small improvements
This commit is contained in:
parent
19803720a6
commit
2ddff03189
@ -65,6 +65,7 @@ draw_editor_ui :: (theme: *GR.Overall_Theme) {
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draw_console(theme);
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draw_console(theme);
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draw_profiler();
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draw_profiler();
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draw_texture_debugger(theme);
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draw_texture_debugger(theme);
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draw_postprocess_popup(theme);
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GR.draw_popups();
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GR.draw_popups();
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immediate_flush();
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immediate_flush();
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}
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}
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@ -2,6 +2,9 @@
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subwindow : GR.Subwindow_Info;
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subwindow : GR.Subwindow_Info;
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subwindow_initted : bool = false;
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subwindow_initted : bool = false;
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pp_subwindow : GR.Subwindow_Info;
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pp_subwindow_initted : bool = false;
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// @Hack: This is probably kinda a bad idea, I don't really know atm how else to get the theme into the subwindow.
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// @Hack: This is probably kinda a bad idea, I don't really know atm how else to get the theme into the subwindow.
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theme_ptr : GR.Overall_Theme;
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theme_ptr : GR.Overall_Theme;
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@ -42,6 +45,24 @@ draw_subwindow_texture_debug :: (state: *GR.Subwindow_State, r: GR.Rect, data: *
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immediate_flush();
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immediate_flush();
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}
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}
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draw_subwindow_post_process :: (state: *GR.Subwindow_State, r: GR.Rect, data: *void) {
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r2 := r;
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ui_add_mouse_occluder(r);
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r3 := r;
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r3.h = ui_h(5,0);
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r2.h -= r3.h;
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r2.y += r3.h;
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if GR.button(r3, "Save postprocessing", *theme_ptr.button_theme) {
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#if OS != .WASM {
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file :: #import "File";
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json := Jaison.json_write_string(current_post_process, " ");
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file.write_entire_file("./game/resources/postprocess.json", json);
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}
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}
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autoedit(r2, *current_post_process, *theme_ptr);
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}
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#scope_export
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#scope_export
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draw_texture_debug :: () {
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draw_texture_debug :: () {
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@ -51,6 +72,26 @@ toggle_texdebug :: () {
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subwindow.open = !subwindow.open;
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subwindow.open = !subwindow.open;
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} @Command
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} @Command
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toggle_pp :: () {
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pp_subwindow.open = !pp_subwindow.open;
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} @Command
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draw_postprocess_popup :: (theme: *GR.Overall_Theme) {
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if !pp_subwindow.open then return;
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if !pp_subwindow_initted {
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theme_ptr = theme;
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r := GR.get_rect(ui_w(40, 0), ui_w(40, 0), ui_h(50,0), ui_h(50,0));
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pp_subwindow.rect = r;
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pp_subwindow.draw = draw_subwindow_post_process;
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pp_subwindow.title_text = "Post Process";
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pp_subwindow.open = false;
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pp_subwindow_initted = true;
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}
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if pp_subwindow.open { // The Subwindow starts open, but pressing the Close button can close it.
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pp_subwindow_state := GR.add_subwindow(*pp_subwindow, *theme.subwindow_theme);
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}
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}
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draw_texture_debugger :: (theme: *GR.Overall_Theme) {
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draw_texture_debugger :: (theme: *GR.Overall_Theme) {
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if !subwindow.open then return;
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if !subwindow.open then return;
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if !subwindow_initted {
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if !subwindow_initted {
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@ -118,10 +118,12 @@ init_after_asset_pack :: () {
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}
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}
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}
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}
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init_editor();
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init_editor();
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game_init();
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lworlds();
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lworlds();
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init_rendering();
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init_rendering();
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load_post_process_from_pack();
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load_post_process_from_pack();
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// We want to do this last.
