// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define   var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module != 'undefined' ? Module : {};

// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).

// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == 'object';
var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined';
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;

if (ENVIRONMENT_IS_NODE) {

}

// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)


// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {...Module};

var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
  throw toThrow;
};

// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
  if (Module['locateFile']) {
    return Module['locateFile'](path, scriptDirectory);
  }
  return scriptDirectory + path;
}

// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;

if (ENVIRONMENT_IS_NODE) {
  if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');

  var nodeVersion = process.versions.node;
  var numericVersion = nodeVersion.split('.').slice(0, 3);
  numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1);
  var minVersion = 230000;
  if (numericVersion < 230000) {
    throw new Error('This emscripten-generated code requires node v23.0.0 (detected v' + nodeVersion + ')');
  }

  // These modules will usually be used on Node.js. Load them eagerly to avoid
  // the complexity of lazy-loading.
  var fs = require('fs');
  var nodePath = require('path');

  scriptDirectory = __dirname + '/';

// include: node_shell_read.js
readBinary = (filename) => {
  // We need to re-wrap `file://` strings to URLs.
  filename = isFileURI(filename) ? new URL(filename) : filename;
  var ret = fs.readFileSync(filename);
  assert(Buffer.isBuffer(ret));
  return ret;
};

readAsync = async (filename, binary = true) => {
  // See the comment in the `readBinary` function.
  filename = isFileURI(filename) ? new URL(filename) : filename;
  var ret = fs.readFileSync(filename, binary ? undefined : 'utf8');
  assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string');
  return ret;
};
// end include: node_shell_read.js
  if (!Module['thisProgram'] && process.argv.length > 1) {
    thisProgram = process.argv[1].replace(/\\/g, '/');
  }

  arguments_ = process.argv.slice(2);

  if (typeof module != 'undefined') {
    module['exports'] = Module;
  }

  quit_ = (status, toThrow) => {
    process.exitCode = status;
    throw toThrow;
  };

} else
if (ENVIRONMENT_IS_SHELL) {

  if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof WorkerGlobalScope != 'undefined') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');

} else

// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
    scriptDirectory = self.location.href;
  } else if (typeof document != 'undefined' && document.currentScript) { // web
    scriptDirectory = document.currentScript.src;
  }
  // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
  // otherwise, slice off the final part of the url to find the script directory.
  // if scriptDirectory does not contain a slash, lastIndexOf will return -1,
  // and scriptDirectory will correctly be replaced with an empty string.
  // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
  // they are removed because they could contain a slash.
  if (scriptDirectory.startsWith('blob:')) {
    scriptDirectory = '';
  } else {
    scriptDirectory = scriptDirectory.slice(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1);
  }

  if (!(typeof window == 'object' || typeof WorkerGlobalScope != 'undefined')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');

  {
// include: web_or_worker_shell_read.js
if (ENVIRONMENT_IS_WORKER) {
    readBinary = (url) => {
      var xhr = new XMLHttpRequest();
      xhr.open('GET', url, false);
      xhr.responseType = 'arraybuffer';
      xhr.send(null);
      return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
    };
  }

  readAsync = async (url) => {
    // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
    // See https://github.com/github/fetch/pull/92#issuecomment-140665932
    // Cordova or Electron apps are typically loaded from a file:// url.
    // So use XHR on webview if URL is a file URL.
    if (isFileURI(url)) {
      return new Promise((resolve, reject) => {
        var xhr = new XMLHttpRequest();
        xhr.open('GET', url, true);
        xhr.responseType = 'arraybuffer';
        xhr.onload = () => {
          if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
            resolve(xhr.response);
            return;
          }
          reject(xhr.status);
        };
        xhr.onerror = reject;
        xhr.send(null);
      });
    }
    var response = await fetch(url, { credentials: 'same-origin' });
    if (response.ok) {
      return response.arrayBuffer();
    }
    throw new Error(response.status + ' : ' + response.url);
  };
// end include: web_or_worker_shell_read.js
  }
} else
{
  throw new Error('environment detection error');
}

var out = Module['print'] || console.log.bind(console);
var err = Module['printErr'] || console.error.bind(console);

// Merge back in the overrides
Object.assign(Module, moduleOverrides);
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used.
moduleOverrides = null;
checkIncomingModuleAPI();

// Emit code to handle expected values on the Module object. This applies Module.x
// to the proper local x. This has two benefits: first, we only emit it if it is
// expected to arrive, and second, by using a local everywhere else that can be
// minified.

if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_');

if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram');

// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
// Assertions on removed incoming Module JS APIs.
assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
legacyModuleProp('asm', 'wasmExports');
legacyModuleProp('readAsync', 'readAsync');
legacyModuleProp('readBinary', 'readBinary');
legacyModuleProp('setWindowTitle', 'setWindowTitle');
var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';

var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';

assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time.  Add `shell` to `-sENVIRONMENT` to enable.');

// end include: shell.js

// include: preamble.js
// === Preamble library stuff ===

// Documentation for the public APIs defined in this file must be updated in:
//    site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
//    site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
//    is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html

var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary');

if (typeof WebAssembly != 'object') {
  err('no native wasm support detected');
}

// Wasm globals

var wasmMemory;

//========================================
// Runtime essentials
//========================================

// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;

// set by exit() and abort().  Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;

// In STRICT mode, we only define assert() when ASSERTIONS is set.  i.e. we
// don't define it at all in release modes.  This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */
function assert(condition, text) {
  if (!condition) {
    abort('Assertion failed' + (text ? ': ' + text : ''));
  }
}

// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
function _free() {
  // Show a helpful error since we used to include free by default in the past.
  abort('free() called but not included in the build - add `_free` to EXPORTED_FUNCTIONS');
}

// Memory management

var HEAP,
/** @type {!Int8Array} */
  HEAP8,
/** @type {!Uint8Array} */
  HEAPU8,
/** @type {!Int16Array} */
  HEAP16,
/** @type {!Uint16Array} */
  HEAPU16,
/** @type {!Int32Array} */
  HEAP32,
/** @type {!Uint32Array} */
  HEAPU32,
/** @type {!Float32Array} */
  HEAPF32,
/* BigInt64Array type is not correctly defined in closure
/** not-@type {!BigInt64Array} */
  HEAP64,
/* BigUint64Array type is not correctly defined in closure
/** not-t@type {!BigUint64Array} */
  HEAPU64,
/** @type {!Float64Array} */
  HEAPF64;

var runtimeInitialized = false;

/**
 * Indicates whether filename is delivered via file protocol (as opposed to http/https)
 * @noinline
 */
var isFileURI = (filename) => filename.startsWith('file://');

// include: runtime_shared.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
  var max = _emscripten_stack_get_end();
  assert((max & 3) == 0);
  // If the stack ends at address zero we write our cookies 4 bytes into the
  // stack.  This prevents interference with SAFE_HEAP and ASAN which also
  // monitor writes to address zero.
  if (max == 0) {
    max += 4;
  }
  // The stack grow downwards towards _emscripten_stack_get_end.
  // We write cookies to the final two words in the stack and detect if they are
  // ever overwritten.
  HEAPU32[((max)/4)] = 0x02135467;
  HEAPU32[(((max)+(4))/4)] = 0x89BACDFE;
  // Also test the global address 0 for integrity.
  HEAPU32[((0)/4)] = 1668509029;
}

function checkStackCookie() {
  if (ABORT) return;
  var max = _emscripten_stack_get_end();
  // See writeStackCookie().
  if (max == 0) {
    max += 4;
  }
  var cookie1 = HEAPU32[((max)/4)];
  var cookie2 = HEAPU32[(((max)+(4))/4)];
  if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
    abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
  }
  // Also test the global address 0 for integrity.
  if (HEAPU32[((0)/4)] != 0x63736d65 /* 'emsc' */) {
    abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
  }
}
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
// Endianness check
(() => {
  var h16 = new Int16Array(1);
  var h8 = new Int8Array(h16.buffer);
  h16[0] = 0x6373;
  if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)';
})();

if (Module['ENVIRONMENT']) {
  throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
}

function legacyModuleProp(prop, newName, incoming=true) {
  if (!Object.getOwnPropertyDescriptor(Module, prop)) {
    Object.defineProperty(Module, prop, {
      configurable: true,
      get() {
        let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : '';
        abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra);

      }
    });
  }
}

function consumedModuleProp(prop) {
  if (!Object.getOwnPropertyDescriptor(Module, prop)) {
    Object.defineProperty(Module, prop, {
      configurable: true,
      set() {
        abort(`Attempt to set \`Module.${prop}\` after it has already been processed.  This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);

      }
    });
  }
}

function ignoredModuleProp(prop) {
  if (Object.getOwnPropertyDescriptor(Module, prop)) {
    abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
  }
}

// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
  return name === 'FS_createPath' ||
         name === 'FS_createDataFile' ||
         name === 'FS_createPreloadedFile' ||
         name === 'FS_unlink' ||
         name === 'addRunDependency' ||
         // The old FS has some functionality that WasmFS lacks.
         name === 'FS_createLazyFile' ||
         name === 'FS_createDevice' ||
         name === 'removeRunDependency';
}

/**
 * Intercept access to a global symbol.  This enables us to give informative
 * warnings/errors when folks attempt to use symbols they did not include in
 * their build, or no symbols that no longer exist.
 */
function hookGlobalSymbolAccess(sym, func) {
  if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) {
    Object.defineProperty(globalThis, sym, {
      configurable: true,
      get() {
        func();
        return undefined;
      }
    });
  }
}

function missingGlobal(sym, msg) {
  hookGlobalSymbolAccess(sym, () => {
    warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
  });
}

missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
missingGlobal('asm', 'Please use wasmExports instead');

function missingLibrarySymbol(sym) {
  hookGlobalSymbolAccess(sym, () => {
    // Can't `abort()` here because it would break code that does runtime
    // checks.  e.g. `if (typeof SDL === 'undefined')`.
    var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
    // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
    // library.js, which means $name for a JS name with no prefix, or name
    // for a JS name like _name.
    var librarySymbol = sym;
    if (!librarySymbol.startsWith('_')) {
      librarySymbol = '$' + sym;
    }
    msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
    if (isExportedByForceFilesystem(sym)) {
      msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
    }
    warnOnce(msg);
  });

  // Any symbol that is not included from the JS library is also (by definition)
  // not exported on the Module object.
  unexportedRuntimeSymbol(sym);
}

function unexportedRuntimeSymbol(sym) {
  if (!Object.getOwnPropertyDescriptor(Module, sym)) {
    Object.defineProperty(Module, sym, {
      configurable: true,
      get() {
        var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
        if (isExportedByForceFilesystem(sym)) {
          msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
        }
        abort(msg);
      }
    });
  }
}

var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times

// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
  if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
  // TODO(sbc): Make this configurable somehow.  Its not always convenient for
  // logging to show up as warnings.
  console.warn(...args);
}
// end include: runtime_debug.js
// include: memoryprofiler.js
// end include: memoryprofiler.js


function updateMemoryViews() {
  var b = wasmMemory.buffer;
  Module['HEAP8'] = HEAP8 = new Int8Array(b);
  Module['HEAP16'] = HEAP16 = new Int16Array(b);
  Module['HEAPU8'] = HEAPU8 = new Uint8Array(b);
  Module['HEAPU16'] = HEAPU16 = new Uint16Array(b);
  Module['HEAP32'] = HEAP32 = new Int32Array(b);
  Module['HEAPU32'] = HEAPU32 = new Uint32Array(b);
  Module['HEAPF32'] = HEAPF32 = new Float32Array(b);
  Module['HEAPF64'] = HEAPF64 = new Float64Array(b);
  Module['HEAP64'] = HEAP64 = new BigInt64Array(b);
  Module['HEAPU64'] = HEAPU64 = new BigUint64Array(b);
}

// end include: runtime_shared.js
assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime.  Use -sSTACK_SIZE at link time')

assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
       'JS engine does not provide full typed array support');

// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected.  Use -sIMPORTED_MEMORY to define wasmMemory externally');
assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting.  Use -sIMPORTED_MEMORY to define wasmMemory dynamically');

function preRun() {
  if (Module['preRun']) {
    if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
    while (Module['preRun'].length) {
      addOnPreRun(Module['preRun'].shift());
    }
  }
  consumedModuleProp('preRun');
  callRuntimeCallbacks(onPreRuns);
}

function initRuntime() {
  assert(!runtimeInitialized);
  runtimeInitialized = true;

  checkStackCookie();

  

  wasmExports['__wasm_call_ctors']();

  
}

function preMain() {
  checkStackCookie();
  
}

function postRun() {
  checkStackCookie();

  if (Module['postRun']) {
    if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
    while (Module['postRun'].length) {
      addOnPostRun(Module['postRun'].shift());
    }
  }
  consumedModuleProp('postRun');

  callRuntimeCallbacks(onPostRuns);
}

// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
var runDependencyWatcher = null;

function getUniqueRunDependency(id) {
  var orig = id;
  while (1) {
    if (!runDependencyTracking[id]) return id;
    id = orig + Math.random();
  }
}

function addRunDependency(id) {
  runDependencies++;

  Module['monitorRunDependencies']?.(runDependencies);

  if (id) {
    assert(!runDependencyTracking[id]);
    runDependencyTracking[id] = 1;
    if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
      // Check for missing dependencies every few seconds
      runDependencyWatcher = setInterval(() => {
        if (ABORT) {
          clearInterval(runDependencyWatcher);
          runDependencyWatcher = null;
          return;
        }
        var shown = false;
        for (var dep in runDependencyTracking) {
          if (!shown) {
            shown = true;
            err('still waiting on run dependencies:');
          }
          err(`dependency: ${dep}`);
        }
        if (shown) {
          err('(end of list)');
        }
      }, 10000);
    }
  } else {
    err('warning: run dependency added without ID');
  }
}

function removeRunDependency(id) {
  runDependencies--;

  Module['monitorRunDependencies']?.(runDependencies);

  if (id) {
    assert(runDependencyTracking[id]);
    delete runDependencyTracking[id];
  } else {
    err('warning: run dependency removed without ID');
  }
  if (runDependencies == 0) {
    if (runDependencyWatcher !== null) {
      clearInterval(runDependencyWatcher);
      runDependencyWatcher = null;
    }
    if (dependenciesFulfilled) {
      var callback = dependenciesFulfilled;
      dependenciesFulfilled = null;
      callback(); // can add another dependenciesFulfilled
    }
  }
}

/** @param {string|number=} what */
function abort(what) {
  Module['onAbort']?.(what);

  what = 'Aborted(' + what + ')';
  // TODO(sbc): Should we remove printing and leave it up to whoever
  // catches the exception?
  err(what);

  ABORT = true;

  // Use a wasm runtime error, because a JS error might be seen as a foreign
  // exception, which means we'd run destructors on it. We need the error to
  // simply make the program stop.
  // FIXME This approach does not work in Wasm EH because it currently does not assume
  // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
  // a trap or not based on a hidden field within the object. So at the moment
  // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
  // allows this in the wasm spec.

