAnimationFrame',
- 'clearImmediateWrapped',
- 'registerPostMainLoop',
- 'registerPreMainLoop',
- 'getPromise',
- 'makePromise',
- 'idsToPromises',
- 'makePromiseCallback',
- 'ExceptionInfo',
- 'findMatchingCatch',
- 'Browser_asyncPrepareDataCounter',
- 'isLeapYear',
- 'ydayFromDate',
- 'arraySum',
- 'addDays',
- 'getSocketFromFD',
- 'getSocketAddress',
- 'FS_createPreloadedFile',
- 'FS_modeStringToFlags',
- 'FS_getMode',
- 'FS_stdin_getChar',
- 'FS_unlink',
- 'FS_createDataFile',
- 'FS_mkdirTree',
- '_setNetworkCallback',
- 'emscriptenWebGLGetUniform',
- 'emscriptenWebGLGetVertexAttrib',
- '__glGetActiveAttribOrUniform',
- 'writeGLArray',
- 'runAndAbortIfError',
- 'emscriptenWebGLGetIndexed',
- 'ALLOC_NORMAL',
- 'ALLOC_STACK',
- 'allocate',
- 'writeStringToMemory',
- 'writeAsciiToMemory',
- 'demangle',
- 'stackTrace',
-];
-missingLibrarySymbols.forEach(missingLibrarySymbol)
-
-var unexportedSymbols = [
- 'run',
- 'addRunDependency',
- 'removeRunDependency',
- 'out',
- 'err',
- 'callMain',
- 'abort',
- 'wasmMemory',
- 'wasmExports',
- 'writeStackCookie',
- 'checkStackCookie',
- 'writeI53ToI64',
- 'readI53FromI64',
- 'readI53FromU64',
- 'INT53_MAX',
- 'INT53_MIN',
- 'bigintToI53Checked',
- 'stackSave',
- 'stackRestore',
- 'stackAlloc',
- 'ptrToString',
- 'exitJS',
- 'abortOnCannotGrowMemory',
- 'ENV',
- 'ERRNO_CODES',
- 'DNS',
- 'Protocols',
- 'Sockets',
- 'timers',
- 'warnOnce',
- 'readEmAsmArgsArray',
- 'jstoi_q',
- 'jstoi_s',
- 'handleException',
- 'keepRuntimeAlive',
- 'callUserCallback',
- 'maybeExit',
- 'wasmTable',
- 'noExitRuntime',
- 'addOnPreRun',
- 'addOnExit',
- 'addOnPostRun',
- 'freeTableIndexes',
- 'functionsInTableMap',
- 'setValue',
- 'getValue',
- 'PATH',
- 'PATH_FS',
- 'UTF8Decoder',
- 'UTF8ArrayToString',
- 'UTF8ToString',
- 'stringToUTF8Array',
- 'stringToUTF8',
- 'lengthBytesUTF8',
- 'UTF16Decoder',
- 'stringToNewUTF8',
- 'stringToUTF8OnStack',
- 'JSEvents',
- 'registerKeyEventCallback',
- 'specialHTMLTargets',
- 'maybeCStringToJsString',
- 'findEventTarget',
- 'findCanvasEventTarget',
- 'getBoundingClientRect',
- 'fillMouseEventData',
- 'registerMouseEventCallback',
- 'registerWheelEventCallback',
- 'registerUiEventCallback',
- 'registerFocusEventCallback',
- 'currentFullscreenStrategy',
- 'restoreOldWindowedStyle',
- 'fillPointerlockChangeEventData',
- 'registerPointerlockChangeEventCallback',
- 'registerPointerlockErrorEventCallback',
- 'registerTouchEventCallback',
- 'UNWIND_CACHE',
- 'ExitStatus',
- 'flush_NO_FILESYSTEM',
- 'emSetImmediate',
- 'emClearImmediate_deps',
- 'emClearImmediate',
- 'promiseMap',
- 'uncaughtExceptionCount',
- 'exceptionLast',
- 'exceptionCaught',
- 'Browser',
- 'getPreloadedImageData__data',
- 'wget',
- 'MONTH_DAYS_REGULAR',
- 'MONTH_DAYS_LEAP',
- 'MONTH_DAYS_REGULAR_CUMULATIVE',
- 'MONTH_DAYS_LEAP_CUMULATIVE',
- 'SYSCALLS',
- 'preloadPlugins',
- 'FS_stdin_getChar_buffer',
- 'FS_createPath',
- 'FS_createDevice',
- 'FS_readFile',
- 'FS',
- 'FS_createLazyFile',
- 'MEMFS',
- 'TTY',
- 'PIPEFS',
- 'SOCKFS',
- 'tempFixedLengthArray',
- 'miniTempWebGLFloatBuffers',