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game_init();
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}
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}
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is_in_reflection_pass : bool = false;
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is_in_reflection_pass : bool = false;
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@ -260,14 +260,14 @@ vs_plane_source_glsl430 := u8.[
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_367.y = 1.0 - _367.y;
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_367.y = 1.0 - _367.y;
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vec3 param_1 = normalize(pos.xyz);
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vec3 param_1 = normalize(pos.xyz);
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vec3 param_2 = _146.sunPosition;
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vec3 param_2 = _146.sunPosition;
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float _419 = smoothstep(750.0, 1000.0, length(pos.xz));
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float _421 = smoothstep(750.0, 1000.0, length(pos.xz));
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frag_color = vec4(mix((mix(((_146.waterColor * (dot(_274, _290) + ((9.9999999747524270787835121154785e-07 * float(_309.is_reflection)) * _278.shininess))) * _146.sunLightColor) * _146.sunIntensity, texture(reftex_refsmp, _367).xyz, vec3(_335)) + ((_146.sunLightColor * _146.sunIntensity) * pow(max(0.0, dot(normalize(_290 + _285), _274)), 32.0))) * 1.0, sky(param_1, param_2) * _146.skyIntensity, vec3(_419)), mix(mix(0.300000011920928955078125, 0.5, _335), 1.0, _419));
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frag_color = vec4(mix((mix(((_146.waterColor * (dot(_274, _290) + ((9.9999999747524270787835121154785e-07 * float(_309.is_reflection)) * _278.shininess))) * _146.sunLightColor) * _146.sunIntensity, texture(reftex_refsmp, _367).xyz, vec3(min(1.0, _335 * 3.0))) + ((_146.sunLightColor * _146.sunIntensity) * pow(max(0.0, dot(normalize(_290 + _285), _274)), 32.0))) * 1.0, sky(param_1, param_2) * _146.skyIntensity, vec3(_421)), mix(mix(0.300000011920928955078125, 0.5, _335), 1.0, _421));
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}
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}
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else
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else
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{
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{
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vec2 param_3 = (pos.xz * 0.0500000007450580596923828125) + vec2(_146.time * 0.00999999977648258209228515625);
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vec2 param_3 = (pos.xz * 0.0500000007450580596923828125) + vec2(_146.time * 0.00999999977648258209228515625);
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float _449 = fbm(param_3);
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float _451 = fbm(param_3);
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frag_color = vec4(_146.deepColor * mix(0.800000011920928955078125, 1.2000000476837158203125, _449), 1.0);
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frag_color = vec4(_146.deepColor * mix(0.800000011920928955078125, 1.2000000476837158203125, _451), 1.0);