  // Suppress closure compiler warning here. Closure compiler's builtin extern
  // definition for WebAssembly.RuntimeError claims it takes no arguments even
  // though it can.
  // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
  /** @suppress {checkTypes} */
  var e = new WebAssembly.RuntimeError(what);

  // Throw the error whether or not MODULARIZE is set because abort is used
  // in code paths apart from instantiation where an exception is expected
  // to be thrown when abort is called.
  throw e;
}

// show errors on likely calls to FS when it was not included
var FS = {
  error() {
    abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM');
  },
  init() { FS.error() },
  createDataFile() { FS.error() },
  createPreloadedFile() { FS.error() },
  createLazyFile() { FS.error() },
  open() { FS.error() },
  mkdev() { FS.error() },
  registerDevice() { FS.error() },
  analyzePath() { FS.error() },

  ErrnoError() { FS.error() },
};
Module['FS_createDataFile'] = FS.createDataFile;
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;

function createExportWrapper(name, nargs) {
  return (...args) => {
    assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
    var f = wasmExports[name];
    assert(f, `exported native function \`${name}\` not found`);
    // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
    assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
    return f(...args);
  };
}

var wasmBinaryFile;

function findWasmBinary() {
    return locateFile('index.wasm');
}

function getBinarySync(file) {
  if (file == wasmBinaryFile && wasmBinary) {
    return new Uint8Array(wasmBinary);
  }
  if (readBinary) {
    return readBinary(file);
  }
  throw 'both async and sync fetching of the wasm failed';
}

async function getWasmBinary(binaryFile) {
  // If we don't have the binary yet, load it asynchronously using readAsync.
  if (!wasmBinary) {
    // Fetch the binary using readAsync
    try {
      var response = await readAsync(binaryFile);
      return new Uint8Array(response);
    } catch {
      // Fall back to getBinarySync below;
    }
  }

  // Otherwise, getBinarySync should be able to get it synchronously
  return getBinarySync(binaryFile);
}

async function instantiateArrayBuffer(binaryFile, imports) {
  try {
    var binary = await getWasmBinary(binaryFile);
    var instance = await WebAssembly.instantiate(binary, imports);
    return instance;
  } catch (reason) {
    err(`failed to asynchronously prepare wasm: ${reason}`);

    // Warn on some common problems.
    if (isFileURI(wasmBinaryFile)) {
      err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
    }
    abort(reason);
  }
}

async function instantiateAsync(binary, binaryFile, imports) {
  if (!binary && typeof WebAssembly.instantiateStreaming == 'function'
      // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
      && !isFileURI(binaryFile)
      // Avoid instantiateStreaming() on Node.js environment for now, as while
      // Node.js v18.1.0 implements it, it does not have a full fetch()
      // implementation yet.
      //
      // Reference:
      //   https://github.com/emscripten-core/emscripten/pull/16917
      && !ENVIRONMENT_IS_NODE
     ) {
    try {
      var response = fetch(binaryFile, { credentials: 'same-origin' });
      var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
      return instantiationResult;
    } catch (reason) {
      // We expect the most common failure cause to be a bad MIME type for the binary,
      // in which case falling back to ArrayBuffer instantiation should work.
      err(`wasm streaming compile failed: ${reason}`);
      err('falling back to ArrayBuffer instantiation');
      // fall back of instantiateArrayBuffer below
    };
  }
  return instantiateArrayBuffer(binaryFile, imports);
}

function getWasmImports() {
  // prepare imports
  return {
    'env': wasmImports,
    'wasi_snapshot_preview1': wasmImports,
  }
}

// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
  // Load the wasm module and create an instance of using native support in the JS engine.
  // handle a generated wasm instance, receiving its exports and
  // performing other necessary setup
  /** @param {WebAssembly.Module=} module*/
  function receiveInstance(instance, module) {
    wasmExports = instance.exports;

    wasmExports = applySignatureConversions(wasmExports);

    

    wasmMemory = wasmExports['memory'];
    
    assert(wasmMemory, 'memory not found in wasm exports');
    updateMemoryViews();

    wasmTable = wasmExports['__indirect_function_table'];
    
    assert(wasmTable, 'table not found in wasm exports');

    removeRunDependency('wasm-instantiate');
    return wasmExports;
  }
  // wait for the pthread pool (if any)
  addRunDependency('wasm-instantiate');

  // Prefer streaming instantiation if available.
  // Async compilation can be confusing when an error on the page overwrites Module
  // (for example, if the order of elements is wrong, and the one defining Module is
  // later), so we save Module and check it later.
  var trueModule = Module;
  function receiveInstantiationResult(result) {
    // 'result' is a ResultObject object which has both the module and instance.
    // receiveInstance() will swap in the exports (to Module.asm) so they can be called
    assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
    trueModule = null;
    // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
    // When the regression is fixed, can restore the above PTHREADS-enabled path.
    return receiveInstance(result['instance']);
  }

  var info = getWasmImports();

  // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
  // to manually instantiate the Wasm module themselves. This allows pages to
  // run the instantiation parallel to any other async startup actions they are
  // performing.
  // Also pthreads and wasm workers initialize the wasm instance through this
  // path.
  if (Module['instantiateWasm']) {
    return new Promise((resolve, reject) => {
      try {
        Module['instantiateWasm'](info, (mod, inst) => {
          receiveInstance(mod, inst);
          resolve(mod.exports);
        });
      } catch(e) {
        err(`Module.instantiateWasm callback failed with error: ${e}`);
        reject(e);
      }
    });
  }

  wasmBinaryFile ??= findWasmBinary();
    var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
    var exports = receiveInstantiationResult(result);
    return exports;
}

// end include: preamble.js

// Begin JS library code


  class ExitStatus {
      name = 'ExitStatus';
      constructor(status) {
        this.message = `Program terminated with exit(${status})`;
        this.status = status;
      }
    }

  var callRuntimeCallbacks = (callbacks) => {
      while (callbacks.length > 0) {
        // Pass the module as the first argument.
        callbacks.shift()(Module);
      }
    };
  var onPostRuns = [];
  var addOnPostRun = (cb) => onPostRuns.unshift(cb);

  var onPreRuns = [];
  var addOnPreRun = (cb) => onPreRuns.unshift(cb);


  
    /**
     * @param {number} ptr
     * @param {string} type
     */
  function getValue(ptr, type = 'i8') {
    if (type.endsWith('*')) type = '*';
    switch (type) {
      case 'i1': return HEAP8[ptr];
      case 'i8': return HEAP8[ptr];
      case 'i16': return HEAP16[((ptr)/2)];
      case 'i32': return HEAP32[((ptr)/4)];
      case 'i64': return HEAP64[((ptr)/8)];
      case 'float': return HEAPF32[((ptr)/4)];
      case 'double': return HEAPF64[((ptr)/8)];
      case '*': return Number(HEAPU64[((ptr)/8)]);
      default: abort(`invalid type for getValue: ${type}`);
    }
  }

  var noExitRuntime = Module['noExitRuntime'] || true;

  var ptrToString = (ptr) => {
      assert(typeof ptr === 'number');
      return '0x' + ptr.toString(16).padStart(8, '0');
    };

  
    /**
     * @param {number} ptr
     * @param {number} value
     * @param {string} type
     */
  function setValue(ptr, value, type = 'i8') {
    if (type.endsWith('*')) type = '*';
    switch (type) {
      case 'i1': HEAP8[ptr] = value; break;
      case 'i8': HEAP8[ptr] = value; break;
      case 'i16': HEAP16[((ptr)/2)] = value; break;
      case 'i32': HEAP32[((ptr)/4)] = value; break;
      case 'i64': HEAP64[((ptr)/8)] = BigInt(value); break;
      case 'float': HEAPF32[((ptr)/4)] = value; break;
      case 'double': HEAPF64[((ptr)/8)] = value; break;
      case '*': HEAPU64[((ptr)/8)] = BigInt(value); break;
      default: abort(`invalid type for setValue: ${type}`);
    }
  }

  var stackRestore = (val) => __emscripten_stack_restore(val);

  var stackSave = () => _emscripten_stack_get_current();

  var warnOnce = (text) => {
      warnOnce.shown ||= {};
      if (!warnOnce.shown[text]) {
        warnOnce.shown[text] = 1;
        if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
        err(text);
      }
    };

  var INT53_MAX = 9007199254740992;
  
  var INT53_MIN = -9007199254740992;
  var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
  
  var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined;
  
    /**
     * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
     * array that contains uint8 values, returns a copy of that string as a
     * Javascript String object.
     * heapOrArray is either a regular array, or a JavaScript typed array view.
     * @param {number=} idx
     * @param {number=} maxBytesToRead
     * @return {string}
     */
  var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
      var endIdx = idx + maxBytesToRead;
      var endPtr = idx;
      // TextDecoder needs to know the byte length in advance, it doesn't stop on
      // null terminator by itself.  Also, use the length info to avoid running tiny
      // strings through TextDecoder, since .subarray() allocates garbage.
      // (As a tiny code save trick, compare endPtr against endIdx using a negation,
      // so that undefined/NaN means Infinity)
      while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
  
      if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
        return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
      }
      var str = '';
      // If building with TextDecoder, we have already computed the string length
      // above, so test loop end condition against that
      while (idx < endPtr) {
        // For UTF8 byte structure, see:
        // http://en.wikipedia.org/wiki/UTF-8#Description
        // https://www.ietf.org/rfc/rfc2279.txt
        // https://tools.ietf.org/html/rfc3629
        var u0 = heapOrArray[idx++];
        if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
        var u1 = heapOrArray[idx++] & 63;
        if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
        var u2 = heapOrArray[idx++] & 63;
        if ((u0 & 0xF0) == 0xE0) {
          u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
        } else {
          if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
          u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
        }
  
        if (u0 < 0x10000) {
          str += String.fromCharCode(u0);
        } else {
          var ch = u0 - 0x10000;
          str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
        }
      }
      return str;
    };
  
  
    /**
     * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
     * emscripten HEAP, returns a copy of that string as a Javascript String object.
     *
     * @param {number} ptr
     * @param {number=} maxBytesToRead - An optional length that specifies the
     *   maximum number of bytes to read. You can omit this parameter to scan the
     *   string until the first 0 byte. If maxBytesToRead is passed, and the string
     *   at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
     *   string will cut short at that byte index (i.e. maxBytesToRead will not
     *   produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
     *   frequent uses of UTF8ToString() with and without maxBytesToRead may throw
     *   JS JIT optimizations off, so it is worth to consider consistently using one
     * @return {string}
     */
  function UTF8ToString(ptr, maxBytesToRead) {
    ptr = bigintToI53Checked(ptr);
  
  
      assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
      return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
    ;
  }
  function ___assert_fail(condition, filename, line, func) {
    condition = bigintToI53Checked(condition);
    filename = bigintToI53Checked(filename);
    func = bigintToI53Checked(func);
  
  return abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
  }

  var __abort_js = () =>
      abort('native code called abort()');

  
  var _emscripten_set_main_loop_timing = (mode, value) => {
      MainLoop.timingMode = mode;
      MainLoop.timingValue = value;
  
      if (!MainLoop.func) {
        err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
        return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
      }
  
      if (!MainLoop.running) {
        
        MainLoop.running = true;
      }
      if (mode == 0) {
        MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
          var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0;
          setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
        };
        MainLoop.method = 'timeout';
      } else if (mode == 1) {
        MainLoop.scheduler = function MainLoop_scheduler_rAF() {
          MainLoop.requestAnimationFrame(MainLoop.runner);
        };
        MainLoop.method = 'rAF';
      } else if (mode == 2) {
        if (typeof MainLoop.setImmediate == 'undefined') {
          if (typeof setImmediate == 'undefined') {
            // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
            var setImmediates = [];
            var emscriptenMainLoopMessageId = 'setimmediate';
            /** @param {Event} event */
            var MainLoop_setImmediate_messageHandler = (event) => {
              // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
              // so check for both cases.
              if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
                event.stopPropagation();
                setImmediates.shift()();
              }
            };
            addEventListener("message", MainLoop_setImmediate_messageHandler, true);
            MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => {
              setImmediates.push(func);
              if (ENVIRONMENT_IS_WORKER) {
                Module['setImmediates'] ??= [];
                Module['setImmediates'].push(func);
                postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
              } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
            });
          } else {
            MainLoop.setImmediate = setImmediate;
          }
        }
        MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
          MainLoop.setImmediate(MainLoop.runner);
        };
        MainLoop.method = 'immediate';
      }
      return 0;
    };
  
  var _emscripten_get_now = () => performance.now();
  
  
  var runtimeKeepaliveCounter = 0;
  var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
  var _proc_exit = (code) => {
      EXITSTATUS = code;
      if (!keepRuntimeAlive()) {
        Module['onExit']?.(code);
        ABORT = true;
      }
      quit_(code, new ExitStatus(code));
    };
  
  
  /** @suppress {duplicate } */
  /** @param {boolean|number=} implicit */
  var exitJS = (status, implicit) => {
      EXITSTATUS = status;
  
      checkUnflushedContent();
  
      // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
      if (keepRuntimeAlive() && !implicit) {
        var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
        err(msg);
      }
  
      _proc_exit(status);
    };
  var _exit = exitJS;
  
  var handleException = (e) => {
      // Certain exception types we do not treat as errors since they are used for
      // internal control flow.
      // 1. ExitStatus, which is thrown by exit()
      // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
      //    that wish to return to JS event loop.
      if (e instanceof ExitStatus || e == 'unwind') {
        return EXITSTATUS;
      }
      checkStackCookie();
      if (e instanceof WebAssembly.RuntimeError) {
        if (_emscripten_stack_get_current() <= 0) {
          err('Stack overflow detected.  You can try increasing -sSTACK_SIZE (currently set to 65536)');
        }
      }
      quit_(1, e);
    };
  
  var maybeExit = () => {
      if (!keepRuntimeAlive()) {
        try {
          _exit(EXITSTATUS);
        } catch (e) {
          handleException(e);
        }
      }
    };
  
    /**
     * @param {number=} arg
     * @param {boolean=} noSetTiming
     */
  var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
      assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
      MainLoop.func = iterFunc;
      MainLoop.arg = arg;
  
      var thisMainLoopId = MainLoop.currentlyRunningMainloop;
      function checkIsRunning() {
        if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
          
          maybeExit();
          return false;
        }
        return true;
      }
  
      // We create the loop runner here but it is not actually running until
      // _emscripten_set_main_loop_timing is called (which might happen a
      // later time).  This member signifies that the current runner has not
      // yet been started so that we can call runtimeKeepalivePush when it
      // gets it timing set for the first time.
      MainLoop.running = false;
      MainLoop.runner = function MainLoop_runner() {
        if (ABORT) return;
        if (MainLoop.queue.length > 0) {
          var start = Date.now();
          var blocker = MainLoop.queue.shift();
          blocker.func(blocker.arg);
          if (MainLoop.remainingBlockers) {
            var remaining = MainLoop.remainingBlockers;
            var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
            if (blocker.counted) {
              MainLoop.remainingBlockers = next;
            } else {
              // not counted, but move the progress along a tiny bit
              next = next + 0.5; // do not steal all the next one's progress
              MainLoop.remainingBlockers = (8*remaining + next)/9;
            }
          }
          MainLoop.updateStatus();
  
          // catches pause/resume main loop from blocker execution
          if (!checkIsRunning()) return;
  
          setTimeout(MainLoop.runner, 0);
          return;
        }
  
        // catch pauses from non-main loop sources
        if (!checkIsRunning()) return;
  
        // Implement very basic swap interval control
        MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
        if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
          // Not the scheduled time to render this frame - skip.
          MainLoop.scheduler();
          return;
        } else if (MainLoop.timingMode == 0) {
          MainLoop.tickStartTime = _emscripten_get_now();
        }
  
        if (MainLoop.method === 'timeout' && Module['ctx']) {
          warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
          MainLoop.method = ''; // just warn once per call to set main loop
        }
  
        MainLoop.runIter(iterFunc);
  
        // catch pauses from the main loop itself
        if (!checkIsRunning()) return;
  
        MainLoop.scheduler();
      }
  
      if (!noSetTiming) {
        if (fps > 0) {
          _emscripten_set_main_loop_timing(0, 1000.0 / fps);
        } else {
          // Do rAF by rendering each frame (no decimating)
          _emscripten_set_main_loop_timing(1, 1);
        }
  
        MainLoop.scheduler();
      }
  
      if (simulateInfiniteLoop) {
        throw 'unwind';
      }
    };
  
  
  var callUserCallback = (func) => {
      if (ABORT) {
        err('user callback triggered after runtime exited or application aborted.  Ignoring.');
        return;
      }
      try {
        func();
        maybeExit();
      } catch (e) {
        handleException(e);
      }
    };
  
  var MainLoop = {
  running:false,
  scheduler:null,
  method:"",
  currentlyRunningMainloop:0,
  func:null,
  arg:0,
  timingMode:0,
  timingValue:0,
  currentFrameNumber:0,
  queue:[],
  preMainLoop:[],
  postMainLoop:[],
  pause() {
        MainLoop.scheduler = null;
        // Incrementing this signals the previous main loop that it's now become old, and it must return.
        MainLoop.currentlyRunningMainloop++;
      },
  resume() {
        MainLoop.currentlyRunningMainloop++;
        var timingMode = MainLoop.timingMode;
        var timingValue = MainLoop.timingValue;
        var func = MainLoop.func;
        MainLoop.func = null;
        // do not set timing and call scheduler, we will do it on the next lines
        setMainLoop(func, 0, false, MainLoop.arg, true);
        _emscripten_set_main_loop_timing(timingMode, timingValue);
        MainLoop.scheduler();
      },
  updateStatus() {
        if (Module['setStatus']) {
          var message = Module['statusMessage'] || 'Please wait...';
          var remaining = MainLoop.remainingBlockers ?? 0;
          var expected = MainLoop.expectedBlockers ?? 0;
          if (remaining) {
            if (remaining < expected) {
              Module['setStatus'](`{message} ({expected - remaining}/{expected})`);
            } else {
              Module['setStatus'](message);
            }
          } else {
            Module['setStatus']('');
          }
        }
      },
  init() {
        Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']);
        Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']);
      },
  runIter(func) {
        if (ABORT) return;
        for (var pre of MainLoop.preMainLoop) {
          if (pre() === false) {
            return; // |return false| skips a frame
          }
        }
        callUserCallback(func);
        for (var post of MainLoop.postMainLoop) {
          post();
        }
        checkStackCookie();
      },
  nextRAF:0,
  fakeRequestAnimationFrame(func) {
        // try to keep 60fps between calls to here
        var now = Date.now();
        if (MainLoop.nextRAF === 0) {
          MainLoop.nextRAF = now + 1000/60;
        } else {
          while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
            MainLoop.nextRAF += 1000/60;
          }
        }
        var delay = Math.max(MainLoop.nextRAF - now, 0);
        setTimeout(func, delay);
      },
  requestAnimationFrame(func) {
        if (typeof requestAnimationFrame == 'function') {
          requestAnimationFrame(func);
          return;
        }
        var RAF = MainLoop.fakeRequestAnimationFrame;
        RAF(func);
      },
  };
  var _emscripten_cancel_main_loop = () => {
      MainLoop.pause();
      MainLoop.func = null;
    };

  var _emscripten_get_device_pixel_ratio = () => {
      return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
    };

  var maybeCStringToJsString = (cString) => {
      // "cString > 2" checks if the input is a number, and isn't of the special
      // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
      // In other words, if cString > 2 then it's a pointer to a valid place in
      // memory, and points to a C string.
      return cString > 2 ? UTF8ToString(cString) : cString;
    };
  