- 'miniTempWebGLIntBuffers',
- 'heapObjectForWebGLType',
- 'toTypedArrayIndex',
- 'webgl_enable_ANGLE_instanced_arrays',
- 'webgl_enable_OES_vertex_array_object',
- 'webgl_enable_WEBGL_draw_buffers',
- 'webgl_enable_WEBGL_multi_draw',
- 'webgl_enable_EXT_polygon_offset_clamp',
- 'webgl_enable_EXT_clip_control',
- 'webgl_enable_WEBGL_polygon_mode',
- 'GL',
- 'emscriptenWebGLGet',
- 'computeUnpackAlignedImageSize',
- 'colorChannelsInGlTextureFormat',
- 'emscriptenWebGLGetTexPixelData',
- 'webglGetUniformLocation',
- 'webglPrepareUniformLocationsBeforeFirstUse',
- 'webglGetLeftBracePos',
- 'registerWebGlEventCallback',
- 'AL',
- 'GLUT',
- 'EGL',
- 'GLEW',
- 'IDBStore',
- 'SDL',
- 'SDL_gfx',
- 'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
- 'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
- 'allocateUTF8',
- 'allocateUTF8OnStack',
- 'print',
- 'printErr',
-];
-unexportedSymbols.forEach(unexportedRuntimeSymbol);
-
-
-
-var calledRun;
-
-function callMain() {
- assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
- assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called');
-
- var entryFunction = _main;
-
- var argc = 0;
- var argv = 0;
-
- try {
-
- var ret = entryFunction(argc, BigInt(argv));
-
- // if we're not running an evented main loop, it's time to exit
- exitJS(ret, /* implicit = */ true);
- return ret;
- } catch (e) {
- return handleException(e);
- }
-}
-
-function stackCheckInit() {
- // This is normally called automatically during __wasm_call_ctors but need to
- // get these values before even running any of the ctors so we call it redundantly
- // here.
- _emscripten_stack_init();
- // TODO(sbc): Move writeStackCookie to native to to avoid this.
- writeStackCookie();
-}
-
-function run() {
-
- if (runDependencies > 0) {
- dependenciesFulfilled = run;
- return;
- }
-
- stackCheckInit();
-
- preRun();
-
- // a preRun added a dependency, run will be called later
- if (runDependencies > 0) {
- dependenciesFulfilled = run;
- return;
- }
-
- function doRun() {
- // run may have just been called through dependencies being fulfilled just in this very frame,
- // or while the async setStatus time below was happening
- assert(!calledRun);
- calledRun = true;
- Module['calledRun'] = true;
-
- if (ABORT) return;
-
- initRuntime();
-
- preMain();
-
- Module['onRuntimeInitialized']?.();
- consumedModuleProp('onRuntimeInitialized');
-
- var noInitialRun = Module['noInitialRun'];legacyModuleProp('noInitialRun', 'noInitialRun');
- if (!noInitialRun) callMain();
-
- postRun();
- }
-
- if (Module['setStatus']) {
- Module['setStatus']('Running...');
- setTimeout(() => {
- setTimeout(() => Module['setStatus'](''), 1);
- doRun();
- }, 1);
- } else
- {
- doRun();
- }
- checkStackCookie();
-}
-
-function checkUnflushedContent() {
- // Compiler settings do not allow exiting the runtime, so flushing
- // the streams is not possible. but in ASSERTIONS mode we check
- // if there was something to flush, and if so tell the user they
- // should request that the runtime be exitable.