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}
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}
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}
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}
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@ -469,7 +469,7 @@ fs_plane_source_glsl430 := u8.[
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0x20,0x20,0x20,0x76,0x65,0x63,0x33,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x32,0x20,
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|
0x74,0x65,0x70,0x28,0x37,0x35,0x30,0x2e,0x30,0x2c,0x20,0x31,0x30,0x30,0x30,0x2e,
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@ -487,7 +487,8 @@ fs_plane_source_glsl430 := u8.[
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0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,0x49,0x6e,0x74,0x65,0x6e,0x73,0x69,0x74,0x79,
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|
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@ -498,10 +499,10 @@ fs_plane_source_glsl430 := u8.[
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|
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|
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|
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|
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|
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|
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|
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@ -511,7 +512,7 @@ fs_plane_source_glsl430 := u8.[
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
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|
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@ -519,7 +520,7 @@ fs_plane_source_glsl430 := u8.[
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|
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|
||||||
0x38,0x39,0x35,0x35,0x30,0x37,0x38,0x31,0x32,0x35,0x2c,0x20,0x31,0x2e,0x32,0x30,
|
0x38,0x39,0x35,0x35,0x30,0x37,0x38,0x31,0x32,0x35,0x2c,0x20,0x31,0x2e,0x32,0x30,
|
||||||
0x30,0x30,0x30,0x30,0x30,0x34,0x37,0x36,0x38,0x33,0x37,0x31,0x35,0x38,0x32,0x30,
|
0x30,0x30,0x30,0x30,0x30,0x34,0x37,0x36,0x38,0x33,0x37,0x31,0x35,0x38,0x32,0x30,
|
||||||
0x33,0x31,0x32,0x35,0x2c,0x20,0x5f,0x34,0x34,0x39,0x29,0x2c,0x20,0x31,0x2e,0x30,
|
0x33,0x31,0x32,0x35,0x2c,0x20,0x5f,0x34,0x35,0x31,0x29,0x2c,0x20,0x31,0x2e,0x30,
|
||||||
0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x7d,0x0a,0x0a,0x00,
|
0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
@ -684,14 +685,14 @@ vs_plane_source_glsl300es := u8.[
|
|||||||
_367.y = 1.0 - _367.y;
|
_367.y = 1.0 - _367.y;
|
||||||
highp vec3 param_1 = normalize(pos.xyz);
|
highp vec3 param_1 = normalize(pos.xyz);
|
||||||
highp vec3 param_2 = _146.sunPosition;
|
highp vec3 param_2 = _146.sunPosition;
|
||||||
highp float _419 = smoothstep(750.0, 1000.0, length(pos.xz));
|
highp float _421 = smoothstep(750.0, 1000.0, length(pos.xz));
|
||||||
frag_color = vec4(mix((mix(((_146.waterColor * (dot(_274, _290) + ((9.9999999747524270787835121154785e-07 * float(_309.is_reflection)) * _278.shininess))) * _146.sunLightColor) * _146.sunIntensity, texture(reftex_refsmp, _367).xyz, vec3(_335)) + ((_146.sunLightColor * _146.sunIntensity) * pow(max(0.0, dot(normalize(_290 + _285), _274)), 32.0))) * 1.0, sky(param_1, param_2) * _146.skyIntensity, vec3(_419)), mix(mix(0.300000011920928955078125, 0.5, _335), 1.0, _419));