  /** @type {Object} */
  var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0];
  var findEventTarget = (target) => {
      target = maybeCStringToJsString(target);
      var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : null);
      return domElement;
    };
  
  var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
  
  function _emscripten_get_element_css_size(target, width, height) {
    target = bigintToI53Checked(target);
    width = bigintToI53Checked(width);
    height = bigintToI53Checked(height);
  
  
      target = findEventTarget(target);
      if (!target) return -4;
  
      var rect = getBoundingClientRect(target);
      HEAPF64[((width)/8)] = rect.width;
      HEAPF64[((height)/8)] = rect.height;
  
      return 0;
    ;
  }


  var _emscripten_performance_now = () => performance.now();

  
  var wasmTableMirror = [];
  
  /** @type {WebAssembly.Table} */
  var wasmTable;
  var getWasmTableEntry = (funcPtr) => {
      // Function pointers should show up as numbers, even under wasm64, but
      // we still have some places where bigint values can flow here.
      // https://github.com/emscripten-core/emscripten/issues/18200
      funcPtr = Number(funcPtr);
      var func = wasmTableMirror[funcPtr];
      if (!func) {
        /** @suppress {checkTypes} */
        wasmTableMirror[funcPtr] = func = wasmTable.get(BigInt(funcPtr));
      }
      /** @suppress {checkTypes} */
      assert(wasmTable.get(BigInt(funcPtr)) == func, 'JavaScript-side Wasm function table mirror is out of date!');
      return func;
    };
  var _emscripten_request_animation_frame_loop = function(cb, userData) {
    cb = bigintToI53Checked(cb);
    userData = bigintToI53Checked(userData);
  
  
      function tick(timeStamp) {
        if (((a1, a2) => getWasmTableEntry(cb).call(null, a1, BigInt(a2)))(timeStamp, userData)) {
          requestAnimationFrame(tick);
        }
      }
      return requestAnimationFrame(tick);
    ;
  };

  var abortOnCannotGrowMemory = (requestedSize) => {
      abort(`Cannot enlarge memory arrays to size ${requestedSize} bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value ${HEAP8.length}, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0`);
    };
  
  function _emscripten_resize_heap(requestedSize) {
    requestedSize = bigintToI53Checked(requestedSize);
  
  
      var oldSize = HEAPU8.length;
      abortOnCannotGrowMemory(requestedSize);
    ;
  }

  var onExits = [];
  var addOnExit = (cb) => onExits.unshift(cb);
  var JSEvents = {
  memcpy(target, src, size) {
        HEAP8.set(HEAP8.subarray(src, src + size), target);
      },
  removeAllEventListeners() {
        while (JSEvents.eventHandlers.length) {
          JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
        }
        JSEvents.deferredCalls = [];
      },
  inEventHandler:0,
  deferredCalls:[],
  deferCall(targetFunction, precedence, argsList) {
        function arraysHaveEqualContent(arrA, arrB) {
          if (arrA.length != arrB.length) return false;
  
          for (var i in arrA) {
            if (arrA[i] != arrB[i]) return false;
          }
          return true;
        }
        // Test if the given call was already queued, and if so, don't add it again.
        for (var call of JSEvents.deferredCalls) {
          if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
            return;
          }
        }
        JSEvents.deferredCalls.push({
          targetFunction,
          precedence,
          argsList
        });
  
        JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence);
      },
  removeDeferredCalls(targetFunction) {
        JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction);
      },
  canPerformEventHandlerRequests() {
        if (navigator.userActivation) {
          // Verify against transient activation status from UserActivation API
          // whether it is possible to perform a request here without needing to defer. See
          // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
          // and https://caniuse.com/mdn-api_useractivation
          // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
          return navigator.userActivation.isActive;
        }
  
        return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
      },
  runDeferredCalls() {
        if (!JSEvents.canPerformEventHandlerRequests()) {
          return;
        }
        var deferredCalls = JSEvents.deferredCalls;
        JSEvents.deferredCalls = [];
        for (var call of deferredCalls) {
          call.targetFunction(...call.argsList);
        }
      },
  eventHandlers:[],
  removeAllHandlersOnTarget:(target, eventTypeString) => {
        for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
          if (JSEvents.eventHandlers[i].target == target &&
            (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
             JSEvents._removeHandler(i--);
           }
        }
      },
  _removeHandler(i) {
        var h = JSEvents.eventHandlers[i];
        h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
        JSEvents.eventHandlers.splice(i, 1);
      },
  registerOrRemoveHandler(eventHandler) {
        if (!eventHandler.target) {
          err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:');
          console.dir(eventHandler);
          return -4;
        }
        if (eventHandler.callbackfunc) {
          eventHandler.eventListenerFunc = function(event) {
            // Increment nesting count for the event handler.
            ++JSEvents.inEventHandler;
            JSEvents.currentEventHandler = eventHandler;
            // Process any old deferred calls the user has placed.
            JSEvents.runDeferredCalls();
            // Process the actual event, calls back to user C code handler.
            eventHandler.handlerFunc(event);
            // Process any new deferred calls that were placed right now from this event handler.
            JSEvents.runDeferredCalls();
            // Out of event handler - restore nesting count.
            --JSEvents.inEventHandler;
          };
  
          eventHandler.target.addEventListener(eventHandler.eventTypeString,
                                               eventHandler.eventListenerFunc,
                                               eventHandler.useCapture);
          JSEvents.eventHandlers.push(eventHandler);
        } else {
          for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
            if (JSEvents.eventHandlers[i].target == eventHandler.target
             && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
               JSEvents._removeHandler(i--);
             }
          }
        }
        return 0;
      },
  getNodeNameForTarget(target) {
        if (!target) return '';
        if (target == window) return '#window';
        if (target == screen) return '#screen';
        return target?.nodeName || '';
      },
  fullscreenEnabled() {
        return document.fullscreenEnabled
         ;
      },
  };
  
  
  
  var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
      assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
      // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
      // undefined and false each don't write out any bytes.
      if (!(maxBytesToWrite > 0))
        return 0;
  
      var startIdx = outIdx;
      var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
      for (var i = 0; i < str.length; ++i) {
        // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
        // unit, not a Unicode code point of the character! So decode
        // UTF16->UTF32->UTF8.
        // See http://unicode.org/faq/utf_bom.html#utf16-3
        // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
        // and https://www.ietf.org/rfc/rfc2279.txt
        // and https://tools.ietf.org/html/rfc3629
        var u = str.charCodeAt(i); // possibly a lead surrogate
        if (u >= 0xD800 && u <= 0xDFFF) {
          var u1 = str.charCodeAt(++i);
          u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
        }
        if (u <= 0x7F) {
          if (outIdx >= endIdx) break;
          heap[outIdx++] = u;
        } else if (u <= 0x7FF) {
          if (outIdx + 1 >= endIdx) break;
          heap[outIdx++] = 0xC0 | (u >> 6);
          heap[outIdx++] = 0x80 | (u & 63);
        } else if (u <= 0xFFFF) {
          if (outIdx + 2 >= endIdx) break;
          heap[outIdx++] = 0xE0 | (u >> 12);
          heap[outIdx++] = 0x80 | ((u >> 6) & 63);
          heap[outIdx++] = 0x80 | (u & 63);
        } else {
          if (outIdx + 3 >= endIdx) break;
          if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
          heap[outIdx++] = 0xF0 | (u >> 18);
          heap[outIdx++] = 0x80 | ((u >> 12) & 63);
          heap[outIdx++] = 0x80 | ((u >> 6) & 63);
          heap[outIdx++] = 0x80 | (u & 63);
        }
      }
      // Null-terminate the pointer to the buffer.
      heap[outIdx] = 0;
      return outIdx - startIdx;
    };
  var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
      assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
      return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
    };
  
  var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      JSEvents.focusEvent ||= _malloc(256);
  
      var focusEventHandlerFunc = (e = event) => {
        var nodeName = JSEvents.getNodeNameForTarget(e.target);
        var id = e.target.id ? e.target.id : '';
  
        var focusEvent = JSEvents.focusEvent;
        stringToUTF8(nodeName, focusEvent + 0, 128);
        stringToUTF8(id, focusEvent + 128, 128);
  
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, focusEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target: findEventTarget(target),
        eventTypeString,
        callbackfunc,
        handlerFunc: focusEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
  }

  var findCanvasEventTarget = findEventTarget;
  
  function _emscripten_set_canvas_element_size(target, width, height) {
    target = bigintToI53Checked(target);
  
  
      var canvas = findCanvasEventTarget(target);
      if (!canvas) return -4;
      canvas.width = width;
      canvas.height = height;
      return 0;
    ;
  }

  
  function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
  }

  
  
  
  
  var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      JSEvents.keyEvent ||= _malloc(160);
  
      var keyEventHandlerFunc = (e) => {
        assert(e);
  
        var keyEventData = JSEvents.keyEvent;
        HEAPF64[((keyEventData)/8)] = e.timeStamp;
  
        var idx = ((keyEventData)/4);
  
        HEAP32[idx + 2] = e.location;
        HEAP8[keyEventData + 12] = e.ctrlKey;
        HEAP8[keyEventData + 13] = e.shiftKey;
        HEAP8[keyEventData + 14] = e.altKey;
        HEAP8[keyEventData + 15] = e.metaKey;
        HEAP8[keyEventData + 16] = e.repeat;
        HEAP32[idx + 5] = e.charCode;
        HEAP32[idx + 6] = e.keyCode;
        HEAP32[idx + 7] = e.which;
        stringToUTF8(e.key || '', keyEventData + 32, 32);
        stringToUTF8(e.code || '', keyEventData + 64, 32);
        stringToUTF8(e.char || '', keyEventData + 96, 32);
        stringToUTF8(e.locale || '', keyEventData + 128, 32);
  
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, keyEventData, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target: findEventTarget(target),
        eventTypeString,
        callbackfunc,
        handlerFunc: keyEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
  }

  
  function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
  }

  
  function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
  }

  
  
  function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop) {
    func = bigintToI53Checked(func);
  
  
      var iterFunc = getWasmTableEntry(func);
      setMainLoop(iterFunc, fps, simulateInfiniteLoop);
    ;
  }

  
  var fillMouseEventData = (eventStruct, e, target) => {
      assert(eventStruct % 4 == 0);
      HEAPF64[((eventStruct)/8)] = e.timeStamp;
      var idx = ((eventStruct)/4);
      HEAP32[idx + 2] = e.screenX;
      HEAP32[idx + 3] = e.screenY;
      HEAP32[idx + 4] = e.clientX;
      HEAP32[idx + 5] = e.clientY;
      HEAP8[eventStruct + 24] = e.ctrlKey;
      HEAP8[eventStruct + 25] = e.shiftKey;
      HEAP8[eventStruct + 26] = e.altKey;
      HEAP8[eventStruct + 27] = e.metaKey;
      HEAP16[idx*2 + 14] = e.button;
      HEAP16[idx*2 + 15] = e.buttons;
  
      HEAP32[idx + 8] = e["movementX"]
        ;
  
      HEAP32[idx + 9] = e["movementY"]
        ;
  
      // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
      var rect = getBoundingClientRect(target);
      HEAP32[idx + 10] = e.clientX - (rect.left | 0);
      HEAP32[idx + 11] = e.clientY - (rect.top  | 0);
    };
  
  
  
  var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      JSEvents.mouseEvent ||= _malloc(64);
      target = findEventTarget(target);
  
      var mouseEventHandlerFunc = (e = event) => {
        // TODO: Make this access thread safe, or this could update live while app is reading it.
        fillMouseEventData(JSEvents.mouseEvent, e, target);
  
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
        eventTypeString,
        callbackfunc,
        handlerFunc: mouseEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
  }

  
  function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread);
  }

  
  function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread);
  }

  
  function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
  }

  
  function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
  }

  
  
  var fillPointerlockChangeEventData = (eventStruct) => {
      var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
      var isPointerlocked = !!pointerLockElement;
      // Assigning a boolean to HEAP32 with expected type coercion.
      /** @suppress{checkTypes} */
      HEAP8[eventStruct] = isPointerlocked;
      var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
      var id = pointerLockElement?.id || '';
      stringToUTF8(nodeName, eventStruct + 1, 128);
      stringToUTF8(id, eventStruct + 129, 128);
    };
  
  
  var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      JSEvents.pointerlockChangeEvent ||= _malloc(257);
  
      var pointerlockChangeEventHandlerFunc = (e = event) => {
        var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
        fillPointerlockChangeEventData(pointerlockChangeEvent);
  
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        eventTypeString,
        callbackfunc,
        handlerFunc: pointerlockChangeEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  /** @suppress {missingProperties} */
  function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  
      // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
      if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
        return -1;
      }
  
      target = findEventTarget(target);
      if (!target) return -4;
      registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread);
      registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread);
      registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread);
      return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
    ;
  }

  
  var registerPointerlockErrorEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  
      var pointerlockErrorEventHandlerFunc = (e = event) => {
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, 0, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        eventTypeString,
        callbackfunc,
        handlerFunc: pointerlockErrorEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  /** @suppress {missingProperties} */
  function _emscripten_set_pointerlockerror_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  
      // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
      if (!document || !document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock) {
        return -1;
      }
  
      target = findEventTarget(target);
  
      if (!target) return -4;
      registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mozpointerlockerror", targetThread);
      registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "webkitpointerlockerror", targetThread);
      registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mspointerlockerror", targetThread);
      return registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "pointerlockerror", targetThread);
    ;
  }

  
  
  
  var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      JSEvents.uiEvent ||= _malloc(36);
  
      target = findEventTarget(target);
  
      var uiEventHandlerFunc = (e = event) => {
        if (e.target != target) {
          // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
          // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
          // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
          // causing a new scroll, etc..
          return;
        }
        var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
        if (!b) {
          // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
          return;
        }
        var uiEvent = JSEvents.uiEvent;
        HEAP32[((uiEvent)/4)] = 0; // always zero for resize and scroll
        HEAP32[(((uiEvent)+(4))/4)] = b.clientWidth;
        HEAP32[(((uiEvent)+(8))/4)] = b.clientHeight;
        HEAP32[(((uiEvent)+(12))/4)] = innerWidth;
        HEAP32[(((uiEvent)+(16))/4)] = innerHeight;
        HEAP32[(((uiEvent)+(20))/4)] = outerWidth;
        HEAP32[(((uiEvent)+(24))/4)] = outerHeight;
        HEAP32[(((uiEvent)+(28))/4)] = pageXOffset | 0; // scroll offsets are float
        HEAP32[(((uiEvent)+(32))/4)] = pageYOffset | 0;
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, uiEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        eventTypeString,
        callbackfunc,
        handlerFunc: uiEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
  }

  
  