- // Normally we would not even include flush() at all, but in ASSERTIONS
- // builds we do so just for this check, and here we see if there is any
- // content to flush, that is, we check if there would have been
- // something a non-ASSERTIONS build would have not seen.
- // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
- // mode (which has its own special function for this; otherwise, all
- // the code is inside libc)
- var oldOut = out;
- var oldErr = err;
- var has = false;
- out = err = (x) => {
- has = true;
- }
- try { // it doesn't matter if it fails
- flush_NO_FILESYSTEM();
- } catch(e) {}
- out = oldOut;
- err = oldErr;
- if (has) {
- warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
- warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)');
- }
-}
-
-if (Module['preInit']) {
- if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
- while (Module['preInit'].length > 0) {
- Module['preInit'].pop()();
- }
-}
-consumedModuleProp('preInit');
-
-run();
-
-// end include: postamble.js
-
diff --git a/dist/index.wasm b/dist/index.wasm
deleted file mode 100755
index d3a26ea..0000000
Binary files a/dist/index.wasm and /dev/null differ
diff --git a/dist/main.o b/dist/main.o
deleted file mode 100644
index 6bfa7e9..0000000
Binary files a/dist/main.o and /dev/null differ
diff --git a/dist/resources/DroidSerif-Regular.ttf b/dist/resources/DroidSerif-Regular.ttf
deleted file mode 100644
index 239ba38..0000000
Binary files a/dist/resources/DroidSerif-Regular.ttf and /dev/null differ
diff --git a/first b/first
deleted file mode 100755
index 238d6c6..0000000
Binary files a/first and /dev/null differ
diff --git a/modules/Clipboard.jai b/modules/Clipboard.jai
new file mode 100644
index 0000000..766d2a5
--- /dev/null
+++ b/modules/Clipboard.jai
@@ -0,0 +1,8 @@
+// @ToDo: implement clipboard with sokol -ktjst
+os_clipboard_get_text :: () -> string {
+ return "";
+}
+
+os_clipboard_set_text :: (s : string) {
+}
+
diff --git a/modules/Input/sokol.jai b/modules/Input/sokol.jai
index dee8133..2cd99cc 100644
--- a/modules/Input/sokol.jai
+++ b/modules/Input/sokol.jai
@@ -87,22 +87,46 @@ get_key_code_for_mouse :: (mb: sapp_mousebutton) -> Key_Code {
return .UNKNOWN;
}
+add_modifier_info :: (sokol_event: *sapp_event, event: *Event) {
+ if sokol_event.modifiers & MODIFIER_SHIFT {
+ event.modifier_flags.shift_pressed = true;
+ }
+ if sokol_event.modifiers & MODIFIER_CTRL {
+ event.modifier_flags.ctrl_pressed = true;
+ }
+ if sokol_event.modifiers & MODIFIER_ALT {
+ event.modifier_flags.alt_pressed = true;
+ }
+ if sokol_event.modifiers & MODIFIER_SUPER {
+ event.modifier_flags.cmd_meta_pressed = true;
+ }
+}
+
+modifiers_cause_char_event_ignore :: (sokol_event: *sapp_event) -> bool {
+ if sokol_event.modifiers & MODIFIER_CTRL then return true;
+ if sokol_event.modifiers & MODIFIER_ALT then return true;
+ if sokol_event.modifiers & MODIFIER_SUPER then return true;
+ return false;
+}
+
#scope_export
handle_sokol_event :: (event: *sapp_event) {
new_event: Event;
if event.type == {
case .KEY_DOWN;
- mapped := get_key_code(event.key_code);
+ mapped := get_key_code(event.key_code);
new_event.type = .KEYBOARD;
new_event.key_code = mapped;
new_event.key_pressed = 1;
+ add_modifier_info(event, *new_event);
input_button_states[mapped] = .START | .DOWN;
case .KEY_UP;
mapped := get_key_code(event.key_code);
new_event.type = .KEYBOARD;
new_event.key_code = mapped;
new_event.key_pressed = 0;
+ add_modifier_info(event, *new_event);
input_button_states[mapped] = .END;
case .MOUSE_DOWN;
mapped := get_key_code_for_mouse(event.mouse_button);
@@ -117,6 +141,7 @@ handle_sokol_event :: (event: *sapp_event) {
new_event.key_pressed = 0;
input_button_states[mapped] = .END;