|
frag_color = vec4(mix((mix(((_146.waterColor * (dot(_274, _290) + ((9.9999999747524270787835121154785e-07 * float(_309.is_reflection)) * _278.shininess))) * _146.sunLightColor) * _146.sunIntensity, texture(reftex_refsmp, _367).xyz, vec3(min(1.0, _335 * 3.0))) + ((_146.sunLightColor * _146.sunIntensity) * pow(max(0.0, dot(normalize(_290 + _285), _274)), 32.0))) * 1.0, sky(param_1, param_2) * _146.skyIntensity, vec3(_421)), mix(mix(0.300000011920928955078125, 0.5, _335), 1.0, _421));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
highp vec2 param_3 = (pos.xz * 0.0500000007450580596923828125) + vec2(_146.time * 0.00999999977648258209228515625);
|
highp vec2 param_3 = (pos.xz * 0.0500000007450580596923828125) + vec2(_146.time * 0.00999999977648258209228515625);
|
||||||
highp float _449 = fbm(param_3);
|
highp float _451 = fbm(param_3);
|
||||||
frag_color = vec4(_146.deepColor * mix(0.800000011920928955078125, 1.2000000476837158203125, _449), 1.0);
|
frag_color = vec4(_146.deepColor * mix(0.800000011920928955078125, 1.2000000476837158203125, _451), 1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -910,7 +911,7 @@ fs_plane_source_glsl300es := u8.[
|
|||||||
0x72,0x61,0x6d,0x5f,0x32,0x20,0x3d,0x20,0x5f,0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,
|
0x72,0x61,0x6d,0x5f,0x32,0x20,0x3d,0x20,0x5f,0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,
|
||||||
0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,
|
0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,
|
||||||
0x20,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x34,
|
0x20,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x34,
|
||||||
0x31,0x39,0x20,0x3d,0x20,0x73,0x6d,0x6f,0x6f,0x74,0x68,0x73,0x74,0x65,0x70,0x28,
|
0x32,0x31,0x20,0x3d,0x20,0x73,0x6d,0x6f,0x6f,0x74,0x68,0x73,0x74,0x65,0x70,0x28,
|
||||||
0x37,0x35,0x30,0x2e,0x30,0x2c,0x20,0x31,0x30,0x30,0x30,0x2e,0x30,0x2c,0x20,0x6c,
|
0x37,0x35,0x30,0x2e,0x30,0x2c,0x20,0x31,0x30,0x30,0x30,0x2e,0x30,0x2c,0x20,0x6c,
|
||||||
0x65,0x6e,0x67,0x74,0x68,0x28,0x70,0x6f,0x73,0x2e,0x78,0x7a,0x29,0x29,0x3b,0x0a,
|
0x65,0x6e,0x67,0x74,0x68,0x28,0x70,0x6f,0x73,0x2e,0x78,0x7a,0x29,0x29,0x3b,0x0a,
|
||||||
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
|
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
|
||||||
@ -928,7 +929,8 @@ fs_plane_source_glsl300es := u8.[
|
|||||||
0x73,0x75,0x6e,0x49,0x6e,0x74,0x65,0x6e,0x73,0x69,0x74,0x79,0x2c,0x20,0x74,0x65,
|
0x73,0x75,0x6e,0x49,0x6e,0x74,0x65,0x6e,0x73,0x69,0x74,0x79,0x2c,0x20,0x74,0x65,
|
||||||
0x78,0x74,0x75,0x72,0x65,0x28,0x72,0x65,0x66,0x74,0x65,0x78,0x5f,0x72,0x65,0x66,
|
0x78,0x74,0x75,0x72,0x65,0x28,0x72,0x65,0x66,0x74,0x65,0x78,0x5f,0x72,0x65,0x66,
|
||||||
0x73,0x6d,0x70,0x2c,0x20,0x5f,0x33,0x36,0x37,0x29,0x2e,0x78,0x79,0x7a,0x2c,0x20,
|
0x73,0x6d,0x70,0x2c,0x20,0x5f,0x33,0x36,0x37,0x29,0x2e,0x78,0x79,0x7a,0x2c,0x20,
|
||||||
0x76,0x65,0x63,0x33,0x28,0x5f,0x33,0x33,0x35,0x29,0x29,0x20,0x2b,0x20,0x28,0x28,
|
0x76,0x65,0x63,0x33,0x28,0x6d,0x69,0x6e,0x28,0x31,0x2e,0x30,0x2c,0x20,0x5f,0x33,
|
||||||
|
0x33,0x35,0x20,0x2a,0x20,0x33,0x2e,0x30,0x29,0x29,0x29,0x20,0x2b,0x20,0x28,0x28,
|
||||||
0x5f,0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,0x4c,0x69,0x67,0x68,0x74,0x43,0x6f,0x6c,
|
0x5f,0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,0x4c,0x69,0x67,0x68,0x74,0x43,0x6f,0x6c,