  
  
  var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      JSEvents.touchEvent ||= _malloc(1552);
  
      target = findEventTarget(target);
  
      var touchEventHandlerFunc = (e) => {
        assert(e);
        var t, touches = {}, et = e.touches;
        // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
        // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
        // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
  
        for (let t of et) {
          // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
          // changed/target states we may have set from previous frame.
          t.isChanged = t.onTarget = 0;
          touches[t.identifier] = t;
        }
        // Mark which touches are part of the changedTouches list.
        for (let t of e.changedTouches) {
          t.isChanged = 1;
          touches[t.identifier] = t;
        }
        // Mark which touches are part of the targetTouches list.
        for (let t of e.targetTouches) {
          touches[t.identifier].onTarget = 1;
        }
  
        var touchEvent = JSEvents.touchEvent;
        HEAPF64[((touchEvent)/8)] = e.timeStamp;
        HEAP8[touchEvent + 12] = e.ctrlKey;
        HEAP8[touchEvent + 13] = e.shiftKey;
        HEAP8[touchEvent + 14] = e.altKey;
        HEAP8[touchEvent + 15] = e.metaKey;
        var idx = touchEvent + 16;
        var targetRect = getBoundingClientRect(target);
        var numTouches = 0;
        for (let t of Object.values(touches)) {
          var idx32 = ((idx)/4); // Pre-shift the ptr to index to HEAP32 to save code size
          HEAP32[idx32 + 0] = t.identifier;
          HEAP32[idx32 + 1] = t.screenX;
          HEAP32[idx32 + 2] = t.screenY;
          HEAP32[idx32 + 3] = t.clientX;
          HEAP32[idx32 + 4] = t.clientY;
          HEAP32[idx32 + 5] = t.pageX;
          HEAP32[idx32 + 6] = t.pageY;
          HEAP8[idx + 28] = t.isChanged;
          HEAP8[idx + 29] = t.onTarget;
          HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0);
          HEAP32[idx32 + 9] = t.clientY - (targetRect.top  | 0);
  
          idx += 48;
  
          if (++numTouches > 31) {
            break;
          }
        }
        HEAP32[(((touchEvent)+(8))/4)] = numTouches;
  
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, touchEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend',
        eventTypeString,
        callbackfunc,
        handlerFunc: touchEventHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
  }

  
  function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
  }

  
  function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
  }

  
  function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
  }

  
  
  var GLctx;
  
  var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
      // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
      var ext = ctx.getExtension('ANGLE_instanced_arrays');
      // Because this extension is a core function in WebGL 2, assign the extension entry points in place of
      // where the core functions will reside in WebGL 2. This way the calling code can call these without
      // having to dynamically branch depending if running against WebGL 1 or WebGL 2.
      if (ext) {
        ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
        ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
        ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
        return 1;
      }
    };
  
  var webgl_enable_OES_vertex_array_object = (ctx) => {
      // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
      var ext = ctx.getExtension('OES_vertex_array_object');
      if (ext) {
        ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
        ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
        ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
        ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
        return 1;
      }
    };
  
  var webgl_enable_WEBGL_draw_buffers = (ctx) => {
      // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
      var ext = ctx.getExtension('WEBGL_draw_buffers');
      if (ext) {
        ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
        return 1;
      }
    };
  
  var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) =>
      // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
      !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
  
  var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => {
      // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
      return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
    };
  
  var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
      !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
  
  var webgl_enable_EXT_clip_control = (ctx) =>
      !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
  
  var webgl_enable_WEBGL_polygon_mode = (ctx) =>
      !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
  
  var webgl_enable_WEBGL_multi_draw = (ctx) =>
      // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
      !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
  
  var getEmscriptenSupportedExtensions = (ctx) => {
      // Restrict the list of advertised extensions to those that we actually
      // support.
      var supportedExtensions = [
        // WebGL 1 extensions
        'ANGLE_instanced_arrays',
        'EXT_blend_minmax',
        'EXT_disjoint_timer_query',
        'EXT_frag_depth',
        'EXT_shader_texture_lod',
        'EXT_sRGB',
        'OES_element_index_uint',
        'OES_fbo_render_mipmap',
        'OES_standard_derivatives',
        'OES_texture_float',
        'OES_texture_half_float',
        'OES_texture_half_float_linear',
        'OES_vertex_array_object',
        'WEBGL_color_buffer_float',
        'WEBGL_depth_texture',
        'WEBGL_draw_buffers',
        // WebGL 2 extensions
        'EXT_color_buffer_float',
        'EXT_conservative_depth',
        'EXT_disjoint_timer_query_webgl2',
        'EXT_texture_norm16',
        'NV_shader_noperspective_interpolation',
        'WEBGL_clip_cull_distance',
        // WebGL 1 and WebGL 2 extensions
        'EXT_clip_control',
        'EXT_color_buffer_half_float',
        'EXT_depth_clamp',
        'EXT_float_blend',
        'EXT_polygon_offset_clamp',
        'EXT_texture_compression_bptc',
        'EXT_texture_compression_rgtc',
        'EXT_texture_filter_anisotropic',
        'KHR_parallel_shader_compile',
        'OES_texture_float_linear',
        'WEBGL_blend_func_extended',
        'WEBGL_compressed_texture_astc',
        'WEBGL_compressed_texture_etc',
        'WEBGL_compressed_texture_etc1',
        'WEBGL_compressed_texture_s3tc',
        'WEBGL_compressed_texture_s3tc_srgb',
        'WEBGL_debug_renderer_info',
        'WEBGL_debug_shaders',
        'WEBGL_lose_context',
        'WEBGL_multi_draw',
        'WEBGL_polygon_mode'
      ];
      // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
      return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
    };
  
  
  var GL = {
  counter:1,
  buffers:[],
  programs:[],
  framebuffers:[],
  renderbuffers:[],
  textures:[],
  shaders:[],
  vaos:[],
  contexts:[],
  offscreenCanvases:{
  },
  queries:[],
  samplers:[],
  transformFeedbacks:[],
  syncs:[],
  stringCache:{
  },
  stringiCache:{
  },
  unpackAlignment:4,
  unpackRowLength:0,
  recordError:(errorCode) => {
        if (!GL.lastError) {
          GL.lastError = errorCode;
        }
      },
  getNewId:(table) => {
        var ret = GL.counter++;
        for (var i = table.length; i < ret; i++) {
          table[i] = null;
        }
        return ret;
      },
  genObject:(n, buffers, createFunction, objectTable
        ) => {
        for (var i = 0; i < n; i++) {
          var buffer = GLctx[createFunction]();
          var id = buffer && GL.getNewId(objectTable);
          if (buffer) {
            buffer.name = id;
            objectTable[id] = buffer;
          } else {
            GL.recordError(0x502 /* GL_INVALID_OPERATION */);
          }
          HEAP32[(((buffers)+(i*4))/4)] = id;
        }
      },
  getSource:(shader, count, string, length) => {
        var source = '';
        for (var i = 0; i < count; ++i) {
          var len = length ? Number(HEAPU64[(((length)+(i*8))/8)]) : undefined;
          source += UTF8ToString(Number(HEAPU64[(((string)+(i*8))/8)]), len);
        }
        return source;
      },
  createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
  
        var ctx =
          (webGLContextAttributes.majorVersion > 1)
          ?
            canvas.getContext("webgl2", webGLContextAttributes)
          :
          canvas.getContext("webgl", webGLContextAttributes);
  
        if (!ctx) return 0;
  
        var handle = GL.registerContext(ctx, webGLContextAttributes);
  
        return handle;
      },
  registerContext:(ctx, webGLContextAttributes) => {
        // without pthreads a context is just an integer ID
        var handle = GL.getNewId(GL.contexts);
  
        var context = {
          handle,
          attributes: webGLContextAttributes,
          version: webGLContextAttributes.majorVersion,
          GLctx: ctx
        };
  
        // Store the created context object so that we can access the context
        // given a canvas without having to pass the parameters again.
        if (ctx.canvas) ctx.canvas.GLctxObject = context;
        GL.contexts[handle] = context;
        if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
          GL.initExtensions(context);
        }
  
        return handle;
      },
  makeContextCurrent:(contextHandle) => {
  
        // Active Emscripten GL layer context object.
        GL.currentContext = GL.contexts[contextHandle];
        // Active WebGL context object.
        Module['ctx'] = GLctx = GL.currentContext?.GLctx;
        return !(contextHandle && !GLctx);
      },
  getContext:(contextHandle) => {
        return GL.contexts[contextHandle];
      },
  deleteContext:(contextHandle) => {
        if (GL.currentContext === GL.contexts[contextHandle]) {
          GL.currentContext = null;
        }
        if (typeof JSEvents == 'object') {
          // Release all JS event handlers on the DOM element that the GL context is
          // associated with since the context is now deleted.
          JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
        }
        // Make sure the canvas object no longer refers to the context object so
        // there are no GC surprises.
        if (GL.contexts[contextHandle]?.GLctx.canvas) {
          GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
        }
        GL.contexts[contextHandle] = null;
      },
  initExtensions:(context) => {
        // If this function is called without a specific context object, init the
        // extensions of the currently active context.
        context ||= GL.currentContext;
  
        if (context.initExtensionsDone) return;
        context.initExtensionsDone = true;
  
        var GLctx = context.GLctx;
  
        // Detect the presence of a few extensions manually, ction GL interop
        // layer itself will need to know if they exist.
  
        // Extensions that are available in both WebGL 1 and WebGL 2
        webgl_enable_WEBGL_multi_draw(GLctx);
        webgl_enable_EXT_polygon_offset_clamp(GLctx);
        webgl_enable_EXT_clip_control(GLctx);
        webgl_enable_WEBGL_polygon_mode(GLctx);
        // Extensions that are only available in WebGL 1 (the calls will be no-ops
        // if called on a WebGL 2 context active)
        webgl_enable_ANGLE_instanced_arrays(GLctx);
        webgl_enable_OES_vertex_array_object(GLctx);
        webgl_enable_WEBGL_draw_buffers(GLctx);
        // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
        webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
        webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
  
        // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
        // that's based on core APIs, and exposes only the queryCounterEXT()
        // entrypoint.
        if (context.version >= 2) {
          GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
        }
  
        // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
        // thus we look for the WebGL 1 version again if the WebGL 2 version
        // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
        if (context.version < 2 || !GLctx.disjointTimerQueryExt)
        {
          GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
        }
  
        getEmscriptenSupportedExtensions(GLctx).forEach((ext) => {
          // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
          // are not enabled by default.
          if (!ext.includes('lose_context') && !ext.includes('debug')) {
            // Call .getExtension() to enable that extension permanently.
            GLctx.getExtension(ext);
          }
        });
      },
  };
  
  var registerWebGlEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  
      var webGlEventHandlerFunc = (e = event) => {
        if (getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target: findEventTarget(target),
        eventTypeString,
        callbackfunc,
        handlerFunc: webGlEventHandlerFunc,
        useCapture
      };
      JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_webglcontextlost_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  
      registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 31, "webglcontextlost", targetThread);
      return 0;
    ;
  }

  
  
  function _emscripten_set_webglcontextrestored_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  
      registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 32, "webglcontextrestored", targetThread);
      return 0;
    ;
  }

  
  
  
  var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
      JSEvents.wheelEvent ||= _malloc(96);
  
      // The DOM Level 3 events spec event 'wheel'
      var wheelHandlerFunc = (e = event) => {
        var wheelEvent = JSEvents.wheelEvent;
        fillMouseEventData(wheelEvent, e, target);
        HEAPF64[(((wheelEvent)+(64))/8)] = e["deltaX"];
        HEAPF64[(((wheelEvent)+(72))/8)] = e["deltaY"];
        HEAPF64[(((wheelEvent)+(80))/8)] = e["deltaZ"];
        HEAP32[(((wheelEvent)+(88))/4)] = e["deltaMode"];
        if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, wheelEvent, userData)) e.preventDefault();
      };
  
      var eventHandler = {
        target,
        allowsDeferredCalls: true,
        eventTypeString,
        callbackfunc,
        handlerFunc: wheelHandlerFunc,
        useCapture
      };
      return JSEvents.registerOrRemoveHandler(eventHandler);
    };
  
  
  function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
    target = bigintToI53Checked(target);
    userData = bigintToI53Checked(userData);
    callbackfunc = bigintToI53Checked(callbackfunc);
    targetThread = bigintToI53Checked(targetThread);
  
  
      target = findEventTarget(target);
      if (!target) return -4;
      if (typeof target.onwheel != 'undefined') {
        return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
      } else {
        return -1;
      }
    ;
  }

  
  var webglPowerPreferences = ["default","low-power","high-performance"];
  
  
  
  /** @suppress {duplicate } */
  var _emscripten_webgl_do_create_context = function(target, attributes) {
    target = bigintToI53Checked(target);
    attributes = bigintToI53Checked(attributes);
  
  var ret = (() => { 
      assert(attributes);
      var attr32 = ((attributes)/4);
      var powerPreference = HEAP32[attr32 + (8>>2)];
      var contextAttributes = {
        'alpha': !!HEAP8[attributes + 0],
        'depth': !!HEAP8[attributes + 1],
        'stencil': !!HEAP8[attributes + 2],
        'antialias': !!HEAP8[attributes + 3],
        'premultipliedAlpha': !!HEAP8[attributes + 4],
        'preserveDrawingBuffer': !!HEAP8[attributes + 5],
        'powerPreference': webglPowerPreferences[powerPreference],
        'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12],
        // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
        majorVersion: HEAP32[attr32 + (16>>2)],
        minorVersion: HEAP32[attr32 + (20>>2)],
        enableExtensionsByDefault: HEAP8[attributes + 24],
        explicitSwapControl: HEAP8[attributes + 25],
        proxyContextToMainThread: HEAP32[attr32 + (28>>2)],
        renderViaOffscreenBackBuffer: HEAP8[attributes + 32]
      };
  
      //  TODO: Make these into hard errors at some point in the future
      if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) {
        err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`);
      }
  
      var canvas = findCanvasEventTarget(target);
  
      if (!canvas) {
        return 0;
      }
  
      if (contextAttributes.explicitSwapControl) {
        return 0;
      }
  
      var contextHandle = GL.createContext(canvas, contextAttributes);
      return contextHandle;
     })();
  return BigInt(ret);
  };
  var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context;

  
  function _emscripten_webgl_make_context_current(contextHandle) {
    contextHandle = bigintToI53Checked(contextHandle);
  
  
      var success = GL.makeContextCurrent(contextHandle);
      return success ? 0 : -5;
    ;
  }

  var SYSCALLS = {
  varargs:undefined,
  getStr(ptr) {
        var ret = UTF8ToString(ptr);
        return ret;
      },
  };
  var _fd_close = (fd) => {
      abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM');
    };

  function _fd_seek(fd, offset, whence, newOffset) {
    offset = bigintToI53Checked(offset);
    newOffset = bigintToI53Checked(newOffset);
  
  
      return 70;
    ;
  }

  var printCharBuffers = [null,[],[]];
  
  var printChar = (stream, curr) => {
      var buffer = printCharBuffers[stream];
      assert(buffer);
      if (curr === 0 || curr === 10) {
        (stream === 1 ? out : err)(UTF8ArrayToString(buffer));
        buffer.length = 0;
      } else {
        buffer.push(curr);
      }
    };
  
  var flush_NO_FILESYSTEM = () => {
      // flush anything remaining in the buffers during shutdown
      _fflush(0);
      if (printCharBuffers[1].length) printChar(1, 10);
      if (printCharBuffers[2].length) printChar(2, 10);
    };
  
  
  
  function _fd_write(fd, iov, iovcnt, pnum) {
    iov = bigintToI53Checked(iov);
    iovcnt = bigintToI53Checked(iovcnt);
    pnum = bigintToI53Checked(pnum);
  
  
      // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0
      var num = 0;
      for (var i = 0; i < iovcnt; i++) {
        var ptr = Number(HEAPU64[((iov)/8)]);
        var len = Number(HEAPU64[(((iov)+(8))/8)]);
        iov += 16;
        for (var j = 0; j < len; j++) {
          printChar(fd, HEAPU8[ptr+j]);
        }
        num += len;
      }
      HEAPU64[((pnum)/8)] = BigInt(num);
      return 0;
    ;
  }

  var _glActiveTexture = (x0) => GLctx.activeTexture(x0);

  var _glAttachShader = (program, shader) => {
      GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
    };

  var _glBindBuffer = (target, buffer) => {
  
      if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
        // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
        // API function call when a buffer is bound to
        // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
        // binding point is non-null to know what is the proper API function to
        // call.
        GLctx.currentPixelPackBufferBinding = buffer;
      } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
        // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
        // use a different WebGL 2 API function call when a buffer is bound to
        // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
        // binding point is non-null to know what is the proper API function to
        // call.
        GLctx.currentPixelUnpackBufferBinding = buffer;
      }
      GLctx.bindBuffer(target, GL.buffers[buffer]);
    };

  var _glBindBufferBase = (target, index, buffer) => {
      GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
    };

  var _glBindFramebuffer = (target, framebuffer) => {
  
      GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
  
    };

  var _glBindRenderbuffer = (target, renderbuffer) => {
      GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
    };

  var _glBindSampler = (unit, sampler) => {
      GLctx.bindSampler(unit, GL.samplers[sampler]);
    };

  var _glBindTexture = (target, texture) => {
      GLctx.bindTexture(target, GL.textures[texture]);
    };

  var _glBindVertexArray = (vao) => {
      GLctx.bindVertexArray(GL.vaos[vao]);
    };

  var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);

  var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);

  var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);

  var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);

  
  function _glBufferData(target, size, data, usage) {
    size = bigintToI53Checked(size);
    data = bigintToI53Checked(data);
  