case .CHAR;
+ if modifiers_cause_char_event_ignore(event) then return;
new_event.type = .TEXT_INPUT;
new_event.utf32 = event.char_code;
case .FOCUSED;
@@ -132,274 +157,6 @@ handle_sokol_event :: (event: *sapp_event) {
}
array_add(*events_this_frame, new_event);
}
-
-// using Key_Code;
-
-// input_per_frame_event_and_flag_update();
-
-// display := x_global_display;
-// XLockDisplay(display);
-
-// key_press_repeat := false;
-// while XPending(display) {
-// xev: XEvent;
-// XNextEvent(display, *xev);
-
-// if XFilterEvent(*xev, None) continue;
-
-// if xev.type == {
-// case ClientMessage;
-// message_type := xev.xclient.message_type;
-// if message_type == XdndEnter {
-// drop_handled := maybe_handle_xdnd_drop_events(display, *xev, *drop_info);
-// if drop_handled continue;
-// } else if message_type == x_global_wm_protocols {
-// message0 := cast(Atom) xev.xclient.data.l[0];
-
-// // This can't be a switch, because the values are not constant!
-// // Except come on guys, every single implementation of X11 in the universe
-// // is going to agree on these values. Why are we pretending they are not constant?
-// // How about if we just look them up once and then hardcode them into this program?
-// // We'd save startup time...
-
-// if message0 == x_global_wm_delete_window {
-// event: Event;
-// event.type = .QUIT;
-// array_add(*events_this_frame, event);
-// }
-// }
-// case KeyPress;
-// event: Event;
-
-// shift: u32;
-// if xev.xkey.state & ShiftMask
-// shift = 1;
-// if xev.xkey.state & ControlMask
-// event.ctrl_pressed = true;
-// if xev.xkey.state & Mod1Mask
-// event.alt_pressed = true;
-
-// status: Status;
-// keysym: KeySym;
-// text: [16]u32;
-// lookup_count := XwcLookupString(x_global_input_context, *xev.xkey, xx text.data, xx text.count, *keysym, *status);
-
-// has_keysym := (status == XLookupKeySym || status == XLookupBoth);
-// has_text := (status == XLookupChars || status == XLookupBoth);
-
-// if has_keysym {
-// if xev.xkey.state & ShiftMask event.shift_pressed = true;
-// if xev.xkey.state & ControlMask event.ctrl_pressed = true;
-// if xev.xkey.state & Mod1Mask event.alt_pressed = true;
-// if xev.xkey.state & Mod4Mask event.cmd_meta_pressed = true;
-
-// event.type = .KEYBOARD;
-// event.key_pressed = 1;
-// event.key_code = get_key_code(keysym);
-
-// for 0..lookup_count - 1 {
-// utf32 := text[it];
-// if utf32 >= 32 && utf32 != 127 event.text_input_count += 1;
-// }
-
-// if event.key_code == {
-// case .SHIFT; event.shift_pressed = true;
-// case .CTRL; event.ctrl_pressed = true;
-// case .ALT; event.alt_pressed = true;
-// case .META; event.cmd_meta_pressed = true;
-// }
-
-// event.repeat = key_press_repeat;
-// key_press_repeat = false;
-
-// array_add(*events_this_frame, event);
-// input_button_states[event.key_code] = .START | .DOWN;
-// }
-
-// event.shift_pressed = cast(bool) shift;
-
-// if has_text {
-// for 0..lookup_count - 1 {
-// utf32 := text[it];
-// if utf32 < 32 || utf32 == 127 continue;
-
-// char_event: Event;
-// char_event.type = .TEXT_INPUT;
-// char_event.key_pressed = 1;
-// char_event.key_code = get_key_code(keysym);
-// char_event.utf32 = utf32;
-
-// array_add(*events_this_frame, char_event);
-// }
-// }
-// case KeyRelease;
-// // For some odd reason X11 generates KeyRelease followed by a near identical KeyPress to simulate repeat events so we have to filter that out
-// if XEventsQueued(display, QueuedAfterReading) {
-// nev: XEvent;
-// XPeekEvent(display, *nev);
-
-// if nev.type == KeyPress
-// && nev.xkey.time == xev.xkey.time
-// && nev.xkey.keycode == xev.xkey.keycode {
-
-// // This is a repeat, so we ignore the KeyRelease and set the repeat flag.