|
||||||
0x6f,0x72,0x20,0x2a,0x20,0x5f,0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,0x49,0x6e,0x74,
|
0x6f,0x72,0x20,0x2a,0x20,0x5f,0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,0x49,0x6e,0x74,
|
||||||
0x65,0x6e,0x73,0x69,0x74,0x79,0x29,0x20,0x2a,0x20,0x70,0x6f,0x77,0x28,0x6d,0x61,
|
0x65,0x6e,0x73,0x69,0x74,0x79,0x29,0x20,0x2a,0x20,0x70,0x6f,0x77,0x28,0x6d,0x61,
|
||||||
@ -938,11 +940,11 @@ fs_plane_source_glsl300es := u8.[
|
|||||||
0x29,0x29,0x20,0x2a,0x20,0x31,0x2e,0x30,0x2c,0x20,0x73,0x6b,0x79,0x28,0x70,0x61,
|
0x29,0x29,0x20,0x2a,0x20,0x31,0x2e,0x30,0x2c,0x20,0x73,0x6b,0x79,0x28,0x70,0x61,
|
||||||
0x72,0x61,0x6d,0x5f,0x31,0x2c,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x32,0x29,0x20,
|
0x72,0x61,0x6d,0x5f,0x31,0x2c,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x32,0x29,0x20,
|
||||||
0x2a,0x20,0x5f,0x31,0x34,0x36,0x2e,0x73,0x6b,0x79,0x49,0x6e,0x74,0x65,0x6e,0x73,
|
0x2a,0x20,0x5f,0x31,0x34,0x36,0x2e,0x73,0x6b,0x79,0x49,0x6e,0x74,0x65,0x6e,0x73,
|
||||||
0x69,0x74,0x79,0x2c,0x20,0x76,0x65,0x63,0x33,0x28,0x5f,0x34,0x31,0x39,0x29,0x29,
|
0x69,0x74,0x79,0x2c,0x20,0x76,0x65,0x63,0x33,0x28,0x5f,0x34,0x32,0x31,0x29,0x29,
|
||||||
0x2c,0x20,0x6d,0x69,0x78,0x28,0x6d,0x69,0x78,0x28,0x30,0x2e,0x33,0x30,0x30,0x30,
|
0x2c,0x20,0x6d,0x69,0x78,0x28,0x6d,0x69,0x78,0x28,0x30,0x2e,0x33,0x30,0x30,0x30,
|
||||||
0x30,0x30,0x30,0x31,0x31,0x39,0x32,0x30,0x39,0x32,0x38,0x39,0x35,0x35,0x30,0x37,
|
0x30,0x30,0x30,0x31,0x31,0x39,0x32,0x30,0x39,0x32,0x38,0x39,0x35,0x35,0x30,0x37,
|
||||||
0x38,0x31,0x32,0x35,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x5f,0x33,0x33,0x35,0x29,
|
0x38,0x31,0x32,0x35,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x5f,0x33,0x33,0x35,0x29,
|
||||||
0x2c,0x20,0x31,0x2e,0x30,0x2c,0x20,0x5f,0x34,0x31,0x39,0x29,0x29,0x3b,0x0a,0x20,
|
0x2c,0x20,0x31,0x2e,0x30,0x2c,0x20,0x5f,0x34,0x32,0x31,0x29,0x29,0x3b,0x0a,0x20,
|
||||||
0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,
|
0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x65,0x6c,0x73,0x65,0x0a,0x20,0x20,
|
||||||
0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x68,0x69,0x67,0x68,
|
0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x68,0x69,0x67,0x68,
|
||||||
0x70,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x33,0x20,0x3d,
|
0x70,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x33,0x20,0x3d,
|
||||||
@ -953,7 +955,7 @@ fs_plane_source_glsl300es := u8.[
|
|||||||
0x30,0x30,0x39,0x39,0x39,0x39,0x39,0x39,0x39,0x37,0x37,0x36,0x34,0x38,0x32,0x35,
|
0x30,0x30,0x39,0x39,0x39,0x39,0x39,0x39,0x39,0x37,0x37,0x36,0x34,0x38,0x32,0x35,
|
||||||
0x38,0x32,0x30,0x39,0x32,0x32,0x38,0x35,0x31,0x35,0x36,0x32,0x35,0x29,0x3b,0x0a,
|
0x38,0x32,0x30,0x39,0x32,0x32,0x38,0x35,0x31,0x35,0x36,0x32,0x35,0x29,0x3b,0x0a,
|
||||||
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x66,0x6c,
|
0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x66,0x6c,
|
||||||
0x6f,0x61,0x74,0x20,0x5f,0x34,0x34,0x39,0x20,0x3d,0x20,0x66,0x62,0x6d,0x28,0x70,
|
0x6f,0x61,0x74,0x20,0x5f,0x34,0x35,0x31,0x20,0x3d,0x20,0x66,0x62,0x6d,0x28,0x70,
|
||||||
0x61,0x72,0x61,0x6d,0x5f,0x33,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
|
0x61,0x72,0x61,0x6d,0x5f,0x33,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
|
||||||
0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,
|
0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,