  
  
      if (GL.currentContext.version >= 2) {
        // If size is zero, WebGL would interpret uploading the whole input
        // arraybuffer (starting from given offset), which would not make sense in
        // WebAssembly, so avoid uploading if size is zero. However we must still
        // call bufferData to establish a backing storage of zero bytes.
        if (data && size) {
          GLctx.bufferData(target, HEAPU8, usage, data, size);
        } else {
          GLctx.bufferData(target, size, usage);
        }
        return;
      }
      // N.b. here first form specifies a heap subarray, second form an integer
      // size, so the ?: code here is polymorphic. It is advised to avoid
      // randomly mixing both uses in calling code, to avoid any potential JS
      // engine JIT issues.
      GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
    ;
  }

  
  function _glBufferSubData(target, offset, size, data) {
    offset = bigintToI53Checked(offset);
    size = bigintToI53Checked(size);
    data = bigintToI53Checked(data);
  
  
      if (GL.currentContext.version >= 2) {
        size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
        return;
      }
      GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
    ;
  }

  var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);

  function _glClearBufferfv(buffer, drawbuffer, value) {
    value = bigintToI53Checked(value);
  
  
  
      GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)/4));
    ;
  }

  function _glClearBufferiv(buffer, drawbuffer, value) {
    value = bigintToI53Checked(value);
  
  
  
      GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)/4));
    ;
  }

  var _glColorMask = (red, green, blue, alpha) => {
      GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
    };

  var _glCompileShader = (shader) => {
      GLctx.compileShader(GL.shaders[shader]);
    };

  
  function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
    data = bigintToI53Checked(data);
  
  
      // `data` may be null here, which means "allocate uniniitalized space but
      // don't upload" in GLES parlance, but `compressedTexImage2D` requires the
      // final data parameter, so we simply pass a heap view starting at zero
      // effectively uploading whatever happens to be near address zero.  See
      // https://github.com/emscripten-core/emscripten/issues/19300.
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
          GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
          return;
        }
        GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
        return;
      }
      GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize));
    ;
  }

  function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) {
    data = bigintToI53Checked(data);
  
  
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
      } else {
        GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
      }
    ;
  }

  var _glCreateProgram = () => {
      var id = GL.getNewId(GL.programs);
      var program = GLctx.createProgram();
      // Store additional information needed for each shader program:
      program.name = id;
      // Lazy cache results of
      // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
      program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
      program.uniformIdCounter = 1;
      GL.programs[id] = program;
      return id;
    };

  var _glCreateShader = (shaderType) => {
      var id = GL.getNewId(GL.shaders);
      GL.shaders[id] = GLctx.createShader(shaderType);
  
      return id;
    };

  var _glCullFace = (x0) => GLctx.cullFace(x0);

  
  function _glDeleteBuffers(n, buffers) {
    buffers = bigintToI53Checked(buffers);
  
  
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((buffers)+(i*4))/4)];
        var buffer = GL.buffers[id];
  
        // From spec: "glDeleteBuffers silently ignores 0's and names that do not
        // correspond to existing buffer objects."
        if (!buffer) continue;
  
        GLctx.deleteBuffer(buffer);
        buffer.name = 0;
        GL.buffers[id] = null;
  
        if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
        if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
      }
    ;
  }

  
  function _glDeleteFramebuffers(n, framebuffers) {
    framebuffers = bigintToI53Checked(framebuffers);
  
  
      for (var i = 0; i < n; ++i) {
        var id = HEAP32[(((framebuffers)+(i*4))/4)];
        var framebuffer = GL.framebuffers[id];
        if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
        GLctx.deleteFramebuffer(framebuffer);
        framebuffer.name = 0;
        GL.framebuffers[id] = null;
      }
    ;
  }

  var _glDeleteProgram = (id) => {
      if (!id) return;
      var program = GL.programs[id];
      if (!program) {
        // glDeleteProgram actually signals an error when deleting a nonexisting
        // object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteProgram(program);
      program.name = 0;
      GL.programs[id] = null;
    };

  
  function _glDeleteRenderbuffers(n, renderbuffers) {
    renderbuffers = bigintToI53Checked(renderbuffers);
  
  
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((renderbuffers)+(i*4))/4)];
        var renderbuffer = GL.renderbuffers[id];
        if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
        GLctx.deleteRenderbuffer(renderbuffer);
        renderbuffer.name = 0;
        GL.renderbuffers[id] = null;
      }
    ;
  }

  function _glDeleteSamplers(n, samplers) {
    samplers = bigintToI53Checked(samplers);
  
  
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((samplers)+(i*4))/4)];
        var sampler = GL.samplers[id];
        if (!sampler) continue;
        GLctx.deleteSampler(sampler);
        sampler.name = 0;
        GL.samplers[id] = null;
      }
    ;
  }

  var _glDeleteShader = (id) => {
      if (!id) return;
      var shader = GL.shaders[id];
      if (!shader) {
        // glDeleteShader actually signals an error when deleting a nonexisting
        // object, unlike some other GL delete functions.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      GLctx.deleteShader(shader);
      GL.shaders[id] = null;
    };

  
  function _glDeleteTextures(n, textures) {
    textures = bigintToI53Checked(textures);
  
  
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((textures)+(i*4))/4)];
        var texture = GL.textures[id];
        // GL spec: "glDeleteTextures silently ignores 0s and names that do not
        // correspond to existing textures".
        if (!texture) continue;
        GLctx.deleteTexture(texture);
        texture.name = 0;
        GL.textures[id] = null;
      }
    ;
  }

  
  function _glDeleteVertexArrays(n, vaos) {
    vaos = bigintToI53Checked(vaos);
  
  
      for (var i = 0; i < n; i++) {
        var id = HEAP32[(((vaos)+(i*4))/4)];
        GLctx.deleteVertexArray(GL.vaos[id]);
        GL.vaos[id] = null;
      }
    ;
  }

  var _glDepthFunc = (x0) => GLctx.depthFunc(x0);

  var _glDepthMask = (flag) => {
      GLctx.depthMask(!!flag);
    };

  var _glDisable = (x0) => GLctx.disable(x0);

  var _glDisableVertexAttribArray = (index) => {
      GLctx.disableVertexAttribArray(index);
    };

  var _glDrawArrays = (mode, first, count) => {
  
      GLctx.drawArrays(mode, first, count);
  
    };

  var _glDrawArraysInstanced = (mode, first, count, primcount) => {
      GLctx.drawArraysInstanced(mode, first, count, primcount);
    };

  
  function _glDrawElements(mode, count, type, indices) {
    indices = bigintToI53Checked(indices);
  
  
  
      GLctx.drawElements(mode, count, type, indices);
  
    ;
  }

  
  function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
    indices = bigintToI53Checked(indices);
  
  
      GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
    ;
  }

  var _glEnable = (x0) => GLctx.enable(x0);

  var _glEnableVertexAttribArray = (index) => {
      GLctx.enableVertexAttribArray(index);
    };

  var _glFrontFace = (x0) => GLctx.frontFace(x0);

  
  function _glGenBuffers(n, buffers) {
    buffers = bigintToI53Checked(buffers);
  
  
      GL.genObject(n, buffers, 'createBuffer', GL.buffers
        );
    ;
  }

  
  function _glGenRenderbuffers(n, renderbuffers) {
    renderbuffers = bigintToI53Checked(renderbuffers);
  
  
      GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
        );
    ;
  }

  function _glGenSamplers(n, samplers) {
    samplers = bigintToI53Checked(samplers);
  
  
      GL.genObject(n, samplers, 'createSampler', GL.samplers
        );
    ;
  }

  
  function _glGenTextures(n, textures) {
    textures = bigintToI53Checked(textures);
  
  
      GL.genObject(n, textures, 'createTexture', GL.textures
        );
    ;
  }

  
  function _glGenVertexArrays(n, arrays) {
    arrays = bigintToI53Checked(arrays);
  
  
      GL.genObject(n, arrays, 'createVertexArray', GL.vaos
        );
    ;
  }

  
  
  function _glGetAttribLocation(program, name) {
    name = bigintToI53Checked(name);
  
  return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
  }

  var _glGetError = () => {
      var error = GLctx.getError() || GL.lastError;
      GL.lastError = 0/*GL_NO_ERROR*/;
      return error;
    };

  var readI53FromI64 = (ptr) => {
      return HEAPU32[((ptr)/4)] + HEAP32[(((ptr)+(4))/4)] * 4294967296;
    };
  
  var readI53FromU64 = (ptr) => {
      return HEAPU32[((ptr)/4)] + HEAPU32[(((ptr)+(4))/4)] * 4294967296;
    };
  var writeI53ToI64 = (ptr, num) => {
      HEAPU32[((ptr)/4)] = num;
      var lower = HEAPU32[((ptr)/4)];
      HEAPU32[(((ptr)+(4))/4)] = (num - lower)/4294967296;
      var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
      var offset = ((ptr)/4);
      if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
    };
  
  
  var webglGetExtensions = () => {
      var exts = getEmscriptenSupportedExtensions(GLctx);
      exts = exts.concat(exts.map((e) => "GL_" + e));
      return exts;
    };
  
  var emscriptenWebGLGet = (name_, p, type) => {
      // Guard against user passing a null pointer.
      // Note that GLES2 spec does not say anything about how passing a null
      // pointer should be treated.  Testing on desktop core GL 3, the application
      // crashes on glGetIntegerv to a null pointer, but better to report an error
      // instead of doing anything random.
      if (!p) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      var ret = undefined;
      switch (name_) { // Handle a few trivial GLES values
        case 0x8DFA: // GL_SHADER_COMPILER
          ret = 1;
          break;
        case 0x8DF8: // GL_SHADER_BINARY_FORMATS
          if (type != 0 && type != 1) {
            GL.recordError(0x500); // GL_INVALID_ENUM
          }
          // Do not write anything to the out pointer, since no binary formats are
          // supported.
          return;
        case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
        case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
          ret = 0;
          break;
        case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
          // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
          // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
          // queried for length), so implement it ourselves to allow C++ GLES2
          // code get the length.
          var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
          ret = formats ? formats.length : 0;
          break;
  
        case 0x821D: // GL_NUM_EXTENSIONS
          if (GL.currentContext.version < 2) {
            // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
            GL.recordError(0x502 /* GL_INVALID_OPERATION */);
            return;
          }
          ret = webglGetExtensions().length;
          break;
        case 0x821B: // GL_MAJOR_VERSION
        case 0x821C: // GL_MINOR_VERSION
          if (GL.currentContext.version < 2) {
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          }
          ret = name_ == 0x821B ? 3 : 0; // return version 3.0
          break;
      }
  
      if (ret === undefined) {
        var result = GLctx.getParameter(name_);
        switch (typeof result) {
          case "number":
            ret = result;
            break;
          case "boolean":
            ret = result ? 1 : 0;
            break;
          case "string":
            GL.recordError(0x500); // GL_INVALID_ENUM
            return;
          case "object":
            if (result === null) {
              // null is a valid result for some (e.g., which buffer is bound -
              // perhaps nothing is bound), but otherwise can mean an invalid
              // name_, which we need to report as an error
              switch (name_) {
                case 0x8894: // ARRAY_BUFFER_BINDING
                case 0x8B8D: // CURRENT_PROGRAM
                case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
                case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
                case 0x8CA7: // RENDERBUFFER_BINDING
                case 0x8069: // TEXTURE_BINDING_2D
                case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
                case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
                case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
                case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
                case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
                case 0x8CAA: // READ_FRAMEBUFFER_BINDING
                case 0x8919: // SAMPLER_BINDING
                case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
                case 0x806A: // TEXTURE_BINDING_3D
                case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
                case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
                case 0x8A28: // UNIFORM_BUFFER_BINDING
                case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
                  ret = 0;
                  break;
                }
                default: {
                  GL.recordError(0x500); // GL_INVALID_ENUM
                  return;
                }
              }
            } else if (result instanceof Float32Array ||
                       result instanceof Uint32Array ||
                       result instanceof Int32Array ||
                       result instanceof Array) {
              for (var i = 0; i < result.length; ++i) {
                switch (type) {
                  case 0: HEAP32[(((p)+(i*4))/4)] = result[i]; break;
                  case 2: HEAPF32[(((p)+(i*4))/4)] = result[i]; break;
                  case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
                }
              }
              return;
            } else {
              try {
                ret = result.name | 0;
              } catch(e) {
                GL.recordError(0x500); // GL_INVALID_ENUM
                err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
                return;
              }
            }
            break;
          default:
            GL.recordError(0x500); // GL_INVALID_ENUM
            err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
            return;
        }
      }
  
      switch (type) {
        case 1: writeI53ToI64(p, ret); break;
        case 0: HEAP32[((p)/4)] = ret; break;
        case 2:   HEAPF32[((p)/4)] = ret; break;
        case 4: HEAP8[p] = ret ? 1 : 0; break;
      }
    };
  
  
  function _glGetIntegerv(name_, p) {
    p = bigintToI53Checked(p);
  
  return emscriptenWebGLGet(name_, p, 0);
  }

  
  function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
    length = bigintToI53Checked(length);
    infoLog = bigintToI53Checked(infoLog);
  
  
      var log = GLctx.getProgramInfoLog(GL.programs[program]);
      if (log === null) log = '(unknown error)';
      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
      if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull;
    ;
  }

  
  function _glGetProgramiv(program, pname, p) {
    p = bigintToI53Checked(p);
  
  
      if (!p) {
        // GLES2 specification does not specify how to behave if p is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
  
      if (program >= GL.counter) {
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
  
      program = GL.programs[program];
  
      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
        var log = GLctx.getProgramInfoLog(program);
        if (log === null) log = '(unknown error)';
        HEAP32[((p)/4)] = log.length + 1;
      } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
        if (!program.maxUniformLength) {
          var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
          for (var i = 0; i < numActiveUniforms; ++i) {
            program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
          }
        }
        HEAP32[((p)/4)] = program.maxUniformLength;
      } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
        if (!program.maxAttributeLength) {
          var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
          for (var i = 0; i < numActiveAttributes; ++i) {
            program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
          }
        }
        HEAP32[((p)/4)] = program.maxAttributeLength;
      } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
        if (!program.maxUniformBlockNameLength) {
          var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
          for (var i = 0; i < numActiveUniformBlocks; ++i) {
            program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
          }
        }
        HEAP32[((p)/4)] = program.maxUniformBlockNameLength;
      } else {
        HEAP32[((p)/4)] = GLctx.getProgramParameter(program, pname);
      }
    ;
  }

  
  
  function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
    length = bigintToI53Checked(length);
    infoLog = bigintToI53Checked(infoLog);
  
  
      var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
      if (log === null) log = '(unknown error)';
      var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
      if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull;
    ;
  }

  
  function _glGetShaderiv(shader, pname, p) {
    p = bigintToI53Checked(p);
  
  
      if (!p) {
        // GLES2 specification does not specify how to behave if p is a null
        // pointer. Since calling this function does not make sense if p == null,
        // issue a GL error to notify user about it.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
        return;
      }
      if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
        var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
        if (log === null) log = '(unknown error)';
        // The GLES2 specification says that if the shader has an empty info log,
        // a value of 0 is returned. Otherwise the log has a null char appended.
        // (An empty string is falsey, so we can just check that instead of
        // looking at log.length.)
        var logLength = log ? log.length + 1 : 0;
        HEAP32[((p)/4)] = logLength;
      } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
        var source = GLctx.getShaderSource(GL.shaders[shader]);
        // source may be a null, or the empty string, both of which are falsey
        // values that we report a 0 length for.
        var sourceLength = source ? source.length + 1 : 0;
        HEAP32[((p)/4)] = sourceLength;
      } else {
        HEAP32[((p)/4)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
      }
    ;
  }

  
  var lengthBytesUTF8 = (str) => {
      var len = 0;
      for (var i = 0; i < str.length; ++i) {
        // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
        // unit, not a Unicode code point of the character! So decode
        // UTF16->UTF32->UTF8.
        // See http://unicode.org/faq/utf_bom.html#utf16-3
        var c = str.charCodeAt(i); // possibly a lead surrogate
        if (c <= 0x7F) {
          len++;
        } else if (c <= 0x7FF) {
          len += 2;
        } else if (c >= 0xD800 && c <= 0xDFFF) {
          len += 4; ++i;
        } else {
          len += 3;
        }
      }
      return len;
    };
  
  
  var stringToNewUTF8 = (str) => {
      var size = lengthBytesUTF8(str) + 1;
      var ret = _malloc(size);
      if (ret) stringToUTF8(str, ret, size);
      return ret;
    };
  
  var _glGetStringi = function(name, index) {
  
  var ret = (() => { 
      if (GL.currentContext.version < 2) {
        GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
        return 0;
      }
      var stringiCache = GL.stringiCache[name];
      if (stringiCache) {
        if (index < 0 || index >= stringiCache.length) {
          GL.recordError(0x501/*GL_INVALID_VALUE*/);
          return 0;
        }
        return stringiCache[index];
      }
      switch (name) {
        case 0x1F03 /* GL_EXTENSIONS */:
          var exts = webglGetExtensions().map(stringToNewUTF8);
          stringiCache = GL.stringiCache[name] = exts;
          if (index < 0 || index >= stringiCache.length) {
            GL.recordError(0x501/*GL_INVALID_VALUE*/);
            return 0;
          }
          return stringiCache[index];
        default:
          GL.recordError(0x500/*GL_INVALID_ENUM*/);
          return 0;
      }
     })();
  return BigInt(ret);
  };