-// key_press_repeat = true;
-// continue;
-// }
-// }
-
-// event: Event;
-
-// shift: u32;
-// if xev.xkey.state & ShiftMask
-// shift = 1;
-// if xev.xkey.state & ControlMask
-// event.ctrl_pressed = true;
-// if xev.xkey.state & Mod1Mask
-// event.alt_pressed = true;
-
-// keysym := XkbKeycodeToKeysym(display, xx xev.xkey.keycode, 0, 0 /* English lowercase group*/);
-// event.type = .KEYBOARD;
-// event.key_pressed = 0;
-// event.shift_pressed = cast(bool) shift;
-// event.key_code = get_key_code(keysym);
-
-// input_button_states[event.key_code] = .END;
-
-// array_add(*events_this_frame, event);
-// case ButtonPress;
-// event: Event;
-// event.type = .KEYBOARD;
-
-// event.key_pressed = 1;
-// button := xev.xbutton.button;
-
-// // 6/7 is horizontal/secondary wheel, don't handle it
-// if (button == 6) || (button == 7) continue;
-
-// // button 4/5 is mwheel up/down
-// if (button == 4) || (button == 5) {
-// event.type = .MOUSE_WHEEL;
-// event.typical_wheel_delta = WHEEL_DELTA;
-// event.wheel_delta = event.typical_wheel_delta * ifx button & 1 then cast(s32) - 1 else 1;
-// array_add(*events_this_frame, event);
-// mouse_delta_z += event.wheel_delta;
-// continue;
-// }
-
-// if button == Button1 {
-// event.key_code = MOUSE_BUTTON_LEFT;
-// } else if button == Button2 {
-// event.key_code = MOUSE_BUTTON_MIDDLE;
-// } else if button == Button3 {
-// event.key_code = MOUSE_BUTTON_RIGHT;
-// }
-
-// input_button_states[event.key_code] = .START | .DOWN;
-
-// array_add(*events_this_frame, event);
-// case ButtonRelease;
-// // it seems that mouse input doesnt generate repeat events so we dont have to peek the queue
-// event: Event;
-// event.type = .KEYBOARD;
-
-// event.key_pressed = 0;
-// button := xev.xbutton.button;
-
-// if (button >= 4) && (button <= 7) continue; // No action on button release of mouse wheels.