|
||||||
0x63,0x34,0x28,0x5f,0x31,0x34,0x36,0x2e,0x64,0x65,0x65,0x70,0x43,0x6f,0x6c,0x6f,
|
0x63,0x34,0x28,0x5f,0x31,0x34,0x36,0x2e,0x64,0x65,0x65,0x70,0x43,0x6f,0x6c,0x6f,
|
||||||
@ -961,7 +963,7 @@ fs_plane_source_glsl300es := u8.[
|
|||||||
0x30,0x31,0x31,0x39,0x32,0x30,0x39,0x32,0x38,0x39,0x35,0x35,0x30,0x37,0x38,0x31,
|
0x30,0x31,0x31,0x39,0x32,0x30,0x39,0x32,0x38,0x39,0x35,0x35,0x30,0x37,0x38,0x31,
|
||||||
0x32,0x35,0x2c,0x20,0x31,0x2e,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x34,0x37,0x36,
|
0x32,0x35,0x2c,0x20,0x31,0x2e,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x34,0x37,0x36,
|
||||||
0x38,0x33,0x37,0x31,0x35,0x38,0x32,0x30,0x33,0x31,0x32,0x35,0x2c,0x20,0x5f,0x34,
|
0x38,0x33,0x37,0x31,0x35,0x38,0x32,0x30,0x33,0x31,0x32,0x35,0x2c,0x20,0x5f,0x34,
|
||||||
0x34,0x39,0x29,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,
|
0x35,0x31,0x29,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,
|
||||||
0x0a,0x7d,0x0a,0x0a,0x00,
|
0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
];
|
];
|
||||||
/*
|
/*
|
||||||
@ -1172,14 +1174,14 @@ vs_plane_source_metal_macos := u8.[
|
|||||||
_367.y = 1.0 - _367.y;
|
_367.y = 1.0 - _367.y;
|
||||||
float3 param_1 = fast::normalize(in.pos.xyz);
|
float3 param_1 = fast::normalize(in.pos.xyz);
|
||||||
float3 param_2 = float3(_146.sunPosition);
|
float3 param_2 = float3(_146.sunPosition);
|
||||||
float _419 = smoothstep(750.0, 1000.0, length(in.pos.xz));
|
float _421 = smoothstep(750.0, 1000.0, length(in.pos.xz));
|
||||||
out.frag_color = float4(mix((mix(((_146.waterColor * (dot(_274, _290) + ((9.9999999747524270787835121154785e-07 * float(_309.is_reflection)) * _278.shininess))) * _146.sunLightColor) * _146.sunIntensity, reftex.sample(refsmp, _367).xyz, float3(_335)) + ((_146.sunLightColor * _146.sunIntensity) * powr(fast::max(0.0, dot(fast::normalize(_290 + _285), _274)), 32.0))) * 1.0, sky(param_1, param_2, _146) * _146.skyIntensity, float3(_419)), mix(mix(0.300000011920928955078125, 0.5, _335), 1.0, _419));
|
out.frag_color = float4(mix((mix(((_146.waterColor * (dot(_274, _290) + ((9.9999999747524270787835121154785e-07 * float(_309.is_reflection)) * _278.shininess))) * _146.sunLightColor) * _146.sunIntensity, reftex.sample(refsmp, _367).xyz, float3(fast::min(1.0, _335 * 3.0))) + ((_146.sunLightColor * _146.sunIntensity) * powr(fast::max(0.0, dot(fast::normalize(_290 + _285), _274)), 32.0))) * 1.0, sky(param_1, param_2, _146) * _146.skyIntensity, float3(_421)), mix(mix(0.300000011920928955078125, 0.5, _335), 1.0, _421));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float2 param_3 = (in.pos.xz * 0.0500000007450580596923828125) + float2(_146.time * 0.00999999977648258209228515625);
|
float2 param_3 = (in.pos.xz * 0.0500000007450580596923828125) + float2(_146.time * 0.00999999977648258209228515625);
|
||||||
float _449 = fbm(param_3);
|
float _451 = fbm(param_3);
|
||||||
out.frag_color = float4(float3(_146.deepColor) * mix(0.800000011920928955078125, 1.2000000476837158203125, _449), 1.0);
|
out.frag_color = float4(float3(_146.deepColor) * mix(0.800000011920928955078125, 1.2000000476837158203125, _451), 1.0);
|
||||||
}
|
}
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
@ -1434,7 +1436,7 @@ fs_plane_source_metal_macos := u8.[
|
|||||||
0x61,0x74,0x33,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x32,0x20,0x3d,0x20,0x66,0x6c,