  /** @suppress {checkTypes} */
  var jstoi_q = (str) => parseInt(str);
  
  /** @noinline */
  var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
  
  var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
      var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
        uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
        i, j;
  
      // On the first time invocation of glGetUniformLocation on this shader program:
      // initialize cache data structures and discover which uniforms are arrays.
      if (!uniformLocsById) {
        // maps GLint integer locations to WebGLUniformLocations
        program.uniformLocsById = uniformLocsById = {};
        // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
        program.uniformArrayNamesById = {};
  
        var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
        for (i = 0; i < numActiveUniforms; ++i) {
          var u = GLctx.getActiveUniform(program, i);
          var nm = u.name;
          var sz = u.size;
          var lb = webglGetLeftBracePos(nm);
          var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
  
          // Assign a new location.
          var id = program.uniformIdCounter;
          program.uniformIdCounter += sz;
          // Eagerly get the location of the uniformArray[0] base element.
          // The remaining indices >0 will be left for lazy evaluation to
          // improve performance. Those may never be needed to fetch, if the
          // application fills arrays always in full starting from the first
          // element of the array.
          uniformSizeAndIdsByName[arrayName] = [sz, id];
  
          // Store placeholder integers in place that highlight that these
          // >0 index locations are array indices pending population.
          for (j = 0; j < sz; ++j) {
            uniformLocsById[id] = j;
            program.uniformArrayNamesById[id++] = arrayName;
          }
        }
      }
    };
  
  
  
  
  function _glGetUniformLocation(program, name) {
    name = bigintToI53Checked(name);
  
  
  
      name = UTF8ToString(name);
  
      if (program = GL.programs[program]) {
        webglPrepareUniformLocationsBeforeFirstUse(program);
        var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
        var arrayIndex = 0;
        var uniformBaseName = name;
  
        // Invariant: when populating integer IDs for uniform locations, we must
        // maintain the precondition that arrays reside in contiguous addresses,
        // i.e. for a 'vec4 colors[10];', colors[4] must be at location
        // colors[0]+4.  However, user might call glGetUniformLocation(program,
        // "colors") for an array, so we cannot discover based on the user input
        // arguments whether the uniform we are dealing with is an array. The only
        // way to discover which uniforms are arrays is to enumerate over all the
        // active uniforms in the program.
        var leftBrace = webglGetLeftBracePos(name);
  
        // If user passed an array accessor "[index]", parse the array index off the accessor.
        if (leftBrace > 0) {
          arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
          uniformBaseName = name.slice(0, leftBrace);
        }
  
        // Have we cached the location of this uniform before?
        // A pair [array length, GLint of the uniform location]
        var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
  
        // If an uniform with this name exists, and if its index is within the
        // array limits (if it's even an array), query the WebGLlocation, or
        // return an existing cached location.
        if (sizeAndId && arrayIndex < sizeAndId[0]) {
          arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
          if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
            return arrayIndex;
          }
        }
      }
      else {
        // N.b. we are currently unable to distinguish between GL program IDs that
        // never existed vs GL program IDs that have been deleted, so report
        // GL_INVALID_VALUE in both cases.
        GL.recordError(0x501 /* GL_INVALID_VALUE */);
      }
      return -1;
    ;
  }

  var tempFixedLengthArray = [];
  
  function _glInvalidateFramebuffer(target, numAttachments, attachments) {
    attachments = bigintToI53Checked(attachments);
  
  
      var list = tempFixedLengthArray[numAttachments];
      for (var i = 0; i < numAttachments; i++) {
        list[i] = HEAP32[(((attachments)+(i*4))/4)];
      }
  
      GLctx.invalidateFramebuffer(target, list);
    ;
  }

  var _glLinkProgram = (program) => {
      program = GL.programs[program];
      GLctx.linkProgram(program);
      // Invalidate earlier computed uniform->ID mappings, those have now become stale
      program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
      program.uniformSizeAndIdsByName = {};
  
    };

  var _glPixelStorei = (pname, param) => {
      if (pname == 3317) {
        GL.unpackAlignment = param;
      } else if (pname == 3314) {
        GL.unpackRowLength = param;
      }
      GLctx.pixelStorei(pname, param);
    };

  var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);

  var _glReadBuffer = (x0) => GLctx.readBuffer(x0);

  var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);

  var _glSamplerParameterf = (sampler, pname, param) => {
      GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
    };

  var _glSamplerParameteri = (sampler, pname, param) => {
      GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
    };

  var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);

  
  function _glShaderSource(shader, count, string, length) {
    string = bigintToI53Checked(string);
    length = bigintToI53Checked(length);
  
  
      var source = GL.getSource(shader, count, string, length);
  
      GLctx.shaderSource(GL.shaders[shader], source);
    ;
  }

  var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);

  var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);

  var _glStencilMask = (x0) => GLctx.stencilMask(x0);

  var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);

  var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);

  var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
      function roundedToNextMultipleOf(x, y) {
        return (x + y - 1) & -y;
      }
      var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
      var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
      return height * alignedRowSize;
    };
  
  var colorChannelsInGlTextureFormat = (format) => {
      // Micro-optimizations for size: map format to size by subtracting smallest
      // enum value (0x1902) from all values first.  Also omit the most common
      // size value (1) from the list, which is assumed by formats not on the
      // list.
      var colorChannels = {
        // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
        // 0x1906 /* GL_ALPHA */ - 0x1902: 1,
        5: 3,
        6: 4,
        // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
        8: 2,
        29502: 3,
        29504: 4,
        // 0x1903 /* GL_RED */ - 0x1902: 1,
        26917: 2,
        26918: 2,
        // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
        29846: 3,
        29847: 4
      };
      return colorChannels[format - 0x1902]||1;
    };
  
  var heapObjectForWebGLType = (type) => {
      // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
      // smaller values for the heap, for shorter generated code size.
      // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
      // (since most types are HEAPU16)
      type -= 0x1400;
      if (type == 0) return HEAP8;
  
      if (type == 1) return HEAPU8;
  
      if (type == 2) return HEAP16;
  
      if (type == 4) return HEAP32;
  
      if (type == 6) return HEAPF32;
  
      if (type == 5
        || type == 28922
        || type == 28520
        || type == 30779
        || type == 30782
        )
        return HEAPU32;
  
      return HEAPU16;
    };
  
  var toTypedArrayIndex = (pointer, heap) =>
      pointer / heap.BYTES_PER_ELEMENT;
  
  var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
      var heap = heapObjectForWebGLType(type);
      var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
      var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
      return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
    };
  
  
  
  
  function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
    pixels = bigintToI53Checked(pixels);
  
  
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelUnpackBufferBinding) {
          GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
          return;
        }
        if (pixels) {
          var heap = heapObjectForWebGLType(type);
          var index = toTypedArrayIndex(pixels, heap);
          GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
          return;
        }
      }
      var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
      GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
    ;
  }

  
  
  function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
    pixels = bigintToI53Checked(pixels);
  
  
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
      } else if (pixels) {
        var heap = heapObjectForWebGLType(type);
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
      } else {
        GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
      }
    ;
  }

  var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);

  var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);

  var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);

  
  
  
  
  function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
    pixels = bigintToI53Checked(pixels);
  
  
      if (GL.currentContext.version >= 2) {
        if (GLctx.currentPixelUnpackBufferBinding) {
          GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
          return;
        }
        if (pixels) {
          var heap = heapObjectForWebGLType(type);
          GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
          return;
        }
      }
      var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
      GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
    ;
  }

  
  
  function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
    pixels = bigintToI53Checked(pixels);
  
  
      if (GLctx.currentPixelUnpackBufferBinding) {
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
      } else if (pixels) {
        var heap = heapObjectForWebGLType(type);
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
      } else {
        GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
      }
    ;
  }

  var webglGetUniformLocation = (location) => {
      var p = GLctx.currentProgram;
  
      if (p) {
        var webglLoc = p.uniformLocsById[location];
        // p.uniformLocsById[location] stores either an integer, or a
        // WebGLUniformLocation.
        // If an integer, we have not yet bound the location, so do it now. The
        // integer value specifies the array index we should bind to.
        if (typeof webglLoc == 'number') {
          p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
        }
        // Else an already cached WebGLUniformLocation, return it.
        return webglLoc;
      } else {
        GL.recordError(0x502/*GL_INVALID_OPERATION*/);
      }
    };
  
  var miniTempWebGLFloatBuffers = [];
  
  
  function _glUniform1fv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count);
        return;
      }
  
      if (count <= 288) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; ++i) {
          view[i] = HEAPF32[(((value)+(4*i))/4)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)/4)), ((value+count*4)/4));
      }
      GLctx.uniform1fv(webglGetUniformLocation(location), view);
    ;
  }

  
  var _glUniform1i = (location, v0) => {
      GLctx.uniform1i(webglGetUniformLocation(location), v0);
    };

  
  var miniTempWebGLIntBuffers = [];
  
  
  function _glUniform1iv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count);
        return;
      }
  
      if (count <= 288) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; ++i) {
          view[i] = HEAP32[(((value)+(4*i))/4)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)/4)), ((value+count*4)/4));
      }
      GLctx.uniform1iv(webglGetUniformLocation(location), view);
    ;
  }

  
  
  
  function _glUniform2fv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*2);
        return;
      }
  
      if (count <= 144) {
        // avoid allocation when uploading few enough uniforms
        count *= 2;
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; i += 2) {
          view[i] = HEAPF32[(((value)+(4*i))/4)];
          view[i+1] = HEAPF32[(((value)+(4*i+4))/4)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)/4)), ((value+count*8)/4));
      }
      GLctx.uniform2fv(webglGetUniformLocation(location), view);
    ;
  }

  
  
  
  function _glUniform2iv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*2);
        return;
      }
  
      if (count <= 144) {
        // avoid allocation when uploading few enough uniforms
        count *= 2;
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; i += 2) {
          view[i] = HEAP32[(((value)+(4*i))/4)];
          view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)/4)), ((value+count*8)/4));
      }
      GLctx.uniform2iv(webglGetUniformLocation(location), view);
    ;
  }

  
  
  
  function _glUniform3fv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*3);
        return;
      }
  
      if (count <= 96) {
        // avoid allocation when uploading few enough uniforms
        count *= 3;
        var view = miniTempWebGLFloatBuffers[count];
        for (var i = 0; i < count; i += 3) {
          view[i] = HEAPF32[(((value)+(4*i))/4)];
          view[i+1] = HEAPF32[(((value)+(4*i+4))/4)];
          view[i+2] = HEAPF32[(((value)+(4*i+8))/4)];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)/4)), ((value+count*12)/4));
      }
      GLctx.uniform3fv(webglGetUniformLocation(location), view);
    ;
  }

  
  
  
  function _glUniform3iv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*3);
        return;
      }
  
      if (count <= 96) {
        // avoid allocation when uploading few enough uniforms
        count *= 3;
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; i += 3) {
          view[i] = HEAP32[(((value)+(4*i))/4)];
          view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
          view[i+2] = HEAP32[(((value)+(4*i+8))/4)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)/4)), ((value+count*12)/4));
      }
      GLctx.uniform3iv(webglGetUniformLocation(location), view);
    ;
  }

  
  
  
  function _glUniform4fv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*4);
        return;
      }
  
      if (count <= 72) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLFloatBuffers[4*count];
        // hoist the heap out of the loop for size and for pthreads+growth.
        var heap = HEAPF32;
        value = ((value)/4);
        count *= 4;
        for (var i = 0; i < count; i += 4) {
          var dst = value + i;
          view[i] = heap[dst];
          view[i + 1] = heap[dst + 1];
          view[i + 2] = heap[dst + 2];
          view[i + 3] = heap[dst + 3];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)/4)), ((value+count*16)/4));
      }
      GLctx.uniform4fv(webglGetUniformLocation(location), view);
    ;
  }

  
  
  
  function _glUniform4iv(location, count, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*4);
        return;
      }
  
      if (count <= 72) {
        // avoid allocation when uploading few enough uniforms
        count *= 4;
        var view = miniTempWebGLIntBuffers[count];
        for (var i = 0; i < count; i += 4) {
          view[i] = HEAP32[(((value)+(4*i))/4)];
          view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
          view[i+2] = HEAP32[(((value)+(4*i+8))/4)];
          view[i+3] = HEAP32[(((value)+(4*i+12))/4)];
        }
      } else
      {
        var view = HEAP32.subarray((((value)/4)), ((value+count*16)/4));
      }
      GLctx.uniform4iv(webglGetUniformLocation(location), view);
    ;
  }

  
  
  
  function _glUniformMatrix4fv(location, count, transpose, value) {
    value = bigintToI53Checked(value);
  
  
  
      if (GL.currentContext.version >= 2) {
        count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)/4), count*16);
        return;
      }
  
      if (count <= 18) {
        // avoid allocation when uploading few enough uniforms
        var view = miniTempWebGLFloatBuffers[16*count];
        // hoist the heap out of the loop for size and for pthreads+growth.
        var heap = HEAPF32;
        value = ((value)/4);
        count *= 16;
        for (var i = 0; i < count; i += 16) {
          var dst = value + i;
          view[i] = heap[dst];
          view[i + 1] = heap[dst + 1];
          view[i + 2] = heap[dst + 2];
          view[i + 3] = heap[dst + 3];
          view[i + 4] = heap[dst + 4];
          view[i + 5] = heap[dst + 5];
          view[i + 6] = heap[dst + 6];
          view[i + 7] = heap[dst + 7];
          view[i + 8] = heap[dst + 8];
          view[i + 9] = heap[dst + 9];
          view[i + 10] = heap[dst + 10];
          view[i + 11] = heap[dst + 11];
          view[i + 12] = heap[dst + 12];
          view[i + 13] = heap[dst + 13];
          view[i + 14] = heap[dst + 14];
          view[i + 15] = heap[dst + 15];
        }
      } else
      {
        var view = HEAPF32.subarray((((value)/4)), ((value+count*64)/4));
      }
      GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
    ;
  }

  var _glUseProgram = (program) => {
      program = GL.programs[program];
      GLctx.useProgram(program);
      // Record the currently active program so that we can access the uniform
      // mapping table of that program.
      GLctx.currentProgram = program;
    };

  var _glVertexAttribDivisor = (index, divisor) => {
      GLctx.vertexAttribDivisor(index, divisor);
    };

  function _glVertexAttribIPointer(index, size, type, stride, ptr) {
    ptr = bigintToI53Checked(ptr);
  
  
      GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
    ;
  }

  
  function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
    ptr = bigintToI53Checked(ptr);
  
  
      GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
    ;
  }

  var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);

  var _wasm_debug_break = () => {
      debugger;
    };

  var _wasm_write_string = (s_count, s_data, log_flag) => {
      function js_string_from_jai_string(pointer, length) {
        const text_decoder = new TextDecoder();
        const u8 = new Uint8Array(wasmMemory.buffer)
        const bytes = u8.subarray(Number(pointer), Number(pointer) + Number(length));
        return text_decoder.decode(bytes);
      }
  
      const string = js_string_from_jai_string(s_data, s_count);
  
      switch (log_flag) {
        case /* ERROR */   0x1: { console.error(string); } break;
        case /* WARNING */ 0x2: { console.warn(string); } break;
        case /* CONTENT */ 0x4: { console.info(`%c${string}`, "color: #3949ab;"); } break;
        default:                { console.log(string); }
      }
      // Module.print(string);
    };



  
  var withStackSave = (f) => {
      var stack = stackSave();
      var ret = f();
      stackRestore(stack);
      return ret;
    };

