don't even import any of the editor code in the wasm build

This commit is contained in:
Tuomas Katajisto 2025-10-25 11:15:00 +03:00
parent 2ddff03189
commit 0bf17c3ca5
2 changed files with 58 additions and 51 deletions

View File

@ -1,11 +1,13 @@
#load "iprof.jai";
#load "picker.jai";
#load "console.jai";
#load "postprocess.jai";
#load "trile_editor.jai";
#load "level_editor.jai";
#load "textureDebugger.jai";
#if OS != .WASM {
#load "iprof.jai";
#load "picker.jai";
#load "postprocess.jai";
#load "trile_editor.jai";
#load "level_editor.jai";
}
#if HAS_TACOMA { #load "tacoma.jai"; }
#load "console.jai";
#load "textureDebugger.jai";
#scope_file
@ -23,7 +25,7 @@ current_editor_view : Editor_View = .Trile_Editor;
in_editor_view : bool = false;
init_editor :: () {
init_profiler();
#if OS != .WASM {init_profiler();}
init_console();
}
@ -32,38 +34,40 @@ console_open_ignore_input : bool = false;
draw_editor_ui :: (theme: *GR.Overall_Theme) {
if in_editor_view {
r := GR.get_rect(0,0,0,0);
r.x = 0; r.w = 100*vw;
r.y = 0; r.h = ui_h(5, 0);
draw_bg_rectangle(r, theme);
r.w = 15*vw;
GR.label(r, tprint("Trueno v%.%", V_MAJOR, V_MINOR), *t_label_left(theme));
#if OS != .WASM {
if in_editor_view {
r := GR.get_rect(0,0,0,0);
r.x = 0; r.w = 100*vw;
r.y = 0; r.h = ui_h(5, 0);
draw_bg_rectangle(r, theme);
r.w = 15*vw;
GR.label(r, tprint("Trueno v%.%", V_MAJOR, V_MINOR), *t_label_left(theme));
r.x = 100*vw - r.w;
if GR.button(r, "Level editor", *t_button_selectable(theme, current_editor_view == .Level_Editor))
then current_editor_view = .Level_Editor;
r.x = 100*vw - r.w;
if GR.button(r, "Level editor", *t_button_selectable(theme, current_editor_view == .Level_Editor))
then current_editor_view = .Level_Editor;
r.x -= r.w;
if GR.button(r, "Trile editor", *t_button_selectable(theme, current_editor_view == .Trile_Editor))
then current_editor_view = .Trile_Editor;
r.x -= r.w;
if GR.button(r, "Trile editor", *t_button_selectable(theme, current_editor_view == .Trile_Editor))
then current_editor_view = .Trile_Editor;
r.x -= r.w;
if GR.button(r, "Post-process", *t_button_selectable(theme, current_editor_view == .Post_Process_Editor))
then current_editor_view = .Post_Process_Editor;
r.x -= r.w;
if GR.button(r, "Post-process", *t_button_selectable(theme, current_editor_view == .Post_Process_Editor))
then current_editor_view = .Post_Process_Editor;
if current_editor_view == {
case .Trile_Editor;
draw_trile_editor_ui(theme);
case .Level_Editor;
draw_level_editor_ui(theme);
case .Post_Process_Editor;
draw_post_process_editor_ui(theme);
if current_editor_view == {
case .Trile_Editor;
draw_trile_editor_ui(theme);
case .Level_Editor;
draw_level_editor_ui(theme);
case .Post_Process_Editor;
draw_post_process_editor_ui(theme);
}
}
draw_profiler();
}
draw_console(theme);
draw_profiler();
draw_texture_debugger(theme);
draw_postprocess_popup(theme);
GR.draw_popups();
@ -71,17 +75,18 @@ draw_editor_ui :: (theme: *GR.Overall_Theme) {
}
draw_editor :: () {
if !in_editor_view then return;
#if OS != .WASM {
if !in_editor_view then return;
if current_editor_view == {
case .Trile_Editor;
draw_trile_editor();
case .Level_Editor;
draw_level_editor();
case .Post_Process_Editor;
draw_post_process_editor();
if current_editor_view == {
case .Trile_Editor;
draw_trile_editor();
case .Level_Editor;
draw_level_editor();
case .Post_Process_Editor;
draw_post_process_editor();
}
}
}
tick_editor_ui :: () {
@ -89,14 +94,16 @@ tick_editor_ui :: () {
in_editor_view = !in_editor_view;
}
if in_editor_view {
if current_editor_view == {
case .Trile_Editor;
tick_trile_editor();
case .Level_Editor;
tick_level_editor();
case .Post_Process_Editor;
tick_post_process_editor();
#if OS != .WASM {
if in_editor_view {
if current_editor_view == {
case .Trile_Editor;
tick_trile_editor();
case .Level_Editor;
tick_level_editor();
case .Post_Process_Editor;
tick_post_process_editor();
}
}
}

View File

@ -145,7 +145,7 @@ frame :: () {
dpis := state.dpi_scale;
tick_profiler();
#if OS != .WASM { tick_profiler(); }
if !in_editor_view then game_tick();
fonsClearState(state.fons);
for event: Input.events_this_frame {
@ -167,7 +167,7 @@ frame :: () {
memory_visualizer_per_frame_update();
}
profiler_update();
#if OS != .WASM { profiler_update(); }
reset_temporary_storage();
}