|
0x61,0x74,0x33,0x20,0x70,0x61,0x72,0x61,0x6d,0x5f,0x32,0x20,0x3d,0x20,0x66,0x6c,
|
||||||
0x6f,0x61,0x74,0x33,0x28,0x5f,0x31,0x34,0x36,0x2e,0x73,0x75,0x6e,0x50,0x6f,0x73,
|
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|
||||||
0x69,0x74,0x69,0x6f,0x6e,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
|
0x69,0x74,0x69,0x6f,0x6e,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
|
||||||
0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x34,0x31,0x39,0x20,0x3d,0x20,0x73,0x6d,0x6f,
|
0x66,0x6c,0x6f,0x61,0x74,0x20,0x5f,0x34,0x32,0x31,0x20,0x3d,0x20,0x73,0x6d,0x6f,
|
||||||
0x6f,0x74,0x68,0x73,0x74,0x65,0x70,0x28,0x37,0x35,0x30,0x2e,0x30,0x2c,0x20,0x31,
|
0x6f,0x74,0x68,0x73,0x74,0x65,0x70,0x28,0x37,0x35,0x30,0x2e,0x30,0x2c,0x20,0x31,
|
||||||
0x30,0x30,0x30,0x2e,0x30,0x2c,0x20,0x6c,0x65,0x6e,0x67,0x74,0x68,0x28,0x69,0x6e,
|
0x30,0x30,0x30,0x2e,0x30,0x2c,0x20,0x6c,0x65,0x6e,0x67,0x74,0x68,0x28,0x69,0x6e,
|
||||||
0x2e,0x70,0x6f,0x73,0x2e,0x78,0x7a,0x29,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,
|
0x2e,0x70,0x6f,0x73,0x2e,0x78,0x7a,0x29,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x20,
|
||||||
@ -1453,44 +1455,45 @@ fs_plane_source_metal_macos := u8.[
|
|||||||
0x2e,0x73,0x75,0x6e,0x49,0x6e,0x74,0x65,0x6e,0x73,0x69,0x74,0x79,0x2c,0x20,0x72,
|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
0x34,0x39,0x29,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,
|
0x30,0x30,0x30,0x34,0x37,0x36,0x38,0x33,0x37,0x31,0x35,0x38,0x32,0x30,0x33,0x31,
|
||||||
0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,
|
0x32,0x35,0x2c,0x20,0x5f,0x34,0x35,0x31,0x29,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,
|
||||||
0x0a,0x7d,0x0a,0x0a,0x00,
|
0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
||||||
|
0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||||
];
|
];
|
||||||
plane_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
plane_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||||
desc: sg_shader_desc;
|
desc: sg_shader_desc;
|
||||||
|
|||||||
@ -141,7 +141,7 @@ void main() {
|
|||||||
screen_uv.y = 1.0 - screen_uv.y;
|
screen_uv.y = 1.0 - screen_uv.y;
|
||||||
vec3 reflected_color = texture(sampler2D(reftex, refsmp), screen_uv).rgb;
|
vec3 reflected_color = texture(sampler2D(reftex, refsmp), screen_uv).rgb;
|
||||||
|
|
||||||
vec3 surface_color = mix(refracted_color, reflected_color, fresnel);
|
vec3 surface_color = mix(refracted_color, reflected_color, min(1.0, fresnel * 3));
|
||||||
vec3 final_color = (surface_color + specular_highlight) * shadow_factor;
|
vec3 final_color = (surface_color + specular_highlight) * shadow_factor;
|
||||||
float refraction_alpha = 0.3;
|
float refraction_alpha = 0.3;
|
||||||
float reflection_alpha = 0.5;
|
float reflection_alpha = 0.5;
|
||||||
|
|||||||
@ -27,6 +27,10 @@ lworld :: (name: string) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
worldptr := table_find_pointer(*world_table, name);
|
worldptr := table_find_pointer(*world_table, name);
|
||||||
|
if !worldptr {
|
||||||
|
print("Did not find world: %...\n", name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
current_world.world = worldptr;
|
current_world.world = worldptr;
|
||||||
current_world.valid = true;
|
current_world.valid = true;
|
||||||
} @Command;
|
} @Command;
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user