  
  
  var stackAlloc = (sz) => __emscripten_stack_alloc(sz);
  var stringToUTF8OnStack = (str) => {
      var size = lengthBytesUTF8(str) + 1;
      var ret = stackAlloc(size);
      stringToUTF8(str, ret, size);
      return ret;
    };


      Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame;
      Module['pauseMainLoop'] = MainLoop.pause;
      Module['resumeMainLoop'] = MainLoop.resume;
      MainLoop.init();;
for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
  // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
  for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
    miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
  };
var miniTempWebGLIntBuffersStorage = new Int32Array(288);
  // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
  for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
    miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
  };
// End JS library code

function checkIncomingModuleAPI() {
  ignoredModuleProp('fetchSettings');
}
function slog_js_log(level,c_str) { const str = UTF8ToString(c_str); switch (level) { case 0: console.error(str); break; case 1: console.error(str); break; case 2: console.warn(str); break; default: console.info(str); break; } }
function sapp_js_add_beforeunload_listener() { Module.sokol_beforeunload = (event) => { if (__sapp_html5_get_ask_leave_site() != 0) { event.preventDefault(); event.returnValue = ' '; } }; window.addEventListener('beforeunload', Module.sokol_beforeunload); }
function sapp_js_remove_beforeunload_listener() { window.removeEventListener('beforeunload', Module.sokol_beforeunload); }
function sapp_js_add_clipboard_listener() { Module.sokol_paste = (event) => { const pasted_str = event.clipboardData.getData('text'); withStackSave(() => { const cstr = stringToUTF8OnStack(pasted_str); __sapp_emsc_onpaste(cstr); }); }; window.addEventListener('paste', Module.sokol_paste); }
function sapp_js_remove_clipboard_listener() { window.removeEventListener('paste', Module.sokol_paste); }
function sapp_js_write_clipboard(c_str) { const str = UTF8ToString(c_str); const ta = document.createElement('textarea'); ta.setAttribute('autocomplete', 'off'); ta.setAttribute('autocorrect', 'off'); ta.setAttribute('autocapitalize', 'off'); ta.setAttribute('spellcheck', 'false'); ta.style.left = -100 + 'px'; ta.style.top = -100 + 'px'; ta.style.height = 1; ta.style.width = 1; ta.value = str; document.body.appendChild(ta); ta.select(); document.execCommand('copy'); document.body.removeChild(ta); }
function sapp_js_add_dragndrop_listeners() { Module.sokol_drop_files = []; Module.sokol_dragenter = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragleave = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragover = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_drop = (event) => { event.stopPropagation(); event.preventDefault(); const files = event.dataTransfer.files; Module.sokol_dropped_files = files; __sapp_emsc_begin_drop(files.length); for (let i = 0; i < files.length; i++) { withStackSave(() => { const cstr = stringToUTF8OnStack(files[i].name); __sapp_emsc_drop(i, cstr); }); } let mods = 0; if (event.shiftKey) { mods |= 1; } if (event.ctrlKey) { mods |= 2; } if (event.altKey) { mods |= 4; } if (event.metaKey) { mods |= 8; } __sapp_emsc_end_drop(event.clientX, event.clientY, mods); }; /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.addEventListener('dragenter', Module.sokol_dragenter, false); canvas.addEventListener('dragleave', Module.sokol_dragleave, false); canvas.addEventListener('dragover', Module.sokol_dragover, false); canvas.addEventListener('drop', Module.sokol_drop, false); }
function sapp_js_dropped_file_size(index) { /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; if ((index < 0) || (index >= files.length)) { return 0; } else { return files[index].size; } }
function sapp_js_fetch_dropped_file(index,callback,buf_ptr,buf_size,user_data) { const reader = new FileReader(); reader.onload = (loadEvent) => { const content = loadEvent.target.result; if (content.byteLength > buf_size) { __sapp_emsc_invoke_fetch_cb(index, 0, 1, callback, 0, buf_ptr, buf_size, user_data); } else { HEAPU8.set(new Uint8Array(content), buf_ptr); __sapp_emsc_invoke_fetch_cb(index, 1, 0, callback, content.byteLength, buf_ptr, buf_size, user_data); } }; reader.onerror = () => { __sapp_emsc_invoke_fetch_cb(index, 0, 2, callback, 0, buf_ptr, buf_size, user_data); }; /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; reader.readAsArrayBuffer(files[index]); }
function sapp_js_remove_dragndrop_listeners() { /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.removeEventListener('dragenter', Module.sokol_dragenter); canvas.removeEventListener('dragleave', Module.sokol_dragleave); canvas.removeEventListener('dragover', Module.sokol_dragover); canvas.removeEventListener('drop', Module.sokol_drop); }
function sapp_js_init(c_str_target_selector,c_str_document_title) { if (c_str_document_title !== 0) { document.title = UTF8ToString(c_str_document_title); } const target_selector_str = UTF8ToString(c_str_target_selector); if (Module['canvas'] !== undefined) { if (typeof Module['canvas'] === 'object') { specialHTMLTargets[target_selector_str] = Module['canvas']; } else { console.warn("sokol_app.h: Module['canvas'] is set but is not an object"); } } Module.sapp_emsc_target = findCanvasEventTarget(target_selector_str); if (!Module.sapp_emsc_target) { console.warn("sokol_app.h: can't find html5_canvas_selector ", target_selector_str); } if (!Module.sapp_emsc_target.requestPointerLock) { console.warn("sokol_app.h: target doesn't support requestPointerLock: ", target_selector_str); } }
function sapp_js_request_pointerlock() { if (Module.sapp_emsc_target) { if (Module.sapp_emsc_target.requestPointerLock) { Module.sapp_emsc_target.requestPointerLock(); } } }
function sapp_js_exit_pointerlock() { if (document.exitPointerLock) { document.exitPointerLock(); } }
function sapp_js_set_cursor(cursor_type,shown) { if (Module.sapp_emsc_target) { let cursor; if (shown === 0) { cursor = "none"; } else switch (cursor_type) { case 0: cursor = "auto"; break; case 1: cursor = "default"; break; case 2: cursor = "text"; break; case 3: cursor = "crosshair"; break; case 4: cursor = "pointer"; break; case 5: cursor = "ew-resize"; break; case 6: cursor = "ns-resize"; break; case 7: cursor = "nwse-resize"; break; case 8: cursor = "nesw-resize"; break; case 9: cursor = "all-scroll"; break; case 10: cursor = "not-allowed"; break; default: cursor = "auto"; break; } Module.sapp_emsc_target.style.cursor = cursor; } }
function sapp_js_clear_favicon() { const link = document.getElementById('sokol-app-favicon'); if (link) { document.head.removeChild(link); } }
function sapp_js_set_favicon(w,h,pixels) { const canvas = document.createElement('canvas'); canvas.width = w; canvas.height = h; const ctx = canvas.getContext('2d'); const img_data = ctx.createImageData(w, h); img_data.data.set(HEAPU8.subarray(pixels, pixels + w*h*4)); ctx.putImageData(img_data, 0, 0); const new_link = document.createElement('link'); new_link.id = 'sokol-app-favicon'; new_link.rel = 'shortcut icon'; new_link.href = canvas.toDataURL(); document.head.appendChild(new_link); }
function sfetch_js_send_head_request(slot_id,path_cstr) { const path_str = UTF8ToString(path_cstr); fetch(path_str, { method: 'HEAD' }).then((response) => { if (response.ok) { const content_length = response.headers.get('Content-Length'); if (content_length === null) { console.warn(`sokol_fetch.h: HEAD ${path_str} response has no Content-Length`); __sfetch_emsc_failed_other(slot_id); } else { __sfetch_emsc_head_response(slot_id, Number(content_length)); } } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: HEAD ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); }
function sfetch_js_send_get_request(slot_id,path_cstr,offset,bytes_to_read,buf_ptr,buf_size) { const path_str = UTF8ToString(path_cstr); const headers = new Headers(); const range_request = bytes_to_read > 0; if (range_request) { headers.append('Range', `bytes=${offset}-${offset+bytes_to_read-1}`); } fetch(path_str, { method: 'GET', headers }).then((response) => { if (response.ok) { response.arrayBuffer().then((data) => { const u8_data = new Uint8Array(data); if (u8_data.length <= buf_size) { HEAPU8.set(u8_data, buf_ptr); __sfetch_emsc_get_response(slot_id, bytes_to_read, u8_data.length); } else { __sfetch_emsc_failed_buffer_too_small(slot_id); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); }
var wasmImports = {
  /** @export */
  __assert_fail: ___assert_fail,
  /** @export */
  _abort_js: __abort_js,
  /** @export */
  emscripten_cancel_main_loop: _emscripten_cancel_main_loop,
  /** @export */
  emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio,
  /** @export */
  emscripten_get_element_css_size: _emscripten_get_element_css_size,
  /** @export */
  emscripten_get_now: _emscripten_get_now,
  /** @export */
  emscripten_performance_now: _emscripten_performance_now,
  /** @export */
  emscripten_request_animation_frame_loop: _emscripten_request_animation_frame_loop,
  /** @export */
  emscripten_resize_heap: _emscripten_resize_heap,
  /** @export */
  emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
  /** @export */
  emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
  /** @export */
  emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
  /** @export */
  emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread,
  /** @export */
  emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread,
  /** @export */
  emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread,
  /** @export */
  emscripten_set_main_loop: _emscripten_set_main_loop,
  /** @export */
  emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread,
  /** @export */
  emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread,
  /** @export */
  emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread,
  /** @export */
  emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
  /** @export */
  emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread,
  /** @export */
  emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
  /** @export */
  emscripten_set_pointerlockerror_callback_on_thread: _emscripten_set_pointerlockerror_callback_on_thread,
  /** @export */
  emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
  /** @export */
  emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
  /** @export */
  emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
  /** @export */
  emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
  /** @export */
  emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
  /** @export */
  emscripten_set_webglcontextlost_callback_on_thread: _emscripten_set_webglcontextlost_callback_on_thread,
  /** @export */
  emscripten_set_webglcontextrestored_callback_on_thread: _emscripten_set_webglcontextrestored_callback_on_thread,
  /** @export */
  emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread,
  /** @export */
  emscripten_webgl_create_context: _emscripten_webgl_create_context,
  /** @export */
  emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current,
  /** @export */
  fd_close: _fd_close,
  /** @export */
  fd_seek: _fd_seek,
  /** @export */
  fd_write: _fd_write,
  /** @export */
  glActiveTexture: _glActiveTexture,
  /** @export */
  glAttachShader: _glAttachShader,
  /** @export */
  glBindBuffer: _glBindBuffer,
  /** @export */
  glBindBufferBase: _glBindBufferBase,
  /** @export */
  glBindFramebuffer: _glBindFramebuffer,
  /** @export */
  glBindRenderbuffer: _glBindRenderbuffer,
  /** @export */
  glBindSampler: _glBindSampler,
  /** @export */
  glBindTexture: _glBindTexture,
  /** @export */
  glBindVertexArray: _glBindVertexArray,
  /** @export */
  glBlendColor: _glBlendColor,
  /** @export */
  glBlendEquationSeparate: _glBlendEquationSeparate,
  /** @export */
  glBlendFuncSeparate: _glBlendFuncSeparate,
  /** @export */
  glBlitFramebuffer: _glBlitFramebuffer,
  /** @export */
  glBufferData: _glBufferData,
  /** @export */
  glBufferSubData: _glBufferSubData,
  /** @export */
  glClearBufferfi: _glClearBufferfi,
  /** @export */
  glClearBufferfv: _glClearBufferfv,
  /** @export */
  glClearBufferiv: _glClearBufferiv,
  /** @export */
  glColorMask: _glColorMask,
  /** @export */
  glCompileShader: _glCompileShader,
  /** @export */
  glCompressedTexImage2D: _glCompressedTexImage2D,
  /** @export */
  glCompressedTexImage3D: _glCompressedTexImage3D,
  /** @export */
  glCreateProgram: _glCreateProgram,
  /** @export */
  glCreateShader: _glCreateShader,
  /** @export */
  glCullFace: _glCullFace,
  /** @export */
  glDeleteBuffers: _glDeleteBuffers,
  /** @export */
  glDeleteFramebuffers: _glDeleteFramebuffers,
  /** @export */
  glDeleteProgram: _glDeleteProgram,
  /** @export */
  glDeleteRenderbuffers: _glDeleteRenderbuffers,
  /** @export */
  glDeleteSamplers: _glDeleteSamplers,
  /** @export */
  glDeleteShader: _glDeleteShader,
  /** @export */
  glDeleteTextures: _glDeleteTextures,
  /** @export */
  glDeleteVertexArrays: _glDeleteVertexArrays,
  /** @export */
  glDepthFunc: _glDepthFunc,
  /** @export */
  glDepthMask: _glDepthMask,
  /** @export */
  glDisable: _glDisable,
  /** @export */
  glDisableVertexAttribArray: _glDisableVertexAttribArray,
  /** @export */
  glDrawArrays: _glDrawArrays,
  /** @export */
  glDrawArraysInstanced: _glDrawArraysInstanced,
  /** @export */
  glDrawElements: _glDrawElements,
  /** @export */
  glDrawElementsInstanced: _glDrawElementsInstanced,
  /** @export */
  glEnable: _glEnable,
  /** @export */
  glEnableVertexAttribArray: _glEnableVertexAttribArray,
  /** @export */
  glFrontFace: _glFrontFace,
  /** @export */
  glGenBuffers: _glGenBuffers,
  /** @export */
  glGenRenderbuffers: _glGenRenderbuffers,
  /** @export */
  glGenSamplers: _glGenSamplers,
  /** @export */
  glGenTextures: _glGenTextures,
  /** @export */
  glGenVertexArrays: _glGenVertexArrays,
  /** @export */
  glGetAttribLocation: _glGetAttribLocation,
  /** @export */
  glGetError: _glGetError,
  /** @export */
  glGetIntegerv: _glGetIntegerv,
  /** @export */
  glGetProgramInfoLog: _glGetProgramInfoLog,
  /** @export */
  glGetProgramiv: _glGetProgramiv,
  /** @export */
  glGetShaderInfoLog: _glGetShaderInfoLog,
  /** @export */
  glGetShaderiv: _glGetShaderiv,
  /** @export */
  glGetStringi: _glGetStringi,
  /** @export */
  glGetUniformLocation: _glGetUniformLocation,
  /** @export */
  glInvalidateFramebuffer: _glInvalidateFramebuffer,
  /** @export */
  glLinkProgram: _glLinkProgram,
  /** @export */
  glPixelStorei: _glPixelStorei,
  /** @export */
  glPolygonOffset: _glPolygonOffset,
  /** @export */
  glReadBuffer: _glReadBuffer,
  /** @export */
  glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample,
  /** @export */
  glSamplerParameterf: _glSamplerParameterf,
  /** @export */
  glSamplerParameteri: _glSamplerParameteri,
  /** @export */
  glScissor: _glScissor,
  /** @export */
  glShaderSource: _glShaderSource,
  /** @export */
  glStencilFunc: _glStencilFunc,
  /** @export */
  glStencilFuncSeparate: _glStencilFuncSeparate,
  /** @export */
  glStencilMask: _glStencilMask,
  /** @export */
  glStencilOp: _glStencilOp,
  /** @export */
  glStencilOpSeparate: _glStencilOpSeparate,
  /** @export */
  glTexImage2D: _glTexImage2D,
  /** @export */
  glTexImage3D: _glTexImage3D,
  /** @export */
  glTexParameteri: _glTexParameteri,
  /** @export */
  glTexStorage2D: _glTexStorage2D,
  /** @export */
  glTexStorage3D: _glTexStorage3D,
  /** @export */
  glTexSubImage2D: _glTexSubImage2D,
  /** @export */
  glTexSubImage3D: _glTexSubImage3D,
  /** @export */
  glUniform1fv: _glUniform1fv,
  /** @export */
  glUniform1i: _glUniform1i,
  /** @export */
  glUniform1iv: _glUniform1iv,
  /** @export */
  glUniform2fv: _glUniform2fv,
  /** @export */
  glUniform2iv: _glUniform2iv,
  /** @export */
  glUniform3fv: _glUniform3fv,
  /** @export */
  glUniform3iv: _glUniform3iv,
  /** @export */
  glUniform4fv: _glUniform4fv,
  /** @export */
  glUniform4iv: _glUniform4iv,
  /** @export */
  glUniformMatrix4fv: _glUniformMatrix4fv,
  /** @export */
  glUseProgram: _glUseProgram,
  /** @export */
  glVertexAttribDivisor: _glVertexAttribDivisor,
  /** @export */
  glVertexAttribIPointer: _glVertexAttribIPointer,
  /** @export */
  glVertexAttribPointer: _glVertexAttribPointer,
  /** @export */
  glViewport: _glViewport,
  /** @export */
  sapp_js_add_beforeunload_listener,
  /** @export */
  sapp_js_add_clipboard_listener,
  /** @export */
  sapp_js_add_dragndrop_listeners,
  /** @export */
  sapp_js_clear_favicon,
  /** @export */
  sapp_js_init,
  /** @export */
  sapp_js_remove_beforeunload_listener,
  /** @export */
  sapp_js_remove_clipboard_listener,
  /** @export */
  sapp_js_remove_dragndrop_listeners,
  /** @export */
  sapp_js_request_pointerlock,
  /** @export */
  sapp_js_set_favicon,
  /** @export */
  sfetch_js_send_get_request,
  /** @export */
  sfetch_js_send_head_request,
  /** @export */
  slog_js_log,
  /** @export */
  wasm_debug_break: _wasm_debug_break,
  /** @export */
  wasm_write_string: _wasm_write_string
};
var wasmExports;
createWasm();
var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0);
var _main = Module['_main'] = createExportWrapper('main', 2);
var _malloc = createExportWrapper('malloc', 1);
var __sapp_emsc_onpaste = Module['__sapp_emsc_onpaste'] = createExportWrapper('_sapp_emsc_onpaste', 1);
var __sapp_html5_get_ask_leave_site = Module['__sapp_html5_get_ask_leave_site'] = createExportWrapper('_sapp_html5_get_ask_leave_site', 0);
var __sapp_emsc_begin_drop = Module['__sapp_emsc_begin_drop'] = createExportWrapper('_sapp_emsc_begin_drop', 1);
var __sapp_emsc_drop = Module['__sapp_emsc_drop'] = createExportWrapper('_sapp_emsc_drop', 2);
var __sapp_emsc_end_drop = Module['__sapp_emsc_end_drop'] = createExportWrapper('_sapp_emsc_end_drop', 3);
var __sapp_emsc_invoke_fetch_cb = Module['__sapp_emsc_invoke_fetch_cb'] = createExportWrapper('_sapp_emsc_invoke_fetch_cb', 8);
var __sfetch_emsc_head_response = Module['__sfetch_emsc_head_response'] = createExportWrapper('_sfetch_emsc_head_response', 2);
var __sfetch_emsc_get_response = Module['__sfetch_emsc_get_response'] = createExportWrapper('_sfetch_emsc_get_response', 3);
var __sfetch_emsc_failed_http_status = Module['__sfetch_emsc_failed_http_status'] = createExportWrapper('_sfetch_emsc_failed_http_status', 2);
var __sfetch_emsc_failed_buffer_too_small = Module['__sfetch_emsc_failed_buffer_too_small'] = createExportWrapper('_sfetch_emsc_failed_buffer_too_small', 1);
var __sfetch_emsc_failed_other = Module['__sfetch_emsc_failed_other'] = createExportWrapper('_sfetch_emsc_failed_other', 1);
var _fflush = createExportWrapper('fflush', 1);
var _strerror = createExportWrapper('strerror', 1);
var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])();
var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])();
var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])();
var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])();
var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0);
var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0);
var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])();