-
-// if button == Button1 {
-// event.key_code = MOUSE_BUTTON_LEFT;
-// } else if button == Button2 {
-// event.key_code = MOUSE_BUTTON_MIDDLE;
-// } else if button == Button3 {
-// event.key_code = MOUSE_BUTTON_RIGHT;
-// }
-
-// input_button_states[event.key_code] = .END;
-
-// array_add(*events_this_frame, event);
-// case SelectionRequest;
-// selreq := cast(*XSelectionRequestEvent) *xev;
-
-// out: XEvent;
-// selnot := cast(*XSelectionEvent) *out;
-// selnot.type = SelectionNotify;
-// selnot.requestor = selreq.requestor;
-// selnot.selection = selreq.selection;
-// selnot.target = selreq.target;
-// selnot.time = selreq.time;
-// selnot.property = None;
-
-// if x_window_is_ours(x_global_display, selreq.owner) {
-// if selreq.target == x_global_xa_utf8 {
-// selnot.property = selreq.property;
-
-// text_data := x_global_clipboard_buffer.text_data;
-// XChangeProperty(selreq.display, selreq.requestor, selreq.property, selreq.target, 8, PropModeReplace,
-// text_data.data, cast(s32) text_data.count);
-// } else if selreq.target == x_global_xa_targets {
-
-// selnot.property = selreq.property;
-
-// atoms: [..] Atom;
-// array_add(*atoms, x_global_xa_utf8);
-// array_add(*atoms, x_global_xa_targets);
-// array_add(*atoms, x_global_xa_multiple);
-// if x_global_clipboard_buffer.rgb_data {
-// array_add(*atoms, x_global_image_bmp);
-// }
-// XChangeProperty(selreq.display, selreq.requestor, selreq.property, x_global_xa_atom, 32, PropModeReplace,
-// xx atoms.data, cast(s32) atoms.count);
-
-// array_reset(*atoms);
-// } else if selreq.target == x_global_image_bmp {
-// #import "stb_image_write";
-
-// Data :: struct {
-// _context: *#Context;
-// data: [..] u8;
-// }
-
-// write_func :: (data_pointer: *void, _data: *void, size: s32) #c_call {
-// data := cast(*Data) data_pointer;
-// push_context data._context.* {
-// data8 := cast(*u8) _data;
-// for 0..size-1 {
-// array_add(*data.data, data8[it]);
-// }
-// }
-// }
-
-// data: Data;
-// data._context = *context;
-// w := x_global_clipboard_buffer.width;
-// h := x_global_clipboard_buffer.height;
-// comp: s32 = 3;
-// stride := x_global_clipboard_buffer.pitch;
-// stbi_write_bmp_to_func(write_func, *data, w, h, comp, x_global_clipboard_buffer.rgb_data);
-
-// selnot.property = selreq.property;
-// XChangeProperty(selreq.display, selreq.requestor, selreq.property, selreq.target, 8, PropModeReplace,
-// xx data.data.data, cast(s32) data.data.count);
-
-// array_reset(*data.data);
-// } else {
-// // print("GOT REQ: %\n", to_string(XGetAtomName(x_global_display, selreq.target)));
-// }
-// }
-
-// XSendEvent(selreq.display, selreq.requestor, True, 0, *out);
-// case ConfigureNotify;
-// config := cast(*XConfigureEvent) *xev;
-// add_resize_record(config.window, config.width, config.height);
-// case FocusIn;
-// input_application_has_focus = true;
-// case FocusOut;
-// input_application_has_focus = false;
-// }
- // }
- // XUnlockDisplay(display);
WHEEL_DELTA :: 120;
diff --git a/src/events.jai b/src/events.jai
index c1f45a4..f59a1a1 100644
--- a/src/events.jai
+++ b/src/events.jai
@@ -1,29 +1,3 @@
-mpos : Vector2;
-
-Queued_State_Set :: struct {
- code : Input.Key_Code;
- state : Input.Key_Current_State;
- ticks : int;
-};
-
-state_set_queue : [..]Queued_State_Set;
-
-state_set_queue_add :: (qss: Queued_State_Set) {
- array_add(*state_set_queue, qss);
-}
-
handle_event :: (e: *sapp_event) {
handle_sokol_event(xx,force e);
- // if e.type == .MOUSE_MOVE {
- // mpos.x = e.mouse_x;
- // mpos.y = e.mouse_y;
- // }
- // if e.type == .MOUSE_DOWN {
- // GR.set_state_for_key(Input.Key_Code.MOUSE_BUTTON_LEFT, .START);
