fix billboards rendering upside down in macos

This commit is contained in:
Tuomas Katajisto 2026-06-26 07:34:37 +03:00
parent c27fa53236
commit 210c44f6c4
2 changed files with 25 additions and 22 deletions

View File

@ -556,7 +556,9 @@ vs_gbuffer_billboard_source_metal_macos := u8.[
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> gsprite [[texture(0)]], sampler gspritesmp [[sampler(0)]])
{
main0_out out = {};
if (gsprite.sample(gspritesmp, in.uv_in).w < 0.00999999977648258209228515625)
float2 _12 = in.uv_in;
_12.y = 1.0 - _12.y;
if (gsprite.sample(gspritesmp, _12).w < 0.00999999977648258209228515625)
{
discard_fragment();
}
@ -596,24 +598,27 @@ fs_gbuffer_billboard_source_metal_macos := u8.[
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];
gbuffer_billboard_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc: sg_shader_desc;

View File

@ -47,9 +47,7 @@ layout(location=1) out vec4 out_normal;
void main() {
vec2 uv = uv_in;
#if SOKOL_GLSL
uv.y = 1.0 - uv.y;
#endif
uv.y = 1.0 - uv.y;
vec4 sampled = texture(sampler2D(gsprite, gspritesmp), uv);
if(sampled.a < 0.01) discard;
out_position = vec4(view_space_pos, 1.0);