// Argument name here must shadow the `wasmExports` global so
// that it is recognised by metadce and minify-import-export-names
// passes.
function applySignatureConversions(wasmExports) {
  // First, make a copy of the incoming exports object
  wasmExports = Object.assign({}, wasmExports);
  var makeWrapper___PP = (f) => (a0, a1, a2) => f(a0, BigInt(a1 ? a1 : 0), BigInt(a2 ? a2 : 0));
  var makeWrapper_pp = (f) => (a0) => Number(f(BigInt(a0)));
  var makeWrapper__p = (f) => (a0) => f(BigInt(a0));
  var makeWrapper_p_ = (f) => (a0) => Number(f(a0));
  var makeWrapper_p = (f) => () => Number(f());

  wasmExports['main'] = makeWrapper___PP(wasmExports['main']);
  wasmExports['malloc'] = makeWrapper_pp(wasmExports['malloc']);
  wasmExports['fflush'] = makeWrapper__p(wasmExports['fflush']);
  wasmExports['strerror'] = makeWrapper_p_(wasmExports['strerror']);
  wasmExports['emscripten_stack_get_base'] = makeWrapper_p(wasmExports['emscripten_stack_get_base']);
  wasmExports['emscripten_stack_get_end'] = makeWrapper_p(wasmExports['emscripten_stack_get_end']);
  wasmExports['_emscripten_stack_restore'] = makeWrapper__p(wasmExports['_emscripten_stack_restore']);
  wasmExports['_emscripten_stack_alloc'] = makeWrapper_pp(wasmExports['_emscripten_stack_alloc']);
  wasmExports['emscripten_stack_get_current'] = makeWrapper_p(wasmExports['emscripten_stack_get_current']);
  return wasmExports;
}

// include: postamble.js
// === Auto-generated postamble setup entry stuff ===

var missingLibrarySymbols = [
  'writeI53ToI64Clamped',
  'writeI53ToI64Signaling',
  'writeI53ToU64Clamped',
  'writeI53ToU64Signaling',
  'convertI32PairToI53',
  'convertI32PairToI53Checked',
  'convertU32PairToI53',
  'getTempRet0',
  'setTempRet0',
  'zeroMemory',
  'getHeapMax',
  'growMemory',
  'strError',
  'inetPton4',
  'inetNtop4',
  'inetPton6',
  'inetNtop6',
  'readSockaddr',
  'writeSockaddr',
  'emscriptenLog',
  'readEmAsmArgs',
  'getExecutableName',
  'listenOnce',
  'autoResumeAudioContext',
  'getDynCaller',
  'dynCall',
  'runtimeKeepalivePush',
  'runtimeKeepalivePop',
  'asmjsMangle',
  'asyncLoad',
  'alignMemory',
  'mmapAlloc',
  'HandleAllocator',
  'getNativeTypeSize',
  'addOnInit',
  'addOnPostCtor',
  'addOnPreMain',
  'STACK_SIZE',
  'STACK_ALIGN',
  'POINTER_SIZE',
  'ASSERTIONS',
  'getCFunc',
  'ccall',
  'cwrap',
  'uleb128Encode',
  'sigToWasmTypes',
  'generateFuncType',
  'convertJsFunctionToWasm',
  'getEmptyTableSlot',
  'updateTableMap',
  'getFunctionAddress',
  'addFunction',
  'removeFunction',
  'reallyNegative',
  'unSign',
  'strLen',
  'reSign',
  'formatString',
  'intArrayFromString',
  'intArrayToString',
  'AsciiToString',
  'stringToAscii',
  'UTF16ToString',
  'stringToUTF16',
  'lengthBytesUTF16',
  'UTF32ToString',
  'stringToUTF32',
  'lengthBytesUTF32',
  'writeArrayToMemory',
  'fillDeviceOrientationEventData',
  'registerDeviceOrientationEventCallback',
  'fillDeviceMotionEventData',
  'registerDeviceMotionEventCallback',
  'screenOrientation',
  'fillOrientationChangeEventData',
  'registerOrientationChangeEventCallback',
  'fillFullscreenChangeEventData',
  'registerFullscreenChangeEventCallback',
  'JSEvents_requestFullscreen',
  'JSEvents_resizeCanvasForFullscreen',
  'registerRestoreOldStyle',
  'hideEverythingExceptGivenElement',
  'restoreHiddenElements',
  'setLetterbox',
  'softFullscreenResizeWebGLRenderTarget',
  'doRequestFullscreen',
  'requestPointerLock',
  'fillVisibilityChangeEventData',
  'registerVisibilityChangeEventCallback',
  'fillGamepadEventData',
  'registerGamepadEventCallback',
  'registerBeforeUnloadEventCallback',
  'fillBatteryEventData',
  'battery',
  'registerBatteryEventCallback',
  'setCanvasElementSize',
  'getCanvasElementSize',
  'jsStackTrace',
  'getCallstack',
  'convertPCtoSourceLocation',
  'getEnvStrings',
  'checkWasiClock',
  'wasiRightsToMuslOFlags',
  'wasiOFlagsToMuslOFlags',
  'initRandomFill',
  'randomFill',
  'safeSetTimeout',
  'setImmediateWrapped',
  'safeRequestAnimationFrame',
  'clearImmediateWrapped',
  'registerPostMainLoop',
  'registerPreMainLoop',
  'getPromise',
  'makePromise',
  'idsToPromises',
  'makePromiseCallback',
  'ExceptionInfo',
  'findMatchingCatch',
  'Browser_asyncPrepareDataCounter',
  'isLeapYear',
  'ydayFromDate',
  'arraySum',
  'addDays',
  'getSocketFromFD',
  'getSocketAddress',
  'FS_createPreloadedFile',
  'FS_modeStringToFlags',
  'FS_getMode',
  'FS_stdin_getChar',
  'FS_unlink',
  'FS_createDataFile',
  'FS_mkdirTree',
  '_setNetworkCallback',
  'emscriptenWebGLGetUniform',
  'emscriptenWebGLGetVertexAttrib',
  '__glGetActiveAttribOrUniform',
  'writeGLArray',
  'runAndAbortIfError',
  'emscriptenWebGLGetIndexed',
  'ALLOC_NORMAL',
  'ALLOC_STACK',
  'allocate',
  'writeStringToMemory',
  'writeAsciiToMemory',
  'demangle',
  'stackTrace',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)

var unexportedSymbols = [
  'run',
  'addRunDependency',
  'removeRunDependency',
  'out',
  'err',
  'callMain',
  'abort',
  'wasmMemory',
  'wasmExports',
  'writeStackCookie',
  'checkStackCookie',
  'writeI53ToI64',
  'readI53FromI64',
  'readI53FromU64',
  'INT53_MAX',
  'INT53_MIN',
  'bigintToI53Checked',
  'stackSave',
  'stackRestore',
  'stackAlloc',
  'ptrToString',
  'exitJS',
  'abortOnCannotGrowMemory',
  'ENV',
  'ERRNO_CODES',
  'DNS',
  'Protocols',
  'Sockets',
  'timers',
  'warnOnce',
  'readEmAsmArgsArray',
  'jstoi_q',
  'jstoi_s',
  'handleException',
  'keepRuntimeAlive',
  'callUserCallback',
  'maybeExit',
  'wasmTable',
  'noExitRuntime',
  'addOnPreRun',
  'addOnExit',
  'addOnPostRun',
  'freeTableIndexes',
  'functionsInTableMap',
  'setValue',
  'getValue',
  'PATH',
  'PATH_FS',
  'UTF8Decoder',
  'UTF8ArrayToString',
  'UTF8ToString',
  'stringToUTF8Array',
  'stringToUTF8',
  'lengthBytesUTF8',
  'UTF16Decoder',
  'stringToNewUTF8',
  'stringToUTF8OnStack',
  'JSEvents',
  'registerKeyEventCallback',
  'specialHTMLTargets',
  'maybeCStringToJsString',
  'findEventTarget',
  'findCanvasEventTarget',
  'getBoundingClientRect',
  'fillMouseEventData',
  'registerMouseEventCallback',
  'registerWheelEventCallback',
  'registerUiEventCallback',
  'registerFocusEventCallback',
  'currentFullscreenStrategy',
  'restoreOldWindowedStyle',
  'fillPointerlockChangeEventData',
  'registerPointerlockChangeEventCallback',
  'registerPointerlockErrorEventCallback',
  'registerTouchEventCallback',
  'UNWIND_CACHE',
  'ExitStatus',
  'flush_NO_FILESYSTEM',
  'emSetImmediate',
  'emClearImmediate_deps',
  'emClearImmediate',
  'promiseMap',
  'uncaughtExceptionCount',
  'exceptionLast',
  'exceptionCaught',
  'Browser',
  'getPreloadedImageData__data',
  'wget',
  'MONTH_DAYS_REGULAR',
  'MONTH_DAYS_LEAP',
  'MONTH_DAYS_REGULAR_CUMULATIVE',
  'MONTH_DAYS_LEAP_CUMULATIVE',
  'SYSCALLS',
  'preloadPlugins',
  'FS_stdin_getChar_buffer',
  'FS_createPath',
  'FS_createDevice',
  'FS_readFile',
  'FS',
  'FS_createLazyFile',
  'MEMFS',
  'TTY',
  'PIPEFS',
  'SOCKFS',
  'tempFixedLengthArray',
  'miniTempWebGLFloatBuffers',
  'miniTempWebGLIntBuffers',
  'heapObjectForWebGLType',
  'toTypedArrayIndex',
  'webgl_enable_ANGLE_instanced_arrays',
  'webgl_enable_OES_vertex_array_object',
  'webgl_enable_WEBGL_draw_buffers',
  'webgl_enable_WEBGL_multi_draw',
  'webgl_enable_EXT_polygon_offset_clamp',
  'webgl_enable_EXT_clip_control',
  'webgl_enable_WEBGL_polygon_mode',
  'GL',
  'emscriptenWebGLGet',
  'computeUnpackAlignedImageSize',
  'colorChannelsInGlTextureFormat',
  'emscriptenWebGLGetTexPixelData',
  'webglGetUniformLocation',
  'webglPrepareUniformLocationsBeforeFirstUse',
  'webglGetLeftBracePos',
  'registerWebGlEventCallback',
  'AL',
  'GLUT',
  'EGL',
  'GLEW',
  'IDBStore',
  'SDL',
  'SDL_gfx',
  'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
  'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
  'allocateUTF8',
  'allocateUTF8OnStack',
  'print',
  'printErr',
];
unexportedSymbols.forEach(unexportedRuntimeSymbol);



var calledRun;

function callMain() {
  assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
  assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called');

  var entryFunction = _main;

  var argc = 0;
  var argv = 0;

  try {

    var ret = entryFunction(argc, BigInt(argv));

    // if we're not running an evented main loop, it's time to exit
    exitJS(ret, /* implicit = */ true);
    return ret;
  } catch (e) {
    return handleException(e);
  }
}

function stackCheckInit() {
  // This is normally called automatically during __wasm_call_ctors but need to
  // get these values before even running any of the ctors so we call it redundantly
  // here.
  _emscripten_stack_init();
  // TODO(sbc): Move writeStackCookie to native to to avoid this.
  writeStackCookie();
}

function run() {

  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }

  stackCheckInit();

  preRun();

  // a preRun added a dependency, run will be called later
  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }

  function doRun() {
    // run may have just been called through dependencies being fulfilled just in this very frame,
    // or while the async setStatus time below was happening
    assert(!calledRun);
    calledRun = true;
    Module['calledRun'] = true;

    if (ABORT) return;

    initRuntime();

    preMain();

    Module['onRuntimeInitialized']?.();
    consumedModuleProp('onRuntimeInitialized');

    var noInitialRun = Module['noInitialRun'];legacyModuleProp('noInitialRun', 'noInitialRun');
    if (!noInitialRun) callMain();

    postRun();
  }

  if (Module['setStatus']) {
    Module['setStatus']('Running...');
    setTimeout(() => {
      setTimeout(() => Module['setStatus'](''), 1);
      doRun();
    }, 1);
  } else
  {
    doRun();
  }
  checkStackCookie();
}

function checkUnflushedContent() {
  // Compiler settings do not allow exiting the runtime, so flushing
  // the streams is not possible. but in ASSERTIONS mode we check
  // if there was something to flush, and if so tell the user they
  // should request that the runtime be exitable.
  // Normally we would not even include flush() at all, but in ASSERTIONS
  // builds we do so just for this check, and here we see if there is any
  // content to flush, that is, we check if there would have been
  // something a non-ASSERTIONS build would have not seen.
  // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
  // mode (which has its own special function for this; otherwise, all
  // the code is inside libc)
  var oldOut = out;
  var oldErr = err;
  var has = false;
  out = err = (x) => {
    has = true;
  }
  try { // it doesn't matter if it fails
    flush_NO_FILESYSTEM();
  } catch(e) {}
  out = oldOut;
  err = oldErr;
  if (has) {
    warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
    warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)');
  }
}

if (Module['preInit']) {
  if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
  while (Module['preInit'].length > 0) {
    Module['preInit'].pop()();
  }
}
consumedModuleProp('preInit');

run();

// end include: postamble.js