- // state_set_queue_add(.{Input.Key_Code.MOUSE_BUTTON_LEFT, .DOWN, 2});
- // }
- // if e.type == .MOUSE_UP {
- // GR.set_state_for_key(Input.Key_Code.MOUSE_BUTTON_LEFT, .END);
- // state_set_queue_add(.{Input.Key_Code.MOUSE_BUTTON_LEFT, .NONE, 2});
- // }
}
diff --git a/src/load.jai b/src/load.jai
index beb4aa2..0a796ef 100644
--- a/src/load.jai
+++ b/src/load.jai
@@ -1,6 +1,13 @@
MAX_FILE_SIZE :: 200_000;
buf : [MAX_FILE_SIZE]u8;
+mandatory_done : bool = false;
+init_after_mandatory_done : bool = false;
+
+mandatory_loads_done :: () -> bool {
+ return mandatory_done;
+}
+
init_font_loads :: () {
print("SENDING LOAD!!!!\n");
sfetch_send(*(sfetch_request_t.{
@@ -16,5 +23,7 @@ init_font_loads :: () {
fontcb :: (res: *sfetch_response_t) #c_call {
push_context,defer_pop default_context;
print("RDY! Finished? % Fetched? % \n", res.fetched, res.finished);
- state.font_default = fonsAddFontMem(state.fons, "sans", res.data.ptr, xx res.data.size, 0);
+ state.font_default.fons_font = fonsAddFontMem(state.fons, "sans", res.data.ptr, xx res.data.size, 0);
+ ui_init_font_fields(*state.font_default);
+ mandatory_done = true;
}
diff --git a/src/main.jai b/src/main.jai
index 589cf07..4b7b4e3 100644
--- a/src/main.jai
+++ b/src/main.jai
@@ -16,7 +16,7 @@ state: struct {
pass_action: sg_pass_action;
dpi_scale: float;
fons: *FONScontext;
- font_default: s32;
+ font_default: Ui_Font;
};
Window_Info :: struct {
@@ -60,19 +60,30 @@ init :: () {
height = atlas_dim,
}));
state.fons = fons_context;
- state.font_default = FONS_INVALID;
+ state.font_default.fons_font = FONS_INVALID;
create_pipelines();
state.pass_action.colors[0] = .{ load_action = .CLEAR, clear_value = .{ r = 0.5, g = 0.5, b = 0.9, a = 1 } };
- init_ui();
init_font_loads();
}
+init_after_mandatory_loads :: () {
+ init_ui();
+}
+
frame :: () {
- dpis := state.dpi_scale;
sfetch_dowork();
+ if mandatory_loads_done() && !init_after_mandatory_done {
+ init_after_mandatory_loads();
+ init_after_mandatory_done = true;
+ }
+
+ if !mandatory_loads_done() then return;
+
+ dpis := state.dpi_scale;
+
fonsClearState(state.fons);
for event: Input.events_this_frame {
GR.getrect_handle_event(event);
diff --git a/src/pipelines.jai b/src/pipelines.jai
index 9b1cf5b..016c615 100644
--- a/src/pipelines.jai
+++ b/src/pipelines.jai
@@ -11,7 +11,7 @@ create_pipelines :: () {
create_arbtri_pipeline();
}
-gArbtriMem : [1000*3*9]float;
+gArbtriMem : [100000*3*9]float;
create_arbtri_pipeline :: () {
pipeline: sg_pipeline_desc;
@@ -31,7 +31,7 @@ create_arbtri_pipeline :: () {
}
};
- pipeline.color_count = 4;
+ pipeline.color_count = 1;
pipeline.colors[0] = color_state;
gPipelines.arbtri.pipeline = sg_make_pipeline(*pipeline);
diff --git a/src/ui/ui.jai b/src/ui/ui.jai
index 64cec23..5515263 100644
--- a/src/ui/ui.jai
+++ b/src/ui/ui.jai
@@ -7,14 +7,30 @@ Ui_Font_Glyph :: struct {
};
Ui_Font :: struct {
- em_width: u32 = 1;
- character_height: u32 = 30;
- typical_descender: u32 = 1;
- typical_ascender: u32 = 1;
- temporary_glyphs: [..]Ui_Font_Glyph;
- temporary_glyphs_byte_offsets : [..]u32;
+ em_width : int = 1;
+ character_height : int = 30;
+ typical_descender : int = 1;
+ typical_ascender : int = 1;
+ fons_font : s32 = 0;
+ temporary_glyphs : [..]Ui_Font_Glyph;
+ temporary_glyphs_byte_offsets : [..]u32;
};
+ui_init_font_fields :: (font: *Ui_Font) {
+ m_str := "M";
+ fonsSetFont(state.fons, xx font.fons_font);
+ fonsSetSize(state.fons, xx font.character_height);
+
+ ascender, descender, line_h : float;
+ fonsVertMetrics(state.fons, *ascender, *descender, *line_h);
+
+ font.typical_descender = cast(int) descender;
+ font.typical_ascender = cast(int) (ascender * 0.85); // @stupid fix to make the ascender not be so big.
+
+ w := fonsTextBounds(state.fons, 0.0, 0.0, m_str.data, m_str.data + m_str.count, null);
+ font.em_width = xx w;
+}
+
Ui_Texture :: struct {
tex: sg_image;
}
@@ -24,10 +40,10 @@ Ui_Rect :: struct {
};
Ui_Type_Indicator :: struct {
- Texture : Type : Ui_Texture;
- Window_Type: Type : s32;
- Font: Type: Ui_Font;
- Font_Effects: Type: u32;
+ Texture : Type : Ui_Texture;
+ Window_Type : Type : s32;
+ Font : Type : Ui_Font;
+ Font_Effects : Type : u32;
};
Font :: Ui_Font;
@@ -95,11 +111,24 @@ gPreppedText: string;
gPreppedTextWidth : s32;
prepare_text :: (font: *Ui_Type_Indicator.Font, text: string, effects: Ui_Type_Indicator.Font_Effects = 0) -> s64 {
- fonsSetFont(state.fons, state.font_default);
+ fonsSetFont(state.fons, state.font_default.fons_font);
fonsSetSize(state.fons, xx font.character_height);
w := fonsTextBounds(state.fons, 0.0, 0.0, text.data, text.data + text.count, null);
gPreppedText = text;
gPreppedTextWidth = cast(s32) w;
+
+ array_reset(*font.temporary_glyphs);
+ array_reset(*font.temporary_glyphs_byte_offsets);
+
+ for 0..(text.count-1) {
+ glyph : Ui_Font_Glyph;
+
+ glyph.advance = cast(u32) fonsTextBounds(state.fons, 0.0, 0.0, text.data + it, text.data + it + 1, null);
+
+ array_add(*font.temporary_glyphs, glyph);
+ array_add(*font.temporary_glyphs_byte_offsets, cast(u32) it);
+ }
+
return cast(s64) w;
}
draw_prepared_text :: (font: *Ui_Type_Indicator.Font, x: s64, y: s64, text_color: Vector4, effects: Ui_Type_Indicator.Font_Effects = 0) {
@@ -115,8 +144,8 @@ get_mouse_pointer_position :: (window: Ui_Type_Indicator.Window_Type, right_hand
}
get_font_at_size :: (memory: [] u8, pixel_height: int) -> *Font {
f : *Font = New(Font);
- // f.character_height = cast(u32) pixel_height;
- // f.em_width = cast(u32) get_font_letter_width(109, cast (s32) pixel_height);
+ f.character_height = cast(u32) pixel_height;
+ ui_init_font_fields(f);
return f;
}
@@ -202,8 +231,10 @@ get_font_at_size :: (pixel_height: int) -> *Font {
idk : bool;
+test_color : Vector3 = .{1.0, 0.0, 1.0};
+
render_ui :: () {
- proc := GR.default_theme_procs[3];
+ proc := GR.default_theme_procs[0];
my_theme := proc();
GR.set_default_theme(my_theme);
@@ -220,6 +251,11 @@ render_ui :: () {
if GR.base_checkbox(r, "CHECK!!!", idk, null) {
idk = !idk;
}
+
+ r.y += 150;
+ r.h = 500;
+
+ GR.color_picker(r, *test_color);
}